350°

Platinum Games is working on two new IPs, which it plans to self-publish

Eurogamer: Platinum Games' co-founder Atsushi Inaba has revealed that the company is currently developing two new IPs that it plans - in a first for Platinum - to completely self-publish.

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eurogamer.net
UltraNova2298d ago

This is great news. It seems Ninja Theory paved the way for other independent studios to follow their example with Hellblade.

Platinum Games should take NT's open offer and call them for advice.

2298d ago
Deep-throat2298d ago

Ninja Theory's advice: don't bother making a fun game. It's all about a good story! Walking cinematic power!

Cyborgg2298d ago

Are you always this negative?🤔

Army_of_Darkness2298d ago

Platinum games don't need advice from NT lol! Considering how their games are much better.

showtimefolks2298d ago (Edited 2298d ago )

army

they may not need advice games wise they sure as heck could use some on how to develop/self fund/release the game without needing the funds from publisher

Michiel19892298d ago

NT made some great games that rival or are better than some of platinums.
I didn't play hellblade yet so cant comment on that but go look at NT's portfolio and say that again with a straight face.

DarXyde2298d ago

showtimefolks,

Ninja Theory has self published once thus far and only recently with Hellblade. That hardly makes them an authority worth consulting.

As for Platinum, you forget that all of their new properties came about during their publishing deal with SEGA, followed by them being asked to make games for others (Scalebound, NieR: Automata,
Transformers, The Legend of Korra, and TMNT for instance).

True, Bayonetta needed a publisher for its sequel(s), but Bayonetta is probably a good sized budget. More than Hellblade, I'm guessing. For comparison, Platinum is about 1/10th the size of Capcom (who makes Devil May Cry, Bayonetta's closest match) in terms of studio manpower. So longer development cycles, development costs, and fewer people adds up. You also have to realize they often split their time between two games developed in a contemporaneous manner. Not surprising they need a hand. I would also go as far as say their games are far better quality than Ninja Theory.

UltraNova2297d ago (Edited 2297d ago )

Army you have completely missed the point since you did not bother educating yourself before spewing that nonsense(this goes for you too Michiel1989).

If you had bothered looking up NT's story on how they developed Hellblade, how they published it on their own, free of the usual publisher bullshit at 30 bucks and what it means for the dyiing AA industry(thats right double A) then you would understand my original comment.
(Hint-just in case: I was not reffering on Platinum getting advice on game design but the whole self-developing/publishing thing.)

Damn I'm still amazed by some peoples ignorance...I'll never learn.

+ Show (1) more replyLast reply 2297d ago
OMGitzThatGuy2298d ago

You use NT as the indie benchmark? NT is pretty late to the party so I dont know how you claimed their walking simulator paved any way.

UltraNova2297d ago

It paved the way on how an independent dev can produce and distribute a AAA quality game without involving a publisher.

Read up before you comment.

OMGitzThatGuy2297d ago

You mean like CD Projekt Red?

UltraNova2297d ago

No not just like CDPR, they had tremendous financial support from their own Country, you cant say that about NT's Hellblade now can you?

Segata2297d ago

You mean like make crappy combat? I don't think Plat needs any advice on combat. Platinum made a good DMC called Bayonetta.

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FallenAngel19842298d ago

When did Platinum become a publisher

2298d ago Replies(1)
FallenAngel19842298d ago

Platinum has never published a single game in the past. They have no IPs that they own.

They’ve always been an independent developer working on games with other publishers.

2298d ago
PlayableGamez-2298d ago

It has became very easy for developers to self publish games.

showtimefolks2298d ago (Edited 2298d ago )

fallen

i think MS cancelling scalebound really push them into thinking about self publishing

Omnislashver362298d ago

How cool would it be if they made a new Drakengard for PS4 with what they learned from Scalebound?

FallenAngel19842298d ago

@ Play

Until a developer publishes a title, you can’t call them a publisher.

@ show

Scalebound’s cancellation almost sank the company as a whole.

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PhoenixUp2298d ago

Platinum makes awesome games, but a lot of them have a habit of not selling well which is what would keep a publisher thriving.

Ever since they were founded in 2007 only Bayonetta, Metal Gear Rising: Revengeance, Bayonetta 2, & Nier: Automata have easily sold over the million mark. That’s 4 games out of the 13 titles they’ve developed thus far.

