730°

Nate Wells, Lead Artist on The Last Of Us, Has Left Naughty Dog?

Nate Wells, who was the lead artist on The Last of Us, has left Naughty Dog for Giant Sparrow where he works as an art director (according to his twitter page).

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GarrusVakarian3657d ago (Edited 3657d ago )

Damn, he worked on two of the best looking games of last year (Bioshock Infinite and TLOU). I better keep an eye out for Giant Sparrows next game, this man is really talented. I wonder why he left ND?

Edit: He was only at ND for just over a year, so he would only have been working on the DLC, right? Still.....that was some good looking DLC.

nicksetzer13657d ago (Edited 3657d ago )

Seems he moves every time he releases a game lol (unless he worked on bioshock as well) but that doesn't changed how impressed I am with his work, as both of those games were beautiful, will be keeping an eye out for his future work.

@micx I was being a bit sarcastic, hence the *lol* it is not an insult to him in the least.

micx3657d ago

But he stayed long in Ken Levine's team, considering past titles he worked on.

GarrusVakarian3657d ago (Edited 3657d ago )

Lol yeah, he does seem to like moving from studio to studio. Good for him i say, following his heart instead of staying with big studios for the heck of it. ND better make sure they have a good replacement (for the next TLOU), they've lost a very talented member of their team.

Edit: Damn, he was with Irrational games for 13 years, but under 2 years with ND? That's making me wonder why he left ND even more....

Edit 2: Daaaaamn, he created the Big Daddy from Bioshock?

serratos273657d ago

Hey, he's building that resume ;P lol.

silenius3657d ago

Guys... You have to understand that all these artists that you see leaving from companies are freelancers.
They have a 6-12 month contracts, and when the project is done they leave for other companies to work on other stuff.
Its that simple, there is no conspiracy here. Relax.

UltimateMaster3657d ago

He seems to move from studio to studio a lot.

Alexious3657d ago

Yeah, those games were definitely top notch in terms of art.

+ Show (3) more repliesLast reply 3657d ago
micx3657d ago

He worked on original BioShock and System Shock 2 as well, which is also an accomplishment.

I'm not sure why he'd leave, but I don't think will find it out anyways.

Alexious3657d ago

Yeah, it's unlikely we'll ever know in these cases. Sometimes it's even because of personal reasons...

Summons753657d ago

Money, better opportunity, or both. Typical reasons why good people tend to change jobs a lot, someone comes and offers them more money or a project that will get them more exposure and they like enough to want to add to their portfolio.

kaiserfranz3657d ago

They seem fairly reasonable things to me.

Anon19743657d ago

I mentioned this before. People move around in this industry every single day. Game Developer Magazine used to have a page at the back of every issue for the most notable moves within the industry during the past month, and people were always on the move.

I have no idea why suddenly each of these moves is now news in the past couple of months despite how frequently they happen.

Jdoki3657d ago

It's become news, because there's so little real news to report on... Gotta keep those clicks coming in! :)

Magicite3657d ago

I played Bioshock Infinite on PC with maximum settings and it looked quite bad at certain places (for example 2D water splashes and 2D rose flowers at start of the game), and everything else was above average, but compared to games like Far Cry 3 or AC4, much worse.

Picnic3657d ago

But do you give no marks for art style or direction?

Alexious3657d ago

Bioshock Infinite looked really good for an Unreal Engine 3. The art was so amazing that it completely covered the usual UE3 look.

jb2273657d ago

I was worried for a second there, for some reason I was thinking of Evan Wells, which would've bode much more dire for Naughty Dog. I'm not sure what's going on there and this definitely seems innocuous enough, but losing people like Richmond & Hennig was a major blow….good to great studios are fairly plentiful these days, but amazing studios are few & far between, and they succeed when a serendipitous perfect mixture clicks into place….more often than not, when that mixture gets thrown off by just an ingredient or two, what was once an amazing studio turns into yet another good to great one. I've got tremendous faith in Straley & Druckmann, but I feel like Hennig was vital in bringing a touch of levity to their obviously more dour game sensibilities. The Last of Us will continue in a flawless manner I'm sure if they decide to do a sequel, and I have no doubt a new IP will be in good hands as well, but I fear that the days of the Drake we knew are numbered. Hopefully those fears are unjustified, and hopefully whatever Hennig was bringing to UC4 stays intact so we can have a proper swan song to her vision of Drake's story.

TitanUp3657d ago

some people get contracted to work for just one game.

