Xbob wire:
If you've already spied our Star Wars: Battlefront preview, you're well-aware that our behind-closed-doors demo was crammed with enough cool moments to choke a Sarlacc. Still, despite being treated to stomping AT-ATs, throat-crushing Sith Lords, and epic speeder-bike-versus-tree explosions, we exited our preview session craving more.
Aspyr Media Inc allegedly used a fan-made PC mod to add previously Xbox exclusive content to Star Wars Battlefront Classic Collection.
Aspyr if we sell hotcakes get that code from radical or something and create battlefield 3 please
I thought that was kind of obvious they were incorporating mods to piece this game together. Maybe not, but that's made me worried about one thing:
They also planned on adding the modded ending to KOTOR 2 but were legally blocked from doing so, even after they advertised that to help sell preorders for the game on Switch. Could the same happen with this? Any opponents have 3 weeks to bring down the hammer.
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Had a blast playing Kotor when it first released can't wait for the remake to drop.
This thing is teetering on the edge of either a fantastic game or a total letdown. I'm hoping it turns out great but we've been screwed over so many times...
While we will have atmospheric dog fights and not space ones. Do you think it would be possible to have a space centric map in a DLC or possible sequel as this is a reboot and not BF3 but BF1(2.0)?
As I love the old Battlefront game, it was a small letdown it didn't have campaign. But hey, they have offline splitscreen so my guess the game has bots "AI" in the game.
But still I will get this, the force is demanding me to get it! It is the will of the force.
If they release a Closed/Public Beta or even a short Early Alpha a decent ways out from the games release that would solve most of the problems and reassure most consumers. It would allow them to obtain vital feedback on: balancing issues, map layouts, vehicles mechanics, weapon accuracy, hit detection, physics, HUD layout, game controls...ect.
If they wait until 2 or 3 months out from the games release to initiate any type of public feedback/alpha/beta, then we may have the same issues that, in the beginning, plagued BF3 and BF4 with a large mandatory Day 1 patch and numerous balancing issue patches following that.
I've been a fan of DICE for a long long time, before they were even known as DICE and formed a small company named "Refraction Games" that created a gem of a game in the late 90's called "Codename: Eagle".
I've played every game they have ever published and I have never been disappointed for the last 16 or so years.
DICE are a very talented group of people and I trust them fully with any type of Multiplayer experience, Game Content, and Game Mechanics.
The only thing DICE needs to focus heavily on is Netcode and Balancing and they'll be golden.
I had no problem with using Battle Log personally, but they have stated that Battle Front: 3 will not be using Battle Log to launch their game, so that means it will most likely have a dedicated server browser and matchmaking eliminating one less variable in the "Netcode" equation and allowing for even smoother online gameplay in my opinion.
Gameplay or GTFO.