830°

Sucker Punch Seeking More Ways To Use PS4′s RAM; CPU a Bottleneck but There’s Room for Improvement

At the Games Developers Conference Sucker Punch Lead Engine Programmer Adam Bentley held a panel titled “inFAMOUS: Second Son Engine Postmortem” and the notes of the new version of the slides published today include some very interesting details about how the PS4′s hardware works and on how it was used for the game.

Read Full Story >>
dualshockers.com
incendy353658d ago

I would recommend they explore 60fps.

Bathyj3658d ago (Edited 3658d ago )

Meh, I dont think it was necessary in a game like this. It was very smooth with rarely a hiccup and never effecting gameplay.

I'd prefer more destructible objects, custom skillsets and the return of UGC mode.

VaporCell3658d ago

Is this game even using any of the 64 asynchronous compute units the PS4 has?

tuglu_pati3658d ago (Edited 3658d ago )

I though the PS4 had 6 GB free for games. Can anyone clarify?

Anyway, Infamous is visually impressive considering the scope of the game and this is just the beginning of the generation cant imagine what they will be able to produce later in it cycle.

Naga3658d ago (Edited 3658d ago )

@ tuglu_pati

4.5GB usable for games, [including] 512MB of “flexible memory."

Source (one of many): http://www.ign.com/articles...

This seems to confirm the disputed 4.5GB number that was tossed around way back when. Though it's interesting to note that Sucker Punch's 4.5GB includes the 0.5GB from the flexible pool, which would make 4.5GB the maximum available - not 5GB as was originally thought.

Army_of_Darkness3658d ago

Make a new IP sucker punch. infamous needs a little break.

fr0sty3658d ago

@VaporCell

"The compute shader size for particles can be over 15 MB of loaded data in memory."

Yes, they did. Maybe not as efficiently as they could have, but they did.

u got owned3658d ago (Edited 3658d ago )

@Naga and tuglu_pati

There was a developer at that time saying they were using almost 6 gb of the ram.. Makes me wonder... What is the truth then?

Naga3658d ago

@ u got owned

Honestly, I'd trust the figures coming out of Sucker Punch on the basis that their reported figures are newer and certainly based upon the final hardware. That, and they undoubtedly care a great deal about getting the most out of the hardware, so I would be reluctant to second-guess them on a matter like this.

yewles13658d ago

@Naga

"This seems to confirm the disputed 4.5GB number that was tossed around way back when. Though it's interesting to note that Sucker Punch's 4.5GB includes the 0.5GB from the flexible pool, which would make 4.5GB the maximum available - not 5GB as was originally thought."

Two things wrong with that...

1. Naughty Dog revealed in their own slides that it's 5GB total...
2. Sucker Punches tally GOES PAST 4.5GB when added up.

u got owned3658d ago (Edited 3658d ago )

@yewles1

One thing wrong with that...

From Sucker Punch slideshow...

1) We used most of the 4.5 gigs available... and if you read the breakdown
.5 Gb is already included.

so who's right and who's wrong? ND or SP?

yewles13658d ago (Edited 3658d ago )

@u got owned
"1) We used most of the 4.5 gigs available... and if you read the breakdown
.5 Gb is already included."

Thus going PAST the 4.5GB stated in the slides.

"so who's right and who's wrong? ND or SP?"

I like SP, but I'm not taking their word over the guys with THE VERY TEAM MAKING THE DEV TOOLS FOR EVERYONE TO USE (ND have Sony's ICE Team, responsible for PS3 and PS4 devtools for SDK's).

GameNameFame3657d ago (Edited 3657d ago )

82mb of screenbuffers for this game. That literally is impossible on 32mb esram.

DragonKnight3657d ago

@Army_of_Darkness: No it doesn't.

Infamous 1: 2009
Infamous 2: 2011
Infamous SS: 2014

3 games with an average of 2 and half years apart doesn't scream milking.

Just because you don't want to play Infamous games anymore doesn't mean there needs to be a break. Maybe you need a break from them.

UnHoly_One3657d ago

Or maybe they need to make another one that is actually good....

Because this one was awful compared to the first two games.

UltraNova3657d ago

@dragon knight and army of dark

Wanna talk about milking?

