180°

Destiny Beta: The Good, The Bad And What’s Lacking

EGMR writes: "Destiny is that game that all gamers are collectively wanking to because Bungie is making Halo-Borderlands. Jokes aside, I had some positive words for Destiny back when I wrote about the alpha, which wasn’t actually an alpha, but now the beta is also on Xbox One so unfortunately I have to hate on it. Anyway I figured that since everybody out there is either playing or reading about the beta and I myself have written extensively about the alpha, there’s little reason to rehash all of that in a very long article. Especially since the beta is more or less the alpha with some more stuff. Instead, I will focus entirely on comparing the game’s resolution and frame rate on PS4 and Xbox One, because that’s all any master race console gamer on the internet actually cares about.

"Obviously, I’m joking. I think. So what I will do is cover the main points of what’s good, bad and lacking in Destiny, seeing as how I’ve played enough hours of the game over the course of the alpha and the beta that I could have, well, finished a whole other game. Or rethought my life. Ready then? Let’s do this. Keep in mind that I won’t be mentioning things I’ve already said in my alpha write-up, because I don’t need to praise something twice, and I want to discuss Destiny rather than do some PR for it."

patsrule3163563d ago

In the lacking things, the author mentioned 'There are bounties in the game for pulling off challenges, which you have to actively take on, but there are no team awards (like MVP or something) or individual badges or acknowledgement for any feat.' However, I have actually had badges pop up from time to time. I know I got a medic badge when I revived both of my fireteam partners back to back, and there might have been others that I am not remembering. However, it would be nice if there were more, and maybe if we could see them after the match/round/mission so everyone can see what everyone did, beyond just kills and captures (in mp).

Tody_ZA3563d ago (Edited 3563d ago )

Really? Thanks for that comment and clarification! In all the hours I've played I don't recall that, so either I outright suck or I missed it while shooting millions of things :P

I'll update the article once I fact check this, but I do agree there should be more and more acknowledgement in the aftermath.

Just a question though, are you referring to the online multiplayer or SP/co-op? I was specifically talking about single player/co-op when I mentioned those, and not competitive multiplayer. I should have made that clear.

patsrule3163562d ago

I definitely got the medic badge during the Strike...it was during the time where your ghost was trying to open the three mesh doors. Both of my partners were down, and I was the only one left. I revived them both and the medic badge popped up. I thought I got another one during the strike as well, but I don't remember what it was. I get a ton of badges during the crucible for various things. (heating up, back in the game, double kill, etc.)

3563d ago Replies(1)
GoPanthers9993563d ago

I agree almost completely with the authors comments. Right now, in Beta, the game lacks the personality of Halo. That does not mean that the final version will be lacking, we will just have to wait and see. The weapons do feel very similar, all bullet style guns so far. I do feel the classes offer some welcome variety, but the class leaders are very static and stale.

patsrule3163563d ago

The fusion gun felt different. You have to hold down the trigger for a second or so while it charges, then unleashes a blast of energy. The one I had was damaging enemies like a shotgun at close range, but had longer range and more ammo. Of course, holding in the trigger made it hard to hit vandals and wizards at long range because of how quickly they moved. But at least it was different.

Dissidia3563d ago

Really I feel like it already has it's own personality/lore that feels great and intriguing.

TimeSkipLuffy3563d ago (Edited 3563d ago )

For me it feels more like a pack of smaller maps. I want a very big map for each planet that I can roam and missions appear there from time to time. You meet merchants on your ways. Also events or you get an surprise attack... it just feels like flying from one mission to the next... don't know. Wish it would be more Fallout with elements of Halo & Borderlands...

-Foxtrot3563d ago

"Peter Dinklage’s voice work has been significantly improved"

No it hasn't...it's just a voice effect, hiding the problem. Not fixing it.

I think for me the lacking part is the customization to your character. Very few choices to choose from, in a game like this people like their character to try and represent them. I hate when you get weird hairstyles but normal ones are never there.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter331d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood331d ago (Edited 331d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro331d ago (Edited 331d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881331d ago (Edited 331d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell331d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig331d ago

I think FIFA alone makes over $1bn a year from mtx

anast331d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername331d ago (Edited 331d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g331d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka331d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

331d ago Replies(1)
331d ago
Father__Merrin331d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

Read Full Story >>
gamejunkie.net
spoonard483d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai482d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface481d ago

prob because 2 is a grindfest slog

spoonard479d ago

That's the bummer of 'games as a service'.