Fuck this new N4G.

Ezz2013

Contributor
CRank: 8Score: 89140

Should all linear games become Open World games ?!

*Before i type anything...this is just my opinion.*

As we are in Ps4/Xboxone era it became clear that alot of developers want Open world games
and as result this gen open world games are flooding the gaming market
But how many of them are good ?!

When someone say :"i wish this game was open so i can do this or that...oh amazing game but what if it was open world ?! it would be even better"

and Developers who make linear games listen to them.

Gamers ask for more freedom while the truth is in my humble opinion that Open world games are as linear as the games some gamers complain about ...when it come to playing story or side missions
you have to go from point A to point B and you need to do what the game tells you or you won't progress in the story missions
but with even more reptitve gameplay than most linear games
I mean look at Assasin credd games
when you chase someone if you stay behing by just a sec...the whole mission fails and you have to try again.

There is not many open world games that don't have VERY reptitve gameplay..maybe Dragon Dogma and Batman Arkham games
Those games really had tons of gameplay options IMO

Very few open world games managed to be great in story too like RDR,Infamous1/2,Sleeping Dogs,Witcher 3(The gameplay need tons of work though),Dragon Dogma,Mafia .etc on top of my head.

Most of open world games don't have enough focus on Gameplay or an immersive narrative or how to make you enjoy the gameplay without feeling the repetitiveness of doing the same gameplay for 60+ hours or fun side quests (Where you don't feel that you are doing the same missions over and over and the dreadful fetch quests) or a map full of things to do (not just big map where do little to nothing)or story missions that isn't linear

I have seen games gone from being linear to open world...and the fans went wild on that ...only to get disappointed the moment they play it and see how much it woul have been better if it stayed linear
example of this is MGSV
Kojima is really great developer who make great stories we all fall in love with
and we all were very excited for MGSV:PP
but did it deliver ?!
For me it didn't
It had great gameplay but not soo great story
and repetitive weak side missions
Boss fights that were no where near as good as MGS4
Very little Cutscenes
Main characters are really underdeveloped
it's not the same without david

Since the first time i saw Uncharted 4 gameplay
i saw that ND is going for the same sandbox levels of the Last Of Us but bigger...without making the game full open world
For me i like that more as it doesn't take anything away from the immersive narrative and still give the player the options to do what he want in sandbox levels or big levels

So
As a gamer...Do you want all your favorite Linear games to become open world or become Wide-Linear or stay linear ?!

Lukejrl2995d ago

I have been saying this for years. open world games are just linear games where you can go, instead of a-b, a-z with b-c or g-h being little quests. still linear. kinda like a choose your own story book from back in the day

Ezz20132994d ago

Very true
I have yet to play open world game that don't have linear missions in single player or story.

DragonDDark2993d ago

No man's sky sounds like an open world game...

AudioEppa2995d ago (Edited 2995d ago )

I prefer linear or wide-ish linear.

I only like open world if it's something like gta or the division and maybe a arcade racer like burnout paradise was.

Any other kind of games that are open bore me to look at and I will never buy them.

Ezz20132994d ago

Same
I enjoy Linear/wide-linear games far more than Open Worl games.

rainslacker2992d ago

I like linear with some larger areas to explore, or with additional stuff to do. Also like very linear if it has a good story and game play. Big open world is hit or miss for me. I don't like the one's that just have random stuff to collect and nothing much else to do but much of the world is available from the start, as I find all the side tasks rather boring and rarely pertinent to the plot. Not a big fan of sandbox unless the extra stuff is actually interesting...which is rare.

But no, not all linear games should be open world. Not everyone is into that kind of thing, and I'd rather devs focus on the games they want to make, and let the market decide if it's still a viable form of entertainment.

Kingdomcome2472990d ago

I loved Deus Ex: Human Revolution's scale. It was open, but not overwhelming in any way. I also really like Wolfenstein The New Order/Old Blood. Semi-open environments, with multiple routes for exploration or approaching engagements, but they all still funnel you toward your destination. That type of game is what I tend to gravitate towards, as I love a compelling narrative. So rarely does an open world game tell a story that's anything other than average. RDR would be the best, I feel.

ravinash2989d ago

Deus Ex had just the right mix of open and Linear.
If your trying to make a story flow and make sense, then that's a good way of doing it.

DefenderOfDoom22990d ago

Yeah me too .

Some of the best video game level design ever is in DOOM 1 and 2 by developers John Romero and Sandy Pederson . I hope the new DOOM has twisted , abstract ,puzzle like levels.

+ Show (1) more replyLast reply 2989d ago
-Foxtrot2995d ago

Well not all of them...it obviously didn't work for MGSV

It become the worst MGS game out of all the main games

DarkOcelet2993d ago

Gameplay wise, Its the best MGS out there.

Story was the issue here.

-Foxtrot2993d ago

Gameplay was good but you have like 1 or 2 better things over a dozen bad things

It's totally outnumbered

Gameplay can't cover up all the flaws

awi59512992d ago

Thats not MGS fault konami kept trying to shut it down or cut the budget and even half fired kojima in the middle of it.

-Foxtrot2992d ago

Right I didn't like what Konami did to Kojima but I highly doubt that would of affected the outcome.

The games stricture had been set in stone for a long time, you have to plan something out long term so this would have been the plan at the beginning

It would have probably been just as repetitive except longer if the drama didn't happen. Besides more time would be able to include epic boss fights and good character development.

awi59512992d ago (Edited 2992d ago )

Yes it did he had to convince his people to stay on the job. You must have never had to work for a ahole boss, you cant do you best when you know some jerk is just waiting for you to get done so they can let you go. People have families they were all were too busy looking for another job than worry about a game. The game is half finished and its noticeable.

Fez2986d ago

The half-finished aspect was only part of the problem though... The problem was the repetitive mission structures, repetitive side missions, underwhelming bosses, dead play time where tens of minutes can be spent doing nothing, poor dialogue, poor storytelling... All of which would have been solved by a linear game.

Best gameplay but worst MGS. How good would have MGSV been with MGS3 style linearity, maybe slightly more open... but at least some linear progression throughout to enthuse the player along.

rainslacker2992d ago

MGS problem in open world wasn't that it was bad, it was more that there was only so much variety. It was about the same 6-7 side op types, repeated 10 different times, in different areas of the maps. It got repetitive, and there was too much of a grinding nature which depleted resources to move between them quickly. The GMP aspect got better after the patch though. Even the main missions got repetative, and that doesn't even include the recycled ones which just made them harder in the 2nd chapter.

MasterD9192986d ago

I think you hit the nail on the head there. It wasn't the fact that it was repetitive so much as it was literally replaying missions you've completed. That and the "open-world" was beyond empty. I would spend so much time riding around and seeing literally no NPCs or even animals.

It would have been nice to see some neutral NPCs and a city and not just a military outpost with enemies every few hundred yards.

sullynathan2994d ago

no not at all. A lot of these open world games should have gone back to their less open formats

nommers2994d ago

It really depends on the genre and the developer's past endeavors. MGS never made sense as an open world game, even if MGS5 did have amazing gameplay..it still wasn't as tight and satisfying as MGS 1-4. I'm worried if SE can really pull of a great open world game for FFXV. For FF it makes more sense to be open world, but FF was never this open world before, nor was it an action RPG. It can work if they get the difficulty balance, alt gameplay style (like they mentioned) and level up progression down. Especially the development of each character's stats and abilities..that will be the most important thing being as that seems to be the most RPG specific part of the game.

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