The console and, more importantly, developers don't seem ready.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Meta writes: "Xbox and Meta teamed up last year to bring Xbox Cloud Gaming (Beta) to Meta Quest, letting people play Xbox games on a large 2D virtual screen in mixed reality. Now, we’re working together again to create a limited-edition Meta Quest, inspired by Xbox."
I wouldn't say rushed but it does seem like some aspects weren't thought through properly.
They rushed the release in order to end the Wii u's tenure early. Games like Mario, Splatoon 2, and Xenoblade should've been launch titles. As it stands now it's Zelda and a couple old Ubisoft ports.
How long has NS been in development? Did account for Wii U not meeting expectations during Switch's creation, resulting in it coming out sooner than expected?
It's clear that they're sticking to the March launch month just so they can look good in front of the investors and stockholders after Wii U had a disappointing 2016 holiday season.
I think the concept of the Switch is what they actually wanted out of the Wii U, which was rushed out rather than the upcoming one. Their development resources were diverted into making Wii U games while the R&D team carried on with making the Switch into what it now is. But it now doesn't have enough games at launch because Nintendo first-party were focused on Wii U development rather than Switch. That's my theory, anyway.
it seems its more or less of a wii u mid console re-release with light updates