160°

Three Cases in How Good Games Age Poorly

Adam Nelon writes, "The concept of age comes up an awful lot when it comes to media. When people comment on the idea of age, they usually mean how well that piece of media holds up when one revisits it, or how meaningful it is in a modern perspective. While for most other forms of media, it’s a tricky business to determine the relative endurance of a work to the rigors of time, video games provide a simultaneously easier and more difficult means of judging age. Be it mechanics, aesthetic, presentation, storyline, or even just the sound fidelity, the interactive nature of a game adds a whole new dimension to one’s introspection of it. However, due to the multifaceted nature of games, it also means that games don’t age the same ways that other media do."

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retrogamingmagazine.com
stanr3124d ago

The problem with games is that many of them don't age that well. Games from the NES era have aged fine because the graphics is what defined that era of gaming while games from the 3D era are the ones that suffer from age unless they have a memorable story that keeps them relevant.

AdamThePony3124d ago

Hey, Stan. This is Adam. I totally agree with your statement on NES games aging better than early 3D games. I've found that the best way to keep a game decently preserved is not to aim for realism, but to aim for a good style. "Realistic" games tend to age especially poorly because they're directly tied to graphics technology.

WeAreLegion3124d ago (Edited 3124d ago )

Hey, Adam. This is Jake. I think some realistic games have aged well, but they have to have the gameplay to back it up. Gran Turismo is still incredibly fun to me.

Edit: Hey, Jacques. This is Jake. I agree.

Spotie3124d ago

Hey Jake. This is Jacques. I honestly don't think it should matter if it "aged" well or not from any standpoint beyond enjoyment. As long as I still enjoy the game, it doesn't matter how outdated the graphics or mechanics, it's aged well enough for me.

Pintheshadows3124d ago

Hi Stan, Adam, Jake, and Jaques. This is Paul.

I would say a lot of it comes down to the artstyle chosen at the time. Something like COD4 has aged badly for example due to its attempt to convey realism. Okami on the other hand has aged beautifully due to its artistic choices.

kingjosh18763124d ago (Edited 3124d ago )

Hey, Jacques. This is Josh. A great example of less realistic games ageing well in visuals would be The Legend of Zelda: The Wind Waker. It still looks good whereas Twilight Princess (the newer game) tried to be realistic looking and now looks more outdated.

AdamThePony3124d ago

Twilight Princess doesn't look terrible on revisting, but Wind Waker held up better.

Skate-AK3124d ago

Hey, Josh, This is Kale. I agree, Wind Waker has great aesthetics and the art style still holds up very well.

3-4-53124d ago

* Games that go Art Style > Realism will always age better.

Look at Wind Waker GC...still looks good.

Dragon Quest 8....still looks good, because it went for Art Style > Realism.

stuff like that

TheFirstClassic3124d ago (Edited 3124d ago )

Even going back to something like paper mario on n64 is easy on the eyes compared to realistic games like goldeneye. Gameplaywise too actually.

(Still love goldeneye tho)

Pintheshadows3124d ago

Okami is the one I always think of. Ni No Kuni will age beautifully as well. As will something like Borderlands.

stalepie3124d ago (Edited 3124d ago )

I don't know. I remember Tekken CGs looking ugly at the time. Some others by Namco, like Ridge Racer 4 and Klonoa, looked good at the time and still look pretty good today (particularly Klonoa). I'm stretching things a little: i think those games came later..

But I never feel graphics or sounds really age. It doesn't make sense to me. People grow up though and what they liked when they were 10 isn't the same as what they like now. With experience they see things differently.

Also with some things you need to take into account the difference between viewing something on a CRT with composite or RF cables and viewing it through HDMI on LCDs. The angles in early polygon games weren't as obvious, the jaggedness neither, and with sprite graphics the colors blended more. There were even techniques back then, like dithering, which blended pixels a little to create a smoothing effect.

Castlevania3124d ago

Symphony of the Night's dialogue definitely isn't for everyone, but I feel that it added significantly to the overall experience of the game. That "what is a man" line is definitely highly memorable. Then again, I think I'm a bit biased here.

8BitSoul3124d ago

Personally I love the early days of ugly *ss polygon graphics. There's just something about the early ps1 days that appeals to me. After seeing 8-bit and 16-bit graphics make a comeback, I would love to see someone attempt to make a game based on the 32-bit polygon look.

On the other hand, a lot of the games from the early 3D era hasn't aged very well, mostly due to poor controls, cumbersome inventory and item management systems, very few checkpoints (if any at all), and looooooong loading times. I think it would be hard for people who didn't experience it when it was new to really appreciate what the games were like when they first came out.

I remember babysitting my cousins kids a few years ago. After dinner I asked if they wanted to play some games, knowing that they both were avid gamers. I showed them my collection which was in my bedroom at the time, and spans several generations with hundreds of titles to choose from. The oldest who was 14 only wanted to play Call of Duty Black Ops, which he already owned and played on a daily basis. Seriously, like every single day! He didn't even look at any of the older games, but just went straight fot the 360 section and looked for CoD. The younger sibling who was 11 was actually more curious and looked through the PS1 shelf and picked out a few titles she thought looked interesting. While the older brother sat in the livingroom screaming at the TV in anger, his sister and I had a blast playing Spyro the Dragon and Parappa the Rapper on an old sh*tty CRT TV. Guess who had more fun? :P

It always brings a smile to my face when I see younger generations take an interest in the games from the 5th generation. I know my love for the era is purely based on nostalgia, but a lot of games are still enjoyable for younger audiences even today.

ZaWarudo3124d ago

Jet Set Radio did not age well at all.

AdamThePony3124d ago

In terms of polycount, no. In terms of style, it still looks pretty slick.

8BitSoul3124d ago

It has a few flaws, sure, and if you compare it to todays standard it's feels a little outdated. But in terms of visual style and presentation it's one the most unique games ever made, only matched by JSRF! You just don't see games like that being made anymore. I still think it's really fun and playable compared to a lot of the other games that came out on the Dreamcast.

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40°

Switch Retro Spotlight: Kid Chameleon

“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.

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videochums.com
130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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retronews.com
Snookies1213d ago (Edited 13d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk7712d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator12d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow13d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle13d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic13d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.