470°

Video Games Still Over-Sexualise Female Characters, Says New Study

J Station X: A new study from Indiana University says that video games still over-sexualise female characters, with nudity and unrealistic waist-sizes still common.

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ZaWarudo2844d ago (Edited 2844d ago )

Males are also over-sexualise, but weird how nobody ever brings that up.

BosSSyndrome2844d ago

No, no they arent. Not nearly to the same degree. Most female characters contribute nothing but being sexy. There are great female characters out there, definitely, but most of them are just eye candy. Its almost completely one sided. And dont try to tell me someone like kratos is oversexualized because hes not. Hes naked and buff to create an idealization of power and primality for men, not to sexually appeal to women, because women typically dont give a **** about that.

FrostedFire2844d ago Show
LordMaim2844d ago

So describe to me how a naked buff man could be seen as a sex symbol rather than a idealization of power and primality for men, because I'm seeing an irreconcilable double standard in your argument.

fatsodubmo2844d ago

Most females in games are super "buff" as well. So Its all good since its just to idealize power and "primality".

Big_Game_Hunters2844d ago

"not to sexually appeal to women, because women typically dont give a **** about that."

LMFAO!!

SinkingSage2844d ago Show
ZombieGamerMan2844d ago

Yeah it's still the same thing, not going to foolishly assume women don't get off on seeing a half naked buff dude flex his muscles but there are who do enjoy it and at same time those who can see women in video games that are sexualized the same way men see guys like Kratos & Nathan Drake. Point being if it's a woman with big tits and narrow hips or a guy with rock hard abs with ungodly good stamina someone is getting off an them and should be recognized that no one really wants to play some ugly fat ass

cleft52844d ago

Right because no woman in her right mind would think Kratos is sexy in that outfit.

gigoran2844d ago

a game where all men are strutting around in sexy swimwear and all the female characters are in long slacks and long sleeved shirts. so that will please feminists, right?

NOPE

again morons will complain. why? because you love complaining to further your sexist campaign

senorfartcushion2844d ago

Unlucky. But you ARE talking to teenagers.

Because Mario is the most famous gaming figure, sexy? Definitely not.

Sod them. I am a film theorist and i apply this same study to my lessons. You are not wrong, you are right.

CorndogBurglar2843d ago (Edited 2843d ago )

I suppose thats why in the first God of War game you literally have to tap X as quickly as you can while Kratos bangs a chick, right?

That was put in there to symbolize power and primality, right? It was nothing at all to do with sexuality, right?

Get out of here with that nonsense.

DragonKnight2843d ago

"No, no they arent. Not nearly to the same degree."

http://vignette1.wikia.noco...

"No, no they arent. Not nearly to the same degree."

https://i.ytimg.com/vi/DGLI...

"No, no they arent. Not nearly to the same degree."

https://i.ytimg.com/vi/iQQK...

"No, no they arent. Not nearly to the same degree."

https://img.itch.io/aW1hZ2U...

"No, no they arent. Not nearly to the same degree."

https://www.destructoid.com...

And I could keep going until I hit the character limit.

ChrisW2843d ago

Whatever! Plain and simple, there isn't enough partial or full-nudity and sexualization in games.

nveenio2843d ago

"Over-sexualize females"? That's like saying the water in the pool is too wet. :) Video games are about fantasy. If we want to see girls not being sexy, we'll go to Wal-Mart. Same with dudes. If I want to play an out-of-shape 30-something father of three, I'll get dressed and go outside.

BG115792843d ago

Like FF15 is not over sexualized already.
It's not just about half naked, it's about how characters are portrayed as object. There is no better example of that then a boys band.

Nathan_Hale532843d ago

Most aren't just for eye candy. Most have great stories or backgrounds that often explain why they are like that. The last sentence makes your sentence irrelevant anyway.

