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Xbox One's eSRAM Brings It Close to PS4's GDDR5 Performance But Number of GPU Cores Still A Factor

Brad Wardell on the performance difference between the current gen consoles.

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gamingbolt.com
darthv723295d ago (Edited 3295d ago )

I prefer to view these two as the Genesis and SNES of the 8th generation. The XB1 (Genesis) may be a bit underpowered in relation to the PS4 (SNES) but like their respected comparatives... both have great games to play.

And we could throw the Wii-u in there to play 3rd wheel like the TG16 did. Another unappreciated platform that often got overlooked.

RocketScienceLvlStuf3295d ago (Edited 3295d ago )

It's Brad Wardell again. The xbones number 1 cheerleader has his pom poms out.

It only brings it close on a tiny 32mb worth. PS4's memory bandwidth operates the same across the full 8 gigs.

Gpu is much stronger also.
50 percent more cores.
50 percent more shaders
50 percent more texture units.
100 percent more rops.
400 percent more ACE's

@livedeht.

One thing i've learned about xbone fanboys is that not only do they not like facts, they also bend and twist them when it comes to the points that they try to make themselves

@Bakpain.

I don't have any problems but thanks for your concern. For someone with a user name like "Bakpain" it sounds like you have your own problems to deal with

livedeht3295d ago (Edited 3295d ago )

@ rocket, I don't know why people would disagree, you are stating fact lol. Does ps4 being more powerful then xboxone diminish your Xbox experience? Lol @ people who say resolution doesn't matter but turn around an say "wait for dx12" lol. Just enjoy what u have or buy both. (or all 3 in my case lol)

edit @ black, I care lol having both systems I have a choice in which version to buy lol. fyi xboxone is my "exclusivex box", ALL third party on ps4.

LexHazard793295d ago

If you're a genius, why cant you solve your own problems? One bubble...ok

Silly gameAr3295d ago

Yeah, we get articles like this everyday and they all pretty much say the same thing. Samn ol song and dance.

Pogmathoin3295d ago

Livedeth, you rockets personal cheerleader? How are your poms.... Again, people who act sony hardcore living there wet dreams on anything Xbox.... Sad....

LexHazard793295d ago

Lol...nothing a nice heat wrap cant take care of. Thank you for your concern as well.

Im not the Rocket Scientist, tho.

AngelicIceDiamond3295d ago (Edited 3295d ago )

"Gpu is much stronger also.
50 percent more cores.
50 percent more shaders
50 percent more texture units.
100 percent more rops.
400 percent more ACE's"

But what that being said a game like Destiny is 1080p on both.

900p on X1 and 1080p for PS4 is the result of what your saying so what about everything else?

I think I know. It means Infamous, Killzone, DC, GoW 4, Bloodborne, The Order and Uncharted 4 etc. are taking advantage what you just posted. Sony's machine is different than MS machine because X1 couldn't run those games properly or at all.

Halo 5 is rumored to be using, cloud compute for the AI, physics, 100's of enemies on screen, day and night cycles, big open world all while maintaining 60 frames.

PS4 is more capable but you need to understand how those numbers are being used.

Pogmathoin3295d ago (Edited 3295d ago )

And 3 more rain clouds in GTA5. You forgot that Rocket.

Livedeht, I was sarcartic with you, hope you got it... The cheerleader thing 😉

GUTZnPAPERCUTZ3295d ago

Clock Speed is also never mentioned...? So 18 core in the PS4's GPU @ 800mhz ea vs 12 Cores in X1's GPU @ 853mhz ea. so it's not as simple as just saying "Oh PS4 has 6 more cores!"

Same goes with the CPU side, 8 core CPU with a 1.75ghz per core clock speed on X1 and 1.6ghz on PS4.

Look up eSRAM or static RAM in general becuase you saying it's only 32mb shows you don't understand the cycles...

Im not saying clock speed is all the difference because it's not, but being we are comparing hardware, you have to analyze everything instead of just stating "Der haz mor corez hur durz" ;)

Army_of_Darkness3295d ago

Does this mean we might see 910p on the latest xbone games?

DEEBO3295d ago (Edited 3295d ago )

Young brother preach!

The truth hurts that's why it's so many disagree's.

They both good systems, i play both of them but i know for a FACT the PS4 runs games better then the xbox one and has more games then the xbox one.

Psn and plus games count and PlayStation now too.

But i was happy that xbox one gold gave me rayman.

But where are the games for this year?

Why do i have to wait until the end of the year to get something good to play on the xbox one?

_-EDMIX-_3295d ago

I can't stop laughing. I'm not sure why someone would think a software update would over take physical hardware.

Wouldn't that suggest that the PS4 can just do the same? lol Who the hell is holding out hope that some magic is going to happen and the XONE will be more powerful? That just makes no sense. Just get both and live life...

Mrveryodd3295d ago

And Aussie servers . For Xbox one

GMR_PR3295d ago

@_-EDMIX-_

I think the only people saying that are you guys... oh and misterX. Most of the XBO know it wont make the console stronger than the PS4. The hardware is what it is and no software can change that.

gangsta_red3295d ago

@GMR_PR

That's the funniest part about it. No one is saying that the software update will make the hardware different. It's only certain folks from the sony crowd who keep reiterating this over and over again.

What's also hilarious is that Brad Wardell is actually saying that the PS4 is the more powerful system and is praising it as such. But some on here see Brad's name and automatically go into "he's a shill for Xbox".

ProjectVulcan3295d ago (Edited 3295d ago )

It's been 18 months.

PS4 is faster. The games prove it. On a raft, a great long list of multiplatform titles PS4 outperforms Xbox One consistently.

Ones in the past, the present and a bunch more of ones announced and upcoming with higher resolutions. How many more examples do you need?

Just....

Get over it. PS4 is faster. It's been ages. Accept it. Move past it. Stop bringing it up. Enjoy Xbox One's exclusives and stop bothering yourselves over this stone cold fact, the sooner the better.

parentsbasement3295d ago

I just added all that up , the PS4 is now confirmed to be 650 percent MORE POWERFUL!!! (50 this plus 50 that plus 50 again plus 100 plus 400)....damn thing is a beast !!!

Stiffler3295d ago (Edited 3295d ago )

@Rocket

Brad Wardell is a cheerleader with pom poms because he has experience with DX12 and actually work with it every day? Oh, sorry that he isn't praising the PS4 like every other person on this site and because he's not, he's interpreted by the likes of your kind as a cheerleader -- So do tell us, what does that make you?

Oh boy, this site just gets better and better lol.

Bdub20003295d ago (Edited 3295d ago )

@Rocket: Thanks for the explanation. Was that a copy and paste from 12 months ago? Can we move on from the whole "50% more powerful" thing? This article is clearly click bait. X1 owners gotta stop dreaming, it's not a PS4...

And let's all move on! The PS4 has the same edge today as it did last year, it's not going anywhere.

I guess all I'm saying is, unless the X1 starts putting out games at the same resolution and FPS as its Ps4 counterpart, I don't care about how great ESRAM is or how close it is to PS4.

darthv723295d ago

adding on to my comparison above... it all boils down to the games. There will be games released for both that cannot be played anywhere else. just as there will be games released on both that perform better on one than the other.

just like in the 4th gen, the difference in performance wasnt anything to keep me from enjoying the systems and the games. Im not going to let the differences in the 8th change that either.

play what you want but enjoy it for what it is. entertainment.

wcas3295d ago

Xone fanboys don't like it when you confuse them with the facts. Brad Wardell and his apologetics don't change those facts. I like both consoles but many out right ignore or consistently deny the simple truth. It is no longer debated among knowleadgeable, informed, individuals but simply rejected by the uninformed. Of course there are those who are biased and want to perpetuate a false impression by babbling out vague tech talk that in reality changes little to nothing. PS4 hardware is simply more powerful for gaming, plain and simple.

DigitalRaptor3295d ago (Edited 3295d ago )

I understand you totally.

PS4 has better hardware, point blank.

DX12 is an api. It will allow developers to get the most out of a piece of hardware. It will never improve hardware. PS4 also has its own api which is maintained by Sony's ICE team and also allows developers to get the most out of the already stronger hardware. That api will not make PS4 hardware stronger either.

Wardell has become a controversial figure because he made some bogus claims about a technology he is passionate about for a game he is making, in a time where certain people needed something to believe in for their console of choice.
---

@ gangsta_red

Living under a rock? Either that, or you are exaggerating the term "no one", because you must recall people on here like HeMan76 (and more recently, WCxAlchemist). The sheer number of obsessive PMs I received that guy telling me how DX12 was going to allow XB1 to stomp over PS4 in terms of hardware performance was overwhelming. Back before he mellowed out a bit on here, KNWS was also spouting the benefits of DX12 and how "he would be the one having the last laugh". I'm not really sure what to say to people who make these claims anymore.

Here's another example of a person thinking DX12 is going to make XB1 more powerful than PS4: https://www.youtube.com/wat... . He is part of a larger community that says these thing and believes them. There are LEGIONS of people out there who think that DX12 is going to make XB1 hardware surpass PS4, due to MisterX and regulated PR from Microsoft. So nope, it isn't "only certain folks from the sony crowd".

In fact, why am I even bothering with this? You are the one that actually believes no one is saying that software can make hardware better, when people in fact have been doing for the past few months and continue to make claims they cannot substantiate.

rainslacker3295d ago

@Gangsta

I dunno, I rarely make the first comment on what may or will happen with DX12 in relation to X1, but I am constantly refuting posters who spread nonsense on what they think DX12 will do, despite obviously having no clue what they're talking about. They will often post things they consider to be facts, and in some cases post PR spin at face value on the most basic of computing principals like it actually means what it says.

I'll readily admit I don't know everything, but I understand the principals, and sometimes the actual practices, of what these same people are claiming will make the X1 some super beast of a machine, but trying to refute them, all I get is disagrees, or links to PR statements, which I could also say why the PR is not how things work in actual practice(ESRAM's 6GB's in 32MB being a huge misdirection).