They can’t afford to have that hit and miss track record as a fully fledged publisher for a company their size, especially how they almost went under had Nier: Automata not been a success.

I wish them the best of luck.

GamesMaster19822298d ago

Yeah love their games, All except that boring ass Turtles one.

PhoenixUp2298d ago

You liked Infinite Space, The Legend of Korra & Star Fox Zero?

Concertoine2298d ago

Infinite Space wasnt bad.

Also i'll chalk Star Fox Zero up as Nintendo's screw-up, since we all know Platinum was dying to make a real star fox game instead of tech demo.

Enturax2297d ago

And TLoK wasn't bad either. Pretty generic, but not bad; it had its moments.

Segata2297d ago

Infinite Space is great.

GamesMaster19822296d ago

Yeah u right there about the Korra and star fox . Let me refraise my message . I love the platinum games work, when the teams working on the games put effort into then , like Rising ,All though not a real Metal Gear was still a damn good spin off, and a new or remake of the excellent Vanquish will be more than welcome , Bayonetta’s are just the icining

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blackblades2298d ago

I want another vanquish, but I also want some of there games that they made back with capcom via clover. God hand anyone.

wonderfulmonkeyman2297d ago (Edited 2297d ago )

I'd kill for a Vanquish sequel.
I still own that on my PS3 and it's sooooooooo damned good.
And that's coming from someone who originally didn't like shooters much, but how can you hate rocket-powered drop-kicks? How can ANYONE hate them?XD
Get that sequel powered-up on all three current consoles [Switch, PS4, XBOne] +PC. I guarantee fans will pay attention to it this time!

PhoenixUp2298d ago

Many of Platinum’s games are spiritual successors to the games they worked on at Capcom.

- Madworld to God Hand
- Bayonetta & Metal Gear Rising to Devil May Cry, with the Bladewolf DLC being a spiritual successor to Okami
- Wonderful 101 to Viewtiful Joe
- Vanquish to P.N.03

+ Show (1) more replyLast reply 2296d ago
gangsta_red2298d ago

Good news, looking forward to seeing what these guys put out.

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70°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
130°

Pocketpair Studio Boss Calls Out Tencent For Developing A Palworld Clone

The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.

Inverno1d 8h ago

No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.

exputers18h ago

>Palworld isn't that original either

Can't disagree with that, but it did spin the Pokemon dynamic in a unique way, you gotta give Pocketpair that. Now by doing so, prepare for a ton of Palworld clones, both on PC and mobile.

Christopher11h ago

True, but big pocket people pushing out little pocket people is a huge problem. It's Walmart of the digital world.

Inverno11h ago

Not much that can be done though. Tencent been making clones of what's popular for a while. I don't touch anything they make, except for Don't Starve but i bought that before Klei sold themselves to the devil.

Christopher11h ago(Edited 11h ago)

@Inverno: There's a lot that can be done, actually. Just no one is willing to do it. Anti-competitive/monopoly laws literally exist for this exact reason. Governments are just letting big corporations do whatever they want.

150°

With Larian Out Of The Picture, Will The Baldur's Gate IP Be In Safe Hands?

Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"

RaidenBlack1d 11h ago

If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.

anast1d 11h ago (Edited 1d 11h ago )

No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.

RiseNShine1d 11h ago

Short answer, nope. Long answer, f*ck nope.

robtion17h ago

Correct answer. Most people don't realise that the companies that are still making good games using common sense and a customer focus are generally not American. They are from Poland, Belgium, Japan, or other countries that have not yet become completely corrupted by 'extreme capitalism'.

Before you down vote me into oblivion I am not anti-american. I just don't like greed and corruption which unfortunately seems to correlate with power.

I would guess the next Baldurs gate will probably be filled with GaaS.

Christopher1d 10h ago

Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.

Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.

inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.

Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.

Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.

TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.

exputers18h ago

Yes, I completely concur.

As good and talented as inXile and Obsidian are in their own specific way of making their particular games, none of them have Larian's attention to detail, dynamic worlds, and reactivity, so even if they end up making a new Baldur's Gate, it's going to be a significant step-down in terms of gameplay if not narrative.

CrimsonWing691d 10h ago

Probably not, but maybe… just maybe…

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