The discussion surrounding mental health can be invisible. It’s one of the least-understood public health concerns, despite how common mental health problems can be in the population. This lack of open conversation creates an atmosphere in which mental health issues and the people who live with them are stigmatized and made to feel like outsiders, unable to address their concerns with family, friends and coworkers for fear of being ostracized or misunderstood.
Representation is the key to kickstarting discussion, and video games have taken a woefully one-dimensional approach in the mental health conversation. While there’s no shortage of mental health-related content in today’s games, it falls into one of two specific camps, neither of which confront the complex and nuanced issues with the empathy and consideration they deserve.
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Games aren't the only medium that uses mental illness as a blue print for a villian. Villains in movies and books have depicted villains as egotistical psychopaths who crave power or destruction. This has been seen many times in the past since the early days of cinema and literature.
Polygon... Please keep sjw issues out of fiction video games.
I thought Vaas acted crazy because he was a drug addict not just because he was mentally ill.
"As long as we keep employing the same harmful tropes, and refuse to exercise our empathy and actually reach out to those affected with mental illness and instead mystify, or worse, demonize them, so many of us will continue to remain invisible."
look at this pretentious Liberal try to sell us his moral superiority. Trying to fit in with the social justice warriors and PC crusaders, Lindsey?
Look at that profile picture, I mean really.
Everytime I'm thinking "what a dumb headline"
I look down and see polygon.com