Eurogamer: The original Halo Wars ends by putting itself in stasis, with the human warship Spirit of Fire coasting through void - its crew forced into cryosleep, its ultimate relation to the rest of the saga left open for debate.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
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Well written article. Part of it I agree with, haven't played Halo wars 2 yet so can't comment on that. But 343 did fuck up the story, they took one of the greatest stories in gaming and made it generic.
As far as multiplayer goes thought, they've justified everything they did wrong with the campaign. It is simply incredible, over a year after release and STILL gets free content every month. Not to mention the unlimited amount of fun custom games provide.
The story kept me around for over a decade and the co-op mode which complimented the fantastic campaigns.
Ever since 343 took over,the series lost its brilliance to me. I hoped Destiny would fill that sci ci FPS void but nope.
I stopped caring for the HALO Series a little bit after Halo 2
A few years ago I recently went back and replay the first two games and realized just how bad their single players actually were lol
I still enjoy the multiplayer in the first Halo and definitely like some of the close corridors like multiplayer in the second but for me it was sort of short lived
I believe the problem with the series might be it's bi yearly release I believe the frequency might be a little bit too high and maybe they need to hold off from releasing a Halo.
The not to compare Halo to Call of Duty or Assassin's Creed I believe the frequency of their releases might be a bit stagnating to the user base as to why they're starting to sell a little less, I think they need to work a little longer on that series and allow users to miss it a little bit.