Why pre-rendered game trailers are unhelpful for game reveals and create unneeded expectations.
Aspyr Media Inc allegedly used a fan-made PC mod to add previously Xbox exclusive content to Star Wars Battlefront Classic Collection.
Aspyr if we sell hotcakes get that code from radical or something and create battlefield 3 please
I thought that was kind of obvious they were incorporating mods to piece this game together. Maybe not, but that's made me worried about one thing:
They also planned on adding the modded ending to KOTOR 2 but were legally blocked from doing so, even after they advertised that to help sell preorders for the game on Switch. Could the same happen with this? Any opponents have 3 weeks to bring down the hammer.
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Had a blast playing Kotor when it first released can't wait for the remake to drop.
Prerendered trailers are fine, so long as you don't try to pass it off as in game.
Pre-rendered trailers are simply marketing tools. The sooner people get this, the sooner we can all move past it.
For 90% of a game's development, it's not going to be even close to "final looking", until the end of production. Watch Dogs' original trailer for example was running on a high end PC and they were not shy about mentioning it. It was also a demo, so certain things were polished to a higher degree than was feasible for the rest of the game, but that was all in-game footage.
Killzone 2's trailer was CGI through and through. That was a very early target render for what they wanted the final game to look like. Obviously, didn't end up being entirely truthful, but shit happens.
Battlefront so far is a victim of its own hype. When they finally show off the in-engine trailer, people cry foul and immediately write it off as trying to somehow trick you into buying it. For the most part, it's been very well received by the press, the internet at large and developers from around the industry.
I feel that if there was ever any real cause for alarm, it sure as hell hasn't happened yet.
The Battlefront trailer was scripted, but not pre-rendered. It was real-time and in-engine. Pre-rendered means you "bake" the video frame by frame over a long period of time, like a 3D animation film.
The only problem with the Battlefront trailer is that the environments shown in the trailer were 1000x more polished than what you'll get in the final game, and the demo was probably running on a nuclear computer at More-Than-Ultra settings. So it's not at all representative of what we'll get when the game comes out.
I can guarantee that if that demo was made publicly available, almost no one would be able to run it at more than 10 fps
If this was Ubisoft then I would call bullshit, but Dice has delivered in the graphics department in the past with BF4 and I have no doubt this is how the game will look. Amother hard up site trying to drum up business is all this article is.
at the end of the day i have faith in dice.especially after everything they went thru with battlefield 4.people forget that they were facing lawsuits and everything else for BF4'S launch but i think both DICE and EA learned alot from that experience and it shows in BF Hardline even tho DICE technically didnt develop it.Life is a learning experience and sometimes you need to go thru rough times and learn lessons the hard way(BF4) to evolve and become better(Potentially BattleFront). Id go as far to say that right now, BF4 and BF Hardline are the best First person competitive shooters that you can get right now when it comes to the big G'S ,Gameplay and Graphics