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Experts Agree Oculus Rift Will Smash PlayStation VR in Virtual Battle of 2016

Oculus will triumph this year over Playstation's Virtual Reality headset, according to experts in the field. The 360 degree immersive gaming headset is due out from March and will set you back a little over £400. And the bosses at Visualise, a VR focused expert filmmaking firm, reckon the unit along with its Xbox joypad, will outdo Sony in the 2016 VR wars.

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dailystar.co.uk
corroios2997d ago

Must be the same experts that told that videogames are dying...

xixdubyxix2997d ago

Yeah, the logic of the "expert" makes no sense.

breakpad2997d ago (Edited 2997d ago )

while i m not quite positive about either of them...i say to those "experts" -you see Sony to fing care ??? PS4 trumps its way in every field and probably PS-VR will be a supplementary gadget for their IPs and also Japanese devs to have an alternative tech option ...PS is already super successful and the release of a specific VR machine for the system, is happening in order for Sony and their AAA IPs not be captives to a competitor's device ...imagine if Sony wanted to release a VR first party-game and didnt have their own device but they were obligated to use occulus ....

SolidStoner2997d ago

every man is an expert in some form! But not in this case! :D LMAO! :D

PeaSFor2997d ago (Edited 2997d ago )

their so called "expertise" was anihilated by the simple fact that they used the word "joypad", im not even gonna comment about the other aspects they totally got wrong with their article.

at this point thats already enough to discard this trash.

PoSTedUP2997d ago (Edited 2997d ago )

i trust in sonys marketing this gen, big turnaround from last. PSVR will blow up.

PeaSFor2997d ago (Edited 2997d ago )

i don't think Oculus' lead is as significant as the some peoples try to imply. the rapid API changing, along with the DK2 being essentially abandonware, made a lot of devs cool to the idea of further work until the final bit of kit is released. Look at the Elite: Dangerous devs, for example. And if a well-funded studio has to pull back and wait, you know all the smaller groups likely did as well.

not to knock Oculus, things change rapidly in development, that's why it's development. It's simply that a lot of people are taking the wait and see approach.

LightofDarkness2997d ago

@PeasSFor: This is the other side of the Atlantic. Joypad is and has been a very popular term for the controller since the C64 days. It just means that these guys are a little older, and likely speak from more experience.

Mr Pumblechook2997d ago (Edited 2997d ago )

'Experts agree' a terrible argument used in the least respected British 'newspaper' by a failed journalist to convince readers to share his opinion.

Tom Hutchinson has totally shot the last dregs of his credibility. He is a known Aaron Greenberg friend. The article is not a comparison between the merits of the 3 main VR technologies, Oculus, PSVR, HTC Steam VR. It is a few opinions from a company however no direct quotes are supplied. Here is an example:

"the bosses at Visualise, a VR focused expert filmmaking firm, reckon the unit along with its Xbox joypad, will outdo Sony in the 2016 VR wars."

So the significant argument that Tom Hutchinson makes is Oculus is better because of the 360 controller! This is a newspaper you don't make a judgement and recommendation to your readers based purely on the opinions of one person at one company. It demonstrates how THIS newspaper's opinion is not an honest one but is decided by marketing money. You would get far less bias from Official Xbox Magazine UK. This is why people now trust YouTubers more than than this gutter journalism. I actually think the Daily Star should be banned here. Shame on you Tom Hutchinson.

thereapersson2997d ago

Pumblechook, comments like that deserve more than one bubble. Both interesting, and intelligent, I could only choose one.

rainslacker2997d ago

I think there will be a much more mainstream campaign to push PSVR than we are seeing for Occulus. OR right now is selling mostly to those who have been following it, and to hobbyist devs(or established devs). OR has a good market for that right now given the price, but for PC, the mainstream advertisement would probably fall flat anyhow given the minimum system specs.

PSVR has a better position as all you need is a PS4, and since it already has a solid install base, and the price of entry is cheap, it will bring in more people to try it out who may not be as current with VR news as the PC gamers who have been following it's development for the past few years and tuned into the current hype for VR.

Price is key for PSVR though. It has to come out at a price which is accessible. Either way, I think OR has a head start, and enough perceived added benefit among the target audience of hardcore gamers over PSVR, whereas Sony will get the PS hardcore gamers that are interested, and the mainstream ones they can get through whatever marketing they push for it.

VforVideogames2996d ago (Edited 2996d ago )

I'll just wait for Hololens. I just don't want to buy a peripheral that collect dust like Kinect or Move.

+ Show (8) more repliesLast reply 2996d ago
I_am_Batman2997d ago

"They reckon Oculus has the advantage because it has a core VR-only following as opposed to Playstation's fanbase who are used to TV based gameplay."

Yeah and PC gamers are used to monitor based gaming. As a matter of fact there is no core VR following yet and neither Playstation nor PC gamers are used to VR based gaming.

"Plus with people needing to shell out hundreds more on top of the cost of a PS4 machine for the PSVR, it might have a cost advantage too, they believe."

Seriously? We don't even know the price of the PSVR yet. Both PSVR and Oculus are clearly aimed at people that already own a PS4/gaming PC first and foremost and if you'd have to buy both, the VR headset and the platform that runs it, the PS4/PSVR combo will surely be the cheaper option.

