It’s no secret that Mike is a massive fan of the Souls series. From it’s intense boss battles, to its intriguing lore, From Software has definitely made a name for themselves over the past few years. As the first entry into the series, Demon Souls set the framework for the following games, along with a difficulty that quickly became standard.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I think it comes down to which one did you play first. I started with demon souls - and consequently, I found dark souls to be easier. I'm sure those who played dark souls first or don't have a ps3 and can't play demon souls would say dark souls was harder.
When a boss forces you into pvp, you know the game is hardcore.
Demon Souls...hands down
Both of those titles pale in comparison to the classic hardcore game 'Super Ghouls n' Ghosts"
But between the 2, I have to give it to Dark souls.
Demon's Souls hands down. Though both games are amazing. Also you spelt Demon's Souls wrong in the title. It has a 's on Demon.