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Naughty Dog & Bioware Devs React to Crackdown 3, Destruction Outpaces What Giant Dev PCs Can Compute

Reagent's Crackdown 3 has been making waves with Microsoft hyping up the potential of destruction in-game using the power of cloud computing.

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KingKionic 3181d ago (Edited 3181d ago )

I...i had to do a double take to see if what i read was correct.

"Crackdown 3 spectacularly showing how Microsoft should have pitched the 'always on' functionality so people could see the benefits."

https://twitter.com/GameAni...

Naughty Dog supporting Microsoft`s always online vision.

Talk about a turn of events....

Also for people acting like this can be done on ps4 or a high end pc

https://twitter.com/JohnNoo...

gameseveryday3181d ago

Microsoft's vision about a "connected" gaming environment wasn't wrong. However the way they showcased it was ridiculous. Just slamming it on the face of the consumer was not going to work. They gave no justification besides "Buy and Xbox 360 if you want to be offline."

I think if they had showcased Crackdown 3 at E3 2013...things may have been much different now.

TFJWM3181d ago

Crackdown still wouldn't have answered why the system would have to check in every 24 hours or would have to be online to play straight single player games

Dewitt3181d ago

Mattrick was an idiot and they had a terrible mission statement and bring that forward. They should have designed their console like steam where you can stay offline, but once you buy a game it is registered to your account and they can verify it when you go online.

3181d ago
ThePope3181d ago

The 24 hour check in was ONLY because you could install the entire game to the console and not use the disk. The check in was put in place so that a person couldn't just give the disk to a friend to play it too.

I loved the always online pitch because the idea of installing a game and putting the disk away appealed to me greatly. The issue is if you missed a check in the console wouldn't work. That's a very tough pill to swallow.

xHeavYx3181d ago

Funny. Just one person from ND talking about always online and all of the sudden I read comments like "ND supports always online".

Kingthrash3603181d ago

Lol how short the memory of some...If they would have showcased crackdown when they pitched the always online at us It still would have been the same results. ..because
24hr check in
No trading games
No used games
No borrowed games
Internet is a must to play sp games
...things that make the xbox one a brick if you don't have internet. Do you realize how many don't have the internet? Do you realize how unreliable Internet connection is? Smh I gotta ask my cousins if they have Internet so we can play xbox...Instead of just saying hey, i'mma bring my xbox.
Lol the amount of control ms tried to implement putting rules on games you bought with your own money would have fully tanked the xbox one. I don't think it would have hit wiiu numbers yet...or ever.
Remember games top was pulling the xbox off their shelves...i remember that. So no crackdown wouldn't have changed anything. Period. Crackdown still hasn't sold me. The destruction looks fun but if that's the selling point of crackdown down then I'm not gunna want it. I want it if it's sp is interesting... and fun..If it's mp is fun..for all we know the mp could be as bland as tomb raiders was so that's a game we need to wait and see about.

4Sh0w3181d ago (Edited 3181d ago )

Well there you have it...I have past post to prove I said this in the initial launch that always online would benefit our games, Ive said many times since that I wish Micro didnt listen to the backlash and change course.

I like how Naughty Dog comes straight out supporting this thinking after Crackdown demo.

Also for every gripe they had a sound explanation but people kept fear mongering the 24 hr check like it was a police lineup it was a damm few seconds to authenticate once per 24hrs, you could tether to a cell signal to do it and kinect is going to spy on you for the FBI or OMG DRM will be the end of gaming blah blah blah.

Next time Xbox fans need to research for themselves and speak out.

Godmars2903181d ago

Offering it through a supposed "independent" system which required additional subscription fees, dictated when and where you could play it as well as how you bought, sold and lent media on it was very wrong.

Hell, and if they had showcased Crackdown in 2013, many people would be sitting on their XB0s into 2016 waiting for the one game to prove a concept, while saying "PS4 got no games" and not feeling the least hypocritical.

donthate3181d ago

trash:

"No trading games
No used games
No borrowed games"

You could lend away, trade-away or give-away your digital games.

Now that we stifled that, what are you able to do with your digital games now after the majority of gamers has shifted to digital games only?

"Do you realize how many don't have the internet?"

Less than 7% of the US population do not have access to 4 Mbps internet. Check-in could happen on a dial up modem, and yes it is a hassle, but I don't think there are too many of gamers actually in that situation.

heavy:

I hope Naughty Dog is supportive of this, not only because they are a great studio (hopefully after some key members left), but I don't want others to fall behind the curve. This is awesome technology that I hope PS4 owners can also enjoy eventually.

ThePope:

I'm with you all the way on always on with all digital games. It is a tough pill to swallow, but the alternative is literally reduced rights across the board on any digital games with higher prices as it is with the status quo.

Revolver_X_3181d ago

LOL @4show.

"I like how Naughty Dog comes straight out supporting this thinking after Crackdown demo."

Just one animator bro, one animator.

"Also for every gripe they had a sound explanation"

Really? I must have missed the sound explanation for locking out used games.

Sevir3181d ago

Not really! Because the power of the cloud was just talk and ambiguity at that time, always online was and 24 hour verification and DRM was information that leaked out of E3... They talked about cloud power to handle F5's Drivatars and Titan Fall's Multiplayer, but also talked about restricting gamers from playing second hand games... That was the whole reason why they changed before launch. Even if they showed crackdown 3 at E3 that year the message of restricting players from playing their friends game or used games and 24 hour online verification was the problem... The draconic non friendly customer experience and DRM policy was what cursed them and over shadowed everything, that and $500.

Crackdown 3 showed the theoretical application of cloud compute it didn't validate their proposed DRM anti consumer policy they they wanted to enact for XB users and fans

Kingthrash3603181d ago

Don.

Really. ..lol really?
First... digital games. Digital games were to be traded with a friend once...and in fact all xb1 games were to be digital in a way because you had to install the physical game..After installing the discussion became usless..or a demo or something. You couldn't resell it..gamestop knew this that's way they were pushing ps4 and pulling xb1. Also how's your fake solution solve anything? It takes a very long time to download games on xb1..so I bring a game to a friends house just to sit and download a game for 3hrs? Instead of just popping a game in the system and playing? Smh you are a true xbox
And the "Less than 7% of the US population do not have access to 4 Mbps internet. " has a few errors...
1. 7 percent is a ton of people..
2. having access don't mean everyone who has access to the internet has the internet.
3. Many people who have the internet don't have unlimited Internet so the whole process would be costly for them
4. The US isn't the center of the world..meaning xbox sells around the world and just putting up us percentages is irrelevant to the big picture here.
5. What would have happend on Christmas when both psn and xbl had major outages? I could still play my ps4 but my xbox would be a brick.

I can keep going...like what if i move? No xbox until I get my Internet transferred? Or what if I lose my job? Can't pay for Internet so I turn it off but when I do so I'm also bricking my 350-500$ xbox...etc. etc.

