At the time of last year’s New York Comic Con, Sony’s PlayStation 4 and Microsoft’s Xbox One were about a month away from entering the living rooms of eager gamers. Now that the new consoles have been on shelves for a year, gaming journalists Greg Miller, Colin Moriarty and Marty Sliva of IGN and Alexa Ray Corriea of Polygon discussed how well each system delivered on its powerful potential.
If you can draw yourself away from Helldivers 2, you can pick up the first game for less than $20 right now, but you’ll need to be quick.
The latest Pal to come to Palworld looks very similar to a popular gen 4 Eeveelution and gen 7 Alolan Pokemon
Whether you're new to TopSpin, or just want a recap, here are 5 quick tips so that you can instantly dominate on the court.
Gameplay will always be 'key' it's what holds your attention once you get over the graphics.
Do you enjoying playing the game?
The feedback, that sense of satisfaction.
Graphics are great talking points sure, but gameplay keeps us coming back. You don't play games from 15 years ago for the graphics "well, you kinda can, for nostalgia and appreciation", games with better gameplay will always live longer than graphics. Graphics are literally yesterdays news and bettered almost every few months, gameplay is absolutely core importance to all games!
Gameplay, Graphics, Story etc - we should not have to choose one over the other in this day and age. Consoles have gone a long way since it's birth and while developers had to compromise back then, the situation is quite different today. We as gamers should expect a certain standard on key aspects of what makes up a game.
@Ristul
"we should not have to choose one over the other in this day and age"
but with the ps4 and xb1 console specs you're going to have to.
and people dont care about graphics as much as you guys think, no one realizes this because those people are not spending time on comment sections making their point known.
its why games like league of legends is the most played pc game and nintendo first party games continue to thrive. gameplay by far thrumps all.
That title... Anyways it's more about better balancing between graphics and gameplay then anything because both are equalling as important as each other. Graphic advances can help improve gameplay and bring something new to the table. Recent examples compare FH2 on X360 to X1. The addition of weather, dynamic day/night cycle improves gameplay that was not possible on X360. At the end of the day it's a balance of resources game programmers, art designs are not going to be taking resources from the level designers, game designers. They each specialise in one field and need to work together in order to achieve a role.
It's about better balancing between the core aspects of a game.