190°

Why Did the OUYA Fail? Reflecting on the Little Console That Couldn’t

Grab It Mag:

"Despite the initial groundswell of support, the OUYA microconsole faded from the limelight just as quickly as it sprang up.With such momentum behind it, how could the OUYA fall from grace so spectacularly in only a few short years? Now that the dust has well and truly settled – even if the bitterness still lingers – we thought it might be a good chance to reflect on the little console that couldn't. So, why did the OUYA fail to connect with gamers?"

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grabitmagazine.com
brianunfried2771d ago

The only reason I bought an OUYA was because I heard it was good at emulation and I found one at Goodwill for $20. Turns out it is great at emulation, XBMC and works with the Dualshock 3 controller. If you're looking for a cheap and easy way to get emulation on your TV, I highly recommend getting one. It emulates just about every retro console and game.

ASBO-52771d ago

Well the wack ass name didn't help anything

Timesplitter142771d ago

Having the most terrible ads in history didn't help either
https://www.youtube.com/wat...

cell9892771d ago

The name was very lackluster

ziggurcat2771d ago

"Why Did the OUYA Fail?"

is that a rhetorical question?

Kokyu2771d ago

It tried to push crap mobile games into the home space when the people who play those by nature do it on the go.

Gh05t2771d ago

And had a mobile device already.

CoyoteHunter2771d ago

Exactly my conclusion. The sacrifice in mobility was not one gamers were willing to make for the type of games the OUYA was pushing.

DimensionalSound2771d ago

It failed because the company chose not to actively promote it or find ways of drawing people's interest beyond that of their initial Kickstarter. At the height of this thing's life, I wrote for a few sites that found a decent amount of readership interested in indie games and other elements of gaming that the Ouya should've been able to attract very well. They never responded to any request for interviews or features that would explore ways in which the Ouya could deliver the sort of indie, DIY gaming experience that there was And still is a market for. Not one returned email from them, ever. And I should also add that I was writing for sites that were easily given review codes for games. We were struggling to turn a profit, but could easily demonstrate regular readership, and Ouya simply couldn't be bothered to realize there was a market growing in these scenes.

CoyoteHunter2771d ago

Thanks for your response, that's some really interesting info. Do you think it was pure ignorance on their part or rather arrogance thinking that they didn't need to engage in that sort of 'marketing'?

DimensionalSound2771d ago (Edited 2771d ago )

To be honest, I think they were simply not prepared to run a business, or at least run a business in a way that would've helped the Ouya thrive and grow.

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40°

Squad Busters is a New Action Game from Supercell Soft Launched in Selected Countries

Supercell has released its new squad-building action game Squad Busters in Spain, Mexico, Finland, Sweden, Norway, Denmark, Canada, and Singapore. This game features characters from different Supercell titles, such as Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach.

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realgamingnews.com
230°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere8h ago

Microsoft should have left them stay 3rd party

GamerRN6h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos3h ago

Yeah, they're also jobless.

PassNextquestion8h ago(Edited 8h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger6h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos8h ago(Edited 8h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto7h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos7h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long4h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel6h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos5h ago(Edited 5h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator6h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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120°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg9h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos9h ago

Souls games will be like that players struggling make it harder

PassNextquestion8h ago(Edited 8h ago)

I think if used correctly it could work well

jambola4h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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