1020°

Microsoft Explains why the Xbox One’s ESRAM is a “Huge Win” and Allows Reaching 1080p/60 FPS

During a livestreamed presentation at Build Xbox One Team Partner Development Lead Frank Savage explained in detail how the much discussed ESRAM of the Xbox One works, also explaining that it’s something that can help developer reach the fabled 1080p resolution goal or 60 frames per second with their games.

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GraveLord3668d ago ShowReplies(2)
NYC_Gamer3668d ago

MS needs to stop talking and just get those updated kits into developers hands already..They should let performance speak instead of getting on stage trying to convince people.

darthv723668d ago

Agreed but they still have to do their part to reassure devs that such performance improvements are possible.

Basically they have to do both...talk it up and show it up. otherwise the devs wont soak it up.

Army_of_Darkness3668d ago

This is what I sound like when I hear all this talk and no action from MS....

https://www.youtube.com/wat...

joab7773668d ago

Sony can also tell ppl why their ram works so well...oh wait...thet dont have to... cuz it does.

GameNameFame3668d ago

All talk no result. People have gone over Specs.

How much more magic sauce do we need?

Results and spec proves why X1 cant handle 1080P or strong graphics.

fr0sty3668d ago

ESRAM is such a huge win that a 2.5D fighting game had to run at 720p!

ESRAM is a bottleneck designed to reduce the performance hit of another bottleneck. It's the same thing EDRAM in 360 was, just a little more of it (22mb more to be exact). It is nothing new to developers, nor is it incredibly difficult to use.

Microsoft also seems to forget about those missing compute units, asynchronous compute engines, texture units, and render output pipelines.

They weren't even able to hit a solid 60fps with Titanfall, not even close... running at way below 1080p.

They need to quit running their mouths publicly and just focus on their SDKs. They can make that ESRAM a little less of a pain for developers, though they'll never bridge the gap.

morganfell3668d ago

"I agree, if you told my grandad that we would all be walking around with mini computers and be able to talk to each other when we wanted, he would of told me to stop talking crazy and to him it would of been somthin out of Star Trek!"

You do realize it is a different computer these people are walking around with right? You understand the abacus or the old IBM 5000 lb vaccuum tube monster isn't the same handlheld people are carrying, you get that don't you?

Eddie201013668d ago

Even though I think all this talk of cloud computing and ESRam is a joke. The bigger issue is, Why did Microsoft make a system that as of now is inferior to PS4 and has games that are technically inferior and then tell people that it's going to be a super computer in two years time because of ESRam and the cloud and DirectX12? Seems like the stupidest move in the world to me, unless it's just PR talk and they are trying to Keep people from buying a PS4. Still stupid.

The demo that all Microsoft fanboys are so excited about was a joke too. Nvidia has ten year old demos that were better than that and they ran on ten year old hardware. They were saying their demo ran on high end machines, looked like it was running on just the CPU to me. Smoke and mirrors and a lot of double talk.

Microsoft needs to stop talking and really show something that can prove what they are saying can be done, because so far they have not impressed me at all.

I have not seen one developer praise Xbox One over the PS4 in fact it has been the opposite most of the time.

You would think if the cloud and ESRam and DirectX12 were as powerful as Microsoft is trying to make people believe that developers would be singing to the heavens about it.

UltimateMaster3668d ago

Waiting to see results, without visual downgrade.

ProjectVulcan3668d ago (Edited 3668d ago )

It's such a dramatic win that Xbox One is constantly beating it's rival on multiformat titles.

I....I just can't help but facepalm sometimes.

I'm quite sure Microsoft mean well, but half the time its like watching Comical Ali insist there is no Coalition forces advancing on Baghdad.

Someone get these people a dictionary with the word 'Truism' in it, for the love of God.

LexHazard793668d ago

Yo Darth72, for sec there It seemed like you was gonna start rapping there at the end.

PoSTedUP3668d ago

MS are stupid (in a sense). if this isnt going to be easier to progam for compared to the ps4, X1 will get shafted by devs and choose the ps4 for lead development. will they want to have to program a game twice for optimization? just ask the PS3. by the time their exclusives get up and running on this thing, as well as optimized multiplats, PS4 would already have blown X1 out of the water. this, on top of seeing many other holes in this tactic, isnt going to work well from whati understand (which isnt a lot, tho). they better implement this perfectly or it could be a disaster.

tbone5673668d ago

Combine this with the power of the Azure cloud and Direct X 12 along with Microsoft Threshold in 2015. Xbox will reach heights never seen before. Absolutely exciting news. Can't wait.

kneon3667d ago

@postedup

The article makes it quite obvious that the esram makes it much more complicated to program for the xb1. But that should have been obvious the anyone who understands programming.

