610°

The Division on Xbox One uses dynamic resolution scaling

The beta version's image quality under the microscope.

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eurogamer.net
Herbalistic3004d ago ShowReplies(2)
windblowsagain3004d ago ShowReplies(4)
Neonridr3004d ago

Effective ways to keep framerates where they want them. Game still looks good on Xbox One so users of that console should still be happy with the end product.

Genuine-User3004d ago (Edited 3004d ago )

True. Although, they should also work towards enabling vsync on the Xbox One version.

Some of my screenshots from the Xbox One version:

http://i.cubeupload.com/HpS...
http://i.cubeupload.com/XTP...
http://i.cubeupload.com/vyu...

Neonridr3004d ago

game still looks nice. Looking forward to picking this up next month.

MachuchalBrotha3163003d ago

Dude the game looks awesome on Xbox. Thanks for the screens.

lastking953003d ago

Why you getting disagrees for screenshots? Lol smh. It's 1080p majority of the time and always run higher than 1000p people need to stop, you're not going to notice any difference in the one (unless you go under a microscope or play on an 500" tv)

DoubleM703003d ago

Looks good like we care if they used dynamic scaling same results. IT LOOKS GOOD.

skillednutter3003d ago

Did you have the sharpness all the all up? I had mine at around 70% on PS4

Here are my screens:

http://cubeupload.com/codes...

Genuine-User3003d ago (Edited 3003d ago )

@MachuchalBrotha316

You're welcome mate.

@lastking95

I'm not so sure.

@Skillednutter

I had the sharpness set to 70%.

Nice screenshot btw.

dirkdady3002d ago

"Xbox One beta - though the lowest figure we've logged comes in at 1728x972 (or 81 per cent of a full HD resolution)."

So Xbox version clocks in as low as 972? I thought someone said lowest was 1008..

Unspoken3002d ago (Edited 3002d ago )

Genuine-User

In due time. If the clever engineering behind dynamic resolutions was spawned because of the criticism the Xbox received, I doubt we'll have to wait long for a new technology to supplant vsync and remove screen tearing altogether.

TV's should begin to incorporate Freesync technology where both consoles can benefit from dynamic refresh rates.

It would be interesting to see these two technologies brought to PC where we could configure a set range/threshold for frames per second and resolution for a given graphic preset. For example, not lowering resolution until 60 fps was breached and then only by a certain percentage to maintain image quality while eliminating screen tearing.

Too soon?

GameNameFame3002d ago

I would have thought that given games lacking graphics fidelity, they would be able to achieve 1080P.

I guess not.

UKmilitia3002d ago (Edited 3002d ago )

i think at the end of day it looks alot better and certainly plays alot better than we all expectd on all platforms.
i really enjoyed beta and i hope they open a little more up in the open beta in a couple of weeks.

either way i think they deserve praise

regarding the sharpness i found having it at 70 on ps4 made it look loads better

+ Show (8) more repliesLast reply 3002d ago
EyeAmTJ3003d ago

came still looks & plays good on the X1….All I care about is the gameplay an it was great

Crimzon3003d ago

Don't own an Xbox but I played Battlefront and the Uncharted 4 beta on PS4 which were both running at 900p and I honestly wouldn't have known that they were running at that resolution if nobody had told me.

I'd love to see more developers abandon 1080p and put a greater focus on framerate, it's much more important to gameplay.

Spoonsx3002d ago

@Dipswitch "So Xbone has to have dynamic resolution scaling yet still has worse performance than PS4?"

Coming from someone with 2 bubbles. LOL I'd call you a crybaby but I think your avatar says it all.

81BX3002d ago

@eyeamtj
All i wanted after the alpha was a visual bump. The gameplay from the alpha i found to be solid. The beta looked fantastic to me. Devs did a great job for the open environment. I wish they would team up with cd project red to get some hints.

FlipSwitch3003d ago ShowReplies(3)
3003d ago Replies(3)
DashArrivals3003d ago

As a massive PS4 fan I totally agree. Game looks totally fine on Xbox One and I honestly believe non of them will give 2 shits lol. If I had both consoles I'd obviously get it for PS4 but that's because everyone I know games on PS4. If their friends game on Xbox One then it's a no-brainer to grab it for Xbox. Game looks really good. Hope it turns out well

Christopher3003d ago

This. Regardless of how much we discuss the differences and analyze the technical elements of the game by platform, this game looks good on both and people will be happy to play it on either platform.

