Joe Yang: "Assuming that Silent Hills really is under serious onsideration as an episodic story, I'm intrigued about the reasoning that led to such a decision. From a cynical point of view, it's an easy cash-grab on the Silent Hill franchise. The critical and fan-favorite might of the older Silent Hill games firmly roots the series as a horror king of cash-grabs, just behind Resident Evil.
But, if we take money out of the equation, the idea of an episodic Silent Hill is quite interesting: Silent Hill has always been an objective, fearsome enemy. The town is vile and vicious, but it's never waxed philosophical. Like the Dionaea House, it lures its victims in and never lets them out. It's a force of nature."
Hanzala from eXputer: "Contra: Operation Galuga is a classic revival done right, but why hasn't Konami done the same yet for the bigger and more popular Castlevania?"
Slowdown. Let them get these suikoden games done first. Alot of us are still waiting for those
well, the new C ontra was made by Wayforward, who have been taking sooooo many of these classic franchises and making new iterations of them. Imo they aren't very good at it. And I don't see operation galuga being a large enough success to possibly give them Castlevania.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Anticipation can turn into disappointment so often in the video game world. Canceled video game sequels can feel devastating, especially those that promise to expand upon the thrilling stories of their predecessor. Wealth of Geeks runs down some of the most disappointing cancelations that kept anticipated sequels in the dark.
The orginal prey 2 better be on this list.
And it is. Man if could've got this instead. Wonder why no one's step up to do this kinda game yet. I think there's one in development for pc, it's cyberpunk Era but it takes place in some huge apartment complex I think. Anyway I'm saying this not knocking the prey that came out cause I did enjoy that to but really wanted prey 2 (canceled)
Never been a fan of Silent Hill but that PT demo certainly made the franchise some new fans myself included.
"Each game is about a specific person, and how they deal with their personal demons. Episodic gaming removes this cohesion in favor of a shotgun approach; but doing so limits the amount of time each character has to evolve. It also changes the nexus from the person to the town itself."
That's assuming each episode is about different people. The article mentions The Walking Dead, which was mainly about Lee and Clementine, so an episodic Silent Hill could also mainly focus on one or two or few characters overall. Having the town viewed as a central character isn't a necessarily bad thing in my opinion. Rockstar has always said the cities are characters in GTA, and they've done fine with those games. As always everything hinges on how the developers bring their ideas to life. I enjoyed the cliff hanger aspect of the Walking Dead episodes and eagerly looked forward to the next one, and I can see the same thing happening with Silent Hill. Some weird revelation… fade to black… "To be continued".
Episodic? There goes my anticipation.
I agree. Same goes for walking dead. I haven't played the 2nd season yet because of that reason itself.
I heard the new resident evil revelations 2 is going to be a weekly thing as well.
I hope not.
If this is episodic then Kojima just killed the franchise. Downpour looked like it was getting closer to its roots and now here comes Kojima to destroy any progress (much like how he is destroying MGS with the new terrible English VAs).