The title is just wrong and doesn't correlate with the quotes at all. This is more a list of limitations than advantages.

@tbone567 obviously you didn't understand the real implications of what is in those quotes.

+ Show (10) more repliesLast reply 3667d ago
incendy353668d ago

Forza 5 did plenty of talking. It is the ONLY AAA exclusive that is running 1080p and 60fps.

kneon3668d ago

Yes but they gave up a lot to reach that target.

-Foxtrot3668d ago

Yet compared to Forza 4 it's lacking so much in terms of content...how it got good reviews for being inferior on actual content I'll never know.

scott1823668d ago (Edited 3668d ago )

Using Forza 5 to make a point about the overall power of a system is not a good look. Resogun is an Indie game and obviously accomplishes more technically.

guyman3668d ago (Edited 3668d ago )

Don't even go there... just stop

EDIT: Tomb raider PS4 says: "what up, b***h"

Deadpoolio3668d ago

Yet EVERY PS4 game is NATIVE 1080p with the exception of Battlefield 4 and it's still a higher rez than the 720p version......YES KZ MP IS 1080p it's interlaced specially to get the 1080p. The SP is still native 1080p also..

Or should we mention how 100% of multiplats are CONFIRMED FACT to not only look better on PS4 in 1080p, but also perform better on PS4....FACT, EVERY comparison leans big towards PS4

FullMetalTech3668d ago

Yeah but that cutout crowd looks really bad as well as some parts of the game. Obviously there was a downside to get to 1080p/60.

palaeomerus3668d ago

".YES KZ MP IS 1080p it's interlaced specially to get the 1080p."

And you obviously don't have any idea what 1080P means. It means 1920 x 1080 native rendering and NOT INTERLACED.

Honest_gamer3668d ago

@palaeomerus

"And you obviously don't have any idea what 1080P means. It means 1920 x 1080 native rendering and NOT INTERLACED."

Clearly you both don't know what your talking about 1080P is 1920x1080 progressive 1080I is 1920x1080 INTERLACED

Both I and P are "native" it is just a different rendering option, some tv's take a P signal and make them I, others take the I and make them P, and some do both, with mine i dont like the I as it looks like its jittering however on my old TV the I signal looked much better than the P signal

Kennytaur3668d ago

Apparently, most people can't understand the meaning behind the word "only" in all caps. I'm not even a native English speaker, and I got it right away. It's not what you read, but how you read it. People on this site are way too trigger-happy.

Basically, every "disagree" should have been an "agree".

Bigpappy3668d ago

Now they are talking about giving up stuff.

Yet the same people ignore Killzone's lackluster effort in game play, and Infamous being advertised as an opened world game yet is seriously lacking in content. Neither running at 1080p/60fps as you pointed out.

1080p is great if everything else is great. By itself it is a dumb idea. I have played Forza or those PS4 exclusives, but I have read about trade offs for them all.

pyramidshead3668d ago

Are you one of those hardcore fanboys that couldn't distinguish the massive bait and switch Microsoft did from the Forza that was shown at E3 to end product?

You are their perfect customer if true. :)

dantesparda3667d ago

@incendy35

"Forza 5 did plenty of talking. It is the ONLY AAA exclusive that is running 1080p and 60fps"

Yeah and? Ridge Racer on PS3 is 1080p and 60fps.

SegaGamer3667d ago

Forza.....i honestly can't think of something more boring. It's just the same thing over and over again.

incendy353667d ago

A lot of delusional people disagreeing with facts I see.

dantesparda3667d ago (Edited 3667d ago )

The only "delusional" one here is you thinking your point makes any kind of strong point about the X1's power. Answer me this, wouldnt the PS4 be able to do Forza 5 even better? You honestly think them going DDR3 and having to use eSRAM as a crutch wasnt a bad idea/design? If not, then you might be a fanboy

And when you have 95 people disagree with you to your 34 agress, you may wanna rethink who's delusional

incendy353667d ago (Edited 3667d ago )

@DelusionalFanboys: ESRAM is the fastest memory on next generation systems. Is DDR5 faster than ESRAM? No. Is DDR5 faster than DDR3? Yes. Does it matter? Depends.