Death3181d ago

"24hr check in
No trading games
No used games
No borrowed games
Internet is a must to play sp games"

You did need to connect once every 24 hours briefly to verify your game library. This was the trade off for ripping your games to the HDD and no longer needing disc based DRM to verify ownership.

You could trade games, but it had to be done at an authorized retailer that could unlock your game from your library to transfer ownership.

Those unlocked games were sold used.

You could absolutely borrow games. In fact you didn't even need to meet up with your friends to lend them out. You could allow friends to access and download any title in your library that you were not using. This goes back to the 24 hour check in and was one of the benefits of it.

You did not need to be online to play single player games on Xbox One, but you still needed to check in once every 24 hours to verify ownership. This could be accomplished over your cell if needed.

@Genuine,

Without an internet connection most of the games this gen would be coasters. I c ertainly miss being able to play straight from the disc or cart, but that doesn't change how gaming has evolved. Microsoft isn't alone on the connected front. PSNow, PSVue, and PSPlus are all connected services that aren't accessible without a constant connection. The vast majority of early adopters are technically savvy and stay connected. The amount of people that don't have access to the internet in some way is extremely small and chances are they aren't Xbox supporters anyway. Microsoft's original vision was not a world vision, but the majority of the world doesn't care anyway. Just look at worldwide sales today. The original plans were scrapped for a more friendly system. Who is buying Xbox consoles? Turns out it's still North America and the UK.

Ezz20133181d ago (Edited 3181d ago )

@4Sh0w
*** I like how Naughty Dog comes straight out supporting this thinking after Crackdown demo. ***

Oh, for the love of god!!!
That's not ND...Just one person from ND.

and i don't agree one bit with what he said.

AngelicIceDiamond3181d ago

@Rashid I agree.

"Now that you think about Microsoft should showcased such a demo when they revealed the Xbox One back in 2013. Unfortunately, it’s little too late for that."

That would of been worse imo. MS showing off something that wasn't ready until 2015 with a 2016 launch. Fabricating a CG demo in 2013 of what they want to happen in CC3 would only get MS more negative heat.

"I think if they had showcased Crackdown 3 at E3 2013...things may have been much different now."

Only part of your statement I disagree with.

Point is no matter what they could of, would of, should of done they still would of received negative backlash period.

BeefCurtains3181d ago

I think we can all agree DRM was developed for a purpose with great advantages, but also had some ridiculous strings attached.

Hopefully, We can find a happy medium, because the cloud can clearly open up some amazing revolutionary gaming experiences. And Crackdown is just the very first pioneer of it, there will be so many more innovations once developers begin to grasp what it can do. (I purposely excluded Titanfall, because I, well, because...).

Christopher3181d ago

Here's something to think about.

When this comes out and it's a glorious success, will MS be able to then sell to the market a console with a heavy focus on "always on" concept that it got flack for this generation?

If MS can prove the benefits of always online connection to enough of the market base, I think they will have plenty of ammo to go into next gen with the concepts they had attempted this generation.

amazinglover3181d ago

The way they phrased everything was wrong but if people stopped and actually looked at what MS was doing it was very similar to what steam was already doing. If they hadn't fumbled their message we might of had a very steam like environment.

Jayszen3181d ago (Edited 3181d ago )

"Microsoft's vision about a "connected" gaming environment wasn't wrong" - what rubbish! Regardless of whether the cloud could benefit a game like Crackdown 3, the reason why Microsoft's original vision for the console was wholly rejected by the world was because of all the anti-consumer policies that were to be implemented: Severe restrictions on trading or borrowing games and used games as a whole, the 'check-in once in 24 hrs or the console will not work' and always online regardless of whether the game was single player or not. In addition, issues such as Don Mattrick and his 'those who do not have proper or acceptable internet connections always have the Xbox 360 to play on' or the emphasis on TV were also contrary to what gamers really wanted from Microsoft.

All this "100% destruction" in the multiplayer aspect of Crackdown 3 facilitated by the cloud does not necessarily mean entertaining and fun gameplay. Even if gameplay is fun those who do not have a suitable internet connection will be effectively penalized for no fault of theirs just because the more destructive aspects of the game are only possible with the cloud.

Yes, the power of the cloud is a useful tool in game making and playing provided it is accessible by all players and not just some of them.

abstractel3181d ago

The destruction is nice and impressive for sure, but otherwise I personally think the game looks ... not that good. Get that destruction level into Quantum Break (which there might be, I don't know) and I'll get excited.

jb2273181d ago

"Microsoft's vision about a "connected" gaming environment wasn't wrong."

Millions of gamers around the world would have disagreed w/ you last holiday when XBL & PSN were attacked as they all would've had shiny bricks for christmas w/ literally no way of playing any games on them. People keep talking about forcing us forward into the future but they never take into account the huge caveats that are as anti consumer as possible.

4Sh0w3181d ago (Edited 3181d ago )

@Revolver_X_
"Just one animator bro, one animator."

-Yeah I know, I should have said a ND dev but its no different than referring to 1 sony or microsoft exec as sony or ms, or 1 dev as 343 or Naughty Dog...I just assumed folks understood that.

"Really? I must have missed the sound explanation for locking out used games.

Here here you go, as you can see in the timeline they changed course several times trying to keep the need for online(the benefits require it) but due to some fear of losing used games even though it was there albeit in a limited form than traditional, in the end though they axed it.
http://www.examiner.com/art...
http://mashable.com/2013/06...
http://www.neowin.net/news/...

-I'm not saying it was perfect for everybody, but neither is the status quo as I am always online for like the past 5-6yrs and I keep or give my games in the past to my nephews, but the point is the benefits would have been great for most of us who have online access, admittedly the initial announcement was piss poor, but as things were being clarified in the weeks that followed it was evident that there was a tradeoff between pros and cons of always online, some just only focused on the negative with a totally closed minded skewed view. The attitude seems to be "well its always been this way so don't change anything", that's fine but some of us would welcome change for convenience and new gaming experience(in SP not just MP) vs saving a few dollars, ironically sharing digital games has the potential to save many people much more than used game sells, I know it has for me.

GameNameFame3181d ago (Edited 3181d ago )

@KionicWarlord222

The twitter question was can PC be so powerful enough that you dont need cloud...

Not whether PS4 or PC can use cloud.

Answer to that is yes and it already uses "cloud". They both have been for decades.

It is called dedicated server.

and here is Everquest Next that has world wide destruction.

https://www.youtube.com/wat...

Edit.

For people who tried to desperately defend somehow cloud is different from video above.

- bu bu but, that has destruction that disappears later.

Not true. It keep big chucks, but removes smaller ones. but game world last years... Crackdown 3 game last 10 min... Imagine having junk and debris for years.

-bu bu bu, its a house. Crackdown had skyscrapers.

Lol. and game got houses. mountains. you can make tunnels to boss. Bulldoze a mountain and so much more.

Seriously?

-bu bu bu, "cloudgine is only possible with Azure"

Uh. No its not. Cloudgine is a name of third party software and what it is a server compute.

