150°

Visceral Had to Convince EA to Delay Battlefield Hardline

GR: Believe it or not, it took a bit of convincing for Electronic Arts to delay Visceral Games' upcoming first-person shooter.

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gamerevolution.com
Dark_Overlord3498d ago

"According to Battlefield Hardline creative director Ian Milham, the team really wants to do its fans right and make a quality product, so the studio went to its publisher and worked to get EA to allow them more time. Apparently Visceral's request was met with a bit of friction."

Typical EA, wanting to release broken crap then fix it later. Glad Visceral convinced them though :) I don't think EA could afford for another mess like BF4.

annoyedgamer3498d ago

They did, they afforded The Sims 4 and they will do it again.

mikeslemonade3498d ago

They better because this game looks last gen.

FullmetalRoyale3498d ago

I'm genuinely shocked that they were tempted to release it as is(was) after the backlash from BF4.

EA's m.o. seems to be "make a great game eg: DAO. Then release a stripped down soulless sequel: DA2. Then after you've chased away the loyal fan base, make a sequel that feels like a true sequel to the original: DAI, with some damn soul in it."

Only after you get the fans back can you start trying to screw them again. I thought they had realized that. Then again, perhaps they did.

Yui_Suzumiya3498d ago

I didn't like Origins but I love II.

Ashlen3498d ago

Or just not fix it at all...

mochachino3498d ago

If you're going to spend millions making a game, may as well give it a few more months to make it right.

insertcoin3498d ago

Sometimes delaying games, as Sony said earlier, is the best option instead of releasing a half-assed game.

Volkama3498d ago (Edited 3498d ago )

Of course there was friction. If I have to delay any project at work there will be friction. Whoever is managing the project has a responsibility to get it complete within planned deadline, and that person wouldn't be doing their job if there was no friction.

Welcome to the world of grown ups.

ScottyHoss3498d ago (Edited 3498d ago )

But what if the deadline were unreasonable and you needed more time? There's a thin line between delaying something (game or otherwise) for the fact that it will not be finished regardless of work ethic and not using the time given effectively, but it is a line EA should easily be able to recognize, especially after BF4. If they can't, they're not doing their jobs properly.

Volkama3498d ago

I'm not suggesting a delay is never the right decision, or that there are not valid reasons. I am just saying that there will always be opposition to it, this is normal and expected.

Parasyte3498d ago (Edited 3498d ago )

@Volkama
Thank you for proving you know nothing of game development.

Volkama3498d ago (Edited 3498d ago )

Do go on. Tell me how game development is so different from any other industry? Tell me how Peter Moore encourages his staff/contractors/partners to take their time, how he relishes the opportunity to deliver that news during EA's investor calls.

They're a major publisher investing millions of dollars into these projects. Do you believe the decisions and schedules are made lightly? That "when it is done" is a sustainable way for such a company to operate?

Do you know how much an extra 3 months development would cost (think salaries for 100 odd people).

I will surely appreciate any wisdom you can share on the subject.

annus3498d ago

@Parasyte

And what's your experience?

Do you think people just make games and release it when it's ready? You know that EA is a company right? They run on money, with the goal to make more money.

Hardline was going to release in the prime time of sales, right before Christmas, of course there was friction when they wanted to delay till after that.

I'm curious as to what you think non-technical roles play in the gaming industry, or do you simply believe they suddenly don't exist in such a project?

LazyGoron3498d ago (Edited 3498d ago )

Agree 100%... these forums are made up of people (no offense intended) who primarily do not work in white-collar, professional, and business environments.

I have to handle millions of dollars in premiums for an insurance company, in multiple states. I have employees who report to me and I report to someone. I'm required by my boss to complete projects, deadlines, reports, presentations, meetings, etc. and I have to use my resources (my team) to get the job done in a time frame set by someone, usually my boss or more importantly, a client.

If I am late, even if it is a valid excuse, it's my fault. If I say, "but boss, wouldn't you rather have a better report than a 'half-assed' report?" He'd look me in the eyes and laugh and say: "I pay you to get it done 100% right and do it in the time I tell you to"

There is no arguing or convincing from me because I am responsible to get my work done, doesn't matter the time-frames, hang ups, or anything else. I have a project and a deadline, my job is to get it done.