In writing game code you basically are doing two things. 1: you are preparing what will be displayed on the screen and 2: you are displaying what you prepared. For most of step 1, DDR3 is plenty fast "the cpu is limited by the system bus bandwidth which is 10GB/s on PS4 and 30GB/s on X1", faster than either system is capable of reading and writing to from the CPU. Even on PC games they use DDR3 for many parts of this step as the CPU is better at doing computational tasks before handing them off to the GPU to loop through what is prepared to be shown. PC's need more GPU memory though, because on a traditional PC the memory is not unified and has to be handed back and forth, not the case on the PS4 or the X1.

What do you need the fast memory for then? The fast memory comes into play for applying gpu effects, such as AA, reflections on each draw etc. How much of this fast memory do you really need? Well that depends on your code and how efficient you are with it. Technically only "approximately" 16mb of memory can be used for a 1080p frame, 12 mb for 900p and 8mb for 720p frame. And this is assuming you are updating all the bits for each draw "so a maximum value". X1 uses 32mb of ESRAM as a super speed cache, which is plenty of memory to hold two draws to update at a time on 1080p.

So why are some multiplat games running faster on the PS4 right now? The reason is the PS4 model is closer to the PC model. Porting a game to the PS4 means they don't need to be efficient with the memory usage which with the X1 they do but neither system is being utilized the way they should because of the lack of parallel operations in PC code.

In PC's the CPU and the GPU are basically two separate entities that pass memory back and forth to each other. CPU does work, hands it off to the GPU, and vice versa. On the X1 and the PS4 this is not necessary, both the CPU and the GPU can work on the same bits which allows for "according to AMD" 2.4 times better performance.

Are games taking advantage of parallel computing yet? Yes, but it is still in the early stages. Code/engines optimized for PC are still a long ways from being optimized for the PS4 and the Xbox One.

mcgrottys3667d ago

With this comment, people go from graphics being more important to content being the most important.

Make up your minds people.

Besides the reason why it got great reviews was for game play, it is a FUN racing sim, why? because it has amazing driving physics (because it tries to be a sim) and the AI is crazy fun to drive against. Look at a video of forza 5 and show me another racing game with comparable AI because you won't find one at least until maybe E3.

And about the number of cars. I don't think I drove more than 70 in forza 3 and I mainly stuck the dozen cars that I liked the most. Sure having more cars would be nice but I'm not going to bitch and moan like a spoiled 13 year old getting an iphone 5c instead of a 5s because he isn't getting more than he needs to be happy.

DoggyBiscuit3667d ago

The only reason Forza is running @ 1080p 60fps is because is racing game even the Wii U could have a Racing game running at the same Resolution and frame rate

+ Show (15) more repliesLast reply 3667d ago
Magicite3668d ago

''Frank Savage explained in detail how ESRAM can help developer reach the 1080p OR 60 frames per second with their games.''
-meanwhile most developers are praising PS4 and how easy is to work with it.

Azfargh3668d ago

And not to mention is an online service and not free.

Trekster_Gamer3668d ago

They are doing this. MS is being very transparent, and open in explaining things.

They have come a long way since last years E3 mistakes.

FriedGoat3667d ago

Since when did pretending that the bad ram design on the xbox doesn't exist become being transparent? Some people are just in so much denial it's unreal.

Microsoft are so slimy, it gets irritating when all these sympathisers are so stupid and let them get away with their PR bull and lies.

JsonHenry3668d ago

Don't explain it to me. Explain it to the devs.

Bzone243668d ago

They are explaining it to the devs. They aren't explaining it to you.

3668d ago Replies(1)
Geoff9003668d ago

I wish they did hurry up, but like everything software nowadays they take their time.

NextGen24Gamer3668d ago

DMA engines, Direct Memory Access, special registers that pull push data around with their own que system separate of the CPU. ie: MS's custom "MOVE ENGINES" on the X1 SoC are what is being referred to here.

They are saying they omitted the ability for the CPU to access the ESRAM because they have (four iirc) move engines that can do this concurrently without the CPU being bothered. This is a massive advantage in real world bandwidth and real world latency numbers for the system's combine ESRAM and DDR3.

Basically, the difference being the PS4 has two direct channels to memory (CPU+GPU) that can write concurrently but both require the commands to be cached, the Xbox has far more options (CPU to DD3, GPU to DD3, GPU to ESRAM, Move engines to ESRAM, Move engines to DDR3) of which some can read/write/copy concurrently.