DVAcme2997d ago

Yeah, cause it's irrational to expect anyone to buy the PSVR over the price of a PS4, when you could buy the Oculus over the price of a much-more expensive gaming PC.

If anything, if the combined price of the PS4 and PSVR is, say, only around $100 higher than the Oculus, I expect PSVR to gain the PS4 a decent amount of new users it wouldn't have bagged otherwise. And if there's confirmed PC functionality, even moreso, since you'd kill two birds with one stone by covering both PC and PS4.

donthate2997d ago

"Yeah and PC gamers are used to monitor based gaming. As a matter of fact there is no core VR following yet and neither Playstation nor PC gamers are used to VR based gaming."

That is not entirely true, as PC gamers have had access to Oculus Rift DK1 and DK2 for a long time now. On top of this, VR is also available via cardboard with smart phones.

Now consider this, Oculus has 3x times the software support of PS VR/HTC Vive and is over double the nearest competitor. In fact, PS VR/HTC Vive sits at the bottom of software support lower than GearVR and Cardboard.

Proof: http://arstechnica.com/gami...

"Seriously? We don't even know the price of the PSVR yet. Both PSVR and Oculus are clearly aimed at people that already own a PS4/gaming PC first and foremost and if you'd have to buy both, the VR headset and the platform that runs it, the PS4/PSVR combo will surely be the cheaper option."

I don't need to know what Sony will announce as the pricing of PS VR, but I do know that the price is going to be at least on par to a PS4 as they announced it themselves. I also know you can only cut cost so much.

That said the major challenge is what kind of market segment is sensitive to $50 price drops on the PS4 to drive sales, is going to buy a PS VR for a similar price to experience questionable content.

That is optimistically if Sony prices PS VR at $300-350, but reality is we are probably closer to $400-500.

Apart from the early adopters, I think PS VR will have tepid popularity if at all. Sony will be well prepared next console generation for VR if it turns out to be more than a gimmick though.

Death2997d ago

PC gamers are already used to paying much more than console gamers. I paid more for the GPU in my PC than I paid for either console. As for being used to playing on a monitor, PC GPU's have had HDMI output for quite some time. Those work just as well on an HDTV as a console does. PC gaming has been changing just as rapidly as console gaming.

As for which will be more successful, PC has a much larger user base than consoles do. They don't follow a lifecycle the same as console either. Unless Sony announces PSVR will carry over to the PS5, how long will PSVR last?

Aenea2997d ago

@Death
He's not saying PC gamers can't hook up their machines to a TV, he's saying that what these so called experts said is nonsensical. Console gamers either play on monitors or TVs, so do PC gamers, there's no difference in that but these experts claim there is, it's silly what they said...

@donthate
And if PSVR does well the other 63% of the developers might actually support it. Doesn't mean anything yet that twice the amount of developers attending that conference are currently working on Rift games than PSVR games. I'm sure there are twice as many developers working on PC games than PS4 games too. Those number are kinda meaningless right now.

As for the rest, it's all speculation anyways, just sit back and wait and see what happens! I for one am enthusiastic about VR

rainslacker2997d ago

VR following right now is simply people who have been following the hype for the past 2-3 years. It's initially going to sell to those that were already ready for it. OR isn't marketing it outside this group at the moment, but Sony is likely to, while relying on the pre-hyped adopters to kick start it into gear on launch day.

PSVR marketing will probably benefit OR though. PC gamers who aren't tuned in may look into it, and see the PC alternative as a better suit for them.

As it stands, I think the two despite being somewhat in competition with one another, will benefit greatly when the two kick their marketing into high gear, as they offer options and solutions which helps to accommodate what are primarily different market groups.

+ Show (2) more repliesLast reply 2997d ago
_-EDMIX-_2997d ago

lol! Agreed.

The PS4's install base is massive right now and the requirements needed to run Oculus is very, very might around $1k builds if not near more.

In the tech department, sure Oculus has the edge, but not in terms of install base or likely sales. I see PS VR easily outselling Oculus due to established install base, simple set up, trusted name in gaming.

freshslicepizza2997d ago

facebook will not allow oculus to die whereas when was the last time a peripheral lasted a long time on consoles?

gaming is only the start of what vr will offer and i dont see sony able to push vr as much outside of gaming. yes they will with movies but much like 3d it will not attract many.

_-EDMIX-_2997d ago (Edited 2997d ago )

@Moldy- "i dont see sony able to push vr as much outside of gaming. yes they will with movies but much like 3d it will not attract many"

...Sony already has HMD headsets before Oculus Rift was even conceived.

Pretty sure they have a leg up on such a market even if they where to seek it for other applications and functions outside of gaming...I mean do you even know that they've done this outside of gaming before doing it inside of gaming?

http://www.trustedreviews.c...

The transition won't be much for Sony if you consider they are a hardware company primarily and already make many versions of headsets.

Sorry but Facebook as a business in gaming and hardware is unproven.

Sony isn't. Your basically saying you doubt the company that has the track record with hardware, but stand back...Facebook won't "allow oculus to die" even though its has the hardest install base to even attach to.

Read the system specs for Oculus.

