Digital Foundry:
Taken purely as an assault course for PS4 and Xbox One consoles to run through, results in the solo mode are also intriguing. A 60fps lock is far from guaranteed when tweaking each settings yourself, but the freedom on offer is both impressive and welcomed for a console title. Project Cars is first and foremost a force to be reckoned with in the PC space, but the commitment to getting the most out of these console editions is apparent. Quite how the console duo compare to the PC's very best settings is something we intend to cover soon, and it stands to show how closely the team has optimised the game for each platform.
This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.
After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.
Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.
Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.
If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.
Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.
From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.
The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.
The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""
Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.
and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!
What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.
Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.
wonder if SMS will retract their anger they issued early when DF did the initial testing. Seems not much has changed
60fps in dry weather, dip to mid-thirties in heavy weather.
The frame rates fluctuate a lot.
The console versions are solid enough for their standards.
so ps4 version is 1080p vs. 900p on xb1. And ps4 averages between 5-10 fps more than xb1. That's a KO for PS4. Here's hoping for XB1's sake that DX12 does all that fans are assuming it'll do.
Turn 10 has a task ahead of them with Forza 6. Day/Night cycles are expected now, as well as weather. And Forza 5 was 1080p. We've seen that day/night & weather aren't achievable on current hardware while still hitting 60fps (not even on ps4) so what does Turn 10 sacrifice? Resolution? Frame rate? Day/night cycles & weather? They can't have all 3 in Forza 6. And no matter what they sacrifice it will be a big negative.
Edit: I like how on this site you cannot be critical. Even on topic about an article that's ALL about performance differences between systems. It's like you have to be completely neutral at all times here and can't state obvious things because fanboys don't like hearing truths that might not be positive.
so basically Ps4s version performs better. as expected.