+ Show (15) more repliesLast reply 2843d ago
FrostedFire2844d ago (Edited 2844d ago )

@LordMaim- Double standard of what?You're saying that women do not,have never sexualised a man abs?Or muscles?Sexualization is such a vague concept to begin with,people sexualise feet,hands etc etc.Should we ban them too?The main argument here is about "unrealistic body standards",which like I said in my comment above,that I can point to 100s of pictures of people cosplaying as the men and women of the respective game characters.

Erik73572844d ago

I haven't seen ryu's nipples yet

tinynuggins2844d ago

Males are definitely not oversexualized the same way. You don't see zangiefs dong flopping around. thank god, but still.

FrostedFire2844d ago

You know men and women are different?Thus requiring different type of sexualization?I thought this was very obvious

hay2843d ago

I hope you do realize that dong requires a bit more than rope physics.

senorfartcushion2844d ago

Haha no they aren't. They aren't overlysexualised for women, that is for you!!

You design the character around who you want to be.

rainslacker2843d ago (Edited 2843d ago )

Edit: Sorry, meant to write a new comment above yours, but meant to reply to this with something else.

Apparently university studies can be based on subjective criteria of what is considered over sexualized.

Was a study even required for this? They never stopped, nor is it ever likely to stop. The study seems to be based on the premise that people claimed it stopped, or it was supposed to.

The part about 47% of all gamers being women seems misappropriated, because it doesn't account for where those women play, and if the games directed at those percentages are also over sexualized. Basically, say half of those women are not playing on consoles or PC's where the kinds of over sexualized characters tend to come from(based on the studies selection of games), then they aren't a factor for consideration on if the rise or fall of over sexualized characters is in direct relation to the target audience of any particular sub market of the industry. The statistic is trying to correlate all gamers as a whole, instead of dividing it up into it's appropriate markets like the publishers actually do.

In fact

"It also suggests that with 47% of gamers today being women, the fact that the video game industry still has problems with the representation of female characters could mean that developers and publishers are losing money by alienating such a significant section of their audience."

This is actually counter to the assertion that the study makes, as it shows that the number of women who now play games is not directly proportionate to the change in over-sexualized females....thus making me conclude that it's not really something most of those women seem to care about or bother with, because they likely find content that appeals to them like every other gamer, male or female, has done since the beginning.

The more logical conclusion is that with more games now available across the board on more platforms, there are now more things that women can find which appeals to them.

"Lynch also tells PBS that “there is a dominant masculine preference and there has been toxic encounters that are gendered in nature. But the game industry has been very receptive in trying to involve more women. It’s having more open conversations [about sexism] than ever before.”

Sure, that happens when the predominate applicant into the field is going to be males for over 30 years. Toxic encounters happen in every industry. The entire tech industry has been receptive to involve more women, but the idea that there is an "Open conversation" is rather funny, since I consider it extremely one sided, and mostly counter productive as a whole. If they're talking about just within the industry though, then yeah, that's going on in most of the tech fields out there, as tech companies have come to realize it's not good to limit their potential applicants based on gender, and there aren't enough applicants to go around without being inclusive.

"Blizzard’s decision to remove a sexualised victory pose from Overwatch perhaps reflects this change"

Yeah, it reflects that Blizzard played everyone and released an even more provocative pose that showed even more than before.

Gotta love how great these university studies are when they use selective data, without taking into account all the details.

My own study of this study says it's a loaded study built to come to a forgone conclusion, and no matter the findings, the conductor would still make the same conclusion, or ignore any extrapolations which actually don't support their own argument.

Christopher2843d ago (Edited 2843d ago )

They actually did bring that up, though...

"The study says that this sort of representation has declined since 1995 though female characters continue to be objectified more than male characters and are often seen as ‘secondary’ characters too."

That says that they know that male characters are sexually objectified in games, only that female characters are objectified more.

If you're going to make an argument, at least take the time to read the article.

What I want to know is what counts as being "over sexualized" from the perspective of a female character or a male character? Is it focus on sexual organs mostly, which is obviously going to happen primarily with women since men only have the crotch and not the chest? Is it based on how much bare skin is shown? What is the metric for defining what is and what isn't over sexualized?