IamTylerDurden13003d ago

But now we actually know why the xbone version looks inferior. What i dislike is how dishonest MS and Ubi are. why couldn't they just come out and tell us that the xbone version would have dynamic resolution rather than full 1080p? They were literally trying to trick people in hopes of boosting sales.

Christopher3003d ago

Same reason Sony doesn't come out and say what features people want for PSN that they have no plans to implement. You don't want negative aspersions based on admitting you're not #1 or not able to provide something else the competition can or has.

I agree about hating the concept of dynamic resolution, though I understand why it exists.

testerg353003d ago

Did you say the same thing with Killzone?

3003d ago
IamTylerDurden13002d ago (Edited 3002d ago )

@tester

No, KZS is entirely different, it's not a multiplat with 2 entities notorious for being untruthful (about visuals) with an inferior edition being passed off as the same. It was the mp portion of the game in SF, not the entire game. Games often downgrade the mp res in order to achieve a higher mp fps. The Shadowfall mp ran at 60fps while the campaign ran at 30, yet the dynamic resolution is supposed to create a stable framerate but in actuality the xb1 framerate is still inferior.

Ubisoft and MS have a history of lying about visuals in order to boost sales, and yet they've done it again.

The visuals are worse, yet the game runs worse than the other versions.

It boggles me how Sony was sued for GG using Temporal projection in the KSF mp, yet people were still getting a superior framerate, and GG /Sony didn't have the bad recent history of lying that Ubi/MS had. Meanwhile, a company with a horrendous recent history of visual downgrades and lies attempts to pass off dynamic resolution as full 1080p (in the entire game) with an inferior performance to boot. Somehow ppl are giving Ubisoft and MS a pass while feeling Sony and GG were justified in being sued. Ridiculous.

Did you know that Ubisoft basically did the same thing as GG (in Shadowfall) in Rainbow 6S? Except, they did it to the entire game and only reconstructed a 900p image.

You'd think after Watchdogs, Rainbow 6S, Forza 6 ect Ubisoft and MS would give every effort to be transparent and forthcoming.

+ Show (1) more replyLast reply 3002d ago
showtimefolks3002d ago

n4g survives on these sort of click bait full of fanboy articles. i am a ps4 but let me ask you this. do you see a big difference between games that are 1080p and 90pp? be honest while playing on a 50 inch TV majority and i do mean vast majority of you won't be able to tell the big difference

we are all gamers no matter the console/machine of choice

IamTylerDurden13002d ago

I disagree, on a 43in tv i clearly can tell the difference between 720-900 or 900-1080. Star Wars Battlefront is noticeably worse on xbone, it literally affects how you play, with jagged blurry images particularly in the distance.

This article isn't clickbait bc it's doing what Ubisoft and MS shoud've...telling us the truth about the game.

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corroios3004d ago

Its just a marketing trick to hide the fact that the game doesnt run at 1080p.

It much better then being label 900p game and the weaker version for consoles.

Neonridr3004d ago

but they go on to say that even when it is downscaled it is still better than 900p and it's not happening all the time. So labelling it as 900p would be a lie anyways.

DragonbornZ3004d ago (Edited 3004d ago )

Along with them just now figuring out its using scaling. Probably at 1080p most of the time in beta.

Edit: @corrois we didn't say it is a soley 1080p game.

corroios3004d ago

again its not 1080p game. If it was they wouldnt need the dynamic rez.

Neonridr3004d ago

@corribos - at times it is though. It scales the resolution based on the needs of the machine. Hence the term dynamic.

Christopher3003d ago (Edited 3003d ago )

Neonridr, I get what you are saying, but the reality is that that could happen 1% of the time and it would be valid. That's not representative of a 1080p game.

Looking at the cutscene part | did a few days ago, even then it was clear to me it wasn't 1080p, and that's were it should always be as such.

http://n4g.com/news/1857442...

I still think they both look good, but I can't get behind this "dynamic" marketing item. It's really disingenuous.

Neonridr3003d ago

I don't think they are going to market anything. I honestly believe they are just showing us what steps were taken on the Xbox One to get the best possible framerates.

Besides, it won't take away from the game being fun or not.

Volkama3003d ago

@Christopher what "marketing item"? I don't think Ubisoft have discussed the resolution at, and we only know the details after Digital Foundry analysed the beta. As marketing goes, that's... minimalistic?

