Adam Nelon writes, "The concept of age comes up an awful lot when it comes to media. When people comment on the idea of age, they usually mean how well that piece of media holds up when one revisits it, or how meaningful it is in a modern perspective. While for most other forms of media, it’s a tricky business to determine the relative endurance of a work to the rigors of time, video games provide a simultaneously easier and more difficult means of judging age. Be it mechanics, aesthetic, presentation, storyline, or even just the sound fidelity, the interactive nature of a game adds a whole new dimension to one’s introspection of it. However, due to the multifaceted nature of games, it also means that games don’t age the same ways that other media do."
“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.
The problem with games is that many of them don't age that well. Games from the NES era have aged fine because the graphics is what defined that era of gaming while games from the 3D era are the ones that suffer from age unless they have a memorable story that keeps them relevant.
I don't know. I remember Tekken CGs looking ugly at the time. Some others by Namco, like Ridge Racer 4 and Klonoa, looked good at the time and still look pretty good today (particularly Klonoa). I'm stretching things a little: i think those games came later..
But I never feel graphics or sounds really age. It doesn't make sense to me. People grow up though and what they liked when they were 10 isn't the same as what they like now. With experience they see things differently.
Also with some things you need to take into account the difference between viewing something on a CRT with composite or RF cables and viewing it through HDMI on LCDs. The angles in early polygon games weren't as obvious, the jaggedness neither, and with sprite graphics the colors blended more. There were even techniques back then, like dithering, which blended pixels a little to create a smoothing effect.
Symphony of the Night's dialogue definitely isn't for everyone, but I feel that it added significantly to the overall experience of the game. That "what is a man" line is definitely highly memorable. Then again, I think I'm a bit biased here.
Personally I love the early days of ugly *ss polygon graphics. There's just something about the early ps1 days that appeals to me. After seeing 8-bit and 16-bit graphics make a comeback, I would love to see someone attempt to make a game based on the 32-bit polygon look.
On the other hand, a lot of the games from the early 3D era hasn't aged very well, mostly due to poor controls, cumbersome inventory and item management systems, very few checkpoints (if any at all), and looooooong loading times. I think it would be hard for people who didn't experience it when it was new to really appreciate what the games were like when they first came out.
I remember babysitting my cousins kids a few years ago. After dinner I asked if they wanted to play some games, knowing that they both were avid gamers. I showed them my collection which was in my bedroom at the time, and spans several generations with hundreds of titles to choose from. The oldest who was 14 only wanted to play Call of Duty Black Ops, which he already owned and played on a daily basis. Seriously, like every single day! He didn't even look at any of the older games, but just went straight fot the 360 section and looked for CoD. The younger sibling who was 11 was actually more curious and looked through the PS1 shelf and picked out a few titles she thought looked interesting. While the older brother sat in the livingroom screaming at the TV in anger, his sister and I had a blast playing Spyro the Dragon and Parappa the Rapper on an old sh*tty CRT TV. Guess who had more fun? :P
It always brings a smile to my face when I see younger generations take an interest in the games from the 5th generation. I know my love for the era is purely based on nostalgia, but a lot of games are still enjoyable for younger audiences even today.
Jet Set Radio did not age well at all.