Has been around for decade. It also has been used for physics.

There is nothing secret saucy about this. Anyone with dedicated servers can do this.

freshslicepizza3181d ago

this is the kind of attention microsoft needs to capitalize on. even sony loyal fans are very very curious. this is a huge breakthrough for them after all this talk about the cloud.

microsoft failed in explaining the future of what the xbox one could accomplish by going in the direction they wanted to before the xbox one came out. what they should have done is still allow the system to play games offline without having to be connected every 24 hours. it was way too dramatic of a change going to what is kind of like steam where games are bought digitally as well and they didn't explain too well how retailers would handle used games.

even today a lot of people do not want games to be online only like the new need for speed. what they want is games like crackdown 3 that can do amazing things online but not be totally worthless if you can't connect.

carcarias3181d ago

I don't understand why some people feel that MS backing down on 'always online' now means single player games can't make use of the cloud and that consumers are missing out on MS's 'vision' and it's their own fault.

You can have a single player online only game without the console itself needing to be online or checking in as MS wanted.

Look at Diablo 3, largely a single player game and always online.

Just make sure the buyer knows beforehand and if he doesn't like it he can play something else on his unrestricted Xbone, everyone's happy.

Making the console itself always online isn't necessary, just the game.

kraenk123181d ago

so what do you say abt the fact that still a majority of gamers don't have a functioning and reliable internet connection so the whole feature is limited to those who have?

freshslicepizza3181d ago (Edited 3181d ago )

@carcarias,
"I don't understand why some people feel that MS backing down on 'always online' now means single player games can't make use of the cloud and that consumers are missing out on MS's 'vision' and it's their own fault.
You can have a single player online only game without the console itself needing to be online or checking in as MS wanted.
Look at Diablo 3, largely a single player game and always online."

consumers don't want all of their games to have to be online only because if the connection goes down then what?

"Just make sure the buyer knows beforehand and if he doesn't like it he can play something else on his unrestricted Xbone, everyone's happy."

umm, no. not everyone is happy judging by the reaction when they announced it.

"Making the console itself always online isn't necessary, just the game."

which is where we are now. games like destiny require an online connection

@kraenk12
"so what do you say abt the fact that still a majority of gamers don't have a functioning and reliable internet connection so the whole feature is limited to those who have?"

the majority of people don't game. there are over 6 billion people, how many own a next gen console? the fact is netflix thrives and it requires a connection. steam is thriving and most if not all of its users are connected. you are online right now making this comment. destiny is one of the most popular games this generation so don't tell us who the majority is.

jrshankill3180d ago

Really, I would like to meet the cavemen who don't have their xbox / ps4 always online.

IamTylerDurden13180d ago

Why is it halfway always online? Just the multiplayer is always online and just the multiplayer has "cloud" destruction.

Ppl are praising always online atm but It's halfway done.

Tbh i truly believe Naughty Dog or any other major developer could make a game like Crackdown 3 especially on the PS4 - a game with simplistic visuals that aren't taxing on the systems resources, non-realistic physics and simple animations, non-dynamic lighting, and large-scale destruction only for multiplayer.

I do not think it would be impossible to make this game on pc or PS4 without the cloud. It could absolutely be done imo just as titanfall could be made without the cloud on PC/PS4, titanfall 2 is coming to PS4.

This is my opinion but to me Crackdown 3 looks like a newer Red Faction Guerrilla, technically speaking i'm more impressed with Second Son, The Order 1886, Horizon, and Uncharted 4. The mp could be very fun though, i remember having a blast w/the destruction in Red Faction Guerrilla. The other 2 Crackdowns were fun little titles as well.

DDOS-DelDaemonicOSes3180d ago (Edited 3180d ago )

@TFJWM, maybe Crackdown by itself doesn't justify always online and DRM checks for concurrent use, though CrossTech and stream anywhere does explain why that is necessary... the ideas of those that reject "Ms" are always fLAMER.

Edit: I suppose I should explain about why I think it is needed for "stream anywhere"... because services such as PS Now are for casuals and game rental (and it doesn't require check-in because it uses much worse tech that forces it is ALWAYS_ONLINE 100% DRM GAME RENTAL!), and I think the future is streaming the games we OWN from Windows or consoles to other PCs or consoles. That, and other CrossTech, requires always online to verify concurrent use of licenses.

Those with fLAMER ideas, such as those who love "BS D"esign daemonic OS products, are BACKWARDS about what's bad.

3180d ago
Azzanation3180d ago

@Rashid Sayed

That's why people should be smarter and think before they act. All marketing does is advertise and make it sound better then it is.

Its like buying a car at a car yard, and buying the exact same car with a hot lady laying on the bonnet, same car different view on it.

Never hate on something until you actually see it. I was disappointed when MS had to announce the 180 because of a bunch of cry babies using the excuse about gamers on Submarines not able to connect on the internet etc.

+ Show (31) more repliesLast reply 3180d ago
SonofGod3181d ago (Edited 3181d ago )

LOL. And don't forget the people who downplay the game by saying "what happens if you lose your connection while playing Crackdown?"

You might as well ask "what happens if you lose connection while playing Destiny?" Or "what happens if you lose connection while playing any online-based game?"

The same thing that happens with any online games duh.

KingKionic 3181d ago (Edited 3181d ago )

After these naughty dog comments im sure the spin will get even crazier.

The fear of massive change Microsoft is bringing has them on the ropes.

No gamer being PC,XBOX,or NINTENDO should be trying to downplay crackdown 3.

We all should be praising it and amazed for the future.

Ricegum3181d ago

@kionic

Look, I agreed with your comment at the top there, but this one is a little bit too over the top. Can we just wait and see if it's the real deal before going on about how amazing it is. Do you not stop and wonder, why is this being utilised for quite an unpopular game like Crackdown, surely Micorsoft would be using this in every Halo, Forza and Gears going. What about third party games, which make up 90% of games out there? How can they utilise this technology in them? Look the Crackdown videos were awesome, but being realistic I don't think much will change in the meantime, but it could have potential in the future at some point.

Kingthrash3603181d ago (Edited 3181d ago )

Praise what though? Destruction? In mp? I've been leveling houses in battlefield 4 for a couple years now while playing with 64 people on a massive almost open world map...so yeah praise what? The fully destructiveness of crackdown mp? Man The blindness of some of you guys is crazy. This is a unproven tech...period. it's something you wait to see not something you praise.
Remember alien's cm? We praised it.
Remember watchdogs?
Remember ryse?
Remember titanfall?
These are games we praised..and got let down.
So yeah lets wait and see.
you can destroy all buildings in crackdown...but is it fun? That's the real question. IS IT FUN? Is it stable? Will it be glitchy? ...smh
You don't know yet. So wait and see.

UnHoly_One3181d ago (Edited 3181d ago )

I wouldn't call Crackdown an "unpopular" game, just because it isn't a juggernaut like Halo or Gears.

