"Luke Smith spoke on Light Level progression in Destiny: The Taken King and what it means for existing content."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
So what he's saying is that there's no difference between light lvl 300 and 310?
Glad to see they're looking into the Ghost slot.
I've been sitting on a 296 blue ghost for a couple weeks now. Finally received a 305 from oryx yesterday.
Yes he is saying 310 is just a numerical value since the game takes into consideration all your gear which may amount to just over 300 but to not fool yourself into thinking your any more powerful than a person at 300 you'll get killed just as fast. Their is currently nothing that requires anything over 300 power especially since max light on quest is 290. The whole light system honestly seems to have no real baring on your survivability as you can get just as eAsily killed by a level 220 quest as you would a 290. And his whole excuse for the investment loot reward system is true there is not many exotic engrams so duplicates will happen often with the rarest engrams coming from quest. You'll never find black spindle just sitting in a chest or offered by xur. In fact their just ain't enough of anything in this game that's why we're stuck in a perpetual loop doing the same crap everyday hoping for that drop everyone talks about.