I never get anyone who can actually refute anything I say, and at most I get someone who just rewords their original statement like saying it twice actually makes it true, despite the fact I actually refuted those same points in the prior post. In some cases they decide to change direction and start posting different FUD.

So yeah, there are people who aren't Sony fans, who do bring this stuff up in the way you say no one is.

This is actually the first time I've seen Wardell say that DX12 on X1 is going to be limited in some way(in this case the number of cores), so I wonder if I'll be seeing this quote from him in the future for people who use him as some sort of X1 messiah. I've never disliked Wardell. I just think people take his general claims about DX12 and apply them to X1, when most of the time they're not about the X1 at all.

I also think gamingbolt needs to find some other devs to talk about DX12 if they want to keep writing on it. Wardell is certainly qualified to talk about it, but he's not the only fish in the sea. If they could corroborate his comments among a larger dev community, then maybe the discussion could be more interesting, as it would hopefully not seem to be as much as him being a hype machine for MS...because let's face it, his excitement for it is a bit on the unhealthy side.

gangsta_red3295d ago (Edited 3295d ago )

@Digital

The only ones exaggerating are you guys, as you constantly attack anyone who thinks DX12 will improve game development. As you and others constantly want to specifically quote one part of Spencer's comment but omit the rest, claim that Wardell is a PR mouth piece or yell out MisterX or secret sauce.

There has been many devs that have stated the benefits of DX12 and it has been documented that it will benefit the production of game development. It's only then when you and others turn it into a resolution battle or "it won't change the hardware", and it's quickly posted when no one has even mentioned it.

You were also a main culprit of doing exactly this before you started to "mellow" out just recently.

And why do you keep linking fan made videos and trying to pass them off as fact? You do this all the time, as if posting these random fan made videos is some how the definite truth of any point you are trying to make.

Seriously who in this thread said that DX12 would make the Xbox One hardware stronger? You mostly see people saying that DX12 will benefit game development for the X1 and we will see improvements all around in upcoming games.

"Wardell has become a controversial figure because he made some bogus claims about a technology..."

And you have a better understanding on how DX12 works? What bogus claims has he made? Is this from your own experience when developing a game using DX12? Why is he controversial, because he is actually excited using a new API for a game he is making?

It's funny how a certain crowd is quick to run into every DX12 article to tell everyone how powerful their Sony PS4 is and how that is never going to change and yell FACT.

Or am I living under a rock when it comes to that too?

@Rainslacker

I find it equally hilarious how much you claim you spend trying to "refute" others when talking about DX12 when even you don't know what all DX12 will do for the X1.

"...as it would hopefully not seem to be as much as him being a hype machine for MS...because let's face it, his excitement for it is a bit on the unhealthy side."

Why? Why is it on the unhealthy side? If no one talked about it then people would accuse MS of not saying anything, it's not real or demanding proof of existence like cloud compute. But certain devs like Wardell and the current EA dev talk about DX12 and then they're accused of being a PR mouthpiece or a hype machine.

This site baffles me when it comes to this. Danged if you do, danged if you don't.

TheCommentator3295d ago (Edited 3295d ago )

@rainslacker

MS, at the 2013 Build Developers Conference, unveiled two tech demos running a 3GB texture on just 16MB of GPU memory. I understand that Tier 2 and Tier 3 tiled resources are even more efficient than that and so is eSRAM over GDDR5. If anything I'm on the cautious side in stating 6GB can be stuffed into just 32MB. I can't post links as I cannot copy/paste on XB1, but I encourage you to look this up if you were unaware.

My question to you is: If they demoed this tech working already, can you please explain the misdirection?

Edit @ comment 1.2.2

MS openly admitted that the XB1 has Full DX12 support, which requires new hardware for the PC to be released. No card supports Full DX12 except XB1 which means the hardware has been modified to take advantage of Full DX12. Look it up.

And Brad said today the gap would be really close in this article which is why I'll be laughing. It's what I've been saying based on my research all along.

Now you just want to walk around all proud peacock in here and trash me about previous posts when I didn't even post about any tech in this thread. Please behave.

SilentNegotiator3295d ago

This is getting really pathetic.

It's been a year and a half, 90% of Ps4 games are 1080p/50% on Xbone, and people STILL can't get over Ps4 being more powerful? Sites like GamingBolt can still use this premise to get thousands of hits?

Just go back to pretending like lesser graphics somehow translate to better gameplay; this dead horse has been beaten into a paste.

_-EDMIX-_3295d ago

@WankstaPink- " No one is saying that"

Yes...because you read all the comments in existence regarding this right?

The common belief I've read has been that some updates can fix the whole 900p situation when that is due to developers having a stronger system to bring the title to. Its more based on PS4 being stronger then XONE being weak.

If MS increased the gpu performance by magic some how, how do we know it would even be used to put a game in 1080p? For all we know, they would just use it to make the game more detailed and then put it on the PS4 in 1080p while leaving the XONE version in 900p.

DrumBeat3295d ago

Although what you stated in terms of GPU spec is fact, the disagrees are probably pouring in because of your bit about Xbox fanboys.

All fanboys suck, but that statement wasn't even necessary.

rainslacker3295d ago

I refute things that are wrong due to programming and engineering principals that exist in the real world. I don't need to know the specs of the X1 to be able to understand that people are saying things that are simply wrong.

ESRAM isn't an archaic principal specific to X1, it is based on pure physics of how computers work, and MS, or Wardell in some cases, have stated exactly what I say in my responses to above mentioned people.

Why unhealthy? Because no dev should be talking this much about a product that isn't their own. Go look up his history of hyping up things. I respect him, but know that when he hypes, things don't always work out. That was fine before any gamer knew who he was due to his comments on DX12, because his comments were mostly contained within the development community, where people understood what was being talked about, but now his comments are being used as reasons why X1 will surpass Sony, or come close...or whatever, even though most of the time he never says such things.

DX12 is already in the hands of developers. It's not contained to a few here or there. So that begs the question, if it's so amazing, why are there only 2-3 devs talking about it? It's obvious why EA wants it, because it is much needed on PC. It's obvious why Wardell would like it, he's primarily a PC dev. I wouldn't call EA a hype machine for DX12, but Wardell has some comment on it 2-3 times a week thanks to gaming bolt.

MS hasn't hyped up DX12 for the X1 anywhere close to the way Wardell has. In fact, the big man himself said that it wouldn't be dramatic. Why can't that official statement mean more than Wardell? Why can't that be used instead of the word and context of dramatic being changed to suit a person's arguments? That's what I feel DX12 will offer the X1. Some slight boosts for certain tasks. A refined approach to programming. A better pipeline for porting between PC and Xbox. Better communication between the CPU and GPU. But in all this, the most significant thing that DX12 has to offer(low level approach) is already done with the current Xbox API which I do know about, so it will not make that much of a difference.

IMO, the fact that when MS speaks on DX12 it is more often than not in reference to PC should be more than enough to quell the hype that some people are putting into it. If DX12 was such a game changer, MS would be touting it to high heaven, because God knows that they are falling way behind Sony and need something significant to entice people to buy the system.

@TheCommentator

I've explained in another reply to you exactly how tiled resources works. I won't repeat it here because obviously don't care to know. The demo wasn't putting 3GB's of textures into 16MB of memory. That would be physically impossible even with a highly compressed 8-bit(256 colors) image. Go do you're own research if my reply in another thread wasn't enough for you.

DX12 has had 3 significant changes in the last 5 months. How is it possible that the X1 has full DX12 support when DX12 itself isn't even finalized yet?

Again, Wardell says it'll be close. MS said it won't be dramatic. You'd take the word of Wardell over MS itself? To me, MS increasing the X1 performance almost 33% is pretty dramatic.

I don't walk around in here all proud. I correct erroneous statements because you express them with enough authority that I feel it's worth trying to get you to go do some actual research. That build conference you want to reference is a great place to start on what is actually happening in that demo if you care to read the technical notes on it.

nix3295d ago (Edited 3295d ago )

"Does ps4 being more powerful than xboxone diminish your Xbox experience?"

yes, it does. last gen we were told how inferior PS3 was by comparing the "grass blades" in multiplatform games. constantly. i'm sure the xbox fanboys felt superior knowing the grass blades were looking better on their systems.

come new generation, playing games on 40% less powerful machines will diminish their experience because "they" all know someone somewhere is playing the same game with better resolutions. almost 40% in some of the games.

it's a guy thing. can't be shrugged off.

so Ha!

dantesparda3295d ago

"Xbox One's eSRAM Brings It Close to PS4's GDDR5 Performance "

And yet Mortal Kombat X, Project Cars and Witcher 3 say otherwise (all 1080p on the PS4 while only 900p on the XO). Its really pathetic how badly MS fanboys refuse to except the reality. Accept it the XO is inferior to the PS4, period! Even after all the SDK and API updates. You people look seriously stupid trying to say otherwise.

Fanboyism is pathetic!

slasaru013295d ago

Well, first of all, it's nit full 8 gigs, it's 4,5 gigs available.

TheCommentator3295d ago (Edited 3295d ago )

@rainslacker

Even when someone gives you source material you denounce it. To you there are no facts but your own. Your technobabble might as well have a bed beside Mr. X with all the claims you make but never provide proof for either. At this point, your opinion no longer concerns me because there is neither reason nor logic to most of your comments other than to boost your own ego or illicit an argument.

Data sheets showed XB360 had 4 fewer CPU cores, an inferior GPU, slower ram and an outdated media format and it still kept up with PS3. Design has made a difference in the past. I will continue to draw my own conclusions through credible research on reputable sites as I always have, and post my beliefs as I see fit. Right now that belief is that XB1 will close the gap but if research changes my mind, you'll read about it in my posts.

rainslacker3295d ago

Sigh...I don't know why I bother.

Once again, 3GB's of textures ARE NOT being crammed into 16MB's of memory. That is physically impossible even at high compression which isn't suitable for games.

My "technobabble" is me stating facts. If you can't be bothered to figure them out that's your problem, but it would be nice if you would contain it to yourself instead of speaking on it like it's fact.

http://blogs.nvidia.com/blo...

Credible enough for you?