The second game, which didn't have a Halo beta to pad it's sales, and was almost universally agreed to be not as good as the first game, still sold a million copies.

Saying "they should use it in Halo" sounds great until you really think about what that means.

For one, the potentially smaller number of users buying Crackdown could almost be viewed as a beta test for this technology. Think about it. They need to make sure they can run this with a few thousand concurrent games before they think about running on something as big as Halo.

The other thing is that if they did this in Halo, would it still be Halo? I don't doubt that they could make it fun, but the biggest part of any multiplayer shooter is the map design. If that map is leveled to the ground halfway through the match, would that still be a fun Halo match?

I'm not saying they couldn't do something with it in some modes, but the dedicated Halo fans probably don't want this in their multiplayer.

UnHoly_One3181d ago

Kingthrash, give it a rest.

Battlefield destruction is not the same thing at all.

And I honestly don't remember anyone praising Ryse before launch, and very few people praising Titanfall.

Both good games, honestly, but they both got a ton of hate. Plus I'm not sure how any of those games relate to this at all.

Yes this technology is unproven and isn't out in the wild yet, but to just dismiss it as garbage seems just as short sighted as to assume it is going to be the most amazing thing ever. How about we wait and see for ourselves?

The thing is, it looks really cool. IF it works like they say it works, it will be spectacular.

Neither you are I can know how it will work at this point, but you are operating on the assumption that it is all a lie, just because you don't WANT it to be true, for whatever reason.

Godmars2903181d ago (Edited 3181d ago )

Any many of those people are just as happy with the always online requirement with those games.

Which is not at all.

@Kingthrash360:
Yeah, there's a difference between being excited for a game that's coming out, and praising it as something that will change the industry when its unproven.

christocolus3181d ago (Edited 3181d ago )

@Son

Well the tech is the best i've seen this gen and MS has finally proven the doubters and naysayers wrong.I hope they use this tech in future titles.

Rookie_Monster3181d ago (Edited 3181d ago )

@unreal1,

"why is this being utilised for quite an unpopular game like Crackdown, surely Micorsoft would be using this in every Halo, Forza and Gears."

Gears of War 4 beta included and will show Sera getting destroys piece by piece via Crackdown's cloud engine tech. Hint, hint..just like Halo 3 beta..perhaps. :D

andibandit3181d ago

@kingtrash

wow You've been levelling houses i Battlefield...well houses and skyscrapers are problably the same thing in your world. Remember when the skyscraper falls over in Siege og Shanghai...ever wonder why it always falls in the exact same way....its prerendered

Gazondaily3181d ago

Lol people going on full damage limitation mode.

Are people comparing this to the scripted Levolution in Battlefield? So much desperation that it's frankly kind of pathetic.

The tech itself is impressive and yeah lets wait and see but don't be a complete utter fanboy citing examples of other games in a DESPERATE bid to downplay this and then chuck in a 'lets wait and see' comment to try and pass off your sentiments as neutral.

The cloud tech is extremely impressive and I hope it works well when it launches. The haters on here will beg and pray it doesn't work as is so painfully obvious but at least have the balls to admit the tech is doing something unprecedented.

No more stupid examples of:

Siri
Red Faction
Uncharted 2
Battlefield 4

Use your brains...

gangsta_red3181d ago Show
Christopher3181d ago

***Micorsoft would be using this in every Halo, Forza and Gears going. What about third party games, which make up 90% of games out there?***

First of all, Forza does use it with Drivatars. It's not on the level of Crackdown, but it's what makes sense for the game.

Second, and kinda hinted at the last bit there, just because you can do something doesn't mean it should be done for every game. People can throw RPG elements into every game out there, that doesn't mean that it should be done. Every FPS could have platforming gameplay, doesn't man it should be done. You use what makes sense, not just throw everything and the kitchen sink into it.

DLConspiracy3181d ago (Edited 3181d ago )

Yep. Not sure why people like to make it more complicated than it is.

Do we expect to see problems with this stuff. OF COURSE. Does that make this tech Invalid? Nope. I'm sure the first time the cloud goes down on the crackdown beta there will be 80 articles touting if it will even work. It's got to start somewhere and this tech isn't limited to ONLY xbox. It will be everywhere eventually. As long as the companies involved have the servers to make it happen. MS just seems to be fully invested in ways to make their servers appealing to gaming and elsewhere.

It will be on dedicated servers so we will probably see the same normal problems with dedicated with this sort of tech. Some people are overplaying the tech while others are setting up the ducks to say "SEE I TOLD YOU!" when it goes down ONE time.

+ Show (10) more repliesLast reply 3181d ago
IRetrouk3181d ago

How does that link prove it cant be done on pcs or ps4s? Its just server farms. Any company with the resorces can do this lol, that does not mean it aint impresive, because it is but lets not pretend only the xbox one can do this sort of thing lol

KingKionic 3181d ago

There were people saying that ps4 and a pc can do this locally.
Which is complete nonsense.

But saying the ps4 can do this is like saying naughty dog can reach 60 fps in the single player of uncharted 4 on ps4 and match the quality of its reveal trailer.

Equally unlikely. Ive heard the most insane stuff lately from N4g,neogaf and youtube.

People are very scared that this gives xbox one strength and is bringing something massive to the gaming world.

3181d ago
darksky3181d ago (Edited 3181d ago )

What happens when the game is 2-3 years old? Do the servers stop computing for an old game thus effectively rending it useless?

Also it will of course be unplayable when your connection does go down sometimes like it does for any other online game..

Volkama3181d ago (Edited 3181d ago )

@Darksky If nobody is playing then there are no servers. If people are playing, servers spin up for them. That is what differentiates "cloud" from "dedicated servers".

There is very little to gain from removing support for the game if nobody is playing. Just some disc space on the host.

TFJWM3181d ago

@BoundToScale Where does Cerny say its not possible? His quotes about were this unless you can find another interview.

"It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today: Matchmaking is done in the Cloud and it works very well. If we think about things that don’t work well… Trying to boost the quality of the graphics, that won’t work well in the Cloud."

He says the GRAPHICS can not be improved with it...Crackdown is not using it to improve the graphics

Death3181d ago

Crackdown is using cloud compute to increase graphics. With the destruction happing in the cloud the devs don't need to use those resources locally. This gives them more available processing for the game. Anything you offload increases the amount of processing you can use for the game.

Rookie_Monster3181d ago (Edited 3181d ago )

@IRetrouk,

"How does that link prove it cant be done on pcs or ps4s? Its just server farms. Any company with the resorces can do this lol" 

Dude, Sony even charges PSN owners PSN plus to allow only 1gb of Cloud saves while MS gives virtually unlimited cloud saves to EVERY xbox user accounts even if they are not paying for Live Gold. That tells you all you need to know why Sony can't Do what MS do in terms of having the required servers and right kind of servers to make it happen unless they are willing to spend money to rent servers from MS or Google. Even that is just part of the equation.

