160°

The 10 games we won’t be seeing at E3 2016

E3 2016 will be big, but if you’re expecting one of these titles, well, don’t get your hopes up.

Shubhendu_Singh2877d ago

Ok that was some weird list. (I didn't knew Redbull does gaming article though)

MGS6 - well ofcourse not.
Borderlands 3
Starcraft 3 - LOL. As a blizzard fan, you shouldn't expect SC3 before 10 years. and why would Blizzard be at E3 with SC ? LOL
Bioshock 4 - huhhhhh....!??
KOTOR3
The Last of Us 2
Red Dead 2 - (first ballsy prediction so far)
Half Life 3
Burnout Paradise 2
Dead Space 4

Yui_Suzumiya2877d ago (Edited 2877d ago )

I expect BioShock: The Collection and a new BioShock

AndrewLB2876d ago

Umm.... perhaps you didn't get the memo?

"A Message From Ken Levine
by IG.Ken on February 18 2014
27 comments
When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.

We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We will do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine
"

http://irrationalgames.com/...

Harmy6662877d ago (Edited 2877d ago )

This list consisted mostly of sequels that nobody has been talking about or asked for; so yeah, I agree, but mainly because it's an obvious list.

Tetsujin2877d ago

Capcom vs SNK 3
Bushido Blade 3 (or a remaster/remake)
GTA 5 Expansion

I know those won't make it, but I'd be happy if they did :(

40°

Rainbow Six Siege Year 9 Update Is The Shot In The Arm This Game Needed

Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.

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9.0

Eiyuden Chronicle: Hundred Heroes Review — Suikoden Fans Rejoice | eXputer

Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.

30°

Hatsune Miku - The Planet Of Wonder And Fragments Of Wishes releases on Xbox and PC

Available right now on Xbox One, Xbox Series X|S and PC is Hatsune Miku - The Planet Of Wonder And Fragments Of Wishes.

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thexboxhub.com
Vits16h ago

Oh, I remember this one on the Switch. Super charming art style, absolutely zero substantive action in the gameplay, basically a glorified minigame collection, and not even an extensive one at that. A bit odd that is coming to Xbox of all places, given that it`s the only modern platform that doesn't have access to a actual Project Diva game.