"To avoid the allocation of a prohibitive amount of memory, Tiled Resources are used to allocate only the memory required to compute the shadows for the current view, a tiny fraction of the total."

This is one way it can be used, but the principal is the same for other ways to use it.

This is EXACTLY what I have been saying to you in my replies to you. 3GB OF TEXTURES ARE NOT PUT INTO 16MB OF MEMORY. Instead, "tiles" are taken from a larger texture, and used to populate the rendering buffer, which is then rendered and passed off into the frame buffer for showing on the next render cycle.

This has been done for a while, and has been called Mega textures or tiled textures depending on the implementation. When this was introduced, the OpenGL community was asking, "Isn't this just tiled textures?". It's being done on the X1 now through the use of DX11.2. In essense, the effect is that you have 3GB's worth of textures in a much smaller space.

In relation to this article, and your original comment of how you'll be laughing, the ESRAM exist solely for the purpose of compensating for the X1's low memory bandwidth which would make the use of tiled resources laggy and likely useless. The process of tiled resources DOES NOT depend on ESRAM, but the X1 does depend on ESRAM to allow it to work.

Tiled resources through DX12 is going to have a hardware approach in the X1 given that it's part of the early design of DX12. A hardware approach is a good thing as it means things run without as much code overhead, but that doesn't make up for the raw speed and more power that the PS4 can give even with a relatively small piece of code handling tiled resources.

The technique literally requires a small index file, and 3 variables to look up and retrieve a texture. The software or hardware implementation of it means the X1 may page the memory a bit faster, but that benefit is lost due to the bandwidth limitation of the X1's system bus. The biggest reason this is an advantage is that it simplifies the developers work...as stated in the same linked article. Think...if it simplifies the task, why would it need simplifying if it wasn't being done already?

Design does make a difference in many things. I would never say otherwise. But MS design in regards to ESRAM is to compensate for them taking the cheap route and going with DDR3 memory and a slower memory bus. It does not exist to make the X1 some beast of a machine waiting to pounce and prove the haters wrong.

I encourage you to do research. More importantly, go learn some programming techniques in relation to memory management, and then maybe learn some things about how computers work. That would be more beneficial to you than trying to convince others you know what's up by repeating things which are inherently wrong, or at best, simply misunderstood due to your lack of knowledge which prevents you from seeing the whole picture.

u got owned3295d ago

@dantesparda

Mortal Kombat X is not 900p get your facts straight.

http://n4g.com/news/1710285...

"...for the Xbox One, Mortal Kombat X switches between 1920 x 1080 and 1360 x 1080 resolutions in some places. "

Condemnedman3295d ago

It's still a boring experience just like the ps3 was all graphics no soul.

fayz3295d ago

4.5 gigs is just for games on ps4, whereas xbone has 5.5gb for games

gpu on ps4 is faster but to say its a huge difference is a lie in terms of real world performance. i for one don't see much difference.

Gazondaily3295d ago (Edited 3295d ago )

Ah the same old cycle again:

* Gamingbolt posts yet another DX12 article
* Wardell is the one singing praises
* Sony fanboys come in and are some of the first to comment and tell everyone how all xbox fans are deluded.

Same s*** different toilet.

We all know that the X1 will simply not match the PS4's power. If DX12 helps the X1 get better, which it will, then that's great but we've been told MULTIPLE times from official sources that it won't be a massive . Ah I actually cbA.

AndrewLB3294d ago

AngelicIceDiamond- Except that Killzone: Shadowfall was NOT a 1080p game. It ran at 960x1080 and they used a temporal frame interleave trick where it was only rendering every other line of horizontal resolution kinda like how interlaced video signals work, except a little more high tech.

So the number of pixels rendered on screen for KZ:SF was a little more than you'd render for a 720p image.

720p: 1280x720 = 921,600 pixels
KZSF: 960x1080 = 1,036,800 pixels
900p: 1600x900 = 1,440,000 pixels
1080p: 1920x1080 = 2,073,600 pixels

Why o why3294d ago (Edited 3294d ago )

'The only ones exaggerating are you guys, as you constantly attack anyone who thinks DX12 will improve game development.'

What a stupid comment....did you turn into the internet iilluminati or something. Theres hyperbole and then theres a step above which bordering on straight up lies. Take the blinkers off. I'm not even saying ps4 cant talk ###t because we can but to exonerate everyone in a camp....lmfao. You honestly believe all x1 fans accept they support the 'less capable' console? You really believe many x1 owners dont hope and wish the software updates make bigger improvements than they're actually capable of?....

@ septic.... thats the thing, some do not accept that. Even you saying that will irk some x1 fans but they can never call you a sony fanboy without looking dumb. Its beating a dead horse for sure but for some to go on like its just sony fanboys 'exaggerating' is beyond foolish and very myopic. Improvements can be made on all hardwares but not to the level some spew circa every single secret sauce and dx article gen start to present day

IrishSt0ner3294d ago

"It only brings it close on a tiny 32mb worth. PS4's memory bandwidth operates the same across the full 8 gigs."

LMAO you think eSRAM = 0.4% of 8GB GDDR5

Hey how come the 8 core CPUs in consoles are over 8x weaker than my 4 core CPU.. sure they have more cores!!! ROFL

LordMaim3294d ago

Really. Why is it that every time I see a piece praising Xbox One hardware, the quote is coming out of the mouth of Brad Wardell? Is he shopping Stardock out to Microsoft for sale?

KirbysDump3294d ago

I like my Xbox thanks. keep your graphically led story games like The Order and Bloodborne

Eonjay3294d ago

Once again, graphics matter when its time to here Brad give arbitrary info about ESram or DX-12, but if the Xbox comes up short in resolution then its "Graphics don't matter" time. This is getting old.

Captain_TomAN943294d ago

@RocketScienceLvlStuf

Bingo! Even the ESRAM is only like 10% faster than the GDDR5, and it is so small it's laughable.

And at the the end of the day even if the X1 had 8GB of ESRAM the PS4's other hardware advantages would STILL cause it to win in performance.

darthv723294d ago

for the record, the hardware gap will always be there. but the talent of the developers and the familiarity of the platform will help to make that gap not so much an argument.

i am reminded by the games of the genesis when it first came out and seeing how they evolved into something that didnt seem possible. with effects like scaling and rotation and transparency that we were told could not be done because the hardware lacked the ability.

And the same for the snes games and how they initially started out with slowdown like crazy. But time and effort and familiarizing themselves with these platforms is where the developers learned what they can and can't do.

the hardware never changed during that gen. they just got better at utilizing it. So why do we still insist on arguing about the current gen when every other before it has been the same basic premise?

What you start out with (game wise) does not mean it will be what you end up with. Things improve over time and that requires talent and dedication to make that happen.

Games made exclusively will be the ones to demonstrate what time and dedication can do. Games that are multi will still be like they always have. they strive for some sort of parity but ultimately there will be those few where one leads the other.

But dont let the "gap" keep you from enjoying these games or the systems that play them.

gangsta_red3294d ago

@Why o why

Take the blinders off..?

Look who is in here spouting off first about the PS4 hardware being superior. No where did Darth even suggest that DX12 will make X1 hardware surpass PS4. It wasn't until certain folks came in here and started the same PS4 is "teh best hardware" crap.

I love that you want me to take the blinders off but yet your the one walking around in a dark room yelling at me to watch where I'm going.

"@ septic.... thats the thing, some do not accept that."

Who is this some? Talk about hyperbole, Illuminati and anything else you can throw out there. No one is saying DX12 it will improve the hardware, but it sure doesn't stop some from the sony crowd to still post PS4 specs, talk about secret sauce, and call Wardell a PR mouthpiece and also claim that X1 fans are delusional now does it.

fr0sty3294d ago

*brings 32mb of its memory close to the performance of ps4's gddr5.

+ Show (45) more repliesLast reply 3294d ago
TheCommentator3295d ago (Edited 3295d ago )

@ Rocket 1.1

I'm going to laugh when, as Brad just said, the gap closes and none of those numbers make sense any more. Brad works with this stuff every day and his statements keep getting better as he continues to work with DX12 on XB1. Just deal with it already.

johndoe112113295d ago

Do you have any idea who brad wardell is without googling it? If they had asked the Quantic Dream CEO to comment on both systems and he said the ps4 was way more advanced than the xboxone would you have had the same approach? Even though he is qualified to make his statement? Then again, do you know who quantic dream are?

rainslacker3295d ago

What are you going to laugh about? The numbers don't make sense to you now, so I doubt when you start throwing in all these specialized memory management programming techniques they'll be any clearer for you.

Memory management for games is a specialized field of programming and can take years to learn, and several years of experience before you ever get a job programming a game using them. Given all that, how could you possibly think that you understand what he's saying now, much less talk about memory speeds and management like you do all the time?

Last gen the Cell chip was foreign to programmers, and now this whole tiled resources with a hardware cache handling it is going to be, whereas on the PS4 everything is able to directly access system memory at very fast speeds.

Did you notice where he said that number of GPU cores is still a factor? Did you know that the cores are what do the actual work within a GPU? Doesn't matter how much memory or bandwidth you have if the cores aren't there to handle the data when it arrives. This is exactly what people have been saying since the beginning...the X1 has weaker hardware, and no amount of memory customization will change that. The ESRAM is, and always will be a way to overcome the bandwidth limits of the DDR3 RAM. It doesn't enable tiled resources(that'd be available either way), it doesn't allow for 6GB's of textures to fit in 32MB's...despite the demo you wanted to reference in another thread because it's still not what's happening, it's just having a similar effect, but it's limited in application.

Also, I want to point out, because of a comment in another thread, You have absolutely no idea if X1 was designed to have hardware accelerated DX12, or if it's tiled resources implementation is software or hardware driven. MS rushed the X1 out the door, and in the 5 months I've been working with DX12, things have changed with the API, so for all you know, X1 is running based on assumptions of DX12 that are no loner relevant.

One more thing...since I said something to gangsta above, and low and behold here you are...how come when I refute anything you say with easily verifiable facts, do you simply dismiss it and not actually use facts to prove me wrong?

SilentNegotiator3295d ago

Let me know when the gap closes. Meanwhile, the Ps4 is holding steady at 90% of its games being 1080p and Xbone at 50%.