"I dont see Sony" doesn't work.

Why? Elaborate. Examples.

Heres one. Facebook again has no history with hardware or gaming hardware.

Sony does.

Sony has done HMD's for outside gaming reasons and making a VR headset for uses outside of gaming wouldn't actually be that hard. They are a primary hardware company, they've done many before. To say it won't "attract" like 3d...oh but Oculus will because ummmmm "facebook will not allow oculus to die"?

With high system specs?
Against a proven hardware company?
Against a company that can at the drop of a hatch produce a VR device outside of gaming as they've made HMD's before Oculus was even thought up?

Um..........sure. I mean you don't have much to support you post other then you "dont see". Thats it...you merely "dont see" so who cares what your posting if your reasoning is merely based on a guess of what you can't see happening?

How about basing it off of real evidence, examples etc vs what you think you could see...?

freshslicepizza2997d ago

@_-EDMIX-_movies but much like 3d it will not attract many"
"...Sony already has HMD headsets before Oculus Rift was even conceived."

where is it? i don't see it on the front shelf with all the other hot products. what's your point?

"Pretty sure they have a leg up on such a market even if they where to seek it for other applications and functions outside of gaming...I mean do you even know that they've done this outside of gaming before doing it inside of gaming?"

a leg up? not for a company scaling back and basically putting most of its focus into playstation.

"The transition won't be much for Sony if you consider they are a hardware company primarily and already make many versions of headsets."

sony's input into hardware is scaling back, not increasing.

"Sorry but Facebook as a business in gaming and hardware is unproven."

facebook has something called money. lots of it. they also have something sony doesn't, over a billion users.

"Sony isn't. Your basically saying you doubt the company that has the track record with hardware, but stand back...Facebook won't "allow oculus to die" even though its has the hardest install base to even attach to."

psvr is a peripheral used to help drive software support and ps4 sales. facebooks investment is much broader and deeper than that.

"How about basing it off of real evidence, examples etc vs what you think you could see...?"

you want evidence? show me one peripheral from a console maker that has lasted for years and is still popular today. do you really want a history lesson on the eyetoy, playstation move, 3d gaming, dualshock touchpad support, etc. we are talking about a console that has a shelf life of an average of 5-6 years and a peripheral releasing midway. you really think psvr is going to become a huge success while facebook invests billions of dollars into oculus and has over 1 billion users and billions in the bank? whatever you say

_-EDMIX-_2997d ago

"where is it? i don't see it on the front shelf with all the other hot products. what's your point?"

You don't see any VR products out on front shelf's with other "hot products".

The point is they can because they've entered such a market before Oculus was even conceived.

http://www.sony.co.uk/elect...

thus even if your argument is Oculus could be used for concepts outside of gaming....so can PSVR and Sony could merely make a HMD that could use those applications outside of gaming if need be.

Its not based on if it popular, its merely based on if they could if consumer interest in VR was peaked outside of gaming.

I'm sorry but I'd side with the company that has a history of making such hardware vs Facebook.

"a leg up? not for a company scaling back and basically putting most of its focus into playstation"

That actually doesn't mean they won't make a VR headset outside of gaming for other uses.

I mean...consider they even made the headset based on their existing HMZ designs.

If the demand exist, they will likely jump on the market with one ,once again as this wouldn't even be their first HMD.

"sony's input into hardware is scaling back, not increasing"

But this is a response to a company like Facebook that has zero history in such a business? Yet PS4 is breaking records....

Sure.

"we are talking about a console that has a shelf life of an average of 5-6 years and a peripheral releasing midway"

Pretty sure you don't know if this will be their first of many or if they will have PS5 have PSVR support.

"you really think psvr is going to become a huge success while facebook invests billions of dollars into oculus and has over 1 billion users and billions in the bank?"

Again...why do you keep resulting in asking a question like "you really think" its not based on that bud.

What examples do you have that Facebook's investments will even help them against a larger install base and cheaper entry point in a area Sony has been in for decades?

DO you really think Facebook users will just translate into hardcore VR users?

You can invest lots into something....doesn't mean its going to pan out.

Again...look at the specs of Oculus Rift.

Stand back, Facebook as a HUGE history with hardware and gamers../s

UltraNova2997d ago (Edited 2997d ago )

Guys guys chill out, it takes 26 minutes to scroll through your text walls...

OT:

VR is a 'new thing', no one can predict the outcome this early so these 'experts' can shove it as far as I'am concerned.

Sony's PSVR will be the cheaper option and will have Sony's 1st party studios and Japan's support. IMO Sony has the best chance to make gaming VR a success as long as they support it.

As for Occulus why do I feel that gaming is just the 1st phase, the Trojan horse if you like for Facebook's true plans for VR social networks, (Facebook VR)?

rainslacker2997d ago

@moldy

Continued support is a concern of mine, which is why if the price is high, I wouldn't be too keen on jumping in right away. I'm more apt to wait for compelling content and to see how the product stands up over a year or so to determine if Sony is going to half-ass it or not.

For the most part, you can tell how confident Sony is in the adoption and long term viability based on their marketing campaigns. The stronger they feel about it, or the more they want it to be successful, the more they advertise it and provide content for it. So if they're pushing it hard on release, you can expect it to get content 3-4 years at least before they decide to widdle back on it, whereas if marketing is minimal, and it gets less and less time at trade shows, you can just expect them to do the bare minimum to keep it alive for those that already have it.