Assassins Creed: 2007
AC 1.5: 2008
AC 2:2009
AC 2.5:2010
AC 3: 2011
AC 3.5: 2012
AC 4:2013
AC 4.5:2014
.
.
.
AC 5: 2015 (99% sure thing)

Hell Activation's COD doesn't even compete and that saying a lot!

ion533657d ago

You get 5GB. Just like the XbOne.

Dynasty20213657d ago

RARELY a hickup!?

Do me a favour. Destroy 2 DUP towers in a row, and watch the FPS halve.

sander97023657d ago

Yeah this game is really boring without UGC

amiga-man3657d ago (Edited 3657d ago )

This can't be right only M$ can make software more efficient, Sony is just supposed to sit there twiddling their thumbs lol.

cozomel3657d ago Show
Naga3657d ago

@ cozomel

"I know Xbox fanboys arent the brightest bunch. But y'all cant count either? Along with both of your agreers. Do the math and it adds up to more 4.5GBs. I mean seriously, its right there in the numbers and y'all still can figure it out. 4969MB total. And stop trolling every Sony article."

1. If you want to insult me and say that I can't count, then perhaps you should work on your own math first. Add the numbers up, and you get 4.595 GB - not 4.969GB like you said.

2. Considering that you are quibbling over 0.095, and considering also the high likelihood that they rounded in order to clean up the numbers for the slide... it is very easy to explain why the calculation is 2% off of what Sucker Punch claimed it is.

Applying a little common sense can go a long way.

combatcash3657d ago

Frame rate drops quite a bit sometime I'm guessing it's not locked at 30 fps because you can definitely see it and feel it in big battles.

+ Show (18) more repliesLast reply 3657d ago
BitbyDeath3658d ago (Edited 3658d ago )

The difference between 30 and 60 is minimal at best.
I'd much rather they spend their time on something more important like gameplay/animations/AI.

BitbyDeath3658d ago

This is true but the effort to obtain the FPS is not worth the outcome... at least IMO

Vegamyster3658d ago (Edited 3658d ago )

Both links are of the same game footage (Dark Souls 2) but one is 60 fps & the other is 30 fps, There is a large difference.

http://www.giantbomb.com/vi...

https://www.youtube.com/wat...

KING853658d ago

I respectfully disagree. If you've played any FPS you may have realized the smoothness of 60fps vs. 30fps. It's just more fluid. Third person adventure games don't necessarily need 60fps, but definitely fps. I say if a developer can achieve without sacrificing what they want to achieve overall, then by all means go ahead.

MadLad3658d ago

As someone who can easily spot the difference between even 60 to 120, yeah, there's a monumental difference. Not only in terms of control, but even in terms of visuals.

LAWSON723658d ago (Edited 3658d ago )

@vegamaster
That is a great example of 60 fps.
I can see noticeable difference

MadLad3658d ago (Edited 3658d ago )

As per the disagress, which are you disagreeing with? The fact that I can spot the difference, or the fact that there's a difference in terms of visuals and gameplay between the FPS?
The first, I can only promise you. The second I can prove as fact.

dougr3658d ago

Only people who don't have a computer capable of gaming would say something so silly. The difference between 30 FPS and 60 FPS is astronomical in action games, and it would be a huge difference and upgrade for a game like Infamous. With that said however, I had no issue with the frame rate in Infamous other than when you use that neon power, that significantly slows down the FPS, but in real time use, nothing causes the FPS to dip to an unacceptable amount. But play a game like a Far Cry 3 in 30 FPS then in 60 FPS and try to say with a straight face that their is minimal difference.

u got owned3658d ago (Edited 3658d ago )

You can definitely see the difference but as some one said already I don't think 60 fps is that important on games like infamous

BitbyDeath3658d ago (Edited 3658d ago )

@Vegamyster, both look smooth to me, what do you look for exactly?
Can you provide any exact examples?

You sure it's not all in your head cause you have been told it exists?

Vegamyster3657d ago (Edited 3657d ago )

@BitbyDeath

If you put them side by side it should be obvious, if you can't see the difference then your monitor doesn't support 60hz or you have a issue with your eyes lol.

http://frames-per-second.ap...

BitbyDeath3657d ago

That link you just provided shows a visible difference.

