Eurogamer: DICE's much-anticipated, and impressively civil, Reddit AMA (that's Ask Me Anything, sort of like a Q&A) for the controversial Star Wars Battlefront 2 has now occurred. Unsurprisingly, it wasn't the bringer of too many revelations.
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PCGamer: DICE managed to turn things around, and I'm sad that it's over.
Imagine if it were this good from the get go, then grew into something even greater. Good on DICE for supporting the game for as long as it did, but people seem to forgive and forget too fast. I would never blindly praise any game that took years to get to a point where it's actually worth playing AFTER I payed full price on release day. Also Fallen Order says hello
We'll be getting a new Battlefield game next year, but Battlefront 2 won't be getting more free content.
Frostbite 6 hopefully with fully destructible environments, and a free to play battle royal mode.
Cant wait to see what it looks like and what next gen features it'll bring.
Dont forget Vince Zampella managing DICE now! And sure this guy know to create GEMS (Titanfall, Apex, Star Wars...)
I really just want Battlefield to be Battlefield again, so focused on Conquest-mode, with well-balanced maps that will allow you to play in the role you please, where you're not hopelessly reliant on squads and vehicles.
These devs seemed intent on having as big a map as possible, with as many people on that map as possible, and basically forcing you to group up and use vehicles, and in the end that just diminishes the role you as a single player have in it, thus you feel less special for accomplishing something cool/good.
I remember in 1943 just successfully defending a flag as a single sniper, and taking out tanks with my mines.
In BF1 and BF5, especially with kill-cam giving away your position, that ability to kinda go on your own and do your sneaky thing and making a difference, has been killed somewhat. Of course, with team-communications you're always going to be at a disadvantage against squads who can quickly communicate your location to each other, but the kill-cam has made it far too easy for the opponents to figure out your location and consequently deal with it ...
"Brannvall did at least make one promise, "We were incredibly saddened by the negative response from you, the community on reddit about the game.
"In fact, we hated it, we truly did, because we want to make a game that you love. We've made a really cool, fun and beautiful game but it was overshadowed by issues with the progression system. We will fix this."
Are you, will you Dice/EA?
Good now EA just remove lootboxes and or MT P2W BS please
they're not going to do anything different. this is empty promises and damage control.
"just go on those forums and say we are looking into it and will make changes to better our game. okay moving on, now that that's done, how do we make more money ...."
In not buying anything EA other than Respawn tittles now because Respawn means quality.
"Requests from AMA participants to hear DICE's internal averages were sadly ignored - particularly disappointing given that the highest-rated question throughout the AMA had been, "In the numbers you all have run, how many hours would it take the average user to unlock all items available at release without spending additional money?"
Of course they arent going to tell you bcause my guess is everyone on reddit who has done the math is pretty close and they will say its over estimated if its even off by 2hrs but they are going to tell you that.
"Other key questions that were left unaddressed included inquiries around whether EA would lower the number of microtransactions in the game, or why the company had opted for loot boxes that affected gameplay, rather than being purely cosmetic."
No they wont. They optes for loot boxes that effect game play because they want to see if we will accept it and it will bring an ass ton of money if we do, they are doing the same thing they always do "will the market lets us get away with this?" And if we do its game over for gaming.