However, I do believe we'll see a lot of added support to normally released games just to push the PSVR brand more. This is what happened with Move, despite it not being all that compelling most of the time, and the gimmick of that had already worn thin before Sony released it anyways.

someOnecalled2996d ago

yall do realize why ORift, valve, samsung and others investing in vr right? ps fanboys only think about the games which will still be mostly pc ports at a subpar level. They forgetting the main thing that makes VR truly worth it is the content. ps is not going to keep up in the content market compared to an open platform. its so many research and business venues that can be created with vr. i honestly dont see how thats going to happen us a ps4 to do this. ps is going to get mostly ports and people going to bored with the experience like console gamers do with everything.

if i own a spa and i wanted to hire a dev to make a oasis vr sim for my guess how would this work on ps4 and psvr. even google cardboard and vrgear would be better than psvr.

the process of getting content on psvr is going to be long and limited while pc will florish and port over what ever sony deems ps owners deserve like parents do to little kids. free content will be high on pc vr compare to others. mods to do hack jobs to make pc games have will be on pc.

there is also a lot of new technology thats in the works the could be used on pc that wont on ps4 (wristband that can tell what hand/fingers/gistures you are making).

and frankly i dont believe this bs 120fps they are spouting i will have to see it on the final version because i hate the feature on tvs and it dont respond right in high speed games so i can imagine how its going to perform for people that get motion sickness when most games on console have framerate issues.

well like i said psvr may sell incredibily in the beginning but thats how the console market is look at the crazies on her DIEHearts smh. the thing is after the fact. is gong to get old fast and a lot is not gong to want to wear it. its going to have limited content and most thats going to be creating content is mainly going be on pc. i dont even see ORift and the others doing that well is going to be a long road.

o yeah hows that fallout console mod thing going so far. see my point. how long it takes for content to come to consoles vs pc.

freshslicepizza2996d ago

@rainslacker

"Continued support is a concern of mine, which is why if the price is high, I wouldn't be too keen on jumping in right away. I'm more apt to wait for compelling content and to see how the product stands up over a year or so to determine if Sony is going to half-ass it or not."

me too and that is for all the vr devices, not just psvr. been burned too many times and playstation move while a great device suffered big time with support. thankfully i never got involved with kinect.

"For the most part, you can tell how confident Sony is in the adoption and long term viability based on their marketing campaigns."

notice the long build up process? much like new aaa ip games they need a lot of hype to create interest because of the huge investments. sony once again is trying to play the hero by analyzing what others are doing. that's why we still have no price announcement. they are waiting for oculus and htc thrive first. that way prior to them announcing a price for psvr may have seen high if it was $399. this way they can come in and say it's $399 and that now sounds like a great deal. sony knows how to market to their fans better than most. if it is $399 you will see those loyal fans swoop in and downplay anyone who says it's expensive. sony gets free advertising all the time on the forums.

"However, I do believe we'll see a lot of added support to normally released games just to push the PSVR brand more."

that's what i've been saying all along. even sony will not commit to have their big teams including media molecule to make psvr exclusive games. that to me shows they are still reluctant to fully engage it as it's own device and will treat it as a peripheral until sales are large enough. probably close to 10 million sold would be my estimate before they really invest in exclusive games that are not indie smaller scale and psvr support like gt sport will be.

rainslacker2995d ago

As far as peripherals, I tend to be cynical regardless of manufacturer. Unless they come with the system, and sometimes even when they do, the adoption can be tough, and that means the burn will come. I don't expect companies to support something indefinitely if it isn't going well, or there is no interest, but I just don't care to be an early adopter to hope it goes somewhere, because nine times out of ten it doesn't.

For VR specifically though, I think this is going to play out a bit different overall in the big picture. VR for it's current iteration is being released much differently than it's been attempted in the past.

1.Just the numerous entrants into the field, some of them quite influential and large, all putting so much into it.

2. The interest is much higher than any form of VR tech in the past.

3. Technology is finally able to provide a compelling experience

4. The technology is now cheap enough for the mainstream consumer market(subjectively/relatively speaking).

5. Dev interest is at an all time high for the technology

All those factors combined make VR something that is likely to be a thing going forward. Maybe not a standard included device next gen, but at least it's going to have presence, and possibly could split off into it's own platform...not unlike how consoles and handhelds are two separate markets. However, I think VR itself will be tied to an existing platform...certainly for PC, and most likely one of the consoles. That'd be the most logical thing unless another company wants to make a device independently.

It's possible the delay in price is due to them wanting to look like the hero. More likely they just wanted to wait until it was closer to launch, and announce it at a very public event. E3 is that likely event if it's launching later this year. That is where Sony typically announces the price for things of this nature, and last year was just too early. What I mean is, if the price was too high, then people would complain about it for over a year, and perception would be that it wasn't worth the price. If it's too low, it would be that it's low price means that it has sub-quality parts, which would make the competitors look much better in comparison. Of course, things like this will still happen either way. There is no magic number which will please everyone.

