160°

The Best Destiny Classes Ranked for Prison of Elders

Let's rank the best Destiny subclasses for the current House of Wolves PvE end game, namely the Prison of Elders.

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twinfinite.net
SpaceRanger3262d ago

I've always run defender since the start of destiny. And I get about 30 kills a match in crucible with good bubble placement. But I never felt like I fit in well for some of the raids/strikes and I always felt underpowered compared to being attacked by other supers.

My random two cents: Any super should not be able to destroy the bubble. Maybe reduce its time, but not destroy.

But in regards to House of Wolves Prison of Elders, I feel right at home. It's almost a little too easy with the Helm. But the moment it's gone, I usually get demolished by the enemies that horde around me.

lsujester3262d ago

I personally like the idea of another super destroying the shield. Personally, I think every super should cancel the others, it would make for a good balance.

xHeavYx3262d ago

I agree that the super (I assume you are talking about the Nova bomb) should be able to cancel the bubble. My issue is that sometimes, because of lag, the nova bomb will kill the titan even though the shield is up.
I do love the Striker class for PVP, especially when the enemy team huddles for heavy ammo. I've whipped entire teams with the super.

GameSpawn3261d ago

It's funny because the Striker's grenade (if well placed) is one of the most overpowered grenades in the game (both in PvE and PvP).

The Defender class has its uses in PvE (and a little in PvP depending on the mode) but the class is super weak with what few offensive abilities it does have - the grenades are borderline useless. The Hunter and Warlock have grenades in BOTH subclasses that have a much larger area of effect (and ones with tracking too).

If I'm running and gunning my Titan (or need to do Arc damage) I'll run Striker. If I'm taking something at a slow pace and huddling in corners I'll run Defender with either a WoL or Blessing bubble - whichever is more desired by my team (or myself if lone-wolfing).

pompombrum3262d ago

Not sure about how they "rank" so to speak but I know my arc blade hunter setup for stealth and regen alongside the Don't Touch Me exotic gauntlets got us through the level 32 final round boss and saved us from a wipe multiple times.

JeffGUNZ3261d ago

Bladedances has to be number 1 or 2. I did level 34 and we won because of me. The amount of stealth revives I had was insane. Also, in 34, the boss this week for the cabal, final boss for the whole PoE 34 ignites the whole floor on fire every so often. Bubble is the key with blessing of light, but for the 10 seconds its active you can't touch the floor or youll quickly die from the fire thing. I blade dance, jump up next to a wall and keep RB'ing pointing towards the air and am able to stay away from the floor till the curse timer expires.

MelvinTheGreat3262d ago

every class has its ups and down but from my personal experience no matter what the situation sunsinger self revive is the most clutch and important super in the game.

OmegaShen3262d ago

Bad Juju on my Warlock, I become the flaming medic.

theFAYEsorceress3262d ago

defender with saint-14 is godly in pve.

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter331d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood331d ago (Edited 331d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro331d ago (Edited 331d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881331d ago (Edited 331d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell330d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig331d ago

I think FIFA alone makes over $1bn a year from mtx

anast331d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername331d ago (Edited 331d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g331d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka331d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

331d ago Replies(1)
331d ago
Father__Merrin331d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard482d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai482d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface481d ago

prob because 2 is a grindfest slog

spoonard479d ago

That's the bummer of 'games as a service'.