One of the great mysteries of E3 this year was Sony’s refusal to show off the console everyone knew existed, PS4 Neo, during the biggest games show of the year. Ahead of their press event, Sony downplayed the new system, saying it wouldn’t be shown until later. During the event, Sony put on a great show, but ended on a very clear anti-climax, showing off footage from Days Gone, a new zombie game that had already debuted earlier in the night, as their big finale. It seemed like a clear-cut case of the Neo being ripped out of that final slot, and shelved for another day.
Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.
I don't see an issue. I'm also sure it'd be an option that you could turn off to.
I don't have a problem with it. A number of games do this already depending on your playstyle.
If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.
A new ad for the PS VR2 sees Sony asking fans if "busting" makes them "feel good," leading to a lot of jokes online.
According to Sony, changes to the launch dates of a "portion of first-party titles" impacted the company's profitability.
We got so many games coming out this year, why even complain? Many games are making their target release date. Sony got some VR games as well coming and a horror survival game this month for PS5
Chasing the live service genre is a huge gamble. If they get one hit that's on par with today's heavy hitters, then the investment will be worth it 100x. But history tells us that a huge % of these titles fail - even ones from established studios with AAA budgets.
Over the last two generations, Sony have excelled in making brilliant cinematic single player games. Those games helped them to be the number 1 publisher for both revenue and profits and by quite some distance. Hopefully the lack of releases recently isn't a sign of the business pivoting to a completely different model because frankly, that'll suck. The current model is both commercially and critically successfully so it doesn't need changing on a whim just to chase the GaaS big bucks! #prayforplaystation
Hopefully that means a packed 2024.
I'm mostly surprised that we still don't even know what their major studios are up to. Sucker Punch, Naughty Dog (single player), Bluepoint, Team Asobi, Media Molecule....
No Sh+t Louise, Delaying a game to the next quarter means that we won't have the profit of that game this quarter like we budget last year!
I'm Glad we have a complete article on the main page explaining these important things.
It seems the contributor didn't care to read the article before posting it on N4G. There's a lot of misinformation and rhetoric.
"many wondered why this reveal needed its own event at all, given that not all that much was shown."
Not all the much was shown, except a 30 minute presentation discussing and showcasing the benefits of HDR, 4K reconstruction, 1080p enhancements, PSVR enhancements, Horizon And Mass a Effect PS4 Pro demonstration, PlayStation Pro hardware, price and release date.
"Microsoft was smart because they debuted the Scorpio mostly by talking about it and throwing out specs."
Mostly by talking about it? That was literally it.
Smart? Desperate would be more fitting.
"They did not show off a ton of footage from games running on Scorpio"
They showed absolutely nothing. No hardware concept, no feature list and not a single graphical demonstration.
"It’s been a few days and I’m still trying to wrap my head around the target audience for the product."
It's not rocket science. Consumers that want a cost efficient console capable of resolutions upto 4K, HDR, supersampling, higher framerates and enhanced graphics in the console space are the target audience.
Adam Boyes already said the E3 show wasn't changed last minute. https://twitter.com/amboyes...
Never mind the fact that all HDMi 1.4 PS4's being able to be updated to now HDR compliancy would have not been used at that show to damper the excitement of the Xbox one S? And Sony did not do so as such would have been a real blunting than for the unveiling of the S would it not?
Now all Xbox one's that have been sold sofar did not have BD-UHD or HDR..than but sold rather well as it was for how the xbox 360 sold in its same cycle at the time..right?
But let's look at it now in 2016 all current PS4 system will now be HDR compliant with only the Xbox one S..is the only Xbox one that is HDR compliant..Sony How ever made sure all PS4's at launch was already on a hardware level for HDR compliancy, so really is or Was BD-UHD that important when the Xbox one and the PS4 launched without BD-UHD in the 1st place?
We are not even into the 4th full year yet and yet the Original PS4 did infact launch with HDR hardware ready to support HDR functionality when it was eventually finalized even back 4 years ago..how about the original Xbox one?
You could say but the Xbox one launched with backwards compatibility hardware support while the PS4 did not..and correct there you go both offering Somthing that was ready installed that the other system did not have.
But here is also something to look at which both are looking at the future support..Microsoft backwards compatibility, while Sony was looking at all its Software being HDR compliant in the future.. Both concentrate it's investment into the future , but different in how they spent their investments for right now.
*4 All PS4 will support HDR by the upcoming system software update.