I'll think we'll see some VR specific titles, but their AAA games will likely just be added. Move had some games specifically for it. As long as it's a peripheral, and until it hits huge numbers, it won't get AAA budgets...which is probably the biggest issue it's going to run into for the long term. It's the whole, no games on the system because the platform doesn't sell enough and the platform doesn't sell enough because there are no games catch 22.

+ Show (6) more repliesLast reply 2995d ago
Fin_The_Human2997d ago

I think the game quality and superb graphics will be the deal breaker.

Think of it like PS4 vs XB1 where everyone in N4G is saying that the PS4 is more powerful well the Oculus is the PS4 and the PSVR is the XB1.

PeaSFor2997d ago

Only if the PS4 would have to perform the same graphics calculations as an Oculus Rift, which it does not.

PSVR's headset has a few things going for it that other headsets don't have that allow it to offer a similar experience to an Oculus Rift as significantly lower performance cost.

1) RGB screen. Rift and Vive currently use Pentile screens which are worse at having a "screendoor" effect, the solution there is to run at a higher resolution. PSVR is able to cut out most of the screendoor effect at a lower resolution because of the use of higher quality RGB screens.

2) 120hz headset. This allows Sony to use 60 to 120hz reprojection, which from the reports I've seen from people who've used the headset and develop for it works as well the native 90hz you see on Rift and Vive.

Sony's headset gets similar results to the Rift at 1920x1080 @ 60hz compared to the Rift running at 2160x1200 @ 90 hz.

PSVR has been demoed with real games at trade shows for a while now and people who've played games like EVE: Valykrie with it say that the tech works just fine.

_-EDMIX-_2997d ago

I know right because high end PC's are outselling PS4's and XONEs right no-.........wait /s lol

If such a theory was correct, 4- way SLI or 4 way Crossfire would be the most used set up.

k2d2996d ago

@Peasfor: I was of the impression that:
1a) RGB screen helped with rainbow effect and resolution, while;
1b) Sony's own brand of lenses dealt with screendoor effect and better field of view compared to other 1080p VR solutions.

Erik73572997d ago

Lmao, please don't tell me you think playstation VR offers a better experience than oculus?

Your in straight up denial.
It might beat it in sales but in terms of how good it is its a no brainer that oculus will be better. If you disagree please have the balls to tell me why if not im just gonna assume its butt-hurt fanboy logic.

CartBlanche2997d ago

The Daily Star, in the UK is hardly the highest brow newspaper in the UK.

What they fail to say is just how bad VR will flop for both Occulus and PlayStation.

seanpitt232997d ago (Edited 2997d ago )

Yeah them so called experts that said the consoles are dying are the reason these consoles are not as powerful as they should be.

The risks was just to much for Sony they couldn't afford to not take on bored what these experts was saying that's why they went with the hardware that we have got and Microsoft went down the TV route which Sony got lucky with. I think with next gen Sony and Microsoft know now there is still a massive market for consoles and they will invest even more money into the hardware than they did this generation.

KilluaX32997d ago

Where has someone said that?

2997d ago
tawak2997d ago

it musta be the "MASTER RACE" folks

underwaves752997d ago

are you saying you cannot grasp technological things?

Claudinho692996d ago

and the same that said sony was done for, against xbox

showtimefolks2996d ago

Ok experts whatever makes you feel better lol

Consoles are dying experts
Physical gaming media is dying lol

And now oculus

Psvr should be priced at least 100 less than oculus. Prove matters

With oculus you need a 1500 pc

Nivekki2996d ago (Edited 2996d ago )

'Physical gaming media is dying lol'

More and more people are buying digital while physical sales fall.

That's just a fact. Within 5 years the state of play will shift even more.

Within 10 years it may well be like the pc market.

EDIT:Just to be clear, that's not how I want it, but how it is becoming. 20-30 years ago I looked forward to picking up games with big boxes and an extravagant manual, maybe even a map. That died out, now you get a piece of paper if you are lucky with your thin case and game disc.

Time moves on and physical will be a thing of the past before long. You will still have physical, just like you still have vinyl. But not like it used to be.

+ Show (10) more repliesLast reply 2995d ago
glassgannon9092997d ago (Edited 2997d ago )

Why do people talk like this is an actual war?
Outdo HOW? technically?obviously...you dont need a phd to know higher end more expensive hardware will perform better than something thats gonna be coupled with a 350 dollar console..
commercially?its leaning towards psvr atm, more dev support due to sony's current dominance in the gaming market, cheaper, and most importantly its a packaged product that you simply plug and play and it doesn't have a $2000 entry barrier on top of it.

And no im not reading the entire article because thats clearly a clickbait headline.

EDIT: Who the F*** still calls them JOYPADS and considers themselves an expert in anything?

@Biker
NP

OB1Biker2997d ago

Ha sorry my phone playing up had me disagree by mistake. Totally agree with all you said.

Neonridr2997d ago (Edited 2997d ago )

you do realize that people in different parts of the world use different words right? It's not like everyone speaks a form of American or something.

I almost spit out my drink laughing at your $2000 entry barrier remark.

As for the number of developers, that remains to be seen. I would actually like to think that there are more developers for the PC platform due to it being much more open. Indies don't need dev kits or permission to make a PC game.