SpinalRemains1383294d ago

That's the point!

If the sane questions were asked to a Linux developer, the answers regarding the XOnes hardware would be not favorable at all.

Context.

+ Show (1) more replyLast reply 3294d ago
miyamoto3295d ago (Edited 3295d ago )

Don't you dare compare the Japanese Sega Genesis to the American Xbox brand.
That is blasphemy.
They are totally different situations under different circumstances.
Sega Genesis was the hero underdog that garnered 60% market share from the vice like grip monopoly of Nintendo.
You do not know what you are talking about.

OT
This is like so many Xbox Nazi prisoners of war behind bars here bugging the Allied soldiers that Germany is still winning World War 2.
LOL!

Looks like M$ is still using the same PR tactics to give them publicity.

Joseph Goebels:

"If you tell a lie big enough and keep repeating it, people will eventually come to believe it. The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth is the greatest enemy of the State.”

The complete quote is:
If you tell a lie big enough and keep repeating it, people will eventually come to believe it. The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth is the greatest enemy of the State.”

Joseph Goebbels did say it. Don't sell him short. he was an extremely intelligent man, a brilliant manipulator, and was Hitler's Master of Propaganda. Goebbels's deeply rooted contempt for humanity, his urge to sow confusion, hatred and intoxication, his lust for power and his mastery of the techniques of mass persuasion were given full vent in the election campaigns of 1932, when he played a crucial role in bringing Hitler to the centre of the political stage. He was rewarded on 13 March 1933 with the position of Reich Minister for Public Enlightenment and Propaganda, which gave him total control of the communications media - i.e. radio, press, publishing, cinema and the other arts. He retained this position for his lifetime. He was Hitler's right hand man until their deaths. He chose to suicide himself and poison his wife and 6 kids so as to die with Hitler.With characteristic pathos and egomania he declared not long before his death: 'We shall go down in history as the greatest statesmen of all time, or as the greatest criminals.'

He also said:
“The most brilliant propagandist technique will yield no success unless one fundamental principle is borne in mind constantly - it must confine itself to a few points and repeat them over and over”

Whoever can conquer the street will one day conquer the state, for every form of power politics and any dictatorship-run state has its roots in the street.”

“If the day should ever come when we [the Nazis] must go, if some day we are compelled to leave the scene of history, we will slam the door so hard that the universe will shake and mankind will stand back in stupefaction..”

(obviously it was said in German...not English so some translations may be slightly different)

The truth is the greatest enemy of the Xbox One and Xbox extremists.

fr0sty3295d ago

@darth, the genesis had a much faster processor than SNES, even though SNES had more colors on screen and better sound (in addition to mode 7 scaling/rotation), so the comparisons aren't as direct.

darthv723295d ago (Edited 3295d ago )

the comparisons are just fine. the xb1 has a faster cpu (genesis). the ps4 has the better gpu (snes).

what it really boils down to are the games. both will have games the other one wont. And both will have games that will perform better on one than the other.

in no way did there being a difference ruin my enjoyment of the 4th gen systems and games. im not going to let it ruin my enjoyment of the 8th gen when i get a xb1 and ps4.

fr0sty3295d ago

XO's CPU clock is a negligible amount higher than PS4's, whereas PS4's GPU is quite a good bit ahead of XO's. Genesis' CPU was considerably faster than SNES', to the point that certain games on SNES would experience "Slowdown" as the FPS dropped to a crawl, and the genesis versions would buzz right along. Sonic wouldn't have been possible on SNES due to the speeds. There aren't any games on XO that wouldn't be possible on PS4 due to a difference in CPU speed... So the comparison couldn't be farther off.

UltraNova3295d ago

What I want to now is how much more heat would a 0.15Ghz boost would give off...hence why isn't Sony boosting the ps4's CPU already?

darthv723294d ago

sorry for the late reply frosty but... you are reading too much into it. you sound like everyone else who just cant accept facts that while something may be more powerful than something else it doesnt diminish the fun factor that the underpowered system can produce.

A game like sonic could have been done on the snes. A game like fzero could have been done on the genesis (and it is actually in indie form) but why argue hypotheticals. it's pointless unless it actually happens.

Sega owned sonic and was not going to make it for the snes. nintnendo owned fzero and was not going to make it for the genesis. As for the whole slowdown thing, yeah early games had slowdown but did they continue to have slowdown as newer games were developed for the snes? No.

Early genesis games didnt have transparency and scaling / rotation like mode 7. But surprisingly enough... really smart programmers found ways to give the system that sort of graphical abilities in games like contra hard corps, ranger x... etc.

the hardware never changed in both examples. only the familiarity of working with them did. we can apply that same basic principal to all other platforms over the years.

The hardware gap will never close but these games can be created to make you put aside that argument even if its for a short time and get back to what really matters. Playing really fun games.

is it that hard to understand or do you want to keep arguing specs?

+ Show (1) more replyLast reply 3294d ago
BlackWolf123295d ago

What the hell is wrong with people?

We are nearly 2 years into this generation and websites and the community are STILL going on about this hardware stuff?

UltraNova3295d ago

Well it lasted 8 years last gen so don't expect this debate to end anytime soon.

SpinalRemains1383294d ago

Last generation there were ppl counting the blades of grass in Red Dead Redemption and anything remotely resembling an inferior PS3 game was lauded as the end for SONY.

For more than 6 straight years.

What's with the selective memory around here?

alabtrosMyster3294d ago

There is no parallel there, the genesis was released almost two years before the SNES, yet it could trade blows with tthe newer machine and surpass it in many ways (flickers and slowdowns anyone?)

The older machines also had completely different architectures, which made most ports very different across both machines, it was really nothing like modern machines.

The XB1 is just a lesser machine, there is no redeeming quality to it.

filchron3294d ago

Please never compare the xbone to the genesis. that would imply that the xbone has faster and more thrilling games than PS4. that wholly not being the case, dont compare the two.

+ Show (4) more repliesLast reply 3294d ago
Saladin4163295d ago

SNES Aladdin was shit compared to the Genesis Aladdin

BlackTar1873295d ago

Genesis Aladdin was SOOOOOOOOOOOOOOOOOOOOOOOO good.

Now i'm singing Aladdin songs THANKS ;P

Thanks for the nostalgia

RosweeSon3295d ago (Edited 3295d ago )

But then the mega drive/genesis street fighter 2 was better than the SNES Version.. No chance ;) fully agree tho Aladdin was all about Sega back then. I agree with first person also that there will be great games on both systems it's just with the xbox one going down and down in price im more than happy to wait it out and put the money I save towards all the games I want for it, next 12 months sure I'll grab one but not in a major rush. Had 9 years of xbox 360 fancied a change myself. Loving it! That and so far it's not had a console seller for myself, Halo collection looks ok but ive played 3/4 of the games) don't need a whole new console just to play again, sunset overdrive looks pretty good but all the or majority of 3rd party games run much better on ps4 don't care about missing out on early DLC, I'll have it late looking fresh play tested to death and working sweet as a nut.

rainslacker3295d ago

And the TG-16 SF2 blew them both out of the water despite having a weaker CPU and GPU. :P

Gotta love those specialized co-processors...except in the Saturn where they overdid it.

But they were all good systems.:)

darthv723295d ago

To be fair, both Aladdin games were done by different developers. they werent meant to be anything alike other than the name and basic premise.

Capcom did the SNES one and Virgin did the Genesis one.

thekhurg3295d ago

Disney animators helped on the Genesis version. The same efforts weren't put in to the SNES version.

muzikjunkie803295d ago

I like how you got disagrees on stating FACT lol this site is a joke!

UltraNova3295d ago

@ muzik

The earth rotates the sun on yearly basis.

Look at the the disagrees...

SpinalRemains1383294d ago (Edited 3294d ago )

Ultra,

The Earth does one full rotation every 24 hours, and one full revolution around the sun every year.

So the Earth does not rotate around the sun once a year. It rotates daily and revolves annually.

Disagrees warranted.

UltraNova3294d ago (Edited 3294d ago )

spinal,

Hahaha nice try but you know as everybody else what I meant and how I said it is correct...

to poke back at you now

"The Earth does one full rotation every 24 hours, and one full revolution around the sun every year. "

The earth rotates around where? the neighbourhood? On its axis is the answer and completes a full CONSTANT rotation around its axis APPROXIMATELY every 24hrs.

To be exact and to prove you are wrong of course, a days lasts about 23 hours and 56 minutes not 24hrs (axis rotation is the key word here).

So...disagrees on your comment warranted.

+ Show (2) more repliesLast reply 3294d ago
DanielGearSolid3295d ago

Its embarassing how many stories have been posted from gamingbolt about what this ONE guy said

Sir_Simba3295d ago

Like I alway say it always this site.

gfk3423295d ago (Edited 3295d ago )

Brad Wardell is a joke of the gaming industry. He cannot stop spreading confusing and contradictory information.

Just to remind everybody, last year this guy said that DX12 will double the power of X1 (I do not have the mood to find the link, but you can google it).

I think that when Phil Spencer said “On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12", he was referring to Brad Wardell's parade.

This guy shouldn't have had more than 5 minutes of fame to begin with, but the desperation and hope of SOME fans that X1 will see a performance come back, made Brad Wardell a false icon.

gfk3423295d ago (Edited 3295d ago )

Just to add some points to my above comments.

Not long ago, Brad Wardell said that no resolution difference will exist between PS4 and X1 due to especially the X1 eSRAM ( http://n4g.com/news/1697787...

However, in this article he says that "Yeah. I mean to the people who are really hardcore they’re always going to find a difference". As regards the EsRam he says in the same article that the "eSRAM does not quite make up for it but it makes it really close,”

So I am totally confused by the contradictory declaration. Brad Wardell is simply a flip flopper that only seeks attention, just it.

However, I observed that in this article finally gave up and admited that "The hardware on the PlayStation 4 in my opinion is better than the hardware on the Xbox One.”

Further to the above, for me Brad Wardell is a closed case.

Pandamobile3295d ago (Edited 3295d ago )

I don't know what circles your in, but Brad Wardell is hardly an industry joke.