Edit: Also, a study should be made on how many 'over sexualized' games tend to be aimed at women as well. Look at the Kardashian game. A game about making people 'look good' and all about superficial qualities of a woman is aimed at girls. And, it's those girls who play the game that boost the '47% female gamer' numbers as high as they do.

+ Show (5) more repliesLast reply 2843d ago
PaleMoonDeath2844d ago

Men create these things, we enjoy such things, hell even men get over sexialised! ignore these whiny runts, they don't even buy games.

Omnisonne2843d ago

Lots of women sexualize themselves all the time, in means of attracting attention, affection or free drinks. Yet when it's done for entertainment purposes of others, mainly through fictional characters, it's suddenly a bad thing..

Yeah I'm not sure why I'm even commenting on this anymore, next time i'll respond in a similar manner as this:
https://media.giphy.com/med...

PaleMoonDeath2843d ago

Just internet chicks trying to feel relevant or feel attractive is what I feel, I could care less what they don't like, when it starts messing with my entertainment I get pretty angry about it, taking away someone elses joy because they can't enjoy it for whatever selfish reason, screw them.

Yi-Long2844d ago

The only correct response to this nonsense is; 'So!?'

Casepbx2843d ago (Edited 2843d ago )

Exactly. If you're seriously are offended by something like this then you need a life.

rainslacker2843d ago

So, it's shown that despite this still being the case, the number of women playing video games, statistically speaking, is still increasing.

Which begs the question, does it matter if over sexualized female characters exist for those that want them, since almost half of all game players can find something that suits them?

How is something alienating if one chooses not to play it?

gangsta_red2844d ago

And why not, both male and females in games are pretty much represented by what most would find pleasing to the eye.

rainslacker2843d ago (Edited 2843d ago )

That's pretty true of all media outlets across the board. Even the news has the attractive reporters, male and female, that appeal to people's sense of what they want to see....except in some cases, but more often than not. Some of those pants suits are pretty hot when they push up those breasts.

Media isn't as naive as the people who complain about this stuff. We find things attractive for a reason, and there's a reason these things are used to attract.

gamer78042844d ago

Its much easier to try to destroy than create. We live in a free country and should be able to pursue dreams and artistic vision to create characters and stories. if you don't like it. create your own or buy one you do like.

IraqCombatVet2844d ago

Not to pick on you but I really wish people would stop saying "We live in a free country". You people don't even realize all your rights/freedoms are being taken away on an almost daily basis.

Latest example: Sharing Your Netflix Password Is Now a Federal Crime

http://fortune.com/2016/07/...

Pro_TactX2843d ago

Don't be melodramatic. No one is going to be prosecuted for sharing their Netflix password. Netflix offers a plan (that I am presently subscribed to) that encourages sharing by allowing concurrent streaming on four devices. Netflix also allows up to five profiles per account.

fatsodubmo2843d ago

Hey buddy would you kindly "share" your bank account info and password with me? K THX TTYL MUAH XOXO

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Snookies12168d ago

My favorite is always going to be Ultimate Mortal Kombat 3. I know some people didn't like the addition of the run button. But, man that game is burned into my memory from childhood, lol.

Relientk77167d ago

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Kakashi Hatake167d ago

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Tankbusta40167d ago

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specialguest167d ago

I will always have a special place in my memory for MK 1 and 2. You had to be there during that era at the arcades. Martial arts tournament fighting movies were still popular, and MK 1 was exciting. Real life motion captured characters done well (unlike Pit Fighter). A cast of characters we all liked like Bruce Lee(Lui Kang), Van Damme(Johnny Cage), the Lightning god(Raiden) from Big Trouble in Little China, and Ninjas, gotta have Ninjas. Goro was menacing as hell. The MK arcade had some of the best speakers similar to Killer Instinct as you could hear the loud crisp and bassy sound that was distinctly different than other arcades. MK 2 improved greatly on the controls and fighting mechanics