We know that Sucker Punch is working on a new PS4 game, and recently the studio has gone on a quite literal hiring spree, opening five new positions within the studio, and the most interesting thing is that they give quite a few bits of information about the objectives for the new game.
Meet the team at Sucker Punch Productions!
I need more from the Ghost's legend mode, too addicting but ran out of things to do after a few months, can't get enough of it.
This means a new IP reveal is coming, right?
Why else educate the masses on a studio’s branding, if not to show off something that isn’t a sequel?
More action adventure titles in development or they actually going to dip their toes in an RPG? Tired of Sony’s formulaic titles
Ghost of Tsushima is Sucker Punch Productions' most ambitious game to date. It required the GDC team to take on the role of students as they delved into a culture that is not our own.
With rumours of a new game in the works, Adam from WellPlayed highlights five developers that could do the IP justice.
Rocksteady and Sucker Punch I can do a great action pact Star Wars games. Especially Rocksteady with their great combat system. Great write-up.
Spiders has proven that they can land the feel of the earlier Bioware games well.
Give them a solid budget, and they'd probably put out something impressive.
Then there's always Obsidian. As far as I'm concerned, despite being rushed thus buggy, I thought their Kotor 2 was a better game to Bioware's original. Especially when you got to play the fan patched version that included a lot of the content they didn't have the chance to implement in the original release.
I disagree almost entirely with this article in regards to them being suitable for KOTOR, but would love a Star Wars from each of these devs.
Rocksteady would have a great sandbox filled with easter eggs to respect the lore of the universe, but KOTOR isn't an action brawler. They'd nail a Bounty Hunter game. Kojima would probably pull a Rian Johnson and throw the lore out the window, but if he was to focus on a specific genre I could see you being another Bounty Hunter infiltrating the Sith.
Sucker Punch could easily tackle something akin to Fallen Order mixed with elements of inFamous. Creative Assembly knows claustrophobic tension; I could imagine a side-story of a pilot that crash-lands onto a monster-infested area of a Sith-controlled planet.
Bluepoint would be the only studio of these I'd trust in these to respect the original gameplay systems.
Larian Studios is one of the best RPG developers around, so I could see them making a phenomenal game. Unfortunately I don't think that will happen.
My money is on inFamous 3 but whatever it is, it's probably around 2 years away.
New IP hopefully and if it's open world don't focus on graphics. We don't play open world game for the pretty graphics. That was there problem with Second Son, gorgeous game, pretty visuals but gameplay and even story wise it was a step back from the other two. Plus it was kind of short aswell, you were up to Augustine in no time.
New IP or if it's inFAMOUS hopefully it's inFAMOUS 3 with Cole and Delsin becoming the Beast. Ending the Beast/Cole trilogy for good because I still don't think John was the real Beast. Delsins power is "Beast" like. Kessler couldn't beat the Beast because he had grown in power after Kessler decided to run away, time had passed and the Beast grew stronger, now to me that seems like Delsin absorbed more powers over time which is why Kessler couldn't defeat him.
Goes on a hiring spree. Then layoffs in the next year, then n4g twists it because the project has been completed.
Hoping for a new IP
A new IP that would use their experience with the Playstation but would be a 3D platformer that goes back to the 32-128bit era "roots" would be damn awesome. I kinda miss those Spyro or Mario 64 like games.