Fail to understand how people don't get this. EA has backers, sponsors, adverts, and people I can't think of that have money on BF Hardline. If the 'dev' can't make the deadline, that's bad for EA's business. They have responsibilities and expectations as well and they want to meet them, it's the same for the expectations they give to the dev, they have to be met (that's the assumption when you begin a contract with anyone)

EA's position should be: Visceral, we gave you plenty of resources and time to make a decent game. Your inability to not meet timelines and expectations is your fault, not the publishers. The dev has to agree to the time-frame or at least know about it before the game begins being made.

It's not a dictatorship where EA controls 100% of the aspects of the game. Visceral had a job to do and they didn't do it in the agreed time. That's not inherently bad but it should and does affect them negatively, as it would with anyone who fails to meet a deadline for their boss.

audiophile1013498d ago

finally someone who has put this in simple English as to why this stuff happens.

these kind of deadline requirements can even relate all the way down to call center employees. They have metrics to be met from the client and if the client is not satisfied enough then they can pull out and go with someone who can get it done

GarrusVakarian3498d ago (Edited 3498d ago )

So EA would have happily had another BF4 situation on their hands if Visceral didn't push for a delay?

I should be shocked, but I'm not. EA gonna EA.

Show all comments (23)
150°

Battlefield 1, Hardline, BF4 Servers Are Being Taken Offline by Cheaters; EA Silent on Issue

Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.

-Foxtrot758d ago

Course they are silent, they are hoping people flock to 2042

gamesftw250757d ago

Maybe it was a inside job then haha.

jeromeface757d ago

wouldnt be the first time, titanfall 1+2 anyone?

PapaBop757d ago

Not even if they paid me.. EA always do this with old games with less money potential, if this was Ultimate Team, they'd address and sort it faster than stories could spread. Why invest time in their products when they will just dump it in the following years? Then again EA never could see the forest for the trees.

Inverno757d ago

I imagine after those games were given out for free a couple months back through Amazon, anything that makes people go to 2042 is a plus for them

XiNatsuDragnel758d ago

They want people to go on 2042. My theory

excaliburps757d ago

Nah. I think they can't do anything about it or they want to sink money into fixing it.

Pudge102888757d ago (Edited 757d ago )

EA owns all BF servers so yes, they can do something about it but they refuse to because they dont want ppl playing their old games instead of the new one. Its EA we’re talking about here

pr33k33757d ago

if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.

Pudge102888757d ago

Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.

FPS_D3TH757d ago

Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect

Show all comments (15)
120°

Ranking All The Battlefield Games

From Xfire: "With the next game being a return to the classic XX42 formula, now is as good a time as any to make an utterly definitive and in no possible way controversial ranking of the Battlefield games we've enjoyed over the years, with which undoubtedly nobody will take issue in the comment section. Right? Okay then - here we go, from least good to best."

OMNlPOTENT1028d ago

Battlefield 1 above 4 and Bad Company 2? Not a chance.

Ruegrong1028d ago

battlefield 4 was broken as shit on launch same as battlefield 3

isarai1028d ago

Bad company 2 was still my favorite, sure it was a bit gimped compared to the rest if the series but more fun and far more satisfying weapon unlocks.

XxINFERNUSxX1028d ago (Edited 1028d ago )

Battlefield 1942 + both expansions are my all time favorite, it can still be played online to this day. Vietnam would be my 2nd, 3rd Battlefield 2, last BF2142 the rest I didn't care for. They really need to remake from the ground up in the new engine BF1942. Next year it will be 20 yrs since it was released. If they don't at least to me would be a disservice. ☹

CoNn3rB1027d ago

"erasing that simply reinforces toxic male privilege." I see the writer is one of those types of people...

70°

The Life & Death of the Season Pass

In a time not too long ago, a foul infection spread its way through the games industry. It was a vile illness that burrowed itself in deep, feeding off of greed and the incessant begging of teens desperate to receive funds from their parents. It divided friend groups, suffocated player bases, and was common practice up until recently—it was the season pass.

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play.jumpcutonline.co.uk
IanTH1257d ago (Edited 1257d ago )

This doesn't make a ton of sense. Season Passes may slowly fade out for multiplayer games, perhaps, but I don't see them going anywhere in games that are primarily single player. They don't seem to touch on this either, with every game being some kind of online/multiplayer/GaaS title, and nary a mention of a single player game - at least that I saw.

I mean, games like Borderlands 3 just asked people to buy in to the 2nd season pass. Battle passes can't really take over in places that have story driven content and such. So I'd say perhaps they missed a bit of a necessary distinction but, since they claim the death of season pass is at hand, it appears they may have missed how single player games factor into this entirely.