Harebrained Schemes is a small team of passionate game developers led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, MechWarrior and still others. The Seattle-based studio was founded in 2011 and is centered around collaboration between seasoned veterans and fresh talent.
http://harebrained-schemes....
Shadowrun: Returns, and Dragonfall DLC
Man meets magic and machine in this RPG experience. Dragonfall is a new campaign expansion for Shadowrun Returns. A full-length campaign in itself, Dragonfall takes players to Berlin and is packed with new features, characters, environments, weapons, cyberware, enemies and more enhancements.
http://harebrained-schemes....
Play on: Windows, OSX, and Linux
Golem Arcana
Harebrained Schemes’ innovative Kickstarter-funded game, Golem Arcana, will be available at retail stores nationwide in August 13, 2014. Golem Arcana is a digitally-enhanced miniatures board game that combines the power of a smartphone or tablet with strategic tabletop gameplay to deliver a completely engaging and unprecedented experience.
Available on August 13th, the base set of Golem Arcana is priced at SRP $79.99 and includes six modular terrain tile s, a TDI stylus, two ten-sided dice, two control cards, a quick-start instru ction and lore book, and six pre-painted Golems. The free mobile app comes pre-loaded with 18 digital characters. Expansion sets with additional figures and game boards will be available at launch.
http://golemarcana.com/
https://www.youtube.com/wat...
Mini Q&A
Answers by Mike McCain, Studio Art Director / Dragonfall Game Director
Why do you make games?
Game development is performance art. We're passionate about telling great stories and entertaining an audience. We strive to make the kind of games we'd like to play.
Why should people play Shadowrun: Dragonfall?
Our goal with Dragonfall was to craft a classic RPG experience - a game by compelling story, strong characters and meaningful choices. When the game came out, we were extremely proud to hear that these elements really did resonate with players. If you're a fan of classic cRPGs, Dragonfall should be right up your alley!
What element of game design do you hold above all others?
That we don't hold any element above all others. Game design is about balance - it's a give and take. Art compromises must be made to support gameplay or engineering constraints, and vice-versa. If one goal takes too much priority over the others, the whole project suffers. That said, we firmly believe in "finding the fun" and focusing around that. We try to always design for the player's actual experience with a game - and this can be harder than it sounds at times. We might have a bunch of great ideas for game systems or visuals, but the only thing that matters is whether the sum of those parts results in a great experience for the player.
Today’s Stories:
Giveaway: Shadowrun: Returns plus Dragonfall! And, Enter to Win a PS4!: http://n4g.com/user/blogpos...
Interview with Harebrained Schemes' Mike McCain: http://n4g.com/user/blogpos...
Strategic Combat with Sci-fi and Magic Mixed gives you Shadowrun Returns/Dragonfall: http://n4g.com/user/blogpos...
Day 22 | Harebrained Schemes
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Review - If you are a fan of intrigue in your stories then The Mildew Children on Xbox will be well up your street.
Looks like a Transistor spin off :) . Less tactic and more action..
is it coming to PS4 ?
if yes then i will buy it :3 because it looks great
Heard great things about Shadowfall, still want to try it.
I like the whole merging of technology and mysticism.
looks good guys