The game videos aren't like that though.

Movies are also only 24fps and I have no issue with that either.

TruthInsider 3657d ago (Edited 3657d ago )

@vegamyster Those vids were both 30fps so if you seen a difference you have been placebo'd.

Watch this in 30 then 60fps for the real difference, options to change are along the bottom of the video.
http://www.gamersyde.com/hq...

GT5 60fps http://www.gamersyde.com/st...

DarXyde3657d ago

I think it depends. Certain genres really benefit from 60fps. I think horror, first-person shooters, and racing games in particular. Other than that, I have to say: playing Metal Gear Solid V: Ground Zeroes at 60fps was actually very sweet. Smooth and without a hitch. Would I want to go back? Not at all. Would I? Only for very good reason.

DragonKnight3657d ago

Framerate is only a bonus, and only so in games that require a quick response time. Games like Dark Souls DEFINITELY don't need 60FPS at all, but a game like Infamous MIGHT benefit from it if only due to the fact that it has a semi-shooter mechanic to it.

People who want 60FPS for every game are likely people who primarily play shooters and don't expose themselves to games that aren't twitch or response time based. Note I said LIKELY.

Vegamyster3657d ago (Edited 3657d ago )

Watching a movie and playing a game at 24 fps is different, when a director makes a film at 24 fps there are limitations to how fast he can pan the camera without it making it too blurry & distorted. When you're in direct control of your character the difference is night and day, the controls are more responsive.

@phil_75

No they're not both 30 fps, i can see it immediately and so can others.

@DragonKnight

A game like Dark Souls definitely benefits from 60 fps, it's a game where every action matters.

"People who want 60FPS for every game are likely people who primarily play shooters and don't expose themselves to games that aren't twitch or response time based."

Any game with 60 fps will feel and play better, it doesn't have to be a shooter to feel the benefits.

insomnium23657d ago

What is wrong with you people? I've been playing DS1 for the past weeks now and that game has frame drops like silly. It would be very beneficial to the overall experience if it had a locked 60 fps. Especially during boss fights where the frames drop even more when the boss swings his sword and you roll to avoid it between his legs and the camera rotates like crazy at times.

@bitbydeath

Are you trolling or is there something wrong with your eyes? The starting part of those videos where the camera rotates quickly around the player clearly shows the benefit of 60 frames vs 30 frames. You have got to be trolling not to see it through those very links.

DragonKnight3657d ago

@Vegamyster: Sorry but that's incorrect. Dark Souls 2 benefits more from a stable netcode than it does from framerate. The draw for the Souls games is primarily the PVP, and 60FPS won't help you with network lag that causes input delay.

Dark Souls 2 doesn't require the response times that 60FPS helps with, save and except MAYBE parry windows and only in PVE.

"Any game with 60 fps will feel and play better, it doesn't have to be a shooter to feel the benefits."

Also incorrect. A copy of Tetris won't feel and play better in 60FPS. Mario games won't, Zelda games won't, God of War won't, there are so many examples. Framerate is best used when in games with high speed action and a need for quick response times. In most games, those events only occur with specific parameters, eg. parrying and in some cases rolling in Dark Souls.

In others, quick response times help you throughout the game, such as racing games and shooters.

60FPS is only a bonus overall, only an advantage in certain circumstances, and should never be a priority for the majority of games.

starchild3657d ago

Honestly, those of you downplaying the benefits of faster framerates sound just as ignorant as those who downplay the advantages of higher resolutions.

I knew this would happen. At first a lot of people thought the consoles would be doing 60fps this generation and there was a lot of talk about how essential 60fps was and how much it improved the experience. But now that it's clear the majority of games on both consoles will not be 60fps all we hear are a bunch of excuses about why 60fps isn't really that much better or how it's not "needed" for certain games. It's just such an obvious bunch of nonsense.

Next generation, when one of the consoles can do 60fps, all the fanboys will suddenly switch again and act like it's super important and something worth bashing other console gamers over.

For right now, though, it's back to resolution as being super important, even though last generation console fanboys constantly downplayed the advantage of higher resolutions. I just have to shake my head at all the hypocrisy.

