never4get

Contributor
CRank: 6Score: 21300

MGSV:TPP, PS3 Cell Secret Sauce, Console Sales.

With all the criticism, PS3 got great exclusive, only playable on PS3, but The Last Guardian isn't there anymore, yet a version of Metal Gear Solid V: The Phantom Pain is there and according to Digital Foundry, the PS3 version is the worst version. http://www.eurogamer.net/ar...

Given time and resources, PS3 version could be more superior than the X360 version.

6 months work to unleash ~77 GFlops of PS3 Cell power.
6 months work to unleash ~77 GFlops of X360 xenon power.

18 months work to unleash ~230 GFlops of PS3 Cell power.
What Justifies the need to spend three times the time and resources to get three times the performance?

Uncharted, The Last of Us, PS3 Exclusives.
Multi-platform games, PS3 sales.

Time to triangle.

If the Ps3 X360 sold ratio more than 3:1, developers can justify the need to spend triple the time and resources, to make their PS3 version triple more beautiful than their X360 version. But the sold ratio isn't 3:1 but close to 1:1. Yes, based on more accurate ratio PS3 sold a bit more.

PlayStation 3 (PS3) 85.83 million
Xbox 360 (X360) 84.90 million
http://www.vgchartz.com/ana...

With a ratio close to 1:1,
Giving PS3 Cell CPU more programming time and resources than X360 Xenos are simply counterproductive, when the time and resources can be put into creating a Metal Gears Solid 5 Worlds filled with so much content and entertainment.

"When the PS4 version runs better than Xbone then it's because the PS4 has superior hardware, but when the 360 version runs better than PS3, it's because the Kojima team can't program the Cell"

Mythbusting "PS3 version inferiority = Lazy Developers", if PS3 sold many times more than X360, then there's more reason to unleash the hidden Power of the Cell Architecture.

PS3 sales numbers simply doesn't justify the need for multiple multi-plaform games developer to make their PS3 version of their multi-plaform games superior than their X360 version, evidently demonstrated by Japanese game developer Platinum Games, Bayonetta and recently Kojima Productions and Metal Gear Solid V: the Phantom Pain.

Xbox fans can ignore the importance of "Sales", but sales are also a deciding factor the which version should game developers give more attention, time and resources.

Last point, PS2 was the hardest console to program between, Xbox, Gamecube, Dreamcast, but is sold many times more than them, thus warrants the need to give the most attention, time & resources to the PS2 version of many multi-platform games in its generation.

Conclusion, How much PS3 Cell architecture "secret sauce" power should be unleashed by multi-platform game developers depends on the sales of the PS3. Sadly PS3 total sales simply does not justify the need to make PS3 version of Metal Gear Solid 5: The Phantom Pain superior than the X360 version.

Sciurus_vulgaris3156d ago (Edited 3156d ago )

The reason why the PS3 version isnt't superior to the 360 version is because the PS3 isn't really much more powerful than the 360. The 360 has a more powerful GPU, better ram and a more efficient CPU. The cell could calculate more teraflops and do more graphics processing than the 360 xenos if all the SPIs were used for graphics. However that would be impractical since the cell isn't that efficient for graphics or CPU calculations. SPIs have to be split up to either help the main cpu or gpu with tasks.

Concertoine3155d ago

Yeah this is nothing new, PS3 has always done marginally worse than 360 at open world games.

Sciurus_vulgaris3147d ago

One thing I don't understand about this article is that he equates sales to visual quality. MGS always has a high playstation attach rate. I'm certain Konami did their best to get the game to run well on all consoles. The PS3 cell processor simply wasn't as good as the 360 hardware for handling this type of game. The real world performance of the two system is very similar , but the 360 is just more efficient.

TomRL3148d ago

I mostly agree, but I don't think it should solely depend on how many sales the console itself has. For example, what if it's like Final Fantasy, where the PS3 was were the fanbase was.

DarXyde3147d ago

Sales do matter, but depending on the game, sales more particularly matter by region. For example, if Xbox has no presence in Japan, developers often ignore Japanese releases of their games on the Xbox. However, if it is a Japanese game and PS3 is looking better sales-wise in Japan, that might also have an effect on their efforts. Look at Final Fantasy XIII. It looks better on PS3 and that's where the JRPG audience is. Then games with more Western themes seem to perform better on Xbox 360. Red Dead Redemption and Grand Theft Auto are pretty good examples of this.

It's hard to say conclusively, but I do believe it's more multivariate than sales. Sales by region, if you will.

Concertoine3147d ago (Edited 3147d ago )

Its more dependent on what the lead platform is. Even very japanese games that will obviously do better on PS3 like Bayonetta or Metal Gear Rising still run better on 360 because it was ported from that system to PS3.

The minority of multiplats last gen that were PS3 to 360 ports (FFXIII, Vanquish, some others) obviously looked better on PS3.

Also the reason GTA, Red Dead, Fallout, etc perform better on 360 is because open world games were especially difficult to implement on PS3, though it had obvious strengths elsewhere.

DarXyde3147d ago

Fair point, Concertoine.

Some of it I'd wager was due to lazy porting though. Again, I would be challenged to give particular reasoning.

90°

Atari Is Reviving The 'Infogrames' Publishing Label

The armadillo returns.

Read Full Story >>
nintendolife.com
Aphrodia1h ago

I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?

130°

PlayStation auto-play patent shows a feature to skip grindy sections of games

Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.

Read Full Story >>
gamesandwich.com
Christopher5h ago

Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.

gold_drake5h ago

doesnt that concept already exist tho?

buy dlc to get a ahead in games? money, weapon and exp dlc come to mind but yeh. one more thing for them.to potentially charge for.

Christopher4h ago

Usually, for GaaS/Seasonal games, you'll have to perform actions to earn specific in-game currency to buy things for events. Then they sell the currency with real cash or a third-currency to then buy the in-game currency items (it's honestly truly bloated to hide that they're cheating you out of money). With this, they'll just give you items if you do something 50 times or the like and then charge you to have the game play it for you. It's better, right? No currency shenanigans, just play the game and we reward you! But, the truth is they'll inflate the amount of times you have to play through content just to get the same thing.

jambola1h ago

Why?
Why not just remove the Grindy part?

I hope it's not an excuse to make them worse, but optional if you pay

Eonjay1h ago

This IGN blogger mode will allow 'reviewers' to play games like rest of us.
I will never forget watching GamingBolts spoiler video for Horizon FW and realizing they never played it. Made me wonder if they play games at all.

Skuletor48m ago

As if most modern games don't hold your hand enough already.

Profchaos16m ago

Reminds me of those 24 hours races in gran Turismo 4 having your PlayStation play for you.

But realistically if you have to use any of these for Grundy games there's a bigger underlying problem of the game not respecting your time in the first place.

Grind for game length is a real problem in my view

70°
6.5

Sky Climb Review - Duuro

Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."