This is only a big deal if an engine is designed to access them. On the PS4, nothing needs to be done to get full speed, but that also means there is the less potential for optimization, the result is an immediate benefit for PS4, and a delayed on for X1. Expect big gains in new engines and poorer performance in old engines that do not utilize the concurrent read/write/move. Exactly what we are seeing with launch multiplats on old engines, and much better performance on games designed specifically for X1 (Ryse and Forza).

ITPython3668d ago (Edited 3668d ago )

Optimization isn't just devs learning how to use potentially complicated hardware, it's the devs refining their engines and playing around with the coding to make things run more efficiently, which means they can make games run and look better because they have more overhead to work with.

XB1 AND PS4 games will continually look better and better as time goes on, but the fact of the matter is... the XB1 is significantly less powerful in every aspect compared to the PS4. So even if the devs can master using ESRAM and everything else... it will still be way behind the PS4, even if the PS4 was at a stand-still from here on out. PS4 had a major boost right off the bat, and will maintain and increase that boost throughout the entire generation.

This isn't like the 360 and PS3, in which the PS3 was more powerful but harder to work with. The XB1 is less powerful AND harder to work with, it's going to be lose-lose all generation.

rainslacker3667d ago

You say less potential for optimization. Don't you actually mean less need for optimization?

Taking what you say at face value, which I'll do to avoid doing more research right now, if you can get full speed now out of the PS4, but have to work more to get it out of the X1(through optimization), then what's the point? Why not just remove the bottleneck so there is no need for optimization.

Also, are you sure that the commands need to be cached on the PS4? That seems to go against some of the current programming principles that are surrounding game design nowadays, in particular tiled resources and all the technologies involved in making that more efficient.

I'm personally not seeing the advantage of having a small cache pool and how it can give "massive advantage in real world bandwidth" as that data has to be cached by default in order to be available on demand, instead of just getting it through DMA like the PS4 allows. It seems to me that that could be quite limiting as the game loop is continuously having to move data in and out of cache for it to remain relevant. The only advantage I see in your explanation is for when there are things that might need very fast speed, but don't require be held in memory for constant access within the game loop.

Kribwalker3668d ago

Never saw you guys screaming to show us when sony claimed the PS3 could output 6 different 1080p streams at 120fps last gen, why scream now? Show a little more patience and a little less entitlement, it's coming, faster then you think too. I tell you what, if you believe the PS3 will have cross game chat before (promised for years from sony) before X1 games are 1080p and 60fps then agree, if you think the X1 will have 1080p 60fps before PS3 cross game chat then disagree. We can do a little poll here about who will honour their promise first

Rhythmattic3667d ago (Edited 3667d ago )

"if you believe the PS3 will have cross game chat before (promised for years from sony)"

I don't remember sony ever promising cgc, however I do remember it was expected and demanded by PS3 users.

Magnes3668d ago

Did this story come out of a time machine from 2013?

otherZinc3667d ago (Edited 3667d ago )

@NYC_Gamer,

SONY's the one talking! Where's Drive Club?
M$ released Forza Motorsport 5, At:
1080p @ 60fps: never dropping a single frame!

If M$ & Turn 10 achieved 1080p 60fps by a trick or downgrades, why doesn't SONY do it with Drive Club? You know, since SONY & Anonymous Devs say the PS4 is so easy to develop for & soo powerful!

Where's Drive Club?: that's "Talk". Let us play a demo of Drive Club...something!

imt5583667d ago

Reaching 1080p/60 fps at what cost, Microsoft. Please, stop bullshiting!

Azzanation3667d ago ShowReplies(3)
Gamer6663667d ago

You need to stop talking like you know something when you don't.

I was at Build 2014 all week and have gone to almost every Build and (formerly) Professional Developers Conference since the late 90's. The talk they gave is no different then any other talk they give at Build. Build is about leading edge software development techniques using MS tools... NOT PRACTICAL APPLICATIONS... NOT GAMING...

They talk theoretically and give demos. I don't know why gamers are paying so much attention to Build. It is not about convincing gamers to buy systems or convincing gamers that MS is moving the X1 along.

Although they brought some game examples, it was more about educating programmers on the newest MS techniques and possibilities. They do this type of stuff at every Build for the myriad of products. It is DEVT focused not CONSUMER.

