TSA writes, "This press conference almost felt like a replay of 2016, with many of the games shown simply solidifying a 2018 release date. God of War, Detroit Become Human and Spider-Man, all looked excellent, capable of being real system sellers with huge ambition, but they simply went from being "TBC" to "2018", and that leaves us wondering about the end of this year."
Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.
I don't see an issue. I'm also sure it'd be an option that you could turn off to.
I don't have a problem with it. A number of games do this already depending on your playstyle.
If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.
A new ad for the PS VR2 sees Sony asking fans if "busting" makes them "feel good," leading to a lot of jokes online.
According to Sony, changes to the launch dates of a "portion of first-party titles" impacted the company's profitability.
We got so many games coming out this year, why even complain? Many games are making their target release date. Sony got some VR games as well coming and a horror survival game this month for PS5
Chasing the live service genre is a huge gamble. If they get one hit that's on par with today's heavy hitters, then the investment will be worth it 100x. But history tells us that a huge % of these titles fail - even ones from established studios with AAA budgets.
Over the last two generations, Sony have excelled in making brilliant cinematic single player games. Those games helped them to be the number 1 publisher for both revenue and profits and by quite some distance. Hopefully the lack of releases recently isn't a sign of the business pivoting to a completely different model because frankly, that'll suck. The current model is both commercially and critically successfully so it doesn't need changing on a whim just to chase the GaaS big bucks! #prayforplaystation
Hopefully that means a packed 2024.
I'm mostly surprised that we still don't even know what their major studios are up to. Sucker Punch, Naughty Dog (single player), Bluepoint, Team Asobi, Media Molecule....
No Sh+t Louise, Delaying a game to the next quarter means that we won't have the profit of that game this quarter like we budget last year!
I'm Glad we have a complete article on the main page explaining these important things.
With games like Uncharted: TLL, HZD DLC, Ni No Kuni 2, Knack 2, GT Sport and more coming out this year in addition to countless third-party games, I'd say they've got this year covered. Plus, Sony has found great success in releasing their biggest hitters in the less-crowded Q1/Q2 period so why change now. I was however slightly disappointed with the lack of surprises compared to previous E3s
Disappointed they didn't show Ni no Kuni 2 during the conference. It's the PS4 game I'm most looking forward to in the fall. It deserves to be on the main stage. All JRPGs in general deserve it.
Ys VIII: Lacrimosa of Dana, and Final Fantasy 12 remastered also coming out this year...
Well in their defence they did have Horizon, Nioh, Nier and Gravity Rush 2 this year along with the upcoming Crash remake, Ni No Kuni, Horizon/Uncharted expansions and the like. Not always about the holidays when third party games usually take up so much space.
Article written by an uninformed, ignorant %:%: Go do your homework and stop fake concern trolling.
the games that are coming out this year most of them were shown in the pre-show like crash and knack 2 etc BUT i think most of the games showen in the pre-show should of been in the main show more