Black00003657d ago

@DragonKnight

How is the draw of Dark Souls it's online? Everyone talks about its difficultly and tight combat.

"Also incorrect. A copy of Tetris won't feel and play better in 60FPS. Mario games won't, Zelda games won't, God of War won't,"

Which is why the A link Between Worlds & Mario 3D World run at 60 fps lol, maybe you'd have a different mind set if you were a PC gamer who was used to playing different genres of games at 60 fps you'd understand its benefits for gameplay. The only games where it wouldn't have any benefits are turn based games or a interactive game like Heavy Rain.

Meep3657d ago (Edited 3657d ago )

I agree that 30 or 60 fps depends on the game, but almost all 3D games should aim for 60 fps, hell any game that you need to move a camera somewhat quickly. That includes games like infamous and dark souls. The stutter isn't tremendous but its there and it adds up. Your eye catches the stutter every few seconds (especially if you move the camera quickly) and it adds up and the game ends up feeling slow because of it. You will definitely spot it when you get used to playing games at 60FPS and go back to a game at 30 fps. The difference is shocking.

If a game is going to have 30 fps then it damn well better be built around that fact. Its a technical hurdle. I'm pretty sure no developer wants have 30 fps in their game.

elhebbo163657d ago

What kinda peasantry is this? 30 to 60 is minimal? because the human eye can only see 30 fps amaright.

DragonKnight3657d ago

@Black0000: Ask fans for the series what they play Dark Souls the most for.

"Which is why the A link Between Worlds & Mario 3D World run at 60 fps lol, maybe you'd have a different mind set if you were a PC gamer who was used to playing different genres of games at 60 fps you'd understand its benefits for gameplay. The only games where it wouldn't have any benefits are turn based games or a interactive game like Heavy Rain."

Firstly, ditch the PC talk. This isn't about the PC. Secondly, just because a game DOES run at 60FPS, doesn't mean it NEEDS to run at 60FPS. Some people can't tell the difference.

insomnium23657d ago

This has to be the first time ever I completely disagree with dragonknight. Games look way smoother running 60 fps. It boggles my mind why anyone would feal that it adds nothing to the experience. No matter what type of game if it has something (anything) moving in it it looks better if it moves smoother. The difference in 30 to 60 frames is so clearly visible from those vids where the camera spins in DS2 it even surprized me tbh.

Kryptix3657d ago

The difference is very visible when you compare them together with the same material.

I think a lot of us are just used to playing at 30fps, but when you make the jump, going from 30 to 60fps games only...you'll be amazed to how smooth the game looks & feels.

I played DCUO on both PS3 & PS4, I prefer the latter for it's 60fps. Makes combat much more fluent.

pixelsword3657d ago (Edited 3657d ago )

elhebbo16:

Depends on what's being animated and how: if you have something with blur on every frame when it comes to something animated with a degree of speed, the framerate won't make much of a difference, but when you have frames with no blur, you need a higher framerate, or else everything in motion concerning speed will look unrealistic and "framey", to coin a term.

It's just like how you pause a movie that's filmed at 30fps and you see blurriness in images that have fast motion in them; but if you take something that's filmed in, let's say one of those cameras with a very high framerate, you see no blurriness on the frames when you pause the film.

Going back to games, if you have a game that has effects to emulate blurriness like Killzone 2 had, you don't need a higher framerate; but a game like Reistance 2 had none of those effects but a higher framerate and both looked buttery smooth when in action (minus Killzone 2's loading, lol).

+ Show (23) more repliesLast reply 3657d ago
3658d ago Replies(3)
colonel1793658d ago

Why is everyone obsessed about 60fps/1080p? The games are good, it's what matters. Is not like the games run in slow motion.

95% of the people who play games don't even notice the difference between 30fps and 60 fps, and also 720p from 1080p.

Hicken3658d ago

If they're not paying attention, they won't notice it. But ask them if they can see a difference, and most people can, I'm sure.

Voozi3658d ago

Depends what size TV you have. On my 47"LG HDTV the difference between 720p and 1080p is night and day.

As for the FPS difference, it really depends. Is it a locked 30 fps, does it vary from 20-30, or does it go from 30-60?