SteamPowered2997d ago

http://wccftech.com/oculus-...

Looks like almost 50% of VR devs are working on PC. Mobile and PSVR devs share the rest.

MachuchalBrotha3162997d ago (Edited 2997d ago )

"Not everyone speaks a form of American or something" you mean English.

Hold this L in the corner.

Neonridr2997d ago

@Machuchal - that was a joke.. a poke at Americans who think that everyone should speak "their" language.

lol.. guess I needed a /s at the end because some people clearly couldn't see the joke.

Mrveryodd2997d ago

"who the f*** still calls them joypads and considers themselves an expert in anything?" that cracked me up ... :)

Erik73572997d ago (Edited 2997d ago )

Theres no war it's just we all like to think we are going to get the best product and exchange ideas of why we think one is better and sometimes we get mad and want to defend what we bought when we see stuff saying its not as good as what we could of got.

People feel better and feel like they didn't waste their money when they see people agree with what they bought.

MSBAUSTX2997d ago

Holy sh** a voice of reason. That is what the entire console war has been all about. One guy trying to make someone feel like crap because he thinks that what he bought is better than what another person bought. In the meantime developers are releasing half assed games for crazy prices and then charging us for extra content that in years past would have been included in the game initially. Unfortunately none of this will ever stop. There will always be ass hats that want to feel better about themselves by disrespecting others for not buying the same thing they bought. Or trying to make themselves look superior because they own so sing they perceive as better that what others own.

In the end there is no war. You are right. It's just people buying what they like and can AFFORD versus what others like and can afford.

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uth112997d ago

> They reckon Oculus has the advantage because it has a core VR-only following as
> opposed to Playstation's fanbase who are used to TV based gameplay

Or to put it another way, Oculus currently has niche appeal while PSVR is positioned to bring VR to the mass-market.

> Plus, with people needing to shell out hundreds more on top of the cost of a PS4 machine
>for the PS VR, it might have a cost advantage too, they believe.

Yup, people will balk at spending a few hundred extra for a PSVR headset, but will gladly shell out $600 + $1000 PC to run oculus. Or something...

Neonridr2997d ago

problem is, PC users, especially enthusiasts are totally comfortable and prepared to spend hundreds of dollars on their machines in upgrades and accessories. Console owners are not. They are a plug and play mentality where you buy one thing and it lasts you until you buy a new machine X number of years later.

It's a tough pill to swallow to tell Johnny on the street that he has to spend as much if not more than the price of his console to enjoy VR once and a while (since we all know we aren't living and playing in VR all the time).

uth112997d ago

A small segment of the PC user base is prepared to spend lots of money for upgrades. You can tell from the Steam hardware surveys that most PC gamers don't do this.

I'm sure there's a similar segment of PS4 owners who will be happy to shell out for a PSVR even if most hold off.

kraenk122997d ago (Edited 2997d ago )

i don't think it's that hard if the experience Johnny will gain is impressive and different enough. I think PSVR can achieve that if they get enough booths out so people can try it out. Word of mouth will do the rest. For the first time in ages this is a truly exciting new tech.

PeaSFor2997d ago (Edited 2997d ago )

in the latest steam survey(usually anwsered by enthusiasts), ONLY 35.11% are using 1080p as resolution, 26.62% are using 1366x768p, 5% using 1440x900p and 6.97% ar using 1600x900 and the other % is scaterred below 1080p.

pretty ironic and dont fit very well with "totally comfortable and prepared to spend hundreds of dollars on their machines in upgrades" and the typical "pc master race" idiocy.

LightofDarkness2997d ago (Edited 2997d ago )

@PeaSFor:

Ah, I love it when someone proudly trumpets their ignorance. The SHS is random and only includes a fraction of Steam users. Nice try though, and no doubt you've achieved your aim of spreading ill-informed nonsense on to yet more thirsty fanboys.

Most Steam users have never been asked to participate.

ntkennedy2997d ago

@lightofdarkness

Just like any survey ever taken, go figure!

asmith23062997d ago

Everyone I know who has a PS4 (around 10 people) are prepared to pay for PSVR.

johndoe112112997d ago

"PC users, especially enthusiasts are totally comfortable and prepared to spend hundreds of dollars on their machines in upgrades and accessories"

If that statement were true then this article would be a lie:
http://techfrag.com/2016/01...

You're talking nonsense.

Neonridr2997d ago

@johndoe - PC enthusiasts, not casuals.

enthusiasts spend money each year or two on their machines making them better. Just because only "13 million" PC's can run Rift at their "recommended settings", which by the way would still be superior to a PS4, that doesn't meant that there aren't more people who are a graphics card away from having proper support. Some people might not have a beefy enough computer, but that doesn't mean they have to go out and buy a brand new machine.

nowitzki20042997d ago

All I know is I am getting both. First Oculus as the graphics will be much better, but definitely adding a PSVR.

Wont Oculus work for X1 as well?

If it will, Between Pc and X1 Oculus should def outsell the PSVR.