The key is Sony don't have a PaaS Cloud infrastructure like Azure in their arsenal or the software expertise and experience to make that a reality. Even a genius like Mark Cerny thought it was impossible so that should tells you all you need to know of the playing level when it comes to software and online powess between the two companies. Plain and simple.

TFJWM3181d ago (Edited 3181d ago )

@Death umm no, So the graphics are going to be improved only in multiplayer when you are online? The graphics will be the same only thing different is the 100% destruction in MP

@Rookie_Monster Where does he ever say its impossible? He says it working well for cloud computing but not so well for graphics...

Death3181d ago

@TFJW,

I think we can all agree any console can render any object at 1080p and 60fps. What is it that reduces both resolution and frame rate? I'll give you a hint, the more that is done on screen, the lower both of these become. Console have a limited amount of available resources. By offloading work to remote servers it frees up the amount of available resources on your console. If you are rendering the backgrounds remotely, what does that do for character models? It shouldn't be that difficult to understand how this works or what it can do.

TFJWM3181d ago

@Death Ok, I thought we were talking about what crackdown is doing now...

That is the theory of what cloud computing will do in the future but can we see a game in the wild that uses the basics of it first...

Going from predicting the physics of explosions to rending the whole backround of a game on a cloud server in real time is a big step

Rookie_Monster3181d ago (Edited 3181d ago )

Exactly Death,

That was the point I was trying to make. by offloading resources to the cloud it offer more local resources to upgrade textures and fidelity to graphics. It is just that simple.

MArk cerny was referring to thing like Matchmaking when he was talking about cloud processing with the PS4

Mark cerny: "It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today: Matchmaking is done in the Cloud and it works very well."

Lol, Martch making with cloud processing is not even remotely on the same level as what Crackdown cloud computing have shown.

IRetrouk3181d ago

Wow loads of spin in the replys lol, all i said was that it is possible on pc and ps4. Didnt say anything about sonys resorses or anything like that, and no matter what type of servers they need to run this its still just server farms, ofcourse you also need really smart software, but thats obvious enough not to have to mention it, also way to twist cernys words peps. Oh and bound,,, that really hurt my feelings you big brave computing genius 😘

Sweep143181d ago

@ boundtoscale: It's usually preferable to shut up when you don't know what's been said. Cerny talked about the un-efficiency of rendering graphics on the cloud. He didn't talk about physics computing on it.

3180d ago
+ Show (11) more repliesLast reply 3180d ago
green3181d ago (Edited 3181d ago )

@Kionic: I blame Microsoft for not giving us enough information about their vision or even showcasing it. But i also equally feel like a fool for taking to twitter to slam their vision.

My console is never not connected to the internet and has always been since 2007, so why was i scared of an always online future when i am always online?

The success of games like Destiny and Titanfall have proven that there a re a lot of players that will play an always online game. I hope Crackdown 3 is a success so that it gives Microsoft the confidence to be even more ambitious with cloud compute in the future titles. Cloud computing and not raw processing power is going to be the future of console gaming.

Death3181d ago

Ultimately it was Microsofts job to sell the features and benefits of the console. They failed at that during the reveal. To a degree I believe they gave far too much credit to gamers in general. I'm still impressed at the amount of gamers that didn't know the Xbox One could play games. A lot of it was fud from the other camp that wanted to downplay features such as the One guide for TV and the exclusive deal with NFL network. By claiming the Xbox One was focused on TV they were able to persuade gamers to jump to the game focused PS4. The irony is PSVue was completely given a pass and that paid subscription service literally turns your PS4 into a cable box. Funny how that works.

remixx1163181d ago

Damnit I thought your username was sonicwarlorrd 222, I was about to bub you up..........eh whatever here's a well said for the comment..

t-hall7853181d ago

There is not a single day that I play my xbox and i'm not online. I keep my console on quick start settings so i'm even online (somewhat) when i'm not playing.

I bet i can say the same for all you keyboard warriors ON THE INTERNET complaining about always being online. I bet half of you don't even turn your computers off when you're done. The 24 hour check in meant nothing. Just a bunch of people who weren't buying the system anyway complaining.

And for people wanting destruction of a mass scale on single player, must have not played the original crackdown. That gameplay mechanic just won't work when a big part of the game is traversal to areas very high up on the tops of buildings. (agility orbs).

Anyway I enjoyed the first crackdown (didn't get it for the halo beta eiher). This one looks to pick up where the original left off. Kudos MS.

Ashby_JC3181d ago

Loved C1...didnt much like C2 Demo.

Look forward to C3 and check out the MP

t-hall7853181d ago

Me too @Ashby_JC even went back and played it again when they gave it away with GWG. C2 i ran from lmao.

Ezz20133181d ago (Edited 3181d ago )

Soooo.... one guy from ND = every one at ND ?!

AnotherGamer1173181d ago

Here is the statement from the article:

But the most interesting bit of reaction comes from Naughty Dog’s Jonathan Cooper, an animator for the upcoming Uncharted 4: A Thief’s End. He stated that, “Crackdown 3 spectacularly showing how Microsoft should have pitched the ‘always on’ functionality so people could see the benefits.”

Please explain to me how an animator's comments makes Naughty Dog, the entire company, all of a sudden support always online?

Am I missing something here?

MRMagoo1233181d ago

No you aren't missing anything , it's just gaming bolt doing what they do.

KwietStorm_BLM3181d ago (Edited 3181d ago )

If you're saying a statement from someone at Naughty Dog is a "turn of events" and equates to the studio supporting Microsoft's vision, I think you're reading into it a little much. And what's the turn of events anyway?

showtimefolks3181d ago

Always online was fine let's say but what about no trading your games or lending your games or used games at all

Come on if you think that's the future of gaming than that's the day I quit gaming

Give your consumer the option to choose and I believe 25.3 million pa4 compared to 13 million Xbox one is a statement in itself

Not to mention most big publishers siding with Sony for marketing.

Some of you who say always online was right are just nuts.

Sorry if I am offending anyone

Sheikh Yerbouti3181d ago

How did you get a statement of support out of that...? The 'always on' thing was obviously for Microsoft and not the gamers from the very beginning. Here a dev recognizes a consumer benefit for always being online, and you think he is a supporter.

medman3181d ago

@kionicwarlord222
Uhhh...you may want to slow your roll. I remember kinect being hyped through the roof. Fail. I remember Titanfall and the "cloud" being hyped through the roof. Moderate fail. I remember "drivatars" being hyped through the roof (and they still are). I would also consider the Forza claims dubious, at best. So I will personally take a wait and see approach to see how this works, how large the arenas for play are, how many combatants, how well it works, etc. etc. etc. Fool me once.......

porkChop3181d ago

"Also for people acting like this can be done on ps4 or a high end pc"

It can. Cloud computation can be done with ANY internet connected device. That is a fact.

subtenko3181d ago

A lot of internet enabled devices can do cloud computing, half of em just dont use that term..

And their big pcs can be out performed by a smaller one. It's all about specs and whats supported.

