ASW’s problems with appealing to western audiences have nothing to do with control schemes and everything to do with how ASW markets their games. ASW’s arcade-first marketing approach causes five serious problems that result in these games doing worse in the western market.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.
Some of their rereleases have too ridiculous a name for consumers to make sense of it
I really wanted to get into Guilty Gear and BlazBlue, but with so many versions, I don't even know which one I should get. And BlazBlue is also a visual novel, so I don't know if I have to play the previous games to understand the plot.
not to mention the INSANE amount of shovelware they release on the Switch
At least when it comes to fighting games ArcSystem Works does a better job than Capcom does these days. Look at Dragonball FighterZ they have developed that game, so yeah all they needed was a popular videogame license such as Dragonball Z & bam they made it into a fantastic game that is leagues better than the craptastic Marvel Vs. Capcom Infinite.
Very sound arguments. I'm fed up with ASW re-re-releasing a new version of Blaz Blue or Guilty Gear all the time and never being arsed to release the Fist of the North Star fighting game on consoles... well, except the japanese PS2 of course.