MSBAUSTX2997d ago (Edited 2997d ago )

I agree with you buddy. Too expensive for something that completely disconnects you from the rest of the surroundings around you. I don't want to wear anything on my face to have to play a game. That's just me. I'm sure there are other old schoolers that feel the same way. I know there are a lot of people who want this. I get it and I'm cool with it. But for that much money I would just combine it with the amount I spent on my XB1 or PS4 and get an awesome gaming PC. Then I could play any game on any platform I want and not have to strap crap to my face.

Edit: I would also point out that the amount of money the Oculus is going to cost is two car payments for me. So perspective and priorities come in to play as well. I already have a 60" 4K TV and a bunch of systems. I don't need this thing Too LOL

BlackTar1872997d ago (Edited 2997d ago )

lol @ the survey is small group and you can't tell what everyone has so it's bogus but hey look over here i said the opposite with no tangible proof whatsoever AND IM MORE RIGHT

lol

Also lol at 13 million can run rift which is more then 30 million ps4s that can run PSVR. Dude you make no sense. or do you mean that 13 million can run at a superior level to psvr? In which case that's kind of irrelevant.

rainslacker2996d ago

Think all you would have to do to figure out how many PC's can run the OR is to look up the sales numbers for GPU's that can support it....if it's available somewhere. Get that, then assume not all of them are for gaming set ups...since some would be standard equipment to high end computers for purposes other than gaming, and you have what you need without having to discredit statistics because the polling method doesn't fit one's arguments.

Could work for either side of the argument...but it will take some work on someone's part, and probably some speculation since I doubt all the numbers are readily available.

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Psychotica2997d ago

I kind agree with your first point but on your second point you make it sound like people only have to buy a PSVR and not a PS4 while PC gamers have to buy both the Oculus and a PC.

uth112997d ago

Not what I meant to say, the article made a claim that PSVR had a disadvantage because it was an extra cost on top of a PS4, which completely ignored that oculus is in the same boat

Erik73572997d ago (Edited 2997d ago )

Well that combo is around $1500 and its miles better in terms of quality for VR which honestly if you total ps4's alternative its around $1000 dollars...

Seriously if you can afford it I see no one wanting to get VR on a console.

Honestly you could have a Playable and better VR set up for PC right at around $1500 including monitor,keyboard/mouse,pc,and oculus rift. ( mouse/keyboard $50, monitor are cheaper than tv $150, $650 for pc and it could play VR on better settings than ps4,Oclus rift $600 which is also better quality than Morphus but 200 dollars more expensive though)

Ps4 would cost around $1000 (need tv to start up ps4 so thats easily $250 dollars, thinking ps4 will be $350 by the time morphus comes out, and morphus itself will be around $400 if its anything playable) You would also have to buy games and if your on a budget and on PC you could latterly get half of VR games for free or pirate the rest. In the end I only see you saving $200-$300 dollars with ps4 route which don't get me wrong that is noticeable cheaper but its not a huge gap like your trying to make it out to be.

It really comes down if you want really top quality vr experience or if you can settle for a decent "playable" one with saving money.

If you disagree please message/reply to me cause I would love to understand why you disagree or how I could re evaluate this better. Most of you will probably disagree just because of the price I put on morphus but your fooling yourself if you think its under $400

uth112997d ago

People don't buy based off best specs as much as you think. If they did, Intellivision would have beat Atari, 3do would have beat PlayStation, and we'd all be using Amiga-based computers today instead of PCs.

Instead what wins the day for tech is a combination of price, software availability, & marketing. Brand loyalty fits in there as well. Also "what my friends have". Specs come in 5th or 6th place after all that.

MSBAUSTX2997d ago

@UTH11

Really!? Wow dude. Last I checked every single flame bait argument about this console war is about how PS4 is so much more powerful than XB1 and that is why the PS4 is outselling the XB1. I personally prefer the XB to Ps4 but I own both. I bought the PS4 for multiplats because the graphics are a little better and I absolutely had to play Bloodborne, but I own the Xb1 because I prefer MS exclusive games over Sony ones. I can assure you that, when it comes to gaming, people do buy off of best specs. I actually love my Wii U more than any of my consoles. However not everyone is like me or likes the same stuff as I do.

That being said the numbers don't lie. There is a reason this generation that the Ps4 is on top. PS4 is the highest spec console, then XB1 and then Wii U. Any idiot can tell you that is the exact same progression when it comes to sales as well. So yes people do base their purchases off of better specs. The only thing that sways that is the price or some kind of popularity. The Wii was way underpowered but motion controls were a huge fad and it did it well. When it comes to specs, If I can get a product that is almost as good for half the price, then I am going with the cheaper one as long as it is good quality. But to just simply say gamers don't buy based on spec as much as people think, is a little.....not correct.

rainslacker2996d ago (Edited 2996d ago )

It's probably safe to assume most people interested in something like this have a TV...I doubt that's good to add into your measurements. Not everyone may have a computer monitor though, nor know/want to hook up a computer to their TV, so it has to be a consideration.

In many cases, people could just upgrade their GPU to any computer less than 5 or so years old, assuming they're upgrading, and that can be less than a new PS4 would cost. I'd imagine that most people that would be interested in the OR would already have a PC anyhow as new gaming trends tend to be adopted by those who already game.