They are a game developer, why would anyone not wish them the best of luck. What where u expecting Naughtydog to say? lol.

Crackdown 3 looks interesting but it doesnt look like the most impressive game or feat of all time. I have just as much excited ment for it as I do for JC3 or Halo

Majin-vegeta3180d ago

Lol I think you need to brush up on your reading comprehension.

In no way form or shape did he say that SMH!

VerdicLinwe3180d ago (Edited 3180d ago )

Then their "Giant Dev PC's" can't do much... trillions of throughput but this special "Streaming tech" can do more? Doubtful. From a Network Infrastructure perspective this whole thing stinks like dog crap. People are going to be infuriated when they get a look at their data bills if they have a provider with bandwidth caps.

harrisk9543180d ago

"Naughty Dog" is not supporting MS's always online vision, as you stated. There was a single individual who is one of (likely dozens) of animators on UC4 who made the comment. Not ND and none of the "higher-ups" at ND.

Also, the Bioware guy, while being intrigued, had this to say:

"Bioware level/tech designer Jos Hendriks stated on Twitter that, 'Seeing Crackdown 3’s destruction makes me excited to see that game, but one question came to mind immediately surrounding that narrative.'

"He further followed it up by asking, 'What happens to games making use of any kind of cloud computing when that stuff goes offline, either temporary, or end of service?' This was answered by 343 Industries multiplayer designer Patrick Wren who basically said that it would be the same as any multiplayer game where the session would end and you’re taken offline. Hendriks further asked, 'Is it, though? I somehow got the impression that the destructible city bit stood apart from multiplayer.'"

People keep forgetting that this is an online-only thing at this point, but what happens when you go offline? Well, MS avoided the question:

"Fans have also been wondering how much destruction would be present in the single-player campaign along with whether multiplayer can be played alone. The response? 'Specifics about modes & player counts aren’t ready, but Crackdown has always celebrated the sandbox.'”

Doodleburger3180d ago

And when the cloud fails in the middle of a session, you're screwed 7 times more than the power of the cloud.

+ Show (15) more repliesLast reply 3180d ago
suckingeggs3181d ago (Edited 3181d ago )

I see the words 'naughty dog' I immediately listen...

Interesting comment from such respected and talented devs... That Microsoft should have pitched this with their always on

Sorry ND for the first time I disagree... This still wouldn't have made sign-in every 24 hours or no buying or lending of second games enticing to me... And I wouldn't have bought my xb1 if so

And here We are still getting this cloud computing without those stupid restrictions because We let Microsoft know they would not get our money if they continued with their original vision... so Its a win win for us Xbox gamers :)

BlackPanther3181d ago (Edited 3181d ago )

Honestly I laugh now at the reveal not because of MS but because of the response by gamers. It was like everyone had a cabin or a submarine which is why they couldn't connect to the internet.

I'm glad they changed the policy as well but it was cray how everyone suddenly had these things.

KingKionic 3181d ago

Don Mattrick was confused about that nuclear sub comment for sure.

He was probably went home thinking "Nuclear sub? Im trying sell consoles to people who play Cod and Halo online what the hell are you guys smoking?"

joeorc3181d ago (Edited 3181d ago )

Its not that the idea is not Sound, but the blunt truth is...

This:

Microsoft looks at the game console market as if you do not have a strong internet connection well tough to you than. You cannot get the best we can offer you.

Both Nintendo and Sony look at as , Sorry about you not having a strong internet, but we are looking out for you by making sure you are with us also along the Way.

One company only really looks at this market in a very narrow way and only certain regions of the world wide market is really all we care about.

While both Nintendo and Sony look at this as we are catering to more gamers on a world wide scale than just only certain regions of the world.

All three companies are not wrong in how they approach the market, because what works for one company may not work for another in this market.

And its very clear that is the case. Again if cloud compute becomes the norm for Microsoft built games, than while that is fine it does show that Microsoft really only concentrate really only on strong connected network markets, again nothing wrong with that because it is Microsoft's strongest suit, but again that type of network structure is not everywhere.

That's why the #dealwithit, get a xbox360 was more about, your not catering to me, you really only care about who can connect to your network. Which was kinda the point in Microsoft's view if you do not have a strong internet connection than well there is still the xbox360 for you. Again what Microsoft showed off with crackdown is quite impressive, but again the message has not changed.

Its really we are showing off this new capability to only customers that have a strong internet connection.

Volkama3181d ago

So.... people with a strong internet connection will be best served by Microsoft.

Thanks for clearing that up.

joeorc3181d ago

@Volkama
So.... people with a strong internet connection will be best served by Microsoft.

Thanks for clearing that up.

Oh you me an like this

So.... people with a strong internet connection that have a Xbox one will be best served by Microsoft.

You for got to add in those with an Xbox one. Why would it it best be served with those consumers that

A) do not have a strong internet connection.

B) just has a Xbox 360 but does not have a strong internet connection.

C) does not have a real reliable network where they are @

Volkama3181d ago (Edited 3181d ago )

Nope, don't think I forgot anything. I have a decent internet connection, so I am just interested in which console will best take advantage of it.

Call me short-sighted, but when buying a console for myself I don't really consider what would be best if I lived in rural Zimbabwe.

gangsta_red3181d ago

Funny, I read a lot of comments on here begging developers to take full advantage of a console and not to gimp games due to "weaker hardware".

Could we also apply that logic to people who have strong internet connections? And to not let devs gimp our games due to others who have weak connections?

"While both Nintendo and Sony look at this as we are catering to more gamers on a world wide scale than just only certain regions of the world."

So basically what you are saying is Sony and Nintendo are playing it safe and trying nothing new while MS pushes the tech forward by trying new and more interesting ideas that will benefit the development of games even further.

Your spin is hilarious, your defense even funnier.

Microsoft is trying to do something out the box. For that they should be commended not looked at as "catering" to a certain part of the world that only has strong internet connections.

Both Sony and MS cater to a strong internet crowd, and it shows with PSNow, Remote play, PS+ and anything else that only benefits consumers with an internet connection.

Time to put this spin away and maybe start being impressed with what you saw along with the other developers in the industry.

Gazondaily3181d ago (Edited 3181d ago )

@VOLKAMA-

"Call me short-sighted, but when buying a console for myself I don't really consider what would be best if I lived in rural Zimbabwe"

LMAO! + Falafel Bubs

http://www.dafont.com/forum...

+ Show (2) more repliesLast reply 3181d ago
AnotherGamer1173181d ago

The "Naughty Dog" aspect of this article is one animator that works for ND. I think it is safe to assume that this one animator does not speak for the entire company.

This is one badly titled article.

TLG19913181d ago

I still think they where wrong to force it, but at the same time i still think they should be supporting that vision. but instead give people the option, show them this type of gameplay and say "if you want it to do this, you will need to be online because its running off our cloud computers. if you dont want to connect online then it simply wont do this." people can then choose and if they dont want to be always online they can play something else.

