670°

DX12 Should Remedy The Resolution Issue On The Xbox One, eSRAM To Receive New API

Brad Wardell reveals that Microsoft are doing away with the old eSRAM API.

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gamingbolt.com
Fro_xoxo3317d ago (Edited 3317d ago )

Well.. I think it's better to be quiet on the resolution-gate thing, as microsoft has been.

Let dx12 do the talking.

results will/can put the whole debate thing to rest.

NatureOfLogic_3317d ago ShowReplies(2)
MasterCornholio3317d ago

I agree with you. Microsoft should just let the update speak for itself.

LexHazard793317d ago

Lol...Microsoft isnt doing the talking its Wardell.

XBLSkull3317d ago

Xbox One gets better and better all the time. Love the monthly updates (2 updates this next month!) and it is great to see improvements to the development side. esRAM is beast already, cant wait to see what it can do with a new API behind it.

fr0sty3317d ago

"That has resulted in what’s called Resolution Gate"

Trying to blame it all on the API is a bad idea for them, it will backfire. You can improve efficiency and reduce the strain of a bottleneck with a more efficient API, but in the end 32mb is 32mb. A far cry from what you'd be able to do with up to 8GB of similarly high bandwith memory. So, the resolution/framerate differences will always be there.

Just remember, a few months ago we were supposed to have magic servers raining infinite power down on every Xbox One.

turdburgler10803317d ago (Edited 3317d ago )

@frosty

So MS does not understand how their console works or how to improve it? Countless devs have lamented about how the esram has been a thorn in their side when it comes to resolution. I'd me much more likely to believe the people who built the console and understand its inner workings then another armchair engineer. While Wardell hasn't used the new API he is in close association with the directx team who are the authority on it.

user55757083317d ago

ill lol hard when the resolution doesnt change

Bathyj3317d ago

"I'd me much more likely to believe the people who built the console and understand its inner workings then another armchair engineer. "

Admirable. A courtesy I hope you extend to other platform holders as well.

GameNameFame3317d ago (Edited 3317d ago )

MS has already shot this down...Multiple times.

LOL. this is kinda sad.

@Turdburgler

What close associating? LOL.

Also, if you want to listen to MS, then you should listen to them telling you it won't be dramatic.

MS engineers all said the improvements figures are for PC.

Then listen to them. All it sounds like is you have desperate hearing where you only listen to what desperation tells you.

LordMaim3317d ago

"On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12." - Phil Spencer

dan_dufferin983317d ago

@gamenamefame YOU AGAIN!!?!!! YOU are the one that's sad!! Here you are again in ANOTHER XBOX article!!! WHY?!?!!? EVERY. SINGLE. ARTICLE. JUST GTFO!! Unbelievable!! LOL

GUTZnPAPERCUTZ3316d ago

Lol @ Frosty, you have no idea how eSRAM works man, it's a "static" memory not a "Read/Write" memory like any other double data rate memory types so it will always have a tremendous advantage vs DRAM. Never has to to rewrite itself as it's always static, uses 1/100 of power (means less heat, higher bandwidth clock), about 1/10 of the latency, never has to refresh cycles and data buses are directly accessible, SDRAM­s access speed is clock dependent while SRAM accesses directly meaning it will ALWAYS outperform PS4's GDDR5 in speed since the GPU clock speed is so low and peaks at 170ish gb/sec. SRAM has the ability to grow while DRAM is limited by hardware...

Bigpappy3316d ago

Actually the opposite is the problem. M$ is saying absolutely nothing about Xbox One in relation to DX12.

I actually like hearing the findings of Brad. I want to know what DX12 will do technically with for X1. I don't want them to guess at gains and such. But having more parallel draws from the cores and reworking the API to better use ESRAM is good to know.

fr0sty3316d ago (Edited 3316d ago )

@ turd & cutz

all the latency gains, bandwidth, and optimization in the world will not erase the fact that it is only 32mb. Period. The rest of the ram crawls by like a turtle.

There's a reason why you keep hearing "just a little while longer!!! just wait! we'll show you! We can optimize it to make it all better! Clouds will help! There's secret sauce! Coprocessors that we never told you about!" and never seeing the results materialize. There's a reason why "resolutiongate" even exists today, a year and a half later with no end in sight.

Not only are the APIs improving (for both consoles, mind you.), but the games are also getting more complex. So, these changes are just keeping pace with the advancements in visuals, AI, etc., not closing any gaps.