Maybe the devs have gone for the best visual presentation they can achieve on the hardware. At least I'd like to think that is their intent.

Christopher3003d ago (Edited 3003d ago )

As I've said, I feel it's disingenuous since it allows them the ability to throw off a negative by just having even a small portion of the game reach 1080p. That's as it pertains to being a business, not as it pertains to the quality of the game. The quality of gameplay has nothing to do with this article at hand or your comment above.

***So labelling it as 900p would be a lie anyways.***

You see, I agree with this, but I also agree that claiming it to be a dynamic resolution is a lie if that dynamic resolution rarely gets to 1080p. That was my point, and based on the cut scene I linked, I'm wondering how easy it will be to get to that when the cut scene itself isn't 1080p.

***what "marketing item"?***

Perhaps marketing wasn't the best term. Perhaps I should say "business solution" as its sole purpose is to combat a negative (lower resolution). If that didn't matter, then dynamic resolution wouldn't be a bother since 900p would be perfectly fine (and, it honestly is fine, even if you can tell the difference) and they would just focus then on performance. Note that dynamic resolution has only happened for two games that MS has had marketing deals with. The Witcher 3 and now The Division. That's not a coincidence.

And, as I already said and linked above, both games look good regardless. I just feel a bit lied to when companies start throwing out things like "dynamic resolution". Though, even then, I can see the need for it as rabid fanboys online are oft to draw so much attention to who is winning the resolution war.

That is my only point, however minor. It doesn't feel right to me and, if I were MS, I would just say "screw it, 900p is good, we make good products, our service is excellent, if that's not enough, then they don't deserve us."

Perhaps I'm an idealist. I probably shouldn't run a business...

DLConspiracy3003d ago (Edited 3003d ago )

@chris

They're making it work the best they can. Like you said fanboys are the only reason they care because 96% of them wouldn't even be able to tell the difference. That's why most people get so excited and overwhelmed with joy on the DF reports. While I think it's good that DF pushes these developers and companies it shouldnt take a team of people to decipher the difference for such a exclaimed stark difference the comments in these articles ignite.

The point is that they are trying to ensure the most quality visually that they can get. I wouldnt feel like it was disingenuous based off them working harder to make it look nicer. Personally all studios should worK this hard without money being waved in their faces. This is a beta so who knows.. because Destiny was 900p on the beta and ended up 1080p. Probably won't be that way this time though considering how much work was put into dynamic resolution but frames tell another story.

If they just went with 900p and it was able to reach 60 FPS I would be more than fine with that. They won't though because this entire gen has been pushing 1080p in our faces instead of frames. Even though both don't always reach it.

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Kiwi663003d ago

So it isn't 1080p will that make the game any less playable if you only have an xb1 some how i doubt it

Christopher3003d ago

Not at all. And I hope no one is trying to say that.

IamTylerDurden13003d ago

The issue for me is that both MS and Ubi knew it wasn't full 1080p, yet they were hoping to pass it off as such. It's disingenuous, or lying by omission. The thing is, ppl noticed a difference, a small difference, but a difference nonetheless. I've learned that if a dev doesn't tell you the resolution then it's usually a bad sign.

Idk why people give Ubi a pass?

KwietStorm_BLM3003d ago

So a third party developer went through the trouble of actually programming a separate graphics api for a game that is available on multiple platforms, using a technique that isn't exclusive to said developer..for a marketing trick?

merciless3004d ago Show
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80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad76d ago

did you edit out the parts where the author repeated everything you asked?

50°

Ubisoft's The Division series just had 80% slashed off its price on Steam

If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!

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videogamer.com
170°

Stop Forcing Multiplayer Into Single Player Games

TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."

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growngaming.com
Flawlessmic382d ago

I am in absolute agreement with the OP 👌

shinoff2183382d ago

I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.

-Foxtrot381d ago

Multiplayer or even co-op

If it was always a single player game then that's how it is

Inverno381d ago

It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.

Flawlessmic381d ago

Tbh multilayer now is a way to add live service and mtx elements, very rarely does it come of well.

What single players game used to be in a lot of cases now require 3 other people for keeping to really enjoy it and I hate having to rely on others to get the maximum from a game.

Sp should be sp, if devs want to add a separate multi mode then that's fine with me, the legends addition to ghost of tshushima was fricking sick but totally separate to the main game. Sick of co op too.

Hofstaderman381d ago

I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.

Dagexon381d ago

I didn't notice your comment before I added mine.
But good times indeed

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