When Playtonic Games first unveiled Yooka-Laylee, the gameplay they showed off was in a small area designed as a sort of "playground" for the game's characters. The first and foremost element of Yooka-Laylee that Playtonic wanted people to experience was how the characters move and how good it feels to control them.
Playtonic's Chris Sutherland was recently interviewed, and he explained the thought process behind focusing on how movement feels, even more than how the characters look as they move, and the development steps taken to get Yooka-Laylee where it is today.
Playtonic is a developer made up of a bunch of former RARE devs, and the first title they worked on was the 3D platformer, Yooka-Laylee. Those who followed RARE over the years definitely saw the DNA of Banjo-Kazooie in Yooka-Laylee, but it turns out the original plan was even deeper than that.
Wouldn’t they be exclusive to the Xbox One version just like they were exclusive to the Xbox 360 versions of Sega All Stars Racing
Although since Banjo-Kazooie skins were available in every version of Minecraft, it could’ve been possible for the same to apply for Yookah-Laylee
The PS4 has a killer roster of incredible platformers. Ranging from simple 2D platformers to vibrant 3D platforming games.
No mention of Astrobot on the VR, one of the best platform titles Sony have put out
Tencent Acquire Playtonic Minority Stake - Playtonic are looking toward a busy and exciting future with Tencent on board to drive development
Companies need to open their eyes to what both Tencent and china is doing..
Their gameplay over graphics approach is one of the biggest reasons why I've got so much confidence in their project.
I hope it releases in the near future. Early 2016, at the latest, but I'll wait however long it takes.
As long as this not an excuse for poor visuals and animations. My go to's are always the last two Raymans, great gameplay poured on top of awesome visuals.