The latest generation of consoles and developers alike have come under some flak for not delivering sixty frames per second consistently across all of their games.
PS Blog: Hi folks! We’re pleased to announce the first major (free!) update to Road Not Taken is hitting your PS4s now!
Avoiderdragon:Thanks to games like FTL: Faster Than Light and The Binding of Isaac, roguelikes are now more prominent in recent releases. Some examples that have come out this year are Abyss Odyssey and the dancepad dungeon crawler Crypt of the NecroDancer. The roguelike express is not bound to stop anytime soon, and here’s another one for the road.
Continue Play's Brian Kale takes a look at Road Not Taken, the charming yet dark puzzle game about a Ranger who has been tasked to save the children a a remote forest village.
"Every year we loose a few, but we'll just have to make more."
Granted every game is better with 60 fps but if i want to specifically play a graphical powerhouse of a game and that is the "vision" of the creators...why not get as much as graphic fidelity as possible using a solid 30fps?
Ofcourse you could do 1080p 60 fps but at what cost? dumbing the game down? less aa, graphics, textures ect?
60 fps is a game-changer for me. I hated the sub-30fps fad from the previous gen. I've been waiting for 60fps console games since Dreamcast. Soul Reaver was my first 60fps game and it was amazing.
Frame rate battle begins!
Except it isn't arbitrary or random..
Not every games needs 60fps.. But you can't act like there isn't a massive difference.
You have got to be ****ing kidding.