DigitalRaptor3657d ago (Edited 3657d ago )

You should be looking out for Giant Sparrow's next project regardless.

They created The Unfinished Swan, which had an art style to behold. I think Naughty Dog is losing a fine artist, but they are in abundance of talented artists over there.

Giant Sparrow, a less critically hailed studio has now inherited an amazing artist. Excited to see where he leads the art direction on their next game.

randomass1713657d ago

I wonder why people in these prestigious studios end up moving around so much. If he was there for only a year, I can only imagine what he will be up to later on.

oODEADPOOLOo3657d ago

No, Damn you!.... for seemingly being able to appear on every articles comment section on this site, and as a top commenter no less. j.k, lol.

OCEANGROWNKUSH3656d ago

He went from "Lead artist" to "Art director"... pretty obvious he left because of better opportunity/pay... I mean it says in black and white. He went from being artist to the boss (art director oversees the entire project) so theres no conspiracy here, move along now.

TheUltimateGamer3656d ago

Well, wherever he ends up I'm sure we can expect some pretty stellar art. I just hope he keeps putting his talent to good use!

+ Show (9) more repliesLast reply 3656d ago
Alexious3657d ago

This is really a pity, although I think Naughty Dog still has many talented artists. I doubt they'll suffer much from this departure.

micx3657d ago

That's true. If any studio is brimming with talent, that would be Naughty Dog.

frostypants3657d ago (Edited 3657d ago )

Wow. Who disagrees?

SpadeX3657d ago (Edited 3657d ago )

@frostypants

georgeenoob and truefan1 are the ones.
I can sense them.

randomass1713657d ago

But that doesn't account for the other 9. How odd. :/

Jazz41083657d ago

There is something going on at Sony as this is just too many people leaving there first party studios, too many people being let go and to many studio being closed and new ips canceled as well as the unloading of Square Stock. Sadly we may never know the real issue but where there is smoke there is fire and the smoke has been very heavy lately.

WeAreLegion3657d ago

Talented artist, but he had not done much with Naughty Dog. Always great to see his work though.

ltachiUchiha3657d ago

Unfortunately things like this will happen, I mean other companies will offer more money. Hes a great artist but he is known for bouncing around & just enjoying his career working on different projects. Good on him. Naughty Dog will be still ok, they have alot of talent.

randomass1713657d ago

This is the game industry for ya, and the entertainment industry as a whole. People move around and work with different people with different talents all the time. Kind of exciting, actually.

Dark113657d ago

oh boy here we go again!

anyway good luck to him.

Mankey3657d ago

What is going on with all these people and Naughty Dog??

videgamenext13657d ago

Yeah seems like everyone is leaving naughty dog

Immorals3657d ago

Big studio that's in the spotlight atm I guess.

OrangePowerz3657d ago

It's one of best studios so a feeding ground for headhunters.

randomass1713657d ago

I think developers just move around a lot. There are former ND members at Retro Studios right now.

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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H950d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl50d ago

Members of the team don't have to crunch anymore

helicoptergirl50d ago

According to people who work there

H950d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants50d ago (Edited 50d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl50d ago (Edited 50d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow150d ago (Edited 50d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl49d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 49d ago
Tristan198250d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H950d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT50d ago (Edited 50d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot50d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9050d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher50d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername50d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 50d ago
anast50d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim50d ago

Shh... your in the era of feeling sorry for people.

jwillj2k450d ago (Edited 50d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion50d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3349d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast49d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 49d ago
Christopher50d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

50d ago
Kiryu199250d ago

They lost so many great experienced talented people over the past 5 years

anast49d ago

Burnout is real. I even had to change my job because of it.

Markusb3349d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 49d ago
Stuart575650d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit50d ago (Edited 50d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood50d ago (Edited 50d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3349d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575650d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai50d ago

Nah, quite literally every industry around is having layoffs.

shinoff218350d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai50d ago (Edited 50d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218350d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575649d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 49d ago
Brazz50d ago

I hope they remember to make it realy fun to play.

FunAndGun49d ago

I hope it's extra woke and really fun to play.

Kneetos50d ago

And then Sony will lay off 900 more staff to save costs

Christopher50d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos50d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher50d ago (Edited 50d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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Scissorman80d ago

Just make a new IP with the same concept. :)

toxic-inferno80d ago

Or just release a remaster of Bloodborne 😛

rippermcrip80d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno80d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno80d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno80d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

79d ago
toxic-inferno79d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218380d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno80d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius80d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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