Feedback about the Destiny 2 beta is starting to come in fast and furious with the test open to Xbox One and PS4 players ahead of the public beta going live tomorrow. And there’s one common refrain that’s starting to emerge, that several major changes to Destiny 2 seem to be mostly for PvP’s benefit, coming at the expense of PvE in several significant ways.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Going to check out 'Into the Light " because it is free .
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
A new Destiny 2 Cascade Point bug lets you turn boring weapons into miniguns that can melt through any boss' healthbar.
I agree.
I've come to forget that we have Snipers, fusion rifles (which didn't drop for me), rocket launchers(also didn't drop), shotguns, and grenade launchers in this game. All had their specific uses in PVE and weren't exactly overpowered because they really had their specific uses, but the current system simply made them unviable for use in PVE. Everybody ended up spamming auto rifle on Protheon in the beta.
if 90%+ of all damage/shots are dealt with the auto rifles, sub machine guns, and the HC in the beta, Bungie should know they need to either re-revamp the system entirely, or, even more simply, bring back our old D1 weapon system.
Woah it's almost as if it's a beta and the build they used couldn't possibly have been made the day before. I know... shocking.
I agree with this