Yesterday, Hideo Kojima was on Sony’s stage at Tokyo Game Show, and provided more color on the technical side of his upcoming game Death Stranding.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
Rumours are Kojima has decided to use Sucker Punch's Infamous engine.
Unreal Engine 4? Source 2? Creation Engine? CryEngine V? Frostbite 3? RAGE?
Didn't Kojima mention it'll end up on the PC in the future ?
Wouldn't using Sucker Punch's own in-house engine make it a Sony exclusive ? If they were, i very much doubt Sony would let this game end up on the PC.
It's gotta be an engine with support for both the PS4 and PC.
He's clearly going to use the Fox Engine. It's not commercially available. It's a famous studio. He's familiar with it. It's capable of open-world games.
Rumors so far is saying Sucker Punch or Quantic Dreams' engine. With Sucker Punch being the likely one.