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At a Glance: Miegakure

Marc ten Bosch is an independent game developer based in San Francisco. He’s wildly smart and more than a little fascinated by the intersection of math, games, and visiting the fourth dimension through code.

http://marctenbosch.com/

Miegakure is a platform game where you explore the fourth dimension to solve puzzles. Our world is three-dimensional: width, depth, and height. But what if there was a fourth physical dimension that we cannot see, in addition to the other three?

http://miegakure.com/

Play on: Not yet released - currently planned for PC/Mac/Linux

https://www.youtube.com/wat...

Mini Q&A
Answers by Marc ten Bosch

Why do you make games?
I make games because I want to make games that change the world, and I want to demonstrate that games have the power to change the world. What will happen to the world once kids grow up with an instinctive understanding of 4D space because they grew up playing Miegakure? I can't wait to see. I am hoping people will at least become smarter if they are surrounded with interesting games that challenge the way they see the world. This could be explorations of the definition of space itself, social and economic systems, etc…

Why should people play Miegakure?
People should play Miegakure because it is the first true 4D game! It's the first time a detailed world with four spatial dimensions (instead of our usual three) has been created. But we are also trying to make a deep puzzle game, where the puzzles happen naturally as simple consequences of 4D space. More traditional puzzle games very carefully set up situations, and the behavior is limited to what the designer has intended (for example you need to input the right code to open the door, and the code is written down somewhere hidden) but because what we are building is so general, I might not know all the solutions to a particular puzzle or I might discover a lot of puzzles by just setting up random situations and playing and seeing what happens.

What element of game design do you hold above all others?
There are some games that are so pure they feel timeless. It feels like they were not invented, but discovered. Games like Go or Tetris for example. This is something I value highly, a kind of abdication of authorship, where the designer fades into the background and the true designer is nature itself. As I explained above, it is a strong design goal of Miegakure.

Today’s Stories:
$100 in Amazon Gift Cards- AND enter to win a PS4!: http://n4g.com/user/blogpos...
Interview with Miegakure’s Marc ten Bosch, Part One: http://n4g.com/user/blogpos...
Interview with Miegakure’s Marc ten Bosch, Part Two: http://n4g.com/user/blogpos...
A Game in 4D: Miegakure: http://n4g.com/user/blogpos...

Day 14 | Marc ten Bosch

MrxDeath3568d ago

omg this style of gaming is awesome !!
can't wait to get my hands on it !!

oasdada3568d ago

Sounds pretty interesting

LedZeppelin3568d ago

This game is going to be fun

beepbopadoobop3568d ago

I love stuff like this! Need to play!

WildArmed3568d ago

Man I really love puzzlers, this should be interesting.

Easy to pick up and easy to put down!

Show all comments (55)
120°

Razer Kishi Ultra Review - Full Size Fun

The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.

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160°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC5h ago

First to last for me...3,4,5,1,2.

VersusDMC3h ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Friendlygamer5h ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6024h ago(Edited 4h ago)

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya2h ago

1 and DmC. The rest are unimportant.

DarXyde2h ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

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70°

The Inazuma Eleven: Victory Road beta brings the football RPG into a new era | TheSixthAxis

TSA go hands on with the beta for Inazuma Eleven: Victory Road, but how is the game transitioning to the post-stylus era?

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