Co-founder and CEO Yves Guillemot opens up about the importance of staying independent.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.
Microsoft has 'let Blizzard be Blizzard' following the acquisition of the veteran developer according to World of Warcraft's executive producer.
Diablo 4 storefront being a cash grabbing shitshow does unironically attest to that, kudos.
Okay i will be interested if they become old Blizzard but might as well be dead.
Shame most of the people that made Blizzard what they were, have already left a while ago.
Were you expecting Microsoft to hire everyone that had left Blizzard long before they purchased the company...
Microsoft has let the Blizzard company they purchased continue to be the Blizzard company they purchased.
The only way this would effect me is if they were taken over and scrapped the idea of beyond good and evil 2 and wild. But it's not like they are making and finishing those games to begin with now. He talks about creativity but the same shooting games keep come out of the company over anything else with copy and paste.
When you show images of the game, concept videos of Jade and Peyj, then absolutely nothing for a long time, even a hint of caring about it, then gamers will lose hope and move on. I don't even buy Ubisoft games anymore because of that. Same with EA. Can't get a burnout, road rash or any previous fun games, but we get the same yearly shooters and sports games with no innovation. Don't buy their games anymore either besides the license buy ups.
If they get bought, wouldn't be any different than any developer being bought. It would be just another day in the game industry. If you can't take some profits to finish the smaller franchises or take risks on them, you lose me as a customer because those were the games I played.
Nothing on bgae2 is probably had about 20 operations that been scrapped the team need to stop smelling farts and make your game not make it wait 15 years for it scrapping about 45 million concepts come up with an idea and get it done this has been going on for too long now and we need this came out and about
I wonder what risk Ubisoft is taking to make staying independent even matters.
Finally he recognises that assassins creed can be phenomenal once again now that they have scrapped the stupid annual cycle.
Vivendi pretty much destroyed Sierra when they took them over. When they sold them they were gone within a couple of years.