Eurogamer:As tech interviews go, this one's a corker. Readers of our previous Metro 2033 and Metro Last Light tech Q&As will know that 4A Games' chief technical officer Oles Shishkovstov isn't backward about coming forward on the matters that are important to him, and in the transition across to the new wave of console hardware, clearly there are plenty of important topics to discuss.
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Overall great article, except Leadbetter's dig at Naughty Dog. TLOU runs pretty smooth to me most 98% of time. It has framebdrops, but most of the time is 60fps.
So, i expect some shitty dumb response from marcofdeath about eSRAM bandwidth, dual GPU, etc...
Oles Shishkovstov's answers are slap in the MisterX's face and marcofdeath's face. I'm so sorry guys. Somebody destroyed your dreams.
As developer said in the article and we already know this ( some won't accept the facts ) - PS4 is a bit more powerful!
"Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One"
There goes the theory that Dx12 will have no effect on XBox One development. Seems the majority of devs will see a lot of benefit.
I'm not saying "I told you so", because I didn't. I was saying from the outset that the console API would already distribute draw calls across cores properly. Honestly surprised to read that is not the case.
Very impressive considering the amount of time they had with the development kits:
" - just four months hands-on experience with Xbox One and six months with the PlayStation 4"
Also impressive considering that, due to time restraints, they weren't even able to utilize more resources:
"They even made a DX12/GNM style do-it-yourself API available - although we didn't ship with it on Redux due to time constraints."
Last Light on PC is proof they've learnt far better coding techniques, which they are implementing onto the new consoles.
Metro 2033 to this day will just destroy any hardware setup. No matter what. This is widely known among PC gamers. Mods saved it somehow and the peformance got far better, but on release, it was THE system killer.
Last Light was surprisingly easy to run, and ran far smoother.
Redux seems to have implemented Last Light's changes so it actually gets 2033 running well now.
I just hate when articles make it sound like it's the hardware that's made the difference, all this fake "please say how awesome the new console hardware is" talk, paid promotions etc.
Redux is the product of coders learning how to be better, not because of the console hardware.
Because the PC version of Redux will experience a boost due to engine coding alterations.
Metro Redux is looking amazing.