*Before i type anything...this is just my opinion.*
As we are in Ps4/Xboxone era it became clear that alot of developers want Open world games
and as result this gen open world games are flooding the gaming market
But how many of them are good ?!
When someone say :"i wish this game was open so i can do this or that...oh amazing game but what if it was open world ?! it would be even better"
and Developers who make linear games listen to them.
Gamers ask for more freedom while the truth is in my humble opinion that Open world games are as linear as the games some gamers complain about ...when it come to playing story or side missions
you have to go from point A to point B and you need to do what the game tells you or you won't progress in the story missions
but with even more reptitve gameplay than most linear games
I mean look at Assasin credd games
when you chase someone if you stay behing by just a sec...the whole mission fails and you have to try again.
There is not many open world games that don't have VERY reptitve gameplay..maybe Dragon Dogma and Batman Arkham games
Those games really had tons of gameplay options IMO
Very few open world games managed to be great in story too like RDR,Infamous1/2,Sleeping Dogs,Witcher 3(The gameplay need tons of work though),Dragon Dogma,Mafia .etc on top of my head.
Most of open world games don't have enough focus on Gameplay or an immersive narrative or how to make you enjoy the gameplay without feeling the repetitiveness of doing the same gameplay for 60+ hours or fun side quests (Where you don't feel that you are doing the same missions over and over and the dreadful fetch quests) or a map full of things to do (not just big map where do little to nothing)or story missions that isn't linear
I have seen games gone from being linear to open world...and the fans went wild on that ...only to get disappointed the moment they play it and see how much it woul have been better if it stayed linear
example of this is MGSV
Kojima is really great developer who make great stories we all fall in love with
and we all were very excited for MGSV:PP
but did it deliver ?!
For me it didn't
It had great gameplay but not soo great story
and repetitive weak side missions
Boss fights that were no where near as good as MGS4
Very little Cutscenes
Main characters are really underdeveloped
it's not the same without david
Since the first time i saw Uncharted 4 gameplay
i saw that ND is going for the same sandbox levels of the Last Of Us but bigger...without making the game full open world
For me i like that more as it doesn't take anything away from the immersive narrative and still give the player the options to do what he want in sandbox levels or big levels
So
As a gamer...Do you want all your favorite Linear games to become open world or become Wide-Linear or stay linear ?!
PlayStation Stars members now have the opportunity to use reward points to claim free copies of Helldivers 2 and Rise of the Ronin.
the best deal i got on PlayStation stars was getting a 10 dollar PSN card with points and getting Assassin creed black flag with it for free this was a month ago and have finished the game {one of the best Assassin creed games for sure}
Available right now on Xbox One, Xbox Series X|S, PlayStation and PC is the Construction Simulator - Liebherr Pack.
Nintendo has announced a new Indie World showcase for tomorrow, and it'll feature around 20 minutes of info about upcoming Switch indies.
I have been saying this for years. open world games are just linear games where you can go, instead of a-b, a-z with b-c or g-h being little quests. still linear. kinda like a choose your own story book from back in the day
I prefer linear or wide-ish linear.
I only like open world if it's something like gta or the division and maybe a arcade racer like burnout paradise was.
Any other kind of games that are open bore me to look at and I will never buy them.
Well not all of them...it obviously didn't work for MGSV
It become the worst MGS game out of all the main games
no not at all. A lot of these open world games should have gone back to their less open formats
It really depends on the genre and the developer's past endeavors. MGS never made sense as an open world game, even if MGS5 did have amazing gameplay..it still wasn't as tight and satisfying as MGS 1-4. I'm worried if SE can really pull of a great open world game for FFXV. For FF it makes more sense to be open world, but FF was never this open world before, nor was it an action RPG. It can work if they get the difficulty balance, alt gameplay style (like they mentioned) and level up progression down. Especially the development of each character's stats and abilities..that will be the most important thing being as that seems to be the most RPG specific part of the game.