GenuineGamer3316d ago (Edited 3316d ago )

@Fr0sty

The fact that you keep saying "ONLY 32MB" clearly shows you have no clue regarding esram and how it works.

With the new esram api and dx12 tiled resources esram can hold 6gbs of texture data.

Only 32mb you say? tell me more!

awi59513316d ago

@fr0sty

A new api can help big time mantle gives some ATI mantle supported games a 30 fps boost.

Pogmathoin3316d ago

Again, Namegamehead has said the same thing for maybe the millionth time on N4G. You should be rewarded for that, also using the same link over and over again, despite what people, unlike you, who use the actual API..... you end your waffle with a bit about desperation, yet your doing this on every single DX12 article.... defines desperate......

+ Show (12) more repliesLast reply 3316d ago
BG115793317d ago

That would be very wise.
Well said added.

AngelicIceDiamond3317d ago

Better performance is always a welcome.

MS not gonna let this whole power, resolution thing eat them from the inside out. They're doing something about it, constantly.

Looks like 2 years ago when Albert Panello was right there's more to MS hardware than we know.

Interesting nonetheless, wanna see what those results will look like.

_-EDMIX-_3317d ago

They are, but they clearly know they can't. Its not feasible to have better resolution as resolution is game dependent and developer dependent.

The reason why you see PC's last gen playing console games better is they where made for console in mind and ported to PC....thus made on weaker, played on PC much more powerful...thus can be played at a "higher" resolution and frame.

PS4 is stronger....they are making games with XONE in mind....thus ported to PS4...giving PS4 the edge.

Meaning..once they are done with the XONE version using 2.3TFLOPS of power, they now have 3.68TFLOPS or 1.38TFLOPs more performance to make it run better.

It actually has more to do with PS4 having more, then XONE having less.

Again...resolution is game and developer dependent, they choose that setting to max out XONE, on PS4 they are given MORE power to make it run better then what it was on XONE...thus it can be at a higher frame/res etc.

If XONE was JUST like PS4, you would actually likely see...neither do 1080p, as they are only doing 1080p on PS4, because the finished product on XONE, allows for improvements on PS4.

But...if both have the same GPU, it actually means most developers will max out and choose graphical detail over resolution and frame.

Consider...even PS4's exclusives don't just do 1080p 60fps, the focus on using more detail and power.

Only when a title is getting ported from LESSOR do they do 1080p 60fps etc.

You can't fix whats wrong with XONE's gpu, its factually lessor and it will remain that way. Software can't make a 1.2TFLOP GPU, a 1.86TFLOP GPU and so on.

It just doesn't work that way, you can OC...but that doesn't give much of an edge if you factor....so can PS4...

UltraNova3316d ago (Edited 3316d ago )

"MS not gonna let this whole power, resolution thing eat them from the inside out. They're doing something about it, constantly."

Well, don't you think they should have thought about this when they decided to make money off each unit sold by skimping on the system's specs?

Now they are expected to save the day like heroes? While you the system's 'defenders' get all the flack...is that fair? Is that reason to defend them?

They fawked up this gen just like Sony did last gen with that super hard Cell architecture, split memory and super slow blu-ray drive!

Look the specs are what there are, there's no changing that. All you have to do is stop pretending and defending MS for their shity decisions and just enjoy the system as is there's no shame.

And as I said time and time again I can only hope that all this talk about dx12 etc etc work out in the end because the performance bar will be raised, inevitably benefiting all parties.

blackout3316d ago

An always evolving system is what he said. Don't know what but I can tell you this, Sony went for power while MS went for multiple features. Loving my x1. 60fps will be the norm just wait.

LoydX-mas3317d ago

@frosty^^

Direct X12, 32mb of low-latency Esram, and the proper SDK will be a bigger improvement than high-latency gddr5 ram.

http://www.giantbomb.com/xb...

No one is expecting "secret sauce", just the correct API that the Xbox One was built for. Which most of what I have read moves data much more efficiently and disperses the work load in ways no other API has before.

TheCommentator3316d ago

Add to that enabling cpu multithreading. Also potential benefits for the direct link the cpu/gpu share and possible benefits for the split gpu architecture. And what tier of DX12 is XB1 designed for; 1, 2, or 3?

GenuineGamer3316d ago

@TheCommentator

So there is still a secret feature of dx12 that MS and AMD are yet to show off. And there are still NDA's in effect for the xbo gpu. I wonder why??

http://tinyurl.com/o2tgfkc

I have a feeling xbo will have tier 3 dx12.