They don't seem to understand they can split there eggs into different baskets.

TheGreatGamer3181d ago

The problem with that is that it practically means devs have to develop two games and with how expensive games are to develop nowadays, a lot of devs would opt for one or the other. For an always online console you have to go ahead with it fully or not at all. I still think the gaming community got pushed back with all the backlash Microsoft faced, always online consoles are the future.

TLG19913181d ago

Yes your right, devs would have had to essentially make 2 games or some big on off features. or they would just have focused on using as much power as possible. if microsoft said this from day one they might have had a lot more sales. and once the devs make stuff using the cloud its out of microsofts hands its up to the devs. the people can't argue with microsoft then. and it would have been much better than this what we have now where it will only get used for online multiplayer games.

joeorc3181d ago

It is of course the future, but is it the future anytime real Soon? That answer is still a big fat No!

That's the problem, you just cannot say well were going to do this in the market and say, well if you do not have this tough for you and expect everyone to say hey our network is not as strong as the Us, Asia, or UK, or to be blunt as strong as this or that countries network and tell them tough, when you ate making products for what is a World wide Market.

The reason Microsoft gets a lot of flack is because they are a pretty introverted company, its nothing wrong with that, they are in the business to make money.

But on the same token, its thus very introverted attitude that has cost them market move adoption over the years.

Its not that the products they make are not good, its how they a are quite monopolistic on any and every market Microsoft branches into that, it makes it hard to make headway on a world wide scale after so many decades operating the company that way.

Again its not really the product's themselves, its more about how the company operates and how its seen in the public eye.

Ashby_JC3181d ago

Me and a friend discussed this years back. The concept of actually showing the pluses to what they were trying to do.

The xbox one as it stands now is pretty boring if it isnt hooked up the the internet.

Everything that I myself do with it I need to be online. So its almost as if I have a online only console lol.

But i do feel they dropped the ball years back in how the system was presented. There should have been an option. And most I would think would be online with the system for the most part.

If you dont have a home with hi speed internet then some systems you just wont get the full bang for your buck and maybe shouldnt buy one.

One thing I dont like with some games...is that they dont work at all without the internet (NBA2K15 comes to mind)

dcbronco3181d ago (Edited 3181d ago )

The reality is they showed what they were doing in bits and pieces. All of teh cloud jokes are based on what they've said in the past. Always on was touted for the cloud and things like the family share feature. There is no doubt they could have been more eloquent in their explanation, but it was the fan boy hate that was allowed to rule the conversation. It was their fault for not silencing that or at least ignoring it and pushing forward with their vision of the future of gaming. This is an opportunity for them to reinsert sanity into the conversation on their vision. I hope they take advantage.

I will say the quiet calm of guys like Phil Spencer was a clear sign they new they would be in position to revisit this. I also think they might have just decided to wait until the entire Xbox One ecosystem was in place. They are still being so quiet in some respects. Things like Xbox One"s ability to play PC games and software, BC on Xbox One and the ability to play full VR games on Xbox. They are still being coy about the OS. The way BC works for 360 is the same way it would work to emulate many setups. Add that ability with the ability to make every Xbox a dev kit and Xbox Ones will be running all types of older programs.

It's just an extremely well designed machine and maybe they should have bragged a little more about what they had done. But I do understand they are changing the direction gaming was going so it's always nice to allow yourself a head start.

Also one of the patents Microsoft applied for a few years ago was about a GPU that wrote two different feeds to the same scene. If that is a part of what allows them to push that level of physics into a scene that is being written locally, it might require some major engineering to get this on other machines. Which would make it an upgrade that Sony couldn't easily do. Not without angering early adapters.

Ashby, most people are online the vast majority of the time. Always on was never more than a fan boy whine. There are games on both consoles that are always on and I've never seen a complaint.

BigGamersSmallTalk3181d ago

Microsoft has always pushed the industry. First with only an Ethernet port, no dial up. Yet gamers cried and whined, thankfully there wasn't social media at the time. First HDD on a console, first with Achievments, first with Party Chat.
Had they fixed the 24 hour check in and been on the same page as a company, who knows?

Ashunderfire863181d ago

And first for DLC back then when it was a guilty pleasure to have. Now everybody is releasing them in season passes.

Immorals3181d ago

I still have a few Halo 2 DLC discs lying around. Was great, 6 of my friends got the Content all from one disc :p

Concertoine3181d ago

Indeed, MS' innovations are often overlooked in favor of some of the worse things they brought into this industry.

dcbronco3181d ago

I think the best way I've heard Microsoft's situation explained was on the Anandtech podcast. Someone explained Microsoft is way too early for the party. They were one of the companies that pushed tablets. Remember project origami? Then they left it to others. Finally they are pushing tablets ahead again with Surface after Apple exploded the market. He listed a few more things that didn't become a thing until years later. Now that they are doing hardware that should change. Ten billion dollars in research should really push things ahead.

MasterCornholio3181d ago

If a developer wants to create an online single player game to take advantage of the cloud they can do that.

A check in was never needed in the first place.

Volkama3181d ago

They're definitely separate issues, yes. But it is likely that we'd get more online only single player games if the console required a connection. Supporting offline play just wouldn't be a consideration.

Crackdown has turned some heads though, maybe devs (and perhaps more importantly publishers) will perceive people are warming up to the idea. Online obviously favours publishers. They're just waiting on that watershed moment where it becomes acceptable.

Show all comments (210)
690°

Tencent to buy Crackdown and Sackboy developer Sumo in $1.3bn deal

Tencent is set to buy Sumo Group in a deal worth $1.27bn (£919m), the companies have announced.

Read Full Story >>
gamesindustry.biz
Darkborn1011d ago

Tencent is really buying up everything. I'm surprised everyone is selling to them like this.

Rebel_Scum1011d ago

They want/need capital I guess.

darthv721011d ago

No way they are worth that much. They are a support studio. I guess tencent decided to throw them an insane price that Sumo would be crazy to turn down.

Its like the godfather. "Im going to make you an offer you cant refuse"

UltraNova1011d ago

Always the case.

Who owns the rights to Crackdown and Sackboy IPs though?

boing11011d ago

I've heard some time ago, that they created a special unit that has a mission to search for acquirable devs all around the globe.

-Foxtrot1011d ago

Going off their business practices they seem like a cancer in this industry

1011d ago
blacktiger1011d ago

chinese currency, no limit in printing, but they are selling in USD

PrinceAli1011d ago

Maybe because they're a publisher of games with a history of success loool..?

barom1011d ago

Even Microsoft can’t compete with that kind of money.

Zeref1011d ago (Edited 1011d ago )

Uhm yes they can.. What do you mean?

Zeref1011d ago

Money talks, Besides, those developers don't need to worry about income anymore.

enkiduxiv1011d ago

I doubt anyone that matters to the actual production of the games is getting a raise. The only thing that has changed is that now they can't buy any Winnie the Poo products for their kids.

senorfartcushion1011d ago

Well they’re allowed. America and China are leading the world in toxic capitalism.

n1kki61011d ago

As publicly traded companies it's either they sell and potentially get more, or tencent initiates a hostile takeover and buys at least 51% of the shares. These companies might not even be amicable to the buy out but opt to take it because hostile takeovers are terrible.