Infamous SS was VERY smooth on the PS4. I honestly had no idea clue it was running at 30 fps until I read this article considering how fluid everything was.

randomass1713657d ago

The difference in framerates can definitely be seen, ut not every game requires an optimal framerate. Games that require split second timing and precision need it more than others.

Meep3657d ago

Honestly PC gamers notice the difference a lot more because they sit a lot closer to their monitors. For console gamers, the difference is subtle, for PC gamers the difference is huge.

Kryptix3657d ago

Not sure where you got the 95%, but everyone that I know can tell the difference. Do they care? That's up the viewer, but I would prefer 1080p with 60fps in certain genres that are fast paced.

It's just something that you have to know to understand the benefits of having high frame rates. If you're going to turn around quick in a first person shooter & it's 30fps, you're going to see motion blur & that's not good for competitive multiplayer, it will be harder to focus on people. That's why you see all Call of Duty devs aim for 60fps because it's necessary for multiplayer twitch shooters.

+ Show (2) more repliesLast reply 3657d ago
JsonHenry3658d ago

They hate it (like most devs) cause the low frequency CPUs in the consoles are making them work harder to multi-thread their products. Surely there is someone that is going to make a fortune in middleware that comes up with a good product that accomplishes this feat.

GameNameFame3657d ago

Or OpenGL which will have ports from DX12. Lol

imt5583657d ago

Quote from article :

"...Material properties are stored in up to 8 gbuffers (5-6 plus depth/stencil), with 41 bytes written per pixel. THAT TRANSLATE TO 85 MB FOR FULL SCREEN BUFFERS...."

So, 32 MB eSRAM is enough!!!???

+ over 100k+ polys for characters.

Azzanation3657d ago

Maybe DX12 would help... oh wait..

+ Show (4) more repliesLast reply 3657d ago
candy_mafia3658d ago (Edited 3658d ago )

Goes to show no system is perfect..... PS4 has it's strengths and weaknesses like Xbox One.

But IMO Sony has the least amount of work to do.

SpadeX3657d ago

I'm surprised this comment didn't get beaten up by disagrees. N4G is certainly improving. :)

MadLad3657d ago

I've noticed that as well. It's a good thing. There's still a lot of mud slinging, and there is certainly one party dominating the site, but people are warming up to the idea of mutual respect between one another and competing platforms.
It's nice to see.

Nero13143658d ago (Edited 3658d ago )

I can't wait to see the future of these consoles

Bathyj3658d ago

I'll reiterate at the risk of sounding like a broken record, although the previous inFamous's were quite pretty and very smooth with a lot of action going on, Sucker Punch is not a studio really known for bleeding edge graphics. Amazing what they did straight out of the gate.

The next couple of years are going to be fun...

Abriael3658d ago

may want to use past tense. With infamous SS they're definitely known for bleeding edge graphics now.

1nsomniac3658d ago (Edited 3658d ago )

Taking the original Infamous & its first sequel they have all been released as open-world technical showpieces.

No other 'open word' game has matched the graphical quality to any of them at the time of release on any console, I'm not quite sure what you mean? It's exactly what Sucker Punch have been known for at least for the last decade.

Remember that neither of them had the vasaline smudged post process effects or high LOD issues or haze. Which were all the norm for every other open-world game that had been released on console up until that point.

HaydenJameSmith3658d ago (Edited 3658d ago )

No other open world game really ?

Assassins Creed Games
GTA 4 and 5
Red Dead Redemption
Batman Arkham City
Oblivion and Skyrim
Fallout 3 and New Vegas
Just Cause 1 and 2
Prototype 1 and 2
Saints Row Games

This is not to say that those games didnt look good but there not the best last gen games to show off open world video games...

I think the best looking wud be among gta, red dead, skyrim and assassins creed 2 and 3...

1nsomniac3658d ago

^ Most if not all of those games were not released at the time & came later on.

You're right with the original Assassins creed though & Oblivion maybe although the art style & engine of oblivion is a bit hard to compare.

HaydenJameSmith3658d ago (Edited 3658d ago )

Infamous was released on May 2009 and Infamous 2
June 2011...

Red Dead Redemption was released may 2010 and Is one of the best open world games I have ever played... GTA 4 was released in 2008 and the more recent Gta 5 was released just last october which is multiplat game and I think that is arguably the best open world game on last gen...

