Kevin VanOrd:
It's called the Black Garden. You see it from a clifftop above, gazing across the blooming acres through a thick green haze, and imagine the sights that might be seen there, and the adventures you might have there. The reality of the garden is sadly never better than the stories you might make up in your head when you look down at it. What you see is a facade; the garden is a broken promise of adventures you never have and landscapes never explored, and it represents the whole of Destiny, a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago. I dream of the tales that might one day be told in that sprawling expanse, but Destiny is not yet telling them.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
wow, shot fired . what the hell is going on in bungie ? seriously !
i will not buy Destiny :/
Kevin is my favourite reviewer at Gamespot. These criticisms are exactly the problems I had with the alpha and beta. I really did not like Destiny, but there was always the idea that the full game was miles more expansive in gameplay, variety, worlds, and storytelling. The fact that none of this is true, and that the beta was an accurate representation of the whole game makes me wonder what Bungie was thinking.
Reality is, the storytelling was vague and non-existent, the mission/map design was really terrible, and the enemy variety and gun designs had such limited variety. The best Loot games ace these aspects, but even in the beta, all of this felt incredibly uninteresting and dull to me.
I was never on the Destiny hype train, and I think a lot of people who were confused about what Destiny was put a lot of faith in Bungie as a developer, and the scope of Destiny being some epic, massively ambitious MMO/Loot hybrid of some kind. The mystery only added to the hype, and made it seem like the game was incredibly deep and content filled. It's incredible that the story is practically non existent. What was Bungie thinking?
The LoTR/Star Wars comparisons are also downright embarrassing. There's all this promise and hype, and this is the result, and it feels so pretentious.
Withholding reviews was also such a slimey move, and the excuse is even worse. Most of the reviews criticize the fundamentals of the gameplay (outside the solid gun play), so it's not like the content drops are going to necessarily fix this. People use reviews to judge the game on launch, and instead, Bungie/Activision want people to purchase blindly on hype. It makes me think that they saw these scores coming
Not surprising to hear people say that Bungie Molyneuxed this.
That's not to say that they can't pull a Diablo and fix this game, but it seems like such a poor title at launch, and it's inexcusable for the hype and caliber of the studio.
Glad i didn't purchase this game. saving my $60 for far cry 4.
Hype train CHUUU CHUUU
dont believe them its an amazing game