The dude's a brilliant technical mind and actively engages with his industry colleagues through Twitter. He tweets his day to day progress on making cutting edge game engines and these bottom feeder websites like Gamingbolt and Dualshockers pick up on it and turn every tweet into an inflammatory N4G-ready article.

rainslacker3295d ago (Edited 3295d ago )

To be fair, DX12 has changed some since it was revealed. I would also think that given some of these changes that last year he may have been right, and now he may also be right. To be fairer, he's probably didn't have all the hardware specs and DX12 documentation when he made that statement last year.

To be fair to us though, he shouldn't have made the assumption back then, since no one but MS really knew, and Phil Spencer already addressed that, but some Xbox fans didn't want to listen.

I don't think of Wardell as a joke. He's actually quite a skilled and talented programmer. However, I have watched this guy for a very long time, and he is prone to hyping up things that don't go anywhere...OS/2 being the biggest example(Even when IBM gave up on it)...for those old enough to remember that one.:) DX12 will have legs though...at least until MS wants to release a new OS and they force the upgrade like they do every time.

He may be a joke to some gamers, but he is very respected in the development community.

SpinalRemains1383295d ago

This is going to get hot very quickly.

frostypants3294d ago

Did I wake up back in 2013? Why are people still writing articles about this?

AngelicIceDiamond3295d ago

Well the X1 is inconsistent. Just when you think 1080p will be the norm on X1 900p hits outta nowhere.

Not that it really matters in the grand scheme of things just further proves PS4's slightly capable hardware.

Why o why3295d ago

Lol...

Hey, if you want better graphics get a pc right......./s

I was beginning to believe x1 gamers didnt want graphical improvements.

SilentNegotiator3295d ago

Out of nowhere? ~50% of Xbone games are under 1080p....how could half of the games be "out of nowhere"?

http://www.ign.com/wikis/xb...

Why o why3294d ago (Edited 3294d ago )

Lmao but to be fair.... the ratio isn't as it was a yead ago. The gap still exists its just not as vast

frostypants3294d ago

It will always be a tradeoff...900P with better textures and effects and/or FPS, or 1080p with a few less textures/effects and lower FPS. This will never NOT be the case with this gen of consoles. People get too hung up on resolution...it's just another graphical element to be balanced with everything else. Yes, the PS4 is definitely more powerful, bottom line. But for both consoles, 1080p will usually come at a cost. The amount of horsepower that can be saved and used elsewhere by bumping down to 900p is significant.

At least we're not stuck with 720p games left and right.

Show all comments (185)
760°

Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back

High end PC game developers will be setting their memory requirements higher in the future due to Scorpio.

Read Full Story >>
gamingbolt.com
DeadSilence2548d ago (Edited 2548d ago )

Mediocre? Lmao

Edit: CPU, nevermind. Indeed Jaguar is mediocre, next gen we need some badass CPUs on Consoles.

2548d ago Replies(2)
jhoward5852548d ago (Edited 2548d ago )

Like the article states DX12 takes the burden off the CPU. Also, what about the comand chip between the GPU and CPU, that as well should also take the stress of the CPU. So, before making any judgement, lets wait til E3 so that we all can see how these new tech ideas work.

zivtheawesome2548d ago

Not many games use directx12 and DX12 was already hardcoded to the x1. So we know that its effect isnt as powerfull as it originally seemed

jhoward5852548d ago

@zivtheawesome
You can't compare the two(X1/scorpio), both systems are different in thier approch hardware wise. The x1 doesn't have a command chip between it CPU/GPU. I guessing MS finally realized, after many test run, they need a command chip to make DX12 work more efficiently.

TheCommentator2548d ago (Edited 2548d ago )

MS said during the tech interviews about the XB1 HW that they modified the command processors. MS also said after the Scorpio reveal that the Scorpio had the same DX12 HW as XB1. Scorpio has many other modifications besides the embedded DX12, but it at least shares that part of it's architecture with the OG console.

Matter of fact, Brad also said that DX12 was going to have a significant impact on XB1 performance way back when. That was the last thing he said before MS put the clamps on him, then Spencer said that DX12 will make XB1 better at what it was designed to do. I guess now we also know Brad wasn't lying, because now he's saying that his core neutral engine is going to exploit the DX12 HW in the XB1's, just like he was saying before MS shut him up. This is likely due to the fact that MS knew how long it would be before engines could be developed that fully exploit all of the innovations MS made to the XB1. Spencer also told the truth, because the XB1 was designed to take advantage of core neutral engines offloading draw calls to the command processor.

Turn 10 essentially confirms all of this too by saying that taking advantage of coding for Scorpio will also make XB1look better.

RegorL2548d ago

It is not a command chip - it is a part of GPU, and it is already done in X1...

https://twitter.com/digital...

TheCommentator2548d ago

Thanks for posting that, Regor L. That's the confirmation of DX12 HW in the XB1 command processor I was referring to.

jhoward5852548d ago (Edited 2548d ago )

@RegorL
Like I have meantioned before,"You can't compare the two(X1/scorpio), both systems are completely different in thier approch hardware wise"
Though, you might be right that the x1 also has a command processor under it hood. However, the x1 has an ESRAM while the scorpio don't, and to that note, it will certainly make a world of difference because as it stands the x1 is likely to have a lot more bottleneck than the scorpio. Everything has been reworked on the scorpio which makes it a much better gaming system than X1. So again, you can't compare the two(x1/scorpio).

From the article:
The analysis notes that all the pieces have been further customised by Microsoft, taking them beyond their off-the-shelf PC parts status. Microsoft reportedly “profiled” existing Xbox One games to identify bottleneck in order to avoid them when making Scorpio. The company said that over 60 customisations were made to the GPU pipeline to eliminate areas that negatively affected games’ performance in the past.

https://www.vg247.com/2017/...

conanlifts2548d ago

Plus they doubled the l2 cache compared to the pro. Quite a few tweaks in addition to the clock boost.

ChickeyCantor2547d ago

DX12 doesn't take the burden off the CPU, it actually puts more work into the CPU by multi threading most of the work. ( this is a good thing ).

The command chip is brilliant tho.

DrJones2547d ago

That's mostly theoretical. The hard numbers is a 2,3 Ghz Jaguar processor.

TheCommentator2547d ago

SD11, MS doubled the L2 cache in the GPU. The CPU still has the same amount of L2 as the OG XB1 does. I made the same mistake too.

TheCommentator2546d ago

I just double checked. Unless the Scorpio has 16MB of L2 cache within the Jag CPU, it has the same 4MB that XB1 and PS4 have already. Can anyone provide a link that shows this 4x increase is true?

The only cache that has been upgraded is the GPU L2, which went from 512KB to 2MB.

jhoward5852546d ago

@TheCommentator
They were taking about the AMD Ryzen CPU having 16mb of speedy L3 cache. The scorpio doesn't have AMD Ryzen CPU under it hood. And, from what I have gathered from many gaming sites, the scorpio have a jaguar CPU, which only has 4MB of L2 cache. I guessing it was just a rumour, and that's it.

From the article:
Introduction AMD Ryzen processors are now entrenched firmly in the PC firmament. They offer particularly appealing performance-per-dollar if you are able to harness all of the cores and threads. It is usual to equip hugely multithreaded chips with lots of onboard cache that helps to keep the beasts full of data. And Ryzen is no exception, as the eight-core, 16-thread CPUs have a wholesome 16MB of speedy L3 cache to tap into. Yet teasing out the last morsel of performance means running system memory at higher-than-default speeds. The gains may well be marginal, truth be told, though the small price premium for, say, DDR4-3,200 memory over DDR4-2,666 should be worth it. This is exactly why memory manufacturers have been pushing 3,000MHz-plus kits for the Ryzen CPU, whose supporting platforms are now far more stable than at launch a couple of months ago.

https://m.itbnews.info/tag/...

+ Show (10) more repliesLast reply 2546d ago
GUTZnPAPERCUTZ2548d ago

50% less CPU overhead with DX12 chip... apples to oranges

2547d ago
XanderZane2548d ago

"mediocre improvement in CPU"? LOL!! DX12 is only one of like 12 things that were customized on the Scorpio to help reduce the workload on the CPU and prevent bottleneck issues. Gamingbolt never mentions that for some reason.
I think the majority of the games will be able to run at native 4K, 30fps with hardly any problems.

2548d ago
OrangePowerz2548d ago (Edited 2548d ago )

Isn't the Stardock guy the one that talked in the past about how great the X1 will be and how DX12 will make the X1 so much more powerful? I wouldn't take anything serious that this guy is saying no matter if it's positive or negative what he is saying.

NecoTehSergal2547d ago

M$ Would be smart if they tried to get a deal with Ryzen and AMD.

+ Show (4) more repliesLast reply 2546d ago
annoyedgamer2548d ago (Edited 2548d ago )

gamingbolt is mediocre

TankCrossing2548d ago

If only. They can't even see what mediocre looks like from the gutter they dwell in.

2547d ago
2547d ago
AspiringProGenji2548d ago

How to Gamingbolt:

Interviews some random dev*
Posts article on N4G*

"Scorpio/PS4 is *Insert comment here*" -
OompaLoompa Dev

timotim2548d ago

🤣 that was pretty funny

2547d ago
XiNatsuDragnel2548d ago

Mediocre Lol. Good progress the industry forward

2548d ago Replies(5)
XiNatsuDragnel2548d ago

I was laughing at the title bro. Obvious clickbait I kinda felt was funny

rando 2548d ago (Edited 2548d ago )

@ 343_Guilty_Spark: you got downvoted because you're wrong. Microsoft already stated that it was for price AND compatibility reasons. it was very important to them that 100% of Xbox One AND 360 backward compatible games work on Scorpio. so they went with a highly modified Jaguar, they tested it with all the modern engines (like Unreal 4) & made modifications to the Jaguar where they saw fit in order to get rid of all the bottle necks the standard Xbox One had that caused certain games to only reach 720p & 900p (remember how Tomb Raider X1 was 30fps & PS4 was unlocked 60fps... thats also a bottleneck)... now ALL the 1st party games run in native 4K & many of the 3rd party games will also... they stuck with Jaguar because they are going to attempt to hit $399. mark my words.

