Bungie: On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
If true, I'm sad to see Bungie is hellbent on forcing people to follow the regimented gameplay path they wanted people to take with Destiny. I mean, how many people think it's a successful business model to basically make the best way to play, one that requires small time commitments every day for a long span of time? Especially when most people didn't come out that far ahead with the loot cave.
Good thing they don't take the loot back lol
Well time to farm on Venus
wow. Why kill fun and excitement?
Welp. Yay. Now we can play by the rules by putting 100+ hours into countless of the same missions, to get a few engrams that aren't green. Maybe they should have kept this until there was a point where they didn't drive us to do this, like, I dunno, fixing the loot system.