MehmetAlperTR3667d ago

Huge win via 720P games... Do not think so .. LOL :)

mrmarx3667d ago

exactly and how man devs already said esram is shit anyway.

FanboyKilla3667d ago

Why? That is exactly what sony is doing. And their fans posting specs on n4g, with nothing we can see that demos even 50 percent of the power they say it has.

Back-to-Back3667d ago

Software cannot make up for lacking hardware. The sooner you XBOX fans realize this the better you will be.

Gamer19823667d ago

They need to stop talking crap and look at REAL results. Its obviously not helping developers and is actually holding back the console to a point where most devs don't bother with it. Thus leads to differn't frame/resolutions for consoles. GDDR5 beats out DDR3 plus ESRAM any day of the week its that simple.

+ Show (17) more repliesLast reply 3667d ago
staticdash223668d ago (Edited 3668d ago )

Here we go again, they really need to stop talking about this. Release games that show what is only possible through this method, and stop relying on the hype machine.

Fireseed3668d ago

So, release games? Like right now? Just bump up the release date for Halo 5 to next week and we'll all be good?

I think people tend to forget that games take this thing called time to make... Which in the purview of your logic means the only course of action is for them to keep there mouths shut until their games launch. Just get up on stage at their Build conference (you know that lil thing where they talk about there tech) and literally say NOTHING. Great idea.

staticdash223668d ago

That's not what I'm saying. If microsoft was going to push cloud computing as an advantage you better have examples to back it up. It was up to them to release games that SHOWCASE this feature. They are suppose to show us what it's capable of at launch. Instead, we're stuck here still waiting while they once again tell us what the advantages are. Bad business logic. Just like Ryse was a graphical showcase, and "tech demo" for Xbox One, they should of had some games that showcase what can't be done on ps4 without those kind of servers.

Samsara823667d ago

This conference is aimed at devs and not us "common folk"... They do have to explain their products and vision to devellopers if they want them to make games for the platform.

Anon19743668d ago

Exactly. Don't tell us, show us.

AutoCad3668d ago

neither company has any games.
however i do know who has more exclusives out.

HeWhoWalks3668d ago

@AutoCad: Um, both systems have games. It's irrelevant who has more out, however.

Anon19743668d ago (Edited 3668d ago )

Yeah, I'm not really sure what AutoCad is getting at. This could be wrong but according to the wikipedia list both platforms have 9 exclusives each. PS4 has 59 playable games currently listed, Xbox One 35 games.

Not sure what the point is that he's trying to get at or how it's relevant to the above topic but both systems clearly have games available.

http://en.wikipedia.org/wik...
http://en.wikipedia.org/wik...

BlackTar1873668d ago (Edited 3668d ago )

Except Autocad they do. The problem is your just being fickle. Xbox 1 has 1 retail exclusive more then ps4. PS4 has way more total games though.

They both have a decent amount of games you can play on them.
Xbox only fans love to set rules and lines in the sand. They always move though.

-Foxtrot3668d ago (Edited 3668d ago )

It's like going to show and tell day at school but you don't have anything to show.

Reminds me of American Dad

Avery Bullock: Dick, I believe you're up.

Dick: I don't have anything for show and tell. I just found out I have liver cancer.

Avery Bullock: I'm giving you a zero for the day.

Ittoryu3668d ago

He means the god awful Wii U.

Anon19743668d ago

Ah. I often forget about the Wii U. I'm sure I'm not the only one. :)

+ Show (4) more repliesLast reply 3668d ago
maniacmayhem3668d ago

So not one person in this comment section actually read the article?

"During a livestreamed presentation at Build, Xbox One Team Partner Development Lead,"

This was a developer conference not E3, not PAX and not anywhere else where they show new games, and not for the gaming press. This was for engineers and devs who talk about hardware specs and software.

And lets be honest, even if MS was to show most of you anything there would be a hundred more excuses from you all on why you don't believe them.

Godmars2903668d ago (Edited 3668d ago )

And its still going to boil down to them showing games when it comes to the public. As is this situation is only more of the same: MS showing off tools and expecting 3rd parties to utilize them. Games which wont be showing up for 2-3 years.

Edit:
Heck, its a sad statement in and of itself that MS is basically repeating or saying things they should have the last E3.

But then they canceled a lot of meeting then...