ShadowKnight2547d ago (Edited 2547d ago )

They would lose money if they price it at $399. No way they'll make profit at that price. Since its a premium product $499 mark my words.

rando 2547d ago

@ ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down.

freshslicepizza2547d ago

@TFxGod6h ago
"ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down."

The funny thing is he said earlier that $499 is too high for a console (even though over 10 years ago the PS3 was $599) and now thinks there is no way it can be $399. It's obvious he is setting this up so that no matter what it sells at there is no good price, he wants it to fail.

Godzilla732547d ago

I think the issue with those games reaching 1080p on ps4 vs xbox 1 is more about the GPU instead of the CPU. Isn't the cpu in the Xbox 1 the same as the one in the ps4 , but the Xbox 1's cpu is clocked higher. It's the GPU that is about 50% stronger in the ps4 that is causing the parity.

ShadowKnight2547d ago (Edited 2547d ago )

@Moldybread

You keep going back into the past. Since you like to talk about the past and a different era I'll say this when the ps3 was $599 it struggled at that price for a while until they gave it a price drop. Xbox one is already struggling this generation compared to last generation. So how will they make profit at $399 for each Scorpio they sell? They will lose money at that price. It should be $499 if they want to make profit even though I disagree with that price. Don't forget that was my opinion. Do I want the Scorpio to fail I actually think Microsoft already failed this era compared to the Xbox 360 era. Tbh I don't know what Microsoft can do at this point. The best thing they can do is hope that third-party support will be enough for them to make profit and that the Scorpio resolution is not just a marginal increase compared to the ps4pro. If they make Scorpio only exclusives that would affect the Xbox one install base.

freshslicepizza2547d ago

Good old Shadowkinght, wanting to keep putting Microsoft in a no win position. You say it should be$499 but earlier said that's too high for a game console. You won't buy it even if it was$299 so why keep wasting your time and everyone else's time.

Scorpio is a premium product it should cost more than the Pro. What you keep failing to grasp is the Xbox One is still there for the more conservative gamer. But that system doesn't interest you either. Amazing how much you invest in a product that you have no desire to support.

+ Show (3) more repliesLast reply 2547d ago
bluefox7552548d ago (Edited 2548d ago )

It absolutely will hold it back, anyone who has ever tried to put a more powerful GPU in their PC without upgrading the CPU as well knows that bottlenecking is a real issue. It effects some games more than others to be sure, but it will definitely hold it back compared to what it could do with a decent cpu. Though, I think MS should worry more about acquiring some decent games than bottlenecking tbh.

2548d ago Replies(1)
slavish02548d ago

As soon as u directly compare pc to console I knew you didn't know what u were talking about 😩

ChickeyCantor2547d ago

Thats why they added a co-processor that delegates to the GPU in only a few instructions.
The CPU will be fine actually.

2547d ago
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180°

Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture

In an exclusive interview with GamingBolt, Stardock CEO Brad Wardell revealed that the company had no plans to support the Nintendo Switch, citing the hardware being too different from the other major systems on the market. Wardell did add that Nintendo is one of those systems that doesn't need good third party support to be successful, however- but it looks like his comments went down poorly with some fans regardless.

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gamingbolt.com
Dabigsiebowski2554d ago

Only people who are mad are idiots. Nintendo fans don't really seem to care about 3rd party because frankly those games just don't sell so hot on Nintendo. Why should any dev want to throw resources to Nintendo when it's Nintendo themselves who need to prove they give a crap.

2554d ago Replies(4)
OtakuDJK1NG-Rory2554d ago

We don't care because we don't even know who these developers are?

uth112554d ago

It's a company whose sole purpose is to run their mouth constantly and provide gamingbolt with an endless supply of click bait headlines. I heard they sometimes make games too, but I've never seen one

Bjorn-c-blocker2554d ago

I was going to say.... What exactly do they make? Also... the switch is just the same as the other platforms to program for. It is powered by Nvidia ....

rainslacker2553d ago

A PC game developer who consistently wants to downplay consoles just to get their name in the press while they promote their own products, because I'd imagine the bulk of their revenue comes from their tools and game engine, because I never see their games talked about much, even in PC forums.

I guess Star Control would be one that's moderately well known in the PC world.

StraightedgeSES2554d ago

Gone are the days each console could have different architecture.

Snk912554d ago

Wow! Frankly it seems you can't say anything anymore, without someone taking issue. He's a dev not just a gamer. So he above all has to take these kinds of things in account. I admire his initial honestly. But i don't like the fact that he had to later go on Twitter and try to straighten things up all because a few fans got upset. Man this world has really turned to shit. When folks feel like they have to backtrack on prior statements so not to so called offend or piss somebody off..

OtakuDJK1NG-Rory2554d ago

who are these people?
Never heard of them at all in all these years gaming. They trying to get attention by talking about the Switch.

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TekoIie2554d ago

They're actually pretty good developers who's games release primarily on PC. They're the devs behind Galactic civilisation, sins of a solar empire and offworld trading company.

Don't act like because you've never heard of them that it discredits everything they say.

OtakuDJK1NG-Rory2554d ago

it does discredit everything they say. A developer no one knows comes out of the blue and start talking like they making a big move in the industry

Elwenil2554d ago

@OtakuDJK1NG-Rory,

They are only "out of the blue" to morons who spend their time with their heads shoved up Nintendo's ass.

TekoIie2554d ago (Edited 2554d ago )

"it does discredit everything they say"

Well, no one knows who you are so everything you've said is also discredited then.... You see the flaw in using fame as a measurement of credibility?

You've also shown your ignorance of the PC gaming scene If you're completely unaware of Stardock titles.

I understand that based on your comment history you're primarily a Nintendo fan (I am the same). But dont act like there isn't a large sphere of gaming that exists outside of where you commonly visit.

rainslacker2553d ago (Edited 2553d ago )

I discredit them because all stardock has done is downplay any and every thing console related, from all the companies this gen. DX12, Vulcan, Switch, Any change in mid-gen upgrades, etc. You name it...Wardell has downplayed it. Half the time in a vain attempt at promoting his own back end products of development tools and game engines. Nintendo is just the most recent punching back for them.

I think the guy is knowledgeable, but if he's actually interested in adding to the discussion, he needs to realize gamingbolt is only using him for his easily molded comments to achieve their own ends.

It begs the question, if their games are based on PC architecture, why are we getting almost weekly opinions from them about the different consoles, their features, their power, their games, and what they have to offer?

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Gameseeker_Frampt2554d ago

They are the one's that thought up of digital content distribution before Steam did and Brad Wardell is a big opponent of DRM. They have also made the excellent 4x game series Galactic Civilization as well as the RTS Sins of a Solar Empire.

Do you even game bro?

Elwenil2553d ago

You would think an independent software developer that has been in business since 1991 would earn a little respect with these kids. Especially considering probably half of the immature comments here are made by people who were not alive in 1991.

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920°

Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power

Stardock CEO Brad Wardell said that Scorpio's 12GB GDDR5 RAM means that there'll be no real technical limits on the platform's games for a few years.

Still, he said it will take a couple years to fully utilize that and DirectX 12/Vulkan APIs since developers need to have a "core neutral engine" to make the most of these technologies.

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wccftech.com
KingKionic 2557d ago

More positivity on the road to scorpio. I guess this means loading up assets will be a breeze on scorpio.

Like Mr Wardell said "How many video cards have 8gigs of Gddr5?". No one will seriously fill the need for more ram even at 4K.

Nvidia gave a good comparison last month for what cards run 4K and 5K.

https://lanoc.org/images/re...

Noticed the 4K cards are ones with 8 gigs of GDDR5.

uptownsoul2557d ago (Edited 2557d ago )

"It'll Take 2 Years To Fully Utilize Its Power" ...By that time PlayStation will have already unveiled (or be close to unveiling) their next home console.

@bumbleforce - "That's awsome then a year after ps5 comes out x2" ---- If (& i stress, IF) PS5 does come out 2yrs after Scorpio, Do you really think Xbox will release Scorpio's successor as soon as 3 years after Scorpio's release?

bumbleforce2557d ago

That's awsome then a year after ps5 comes out x2 will blow it out of the water. Gonna be how it is going forward sorry

DAEMONIFEAR2557d ago

But even still it's better than PS4Pro amd by then the next xbox will ne a thing so invalid point really!

Mystogan2557d ago

nah, it will probably be 2020. Scorpio 2 will also come in 2020.

KingKionic 2557d ago

It will not take 2 years for 4K assets and any extra graphical features to appear on Scorpio.

You will see all of that this year. No doubt about it.

uptownsoul2557d ago

@Mystogan - "nah, it will probably be 2020. Scorpio 2 will also come in 2020." ---- I'm slightly amazed that people think Scorpio's successor will release so soon

LastCenturyRob2557d ago

Consoles take a long time in R&D before they are finally released to the public, it also coasts a lot of money to develop... No way Sony will unveil a new console in two years. Sony has deep pockets but outside of the PS line they are still not doing all that great. Share holders would throw a fit it a new system was introduced so soon. Maybe 2020....Maybe. The pro is it for a while, which is fine...It is a good console even if it can't hit native 4k all that often.

MatrixxGT2557d ago

Well Scorpio is releasing 3 yrs after X1 so... there's that.

subtenko2557d ago

then after x2 comes ps6...... I mean come on, if thats the rate then playstation will continue with its success in comparison to xbox. then nintendo will come up with some other thing some time. Just like whats been happening...

soo.....same as usual.

mikeslemonade2557d ago (Edited 2557d ago )

lol RAM isn't the bottleneck. I think 8gb of ram on a console is enough for any game. The bottleneck is the processing components, not the components that carry data and off-load data.

The fact that he says it won't be fully utilized means nothing when Xbox has no AAA exclusive. No developer AAA developer will specifically make a game that uses all the systems RAM. Now if Sony had a system like this they can utilize all of it on God of War, TLoU, Killzone etc.

donthate2557d ago (Edited 2557d ago )

@uptown:

That is easy, if Sony releases PS5 in 2020, MS releases Scorpio 2 in 2021. The pattern is already set!