Just Cause Sept 2006 and Just Cause 2 March 2010
Massive Open world, great animation, great gameplay and weather effects... another great oepn world game...

Batman Arkham City Oct 2011 is great open world game too... the unreal engine does a lot for that game... and the more recent Arkham Origin may not be much different but equally impressive.

Ill discount Fallout and Elder Scrolls games as u said from the limitation of engine and art direction to be compared...

I will say they are visually better than prototype(although Prototype 2 was much better than the first) and most of the saints row games but alot of these games came out around the same time as infamous and the sequel and this is not to discredit the game but its not got the best graphics... I think there good games and i just recently got Second Son on my PS4 which is a much bigger improvement on open world visuals (and has set the bar for next gen games like watch dogs etc.) but I still think Assassins Creed, GTA, Red Dead and Just Cause were much more impressive Open World Games on the last generation of consoles but thats just my opinion :)

starchild3657d ago

I'm sorry, I liked Infamous and Infamous 2, but they were hardly what I would call graphical showpieces. The first game was actually kind of ugly to be honest. The second game was decent by console standards. Neither game was among the best looking open world games I played last gen.

Sleeping Dogs on the PC, for example, still looks amazing to this day. I started it up the other day and even though I have been playing games like AC4 on PC and Infamous Second Son, it still looked pretty good. Not as good, mind you, but I was surprised how well it holds up. Anyway, that's just one example that popped in my head.

I think Bathyj made a good point. We have some truly amazing graphics ahead of us.

1nsomniac3657d ago (Edited 3657d ago )

People still arnt reading my comment properly, maybe because I put has instead of had. I said when it was released & on consoles only.

As I said, the draw distance & LOD when theses games were 'released' was something that had not been seen on consoles before. Obviously games that came out later in the generation looked better.

Simple thin to do is go back & look at the original reviews for these games they'll all say it looked amazing for an open world console game.

+ Show (2) more repliesLast reply 3657d ago
Show all comments (174)
110°

How Does inFAMOUS Second Son Hold up 10 Years Later?

inFAMOUS Second Son was one of PS4's best exclusives, but does it hold up a decade later?

Read Full Story >>
gamingbolt.com
Deeeeznuuuts98d ago

100%, locked 60fps and still look great all these years later, same with the expansion, definitely worth a look if people haven't played it yet, not the best games ever made but a good experience, hopefully a new infamous gets released

KwietStorm_BLM98d ago

Never was my favorite infamous, but it was definitely a graphics showcase early on PS4. Still plays well with the unlocked frame rate.

SDuck97d ago

Still remember getting hyped about this game nearing release. Funny because I never even got a PS4. Jumped from PS3 to PC so I never played it ahahaha

OmegaSoldati97d ago

Its a good game. But thats it. Congratulations you made the best choice. I dream to have a great PC one day.

Profchaos98d ago (Edited 98d ago )

Graphically It's a absolutely stunning game that still holds up today.

Didn't have all that much depth to it forcing you to play though twice for a platinum trophy a good and bad run it was a little disappointing how similar those were Delsin would be like I'm not doing that for you in a cutscene but the cutscene would play out and force you to do it anyway just as you would of in a good run

I did like the story however it got a lot of complaints back in the day people hated playing as Delsin instead of cole despite Coles story being wrapped up.

Overall though the map wasn't overly saturated with useless points of interest there was some collectibles and things to find but nothing compared to a Ubisoft game.

I think it was a good game if a little hollow I've played it through around 4 times now since it's so short.

Also it's DLC was great a full story expansion

Show all comments (14)
130°

15 More Underrated PS4 Games You Probably Didn’t Play

GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."

Read Full Story >>
gamingbolt.com
Christopher130d ago

I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.

banger88129d ago

That's amazing, Gamingbolt actually put all 15 games on the same page.

shinoff2183128d ago

I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.

persona4chie128d ago

There’s only 4 of those games I never played, and no most of those aren’t underrated.

Show all comments (12)
80°

15 Single Player Games We Would Like to See on the PS5

GB: "There's just something special about the games that could be, and this feature gushes about 15 games that we would love to see on the PS5."

Read Full Story >>
gamingbolt.com