I'd imagine, like OR, that most of the initial adopter are going to be those with adequate hardware...either a capable PC or a PS4, so for 2016, the, the topic at hand...it's probably a moot point, and they'll just be different markets overall, with the price and focus of marketing making the biggest differences.

On a point of grammar, "playable" doesn't need to be in quotes. PSVR is playable, it's quality is just not as good as OR, but still acceptable and probably better than many people seem to insinuate with their misuse of grammar.

@MSB

This gen is the first where the most powerfully spec'd console on paper(unless you disregard odd hardware difference or fancy marketing) was actually leading in sales. Before this gen, they've either been pretty close, or the less powerful console had a commanding lead.

JoeMcCallister2997d ago

They're on two different levels though...Oculus is an admittedly premium headset and while the PSVR has been extremely well received it's just different. Also this article is supremely vague which is annoying. Is it going to beat it in sales, profit, titles, units, adoption? I mean sure Oculus will outperform PSVR in some respects but I'm sure they'll be two similar but different experiences.

Also "the crux of VR" is not going to be amount of headsets - if we have 20 poor-quality headsets on the market then widespread adoption will falter because the experience will be sub-par. The crux will be a solid experience across multiple devices. Sony, Oculus, and HTC/Valve have proven their headsets will deliver some good experiences but what scares me is the knock-off or "entry-level" VR headsets that parents will buy for their kids and they'll realize they can't use it well.

Just saying "this is going to win" makes this a bad article as I don't see any sort of justification. "Plus, with people needing to shell out hundreds more on top of the cost of a PS4 machine for the PS VR, it (oculus) might have a cost advantage too, they believe" - what?

Erik73572997d ago

Honestly you can actually go even more premium and go with the crazy priced HTC/Valve headset thats like $1000+ dollars

Neonridr2997d ago (Edited 2997d ago )

I definitely don't agree with this article. The barrier of entry for the casual VR market is much higher on PC than on PS4. PSVR is actually more attractive because every potential PS4 owner can jump into VR by only purchasing the headset (plus any extra accessories). A PC user has to have a machine that is beefy enough. While the PC requirements aren't necessarily an issue for lots of hardcore enthusiasts, most every day PC users don't have a powerful enough machine.

They aren't in direct competition with each other as they are offered on two separate platforms that don't directly compete with each other. I think they will actually benefit from each other if they both provide a high quality experience in VR. Based on everything we have seen, this looks to be true so far.

As long as there is quality software for both units, VR may finally take off.

kraenk122997d ago

I agree with this statement completely. PSVR is in a market of its own as of now.

donthate2997d ago

The issue is that there is no "casual VR" market. For that to happen, you have to have a much lower price than $600 minimum for PS4/PS VR bundle.

I think the casual VR market will happen with Google Cardboard and Android phones if anything. Cheap apps, easy to make content and simple accessible experience is what a casual market relies on.

The main key here isn't that PS VR competes with Oculus Rift, but the VR market is on the high end and if it is super popular, it might open up other segments. However, the success of other segments is likely to be n smart phones before it is on consoles due to pricing. Everybody owns a smart phone, but do everyone invest $600 for a VR experience?

I think the market segment for PS VR is off and out of wack personally. It makes sense on PC because there will be a cr@pload of content, and the people that buy this is the people that don't mind paying $300-500 for a graphics card and thousands on a PC. They are an early adopter crowd that don't mind high price tag. Can't say the same about console market.

joeorc2997d ago

@Neonridr

Exactly and as I was pointing out is, the number of headsets to be sold on PC may not have such a fast adoption rate as would Sony have such the same problem, but since all three Vive,OculusRift & PlayStation VR all can use the same VR development kit , and SDK. That allows a developer to port to all three.

All three have notion control wand controller's, so again all three have a core base set up to all use the same methods of control setup,!

Erik73572997d ago (Edited 2997d ago )

You end up saving $400-$500 dollars with going with ps4......

To me thats not MUCH higher buts it is higher.....

A lot of console gamers will claim beefy pc just by itself is $1000 dollars plus but you can have a more powerful machine at $600 dollars and you end up spending a $1000+ dollars with a ps4+vr+tv and if you get a game or two with it, it cost a lot. (pc would probably be like $1500 for the same set up but it would be in much better quality of course).

Plus this summer Nvidia is going to price cut their graphic cards and reveal their new line up thats ready for 4k and VR with revolutionary hardware components.

Oclus rift recommends atleast a 970 which is only a $300 dollar graphics card which when the price cut comes this summer itll be even cheaper...

I do agree that its higher though but its not like its $1000 dollars more expensive or some crazy price....

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80°

PSVR2 Firmware Update Shows Early Signs of PC Support via Cable Connection

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Garethvk28d ago

I can finally play Half Life Alyx.

mariopasta28d ago

I can finally watch pron, I mean watch pronouns be pronounced in PC VR games that were previously not available on Playstation.

crazyCoconuts28d ago

be careful not to sprain your... tongue pronouncing those pronouns

Profchaos28d ago

I'm excited for that to plus I can try fallout 4 VR always wanted to play that

crazyCoconuts28d ago

I was lucky and held off on 4 until I played it in VR. It really is pretty awesome - you'll love it.

DaReapa28d ago

The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.

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Knightofelemia36d ago

Hence why physical will always be better then digital.

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