What amazes me is how much effort MS put into designing Scorpio. It makes PS4 Pro look almost lazy and low effort by Sony. So I'm glad for the competition.

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vegasgamerdawg2557d ago

I almost made 2 post on N4G without a fanBOY ....almost. I guess the PS5 will come out of the gate fully optimized by developers? No? You've no argument fanBOY, you made up in your head becasue you're a fanBOY....sigh.

Smokingunz2557d ago

Probably around the same time as the ps5, the scorpio is an upgrade not a ext gen console.

Trekster_Gamer2557d ago

Your guessing in regards to PS5. The Scorpio will shortly be fact. The defacto Console to play games on.

psuedo2556d ago

Yes because theyre not classifying it as a new gen console which is why all the games are also available on the One. Its a premium version just greasing people up for what M$ wants to turn it into. By them saying its not a new gen and using certain words it opens them up to release the next console sooner. This is nothing more than directing the market and going into what they think or want it to be.

andibandit2556d ago

"By that time PlayStation will have already unveiled (or be close to unveiling) their next home console."

I love it when people just pull facts out of a hat.

yay1112556d ago

This circlejerking is out of control

jrshankill2556d ago

This has absolutely nothing to do with Playstation. Stop being butthurt.

nX2556d ago (Edited 2556d ago )

It's hillarious seeing Xboys getting wet on hardware release dates. "We will simply release a more powerful Xbox after every Playstation, that'll show 'em!"

Don't you realize PS4 is not succesful because it offers more power, but because it has the better games library? Don't you want Microsoft to finally start focussing on games instead of relying on 3rd parties? Sure Scorpio will be more powerful than PS4, but will it be the better console to own? At this point, you would be stupid to anticipate the Scorpio without having a PS4 to play all of it's amazing exclusives. Those are the things you should care about, not immature console wars.

Kribwalker2556d ago

@nx
The PS4 was so successful because it was the more powerful system that launched for $100 cheaper then the competition. The first year of sales happened with very few big exclusive games to drive that. It was better multiplats and cheaper price that jumped Sony ahead with the avg consumer, and the biggest buyer is the avg consumer, not the hardcore like a lot of us

F0XHOUND2556d ago (Edited 2556d ago )

@bumbleforce How stupid can you be, to think scorpio 2 is going to blow away the next sony console? Cmon man wtf is that logic? teh scorpio 2 doesn't exist, and wont for a very long time... also, scorpio is a codename lol, scorpio 2 makes no sense. The ps4/one released, then the pro came. Microsoft needed a way to reclaim ground THIS GEN, and will release the beast scorpio. This is an answer this gen, sony have played the right card and will ride out this gen on the ps4 pro, and will absolutely destroy the scorpio by truly starting a next gen, and I would imagine due to the nature of this "tit for tat bs by releasing consoles with more power" sony will be the 1st console to end all future gens by making a console which will be subject to possibly cheaper annual upgrades you can buy to upgrade the base model. Id imagine it'd be like a PClite approach, you cant change it, but they will release something, maybe go with cloud who knows lol! But trust me, all these damn consoles will end badly if it continues, when pc gaming is superior + cheaper per generation cycle. why would I buy an xbox 1 + scorpio in 1 gen when I could just invest in a pc and gain the true experience of full 4k etc. don't say its hugely cheaper either, if I cared so much for 4k id build my own pc, its slightly more expensive sure, but its superior. this gen, x1 + scorpio will have set you close to £1000 + games with gold costs. but yeah, I rambled on, scorpio is microsofts last attempt to gain ground after basically being raped without lube this gen. Its powerful sure, but 3 years from now console gaming will have evolved massively, you can thank the scorpio for this though, and props to Microsoft for this, forcing sony to answer with more!

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Bigpappy2557d ago

Nice link. That shows some consensus behind the 8Gig for 4K thinking. The have another 4Gig there that can easily be tapped in the future if needed. OS doesn't really need 4G.

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mikeslemonade2556d ago

Higher resolution is more dependent on gpu and CPU. Any game out now won't use more than 8gb of system memory for a console. It's only an issue if they try to put next gen games on Scorpio. Anything this gen will be fine.

Nu2556d ago (Edited 2556d ago )

fatbastard how many meals did you skip in order to save up for your beastly rig?
http://s2.n4g.com/usersav/8...

TheCommentator2557d ago

Good signs of things to come in this article for sure! 😃

I wanted to point out to those of you constantly asking, "Why hasn't DX12 hasnt done anything yet?" when I say that engines need to be built for DX12 to take advantage of DX12 HW... PLEASE read this article. Brad Wardell explains exactly why the XB1's DX12 HW will become much more efficient in the next few years. He says that only his engine is core neutral, and that other devs will still need a few years to catch up to what his engine can do. Why hasn't this happened sooner then?

That's MS' business and they haven't shared it. but that doesn't change the issue of having Brad confirm here what I've maintained all along; DX12 HW inside the XB1 has not been fully exploited yet because the engines don't exist. XB1 is not weak hardware either because of the DX12 accelerators. Brad's statements in this article also serve to strengthen the statements by Turn 10 that programming specifically for Scorpio will make XB1 games look better. Phil said DX12 would make XB1 better at doing the things it was designed to do, right? Put that into context now. XB1 was designed to be DX12 machine, and Phil mentions that too when he said that MS knew what DX12 was doing when they built the XB1.

E3 is just the tip of the iceberg for Scorpio AND XB1's evolution. XB1 will be at least at parity with PS4 in a few years because MS did build an extremely efficient machine. Why do you think the XB1 is virtually silent all the time? There's more juice to squeeze from new engines. When that happens, I'll be right here telling all the dissenters that they should have seen it coming all along.

SirBradders2556d ago

You may be correct but by then this gen will be over and shouldn't that extra sauce enable VR which is exclusive to Scorpio and shouldn't they be able to keep kinect runnable aswell?

Ju2556d ago

Well, at least hope never dies... Right?

TheCommentator2556d ago

MS developed the XB1 to be a 10 year console, and two years from now we'll only be 6 years into the generation. My point though, is more to prove that MS did build XB1 with more advanced tech inside it than people were willing to admit. Beside you guys think that MS didn't do the same thing to Scorpio too, with 60 improvements to the off the shelf parts? Think about it; Eurogamer couldn't even identify what the CPU was and had to assume it was still Jag.

Sir Bradders, rumor has it that MS already has plans to do just that when they unveil their plans for VR next year. I don't remember where I saw it, but MS was talking about bringing VR to the Xbox. Their words, and they didn't say Scorpio, they said Xbox. Honestly, it could mean anything, but it was an interesting enough statement that it lead me to hypothesize that they may have meant the Xbox Family of devices. I guess we'll see next year when MS talks up VR for real. Also, Kinect already runs on XB1S and likewise on Scorpio with an adapter.

Ju, it's not really hope at this point. If it weren't true, we wouldn't keep getting information that corroborates the notion of efficiency in the XB1 processors waiting for proper engines. Remember when Brad initially said too much about what DX12 would really do for XB1, and then went completely quiet afterwards? The NDA's, the one's nobody believed existed because XB1 was supposedly weak standard PC parts, were real. MS/AMD were also working on Scorpio at that time, and it just makes sense that didn't want the tech to be talked about until it could be exploited. This meant core neutral DX12 engines that could properly support the DX12 HW. Just look at what happened when MS talked about Cloudgine too early and you'll see why it was better not to talk about DX12 at all.

Ju2556d ago (Edited 2556d ago )

Please Commentator, give it a rest. You got the more powerful next gen console. But the XBO simply is underpowered compared to the PS4. No so fine granulated low latency multithreading will ever push it beyond the PS4. Sure not the Scorpio as a primary platform. I rather think 720p will become the new standard there. Developers will overload the Scorpio version and then try to squeeze this into the XBO in the hope the tools will do the optimization. It's not gonna happen. There is no magical sauce.

Especially when the competition has indeed the much closer to the metal high efficiency low latency kernel.

TheCommentator2556d ago

Ju, you might want to zip that up, your fanboy is showing! 😉

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yomfweeee2557d ago

Nice title. So is there no limit or the limit will be reached in 2 years?

And how exactly does throwing RAM overcome the other parts? You can have 120GB of RAM... won't mean shit if the rest of the system holds it back.

Kleptic2557d ago

The ancient memory argument simply won't die...

the memory pool is just an illustration of how much information a computer can have 'ready' to be calculated...Scorpio still has a cpu originally intended to run on a battery (it literally is a low TDP laptop part)...

but seriously...w/e, this is nothing new...a dev comes out and claims limitless power because of big amounts of memory feeding a very dated processor...and it's great news as far as the console crowd goes...and that is the way it'll always be...

kevnb2557d ago

But that's 4k at ultra, you can hit 4k with as little as 4 GB vram if you play games at medium/high.

Nu2556d ago (Edited 2556d ago )

my bad

sackboyhappy2556d ago

so many fanboys in these comments, if you like what sony offer buy a PS4, if you like what microsoft offer, choose an xbox one
then be happy, or if you can afford both?, get both, stop arguing one's better than the other, it's childish

power of Black2556d ago

If history has taught us anything, maybe in two years, MS will announce a new console and scrap all support for Scorpio.

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2557d ago Replies(8)
KaiPow2557d ago

What does 'core neutral' even mean when it comes to game engines? Is that some new buzzword Stardock came up with?

Alexious2557d ago

It means that it's a true multicore engine where many things can be processed in parallel to save render time.

TheCommentator2557d ago

Those are the engines that XB1 and Scorpio are deesigned to exploit.

Ju2556d ago

All of a sudden an api is thread safe and Ms puts a sticker on it and it's the best thing since sliced bread. Amazing. I guess everybody else are just noobs.

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Tetsujin2557d ago

I still want to see some games to actually show what the Scorpio can do before I even think about it. All the horse power in the world doesn't mean squat if you have nothing to show for it.

