220°

Spider-Man Preview: Insomniac Games on villains, Sunset Overdrive and their 'responsibility'

Insomniac Games Creative Director Bryan Intihar talks to Daily Star to discuss the choice of villains, how Sunset Overdrive helped shape development and the great responsibility they feel to deliver an amazing Spider-Man game.

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dailystar.co.uk
nix2487d ago

when it was first shown that Insomniacs are working on Spiderman game, i really thought inFamous devs should have been working on it. but the recent trailer has changed that view. i'm quite surprised that sony gave them the game considering they went full Xbox. anyways, SO certainly did help them build the foundation for Spidey. here's to more info and a great game. cheers.

Scatpants2487d ago

Just feel how fun the traversal is on Sunset Overdrive and you can see why Sony picked them.

Solid_Malone2487d ago (Edited 2487d ago )

@nix
That was exactly my thoughts on this, when rumors were going around that the infamous devs were working on this I was feeling so assured that this will get so much great level of work thrown into it, but since they announced at E3 that it was insomniac, I wasn't sure how I felt as some of their games have been hit an miss.

I respect insomniac for the Ratchet series, sunset overdrive, Resistance 1 (still the best one in my eyes) and spyro but I wish it got a more experienced developer like Sucker Punch in the sandbox genre to give it true justice

Darkfist_Flames2487d ago

I still want to know what sucker punch is working on, i was glade they didnt world on spiderman, because i want more Infamous, they said that it was a new ip :(

KwietStorm_BLM2487d ago

What's there to be surprised about? PlayStation has had a long running relationship with Insomniac since PS2. So what they made a game on Xbox. These are professionals, not bickering kids on n4g. And Insomniac wanted to keep their IP. That's why Sunset was on Xbox.

Moe-Gunz2487d ago

I'm wondering if they'll make a sequel to SO. They wanted to keep the IP and that's why it was an Xbox Exclusive, but I'm wondering was it worth it in the end if they don't do anything with the IP.

TheRealHeisenberg2487d ago

@Moe

It would be my guess that MS paid them enough to make it somewhat worth it. Maybe not.

Anzil2487d ago

Insomniac is the king of 3rd person platformers I wouldnt want SuckerPunch to touch this.....

Darkfist_Flames2487d ago

that wasnt surprising, sony tried to buy Insomniac once, but they refused, because they want to be independent.

badz1492486d ago

I will keep repeating this! Insomniac, please bring SSOD to the PS4. the Definitive version

+ Show (3) more repliesLast reply 2486d ago
edeprez2487d ago

Good read, it sounds like they are doing everything right over at insomniac. I am genuinely excited to play this game.

Donnie812487d ago

If Spiderman is on the same level sunset overdrive then we are all in for a treat. The game was just a blast to play. To me that's how the e3 demo of Spiderman looked. I knew I'd have a blast playing that not to mention the game is stunning to look at as well.

DivineAssault 2487d ago

I have high hopes for this game.. Hopefully this ends up being the definitive 3D spiderman game.. It sure is looking like it

230°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere8h ago

Microsoft should have left them stay 3rd party

GamerRN6h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos3h ago

Yeah, they're also jobless.

PassNextquestion8h ago(Edited 8h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger6h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos8h ago(Edited 8h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto7h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos7h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long4h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel7h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos5h ago(Edited 5h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator6h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H91d 2h ago

More intelligent than guerilla games

raWfodog8h ago(Edited 8h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

120°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg9h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos9h ago

Souls games will be like that players struggling make it harder

PassNextquestion8h ago(Edited 8h ago)

I think if used correctly it could work well

jambola4h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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