+ Show (8) more repliesLast reply 1011d ago
frostypants1011d ago (Edited 1011d ago )

Yep. A company that built itself by ripping off IP of small, innovative developers and out-marketing them. Tencent is everything wrong not just with gaming but corporate ethics in general, and the assymetric regulatory playing field we for some reason permit from the Chinese government. Egregiously corrupt companies like Tencent should be banned from the US market.

senorfartcushion1011d ago

The US market would take Tencent to dinner and have it naked on the bed by midnight if it could. America and China are as bad as each other

Lightning771011d ago

They can take Sumo those devs really aren't that great. Sack boys big adventure scored good however but Crackdown 3 wasn't great. They're 50/50 Sony will find a suitable replacement for Sack boy. MS desperately needs a suitable replacement for crackdown, if it's not already too late in terms of fanfare at this point.

Sumo to me isn't that big of a deal there are better devs out there.

senorfartcushion1011d ago

Crackdown 3 was cancelled and remade a few times. Hardly their fault.

darthv721011d ago

This is the same Sumo who made Outrun 2, 2006 Coast to Coast, Sonic Racing Transformed as well as Forza Horizon 2 on the 360. I think they are better than you give them credit for.

Wulfer1010d ago

You might want to walk this statement back. Why else do you think this game goes for over $200 now?

https://www.ebay.com/p/5144...

1011d ago Replies(1)
ScootaKuH1011d ago

I'm surprised Sumo are valued so high

solideagle1011d ago

yeah, thats what I thought. $1.3 billion is very high, Insomniac sounds like a bargain deal for Sony!

chadwarden1011d ago

And they likely bought Housmarque and Bluepoint for even less than Insomniac.

phoenixwing1011d ago

at the two above me,
it's easy to sell for less when you know you're in good hands business and culture wise. I mean sure you could scratch out some extra money elsewhere but are all the people you know going to be taken care of when you get bought out? Sony takes care of them. Basically you can tell who's a scheming money scumbag by what ceo's/execs choose to be bought by. In the end money talks but there's extras to consider sometimes.

roadkillers1011d ago

I am as well. They do not own any IPs from my understanding...

DOMination-1011d ago

Me too! After looking them up, it seems like they were the parent of other game studios: Lab42, Red Kite, Sumo India, The Chinese Room and PixelAnt Games and also have some cryptocurrency technology.

They may also still hold the IP for back when they were Gremlin Interactive.. back in the Amiga days they were really a dev of some repute.

ScootaKuH1011d ago

Gremlin. Now there's a name that takes me back. Ocean as well.

Teflon021011d ago

They're not, it's likely them just throwing money around to make sure they have no opposition. Sumo is a valuable developer as they've assisted in alot of great games. They did LBP3, Sackboy, Sonic Transformed, I believe Assisted in both ModNation Racers and LBPK, Team Sonic racing, just to name the few off the top of my head that I own.

+ Show (1) more replyLast reply 1011d ago
IRetrouk1011d ago

I honestly thought ms or Sony would have nabbed them, seeing as they have worked for both on their respective ips, colour me surprised.

Bennibop1011d ago

It's a lot of money for a group with no ips, what would they have worked on to keep so many studios and staff employed. For now at least they continue working on ips for the likes of Sony and Microsoft.

IRetrouk1011d ago

Sony and ms have more than enough ips to keep em busy, the price would have been an issue though, that I agree with, just surprised is all🤷‍♂️

frostypants1011d ago (Edited 1011d ago )

Tencent doesn't exactly pride themselves on original IP anyway. They just steal someone else's. They only need developer drones.

Sephiroushin1011d ago

They have enough to make them busy but there is no point in buying the studio that high, they could just make the developers some offers and thats it... heck every single developer could just quit the studio and with what is tensen left? no point in buying a studio with no IP you dont own the developers

IRetrouk1011d ago

I already agreed that the price was high, still don't take away that they could have been used, and be useful to either ms or sony

Show all comments (86)
80°

Xbox Cloud Gaming PC Preview/Hands on Impressions (BETA) - CG

Microsoft recently released their Xbox Cloud Gaming PC Beta which allows users the opportunity to stream Xbox games to their Windows 10 PCs or laptops. This follows on from being able to use the cloud gaming on mobile devices which works very well but is limited to the size of your screen. Having the option to play Xbox games with a larger display has its obvious benefits.

Read Full Story >>
cramgaming.com
1095d ago
280°

Crackdown 3 8K 60 FPS - Possible at Low-Medium Settings with an RTX 3090

CG writes: Nvidia’s claims that the RTX 3090 can render games in 8K at 60 FPS, ring true for us in this video. We put the game Crackdown 3 through its paces with some interesting results.

Read Full Story >>
cramgaming.com
bunt-custardly1288d ago

If you've ever super-sampled anything you would know why it can make things look better.

bouzebbal1287d ago

Let's talk about powahhhh of da clawwdd for a second 🤣did they give up with this thing?

bunt-custardly1288d ago

Oh right, I didn't get the joke sorry, it just clicked. Hmm, is Crackdown 3 really that bad/universally hated especially as it's on gamepass?

SullysCigar1288d ago

My attempt at humour could have been clearer, in hindsight..!

Yeah, sadly Crackdown 3 had been hyped so hard and so long by Microsoft, that when it launched as a mediocre game, it got panned. It was mainly the broken promises about the power of the cloud I think that did it. This was the 'cloud power' poster child for years and it all amounted to nothing, which is a real shame, because if they'd realised their initial vision it could have been special.

bunt-custardly1288d ago

I do remember the original vision where entire buildings could be demolished but wasn't that feature relegated to the multiplayer mode? For me, Crackdown 3 comes across quite generic. I suppose if it had the full destruction in the story mode that would have been bad-ass. If Red Faction Guerrilla can do it why not CD?

FanboySpotter1287d ago

Crackdown 3 was made for crackdown fans. Hated by non crackdown fans. Enjoyed by crackdown fans.

MadLad1287d ago

I played it on PC for a little while via gamepass. It's not nearly as terrible as people would try to make it out to be, but it's the definition of a "meh" game.
There's fun to be had if you're bored.

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andy851288d ago

It's good it's possible but who would pick this over 4K60 on ultra? It would look far better

IanTH1288d ago

100%. This is obviously just showing what can be done with the current highest end hardware, rather than what should be. And if you're splashing out for an RTX 3090 over a 3080 for gaming (small performance delta if not using that huge buffer for productivity), then I guess you'll also consider splashing out for an 8k screen. And, I mean, you'll want to be able to do *something* with it lol.

outsider16241288d ago

Let's be honest here, even with extra high settings at 8k 120fps... it'll still look like crap. Sorry.

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