Samsara823667d ago

People don't seem to understand...build is for devs...of course we got to hear about everything discussed there and websites use it for flamebait

Bzone243668d ago

So you want them to stop talking to the devs? That is who they are talking to. Not sure if you understand.

maniacmayhem3668d ago

"And its still going to boil down to them showing games when it comes to the public."

Which they did at E3 and judging from all the Phil talk they will again.

"MS showing off tools and expecting 3rd parties to utilize them."

So you rather them not show the tools to the devs that attended this meeting with MS? I am not entirely sure what you are getting at or trying to say.

"...its a sad statement in and of itself that MS is basically repeating or saying things they should have the last E3."

But then most of you would be saying "SHOW US THE GAMES". So what do you want them to do Godmars. They show games at E3, they talk about specs here.

And again, MS did say things of this nature about the ESRAM in past articles and how it could benefit the Xbox One. But as usual most members on this site only commented and focused on how "weak" the Xbox One was when compared to the PS4.

Godmars2903667d ago

And again, at a time when MS should be showing devs what can be done with the XB1, they are *asking* devs to do it for them. They are repeating themselves.

Again, since I am so hard to understand, MS should be showing demos via the XB1 to lure in devs to work on the console. They should be showing games well past the launch.

What they should not be showing is the XB1's "potential" via devs kits with higher system specs. At best all that will lead to are great looking PC versions which the XB1 wont be on par to.

+ Show (1) more replyLast reply 3667d ago
XiSasukeUchiha3668d ago

MS stop the BS actually give us evidence geez when will this talk stop?

Show all comments (245)
180°

Marvel: Ultimate Alliance Has Appeared On The Xbox Store

Activision and Raven Software's 2006 action role-playing game, Marvel: Ultimate Alliance, has found its way to the Xbox Store.

Read Full Story >>
twistedvoxel.com
LG_Fox_Brazil7h ago

Used to love this one, but X-Men Legends 1 and 2 will always be my favorites, especially Rise of Apocalypse. Would pay some good money to play it today with online multiplayer, back then I had no way to get a modem

ZeekQuattro6h ago

I remember buying them dirt cheap on the PS4 and then a few days later I read they were delisted. I was wondering why the bundle was price so low and got my answer when that happened.

Knightofelemia5h ago(Edited 5h ago)

Sad to say this is one game franchise next to the Xmen that needs a sequel. I use to play the hell out of Xmen Legends and Marvel Ultimate Alliance. Was great when my cousin had the OG Xbox play with four other people and then playing online. Great games glad to see it reappear even though I own the discs love the mechanics of this game.

Terry_B4h ago

It got a sequel..but for dumbass #reasons as a switch exclusive.

shinoff21834h ago

It looked so horrible to. They should've kept it similar to the first two.

Asplundh4h ago

Because Nintendo funded it, they did the same for Bayonetta.

Knightofelemia3h ago

I totally forgot about the Switch sequel.

jukins4h ago

Misleading. This page is whats available for people who owned the game prior to delisting.

Abnor_Mal3h ago

The first game was the best imo.

150°

Hades 2 Is Already Fixing The First Game's Biggest Problems

Ben Sledge from TheGamer Writes "I’m already impressed with Supergiant’s commitment to improving body diversity in the Hades 2 technical test."

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thegamer.com
Nacho_Z8h ago

There's a reason they're called 'gods' and not 'regular people'. It's nice they've diversified even more but gods looking godly wasn't exactly a glaring issue with the first game.

Juancho517h ago

Hey! Gods suffer from obesity and diabetes too!

Blastoise7h ago

This is the dumbest article I've read in a long time.

Michiel19897h ago

No one had an issue with that besides a very select group of people that try to push their own agenda.

Crows906h ago

Exactly. Not even sure they're necessarily committing to body diversity either.

The designs look fine not stupid.

Inverno5h ago

The writer of the this article clearly doesn't know what a real god looks like and has never seen them /s

Tody_ZA5h ago

Thanks for bringing up a bunch of garbage thoughts that never crossed my mind when playing the first game because I was too busy playing the game to worry about the portrayal of the physical bodies of gods.

Foolish me, when I read the title I thought we were talking about game mechanics.

Piss off, honestly, with this asinine bottom of the barrel try-hard-to-be-relevant trash.

Show all comments (10)
80°

Fallout 76 needs Ghoulification to make Appalachia more interesting

Players are taking to Reddit to let Bethesda know they want ghoulification added to Fallout 76 in a future update.

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gamesandwich.com