Destiny is the second high-profile release of the year to disappoint many players, while simultaneously breaking sales records.
Mark Butler argues that hysterical pre-release hype is conning consumers into expecting revolutionary experiences from unremarkable games.
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Glad I waited on reviews for Destiny, looks really repetitive and bland.
Articles like this, which simply repeat what we've heard thousands of times, need to stop.
What's the difference between being excited and hyping something up?
As long as you don't listen to Ryan Mccaffrey telling you to "Believe the hype" or believing developers when they use the words "Revolution" ect I don't think there's anything wrong with a bit of hype
no hype doesnt need to stop. its keeping the industry alive in a sense. what needs to stop is people going out and buying a game and then complain that they didnt think it was mind blowing.
if hype didnt exist then gaming journalism, gaming news might aswell just stop. we read news about new games because we are excited and hyped. this site wouldnt exist if there was no hype.
second game to disappoint ? you mean three including Destiny, Titanfall and Watchdogs. ironically all new IPs. this is why sequels sell because new IPs always have a chance to disappoint.