Oculus will triumph this year over Playstation's Virtual Reality headset, according to experts in the field. The 360 degree immersive gaming headset is due out from March and will set you back a little over £400. And the bosses at Visualise, a VR focused expert filmmaking firm, reckon the unit along with its Xbox joypad, will outdo Sony in the 2016 VR wars.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
VR doesn't have to be isolating, there are some amazing social platforms out there. Here are the seven best VR social worlds to explore.
Must be the same experts that told that videogames are dying...
Why do people talk like this is an actual war?
Outdo HOW? technically?obviously...you dont need a phd to know higher end more expensive hardware will perform better than something thats gonna be coupled with a 350 dollar console..
commercially?its leaning towards psvr atm, more dev support due to sony's current dominance in the gaming market, cheaper, and most importantly its a packaged product that you simply plug and play and it doesn't have a $2000 entry barrier on top of it.
And no im not reading the entire article because thats clearly a clickbait headline.
EDIT: Who the F*** still calls them JOYPADS and considers themselves an expert in anything?
@Biker
NP
> They reckon Oculus has the advantage because it has a core VR-only following as
> opposed to Playstation's fanbase who are used to TV based gameplay
Or to put it another way, Oculus currently has niche appeal while PSVR is positioned to bring VR to the mass-market.
> Plus, with people needing to shell out hundreds more on top of the cost of a PS4 machine
>for the PS VR, it might have a cost advantage too, they believe.
Yup, people will balk at spending a few hundred extra for a PSVR headset, but will gladly shell out $600 + $1000 PC to run oculus. Or something...
They're on two different levels though...Oculus is an admittedly premium headset and while the PSVR has been extremely well received it's just different. Also this article is supremely vague which is annoying. Is it going to beat it in sales, profit, titles, units, adoption? I mean sure Oculus will outperform PSVR in some respects but I'm sure they'll be two similar but different experiences.
Also "the crux of VR" is not going to be amount of headsets - if we have 20 poor-quality headsets on the market then widespread adoption will falter because the experience will be sub-par. The crux will be a solid experience across multiple devices. Sony, Oculus, and HTC/Valve have proven their headsets will deliver some good experiences but what scares me is the knock-off or "entry-level" VR headsets that parents will buy for their kids and they'll realize they can't use it well.
Just saying "this is going to win" makes this a bad article as I don't see any sort of justification. "Plus, with people needing to shell out hundreds more on top of the cost of a PS4 machine for the PS VR, it (oculus) might have a cost advantage too, they believe" - what?
I definitely don't agree with this article. The barrier of entry for the casual VR market is much higher on PC than on PS4. PSVR is actually more attractive because every potential PS4 owner can jump into VR by only purchasing the headset (plus any extra accessories). A PC user has to have a machine that is beefy enough. While the PC requirements aren't necessarily an issue for lots of hardcore enthusiasts, most every day PC users don't have a powerful enough machine.
They aren't in direct competition with each other as they are offered on two separate platforms that don't directly compete with each other. I think they will actually benefit from each other if they both provide a high quality experience in VR. Based on everything we have seen, this looks to be true so far.
As long as there is quality software for both units, VR may finally take off.