And before some idiot says "did you even read the article, they said it takes a couple of years, etc." yes I did, and I can say with full confidence there's been hardware upgrades in the past where the power was showcased out the gate; so unless MS is holding something for E3 it's marketing and PR talk.

Bigpappy2557d ago

The games reveal will be at E3. Hopefully you get to see some leaks. But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio.

What Brad is saying is, it will keep getting better and in 2 years we should see the full quality Scorpio can produce as people get used to using all the cores and managing RAM.

fatbastard112557d ago

"But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio. "...it was a CG trailer buddy

slate912557d ago

@bastard
The trailer showed "in-engine footage"

starchild2557d ago

@fastbastard11

Nope. I know it looks really good and I understand why some might be led to believe that it's CGI, but it was actually all in engine. Similar to the trailers for the last Star Wars Battlefront game, which also looked incredible, but the final game really did look like that. Of course, the actual gameplay didn't have the cinematic camera angles and scripted scenarios, but the graphical quality was essentially the same.

Ju2556d ago

You mean that BF2 video with the PS sticker on it?

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LavaLampGoo2557d ago

I don't understand tech stuff, but this sounds... good.

Princess_Pilfer2557d ago

It's not really accurate. PR speak.

12GB (or the 8 the developers have access too) of ram doesn't really do a whole lot. It's one of those things where if you're filling that much ram with a single (current) game, then chances are your CPU is too slow or your memory bandwidth is too low and the extra space isn't going to stop the performance tanking. Computers can justify having 16, but that's mostly to keep background processes eating all the ram and infringing on what the game needs (a number I've never seen exceed 6gb in actual play.) Considering the Scorpio is using what I have to assume is another AMD Jaguar, "too slow" would definitely be the limiting factor in performance.

No matter what MS (Or sony or anyone else) says, teraflops is not a great measure of the performance of a video card, but even using that as the measure you're basically just looking at a very slightly overclocked RX 480, and it's a great card but not really a 4k card. 4k/60 is really rare at that amount of power, and while 4k/30 is certainly possible most games look just as good and run better at 1080p or 1440p/60fps when you're talking about the viewing distances of 8 to 12 feet (normal viewing distances for modern TVs.)

KingKionic 2557d ago (Edited 2557d ago )

No 1080p/1440p is not just as good as 4K you can stop. That`s just nonsense.

Microsoft has been direct about 4K telling everyone they designed the system around bottlenecks of xbox one and games running at 900p/1080p can be ported to scorpio by the dev to 4K.

There telling you it will have Native 4K with 4K assets games. Native 4K 60 FPS games. I dont know how anyone could deny this at this point we got Brad Wardell,Gears of war,Forza Devs, and Digital Foundry saying this is happening.

The list of relevant people saying this is happening grows day by day.

fatbastard112557d ago

Well you're wrong about the RAM thing but i agree that 4k doesn't really look better than 1080p at 8-12 feet as I have witnessed it myself.

Princess_Pilfer2557d ago (Edited 2557d ago )

I didn't say just as good. I said just as good at typical viewing distances for TVs. I have a 4k TV, the only thing that is obviously better at 4k from my 10 foot viewing distance is particle effects.

And yeah, if I have to pick between 1080p or 1440p with all of the settings maxed, and 4k/30 or 4k/60 with settings turned down, the lower resolutions almost always look better. Rendering super low res textures in 4k still makes them super low res textures, and now you get to see exactly how the don't hold up in great detail. Tomb Raider on the PS4 pro should make this quite obvious.

I didn't say it won't have native 4k games, or native 4k/60fps games. I said they'll look and/or run worse than those same games at 1080p or 1440p. I speak from experience, I have a GPU about as powerful as they say the Scorpio is, I know more or less what it's capable of.

Maybe actually read my comments instead of just responding to things I didn't say.

PS: No, I'm not wrong about the RAM thing. Vram has more or less the same issue. If you're playing games at 4k then there are exceptions, but at 1080p and 1440p the difference between 3,4, 6 and 8 GB of vram is basically non-exsistant, nothing ever fills it, and if it *does* fill it then it's because your GPU is too slow to handle the game and it won't run well anyways (which is why Vram does actually make a difference at 4k, but even then last gen AMD 4k cards had between 1 and 4gb of VRAM because they had a super high memory bandwidth and super high clock speeds and no need for a large amount of storage. )

KingKionic 2557d ago (Edited 2557d ago )

Dude literally said it was just as good...whats to spin here? You are wrong. Dead wrong about saying some bogus nonsense.

super low res textures in 4K? "Tomb Raider on the PS4 pro should make this quite obvious."

Ps4 pro has no improved textures there the same as ps4 horrible comparison.

https://www.youtube.com/wat...

" I said they'll look and/or run worse than those same games at 1080p or 1440p. "

Not according to Turn10

"We provided a ton of data with ForzaTech, where we actually rendered different stress scenes at different resolutions - 720p, 1080p, 4K - and then stressed different points in the engine: anisotropic filtering, multi-sampling, pushing heavy LODs through, just to try to get a feel for where the different bottlenecks where," says Tector.

"This profiling was just one set of data that the Xbox hardware team had to work with. More data was coming in from other titles, and the scaling results in the move to 4K were looking consistent. "All the PIX captures and analysis and simulation they did proved it out for everyone, not just the people who were going to target 4K60, starting from a point at 1080p60 [like Turn 10] but even the people who haven't gotten to that point yet," continues Tector. "They have other reasons that they aren't going for native resolution maybe and so they've made other trade-offs in their engine and they have other bottlenecks than we would. I think it was great that the model hit such a broad set of different rendering types, it really helped prove it out."

http://www.eurogamer.net/ar...

There forzatech runs at the same framerate as the Xbox One version in 4K.

Princess_Pilfer2557d ago (Edited 2557d ago )

Turn10 is owned by MS. By definition, they are not trustworthy when talking about MS hardware/software. Chances are, they're literally not allowed to say anything even slightly critical, possibly not allowed to say anything at all without MS approval.

Also, that article doesn't imply what you claim it does.

Forza *already* does 4k/60fps, but if you bother to check there are *serious* sacrifices necessary to do it, including tricks with the framerate that half the framerate of reflections, and extra super low settings you can't even get on PC. What I'm telling you, is that it would look better if it was running at 1080p or 1440p with higher settings. To run it at 4k, they had to completely decimate shadow quality, it's *way* below 1080p.It would look better at a lower resolution and with that extra power diverted to improving shadow quality, texture filtering, draw distance, ect.

It's also a racing game, and racing games are poor examples that are notorious for looking and running better than anything else could with similar hardware power (probably because you spend the entire time on a super narrow track and blow by everything at 90+mph, meaning the system actually has to render very little by comparison and can skimp on detail (like the crowds and anything more than a few meters off the track)

bolimekurac2557d ago (Edited 2557d ago )

so let me get this straight, 1080p looked better then 900p for the last 4 years according to every sony fan on here and neogaf but now when the scorpio can do native 4k, now and only now you guys say there is no difference between 1080p and 4k native. you guys are hilarious

starchild2557d ago

@Princess_Pilfer

That's not really accurate. Just because games aren't using 8gb of memory right now doesn't mean they can't or won't use it in the future. Higher quality assets can really benefit from that extra RAM. LOD and pop-in can also be improved since more can be held in memory at any given time and LOD changes don't have to be as aggressive.

It's similar to what we see in modding PC games. More VRAM allows you to use much higher quality assets, which can totally transform the look of a game yet often doesn't incur much of a performance hit.

Scorpio has had a concomitant increase in its bandwidth so that isn't an issue.

With high end PCs, Scorpio and PS4 Pro all in the market more and more developers will start taking advantage of them.

PrinterMan2557d ago

Also isn't the ram shared on all consoles? 12 gig is not just for video.

VJGenova2556d ago

I have 2 980tis, so I have 6 gb of vram as it doesn't stack. If I play Doom and put the texture quality on Nightmare, the game crashes randomly because I run out of Vram. I believe you are referring to normal ram, of which I have 64gb, because why not, and I have seen page files hit 24gb. But yeah, 12gb is too much ...

gbsrnctaln2556d ago

Princess...your eyes suck. But then again I have 20/15 vision lol.

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Princess_Pilfer2557d ago

@bolimekurac
All things being equal, 1080p is superior to 900p, and 4k is superior to both. When we're talking about 4k gaming on anything less than dual 1080tis, all things are not rarely equal. Not only did I not say there is no difference, I outright stated that there *IS* a difference and then described how the differences make 1080p or 1440p look better.

@Starchild
You still have to be able to process that data and get it on screen. In most cases, if you've filled 4+gb of vram your video card is not good enough for whatever you're doing. (and not the game just saying that it's calling all of it, because games will call all of it just because maybe they might need it at some point, and then half of it will just sit there not doing anything.) Your card should be able to get it out of the ram and on screen quickly enough for it to not need to sit there taking up space. If it can't, you get popin and/or stutters no matter how much vram you have. You can look up benchmarks and check. In the vast majority of cases, there is virtually no performance difference between lower and higher vram modles of gpu, and what few you find are almost always at 4k with weak/mid range cards that can't cope anyways, or are mirrors edge catalyst which had the problem fixed with a patch.

No, they won't. At least, not any more than they are already. It's a requirement of both the Scorpio and PS4 pro that all the games run on the old consoles, so they kinda can't. Also, they could have been doing the same thing for PC games this whole time, and haven't been, because they're targeting the lowest end hardware on the market to maximise potential buyers.

Again, it's the speed of the CPU itself. It's still a Jaguar as far as we know, and Jaguars are still garbage. A slightly better Jaguar is still a Jaguar, and it's still going to result in CPU bottle necks.

Ju2556d ago

Just FYI. The PS4 has 5GB available, Pro 5.5GB. And a new compression format to offset size and bandwidth short comings.

The 8GB probably won't all be filled with uncompressed textures else most of that bandwidth will be used shuffling those around. But it sure is great to have headroom. Also, it can be used for caching,, level streaming and all that. And of course more higher res render targets. It sure is an advantage. At the same time, the size might just have been a side-effect to reach the higher bandwidth. I'm still curious about the pricing, tbh.

2556d ago
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