80°

Why Arc System Works games struggle in the West (and why clumsy scrub Westerners aren't to blame)

ASW’s problems with appealing to western audiences have nothing to do with control schemes and everything to do with how ASW markets their games. ASW’s arcade-first marketing approach causes five serious problems that result in these games doing worse in the western market.

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gamecrate.com
FallenAngel19842234d ago

Some of their rereleases have too ridiculous a name for consumers to make sense of it

Nerdmaster2233d ago

I really wanted to get into Guilty Gear and BlazBlue, but with so many versions, I don't even know which one I should get. And BlazBlue is also a visual novel, so I don't know if I have to play the previous games to understand the plot.

lptmg2233d ago

Guilty Gear Revelator 2. That's the most recent one.

lptmg2233d ago

not to mention the INSANE amount of shovelware they release on the Switch

ImportGamer30042233d ago

At least when it comes to fighting games ArcSystem Works does a better job than Capcom does these days. Look at Dragonball FighterZ they have developed that game, so yeah all they needed was a popular videogame license such as Dragonball Z & bam they made it into a fantastic game that is leagues better than the craptastic Marvel Vs. Capcom Infinite.

Master of Unlocking2233d ago

Very sound arguments. I'm fed up with ASW re-re-releasing a new version of Blaz Blue or Guilty Gear all the time and never being arsed to release the Fist of the North Star fighting game on consoles... well, except the japanese PS2 of course.

60°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

60°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

70°

‘It’s been really painful’: Ex-Lionhead devs explain why they’ve announced, and shelved, a new game

An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.

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videogameschronicle.com