Christopher3317d ago

It's getting to the point where if it's anything about DX12, you can guarantee Brad Wardell is the one saying it.

LonDonE3316d ago

Exactly this guy is a shill, he ran his mouth constantly before GDC and we saw nothing related to dx12 and xbox one!

Now he is again running his mouth and now is changing the goal posts! seriously he needs to STFU! and let the games do the talking.

If halo 5 comes out and is graphically not that next gen then he will look like an idiot! same with forza 6 and the new gears.

I want to see DX12 xbox one games before i believe it.
I know DX12 isnt out yet but you would think 343 of all people have had access to all the new api's and dx12 before every one else!
Hence why we should all be blown away by Halo 5.

I think Halo 5 should be the proper first game to show people what xbox one can really do when used properly.

I love my x1 but i sm tired of all the bs we keep hearing, just show us instead of hype talking! sheesh

rainslacker3316d ago

Was at that point a couple weeks ago. I said the same thing. he's about the only one talking about it and the improvements it'll bring to X1.

I wouldn't say he's a shill, but when he is the only person saying something, it does make one wonder if his motivation isn't more to push his own game and engine.

That's why I keep saying let the game speak for themselves in 2-3 years when they finally come out. But a lot of people want to believe in something that has yet to show any demo improvements. At least with their cloud stuff they showed Crackdown.

Gazondaily3316d ago

"It's getting to the point where if it's anything about DX12, you can guarantee Brad Wardell is the one saying it."

True. And Gamingbolt will be the ones reporting it.

Wait...I'm sensing a pattern here...

uth113316d ago

yup, but why is it whenever I make this point, I get overwhelmed with disagrees, and you don't? lol

+ Show (1) more replyLast reply 3316d ago
imt5583317d ago (Edited 3317d ago )

I saw this on GAF from the same thread :

Matt

"No amount of API tweaks will ever change the basic fact that the system has to use a smaller pool of eSRAM, but improvements can always be made and are always welcome."

Xbone fans, take it how you want it!

christocolus3316d ago

"but improvements can always be made and are always welcome."

Who doesn't like improvements of any kind?but since you hate xbox alot you must be pissed about this? right?

I'm glad MS is working hard to make development easier for Devs on Xbox one. anything that benefits devs will ultimately benfit us too.

Imt588 take it how you want it!

Neo_Zeed3317d ago

I can't wait till DX12 speaks for itself. That way I can have a good laugh because nothing is going to make up for the hardware gap with the Xbone.

XanderZane3317d ago

Games using DX12, Cloud Tech and Win10 that are shown at the E3 will do all the talking for Microsoft. It's better to show it in a game then explain everything after that when they have gamer's attention. E3 should be very fun this year.

deadpoolio3163316d ago

LMAO you still think the cloud is going to significantly help LMAO that is so cute...Sooooo What is the excuse going to be when DX12 doesn't do much, the same FACT that MS themselves have stated several times? They aren't even trying to hide the fact that it will not have that big of an impact on Xbox, yet you fanboys keep on pretending DX12 does not change the weaker hardware inside....

dakunclear3316d ago

The cloud would be great the only problem is bandwidth caps in countries like Canada and areas that get very terrible internet, so ya I don't think it will help all that much *sigh but not the end of the world. As long as Microsoft can bring the games that we are all happy and at the end of the day that's what matters......

I miss the good ol' days of JRPG's

fiveby93316d ago

Clearly MS knows this is and has been a major issue for them. Look how much money and marketing they are putting into damage control to reach a level of parity. They made some design choice mistakes across the board from less powerful gpu, kinect requirement, DRM, and focus on television entertainment. They have had to pivot away on so many of these decisions. Frankly it's a matter of trust now. MS has a serious trust issue with many people now.

Kyizen3316d ago

Ah yes, like the power of the Cloud which helped TitanFall get that crisp 792P resolution

filchron3316d ago

4K 60fps hololens vision;) haha, like theyre even gonna use it. Because we know how well and extensively kinect was used for Microsoft's big exclusive titles..

+ Show (9) more repliesLast reply 3316d ago
Software_Lover3317d ago

Meh. People would never know the resolution if no one told them.

Why o why3317d ago (Edited 3317d ago )

Well software, you can thank 'lot' and 'df' articles for making it a 'thing' many used that 'thing' as fodder last gen. . Now ceasefires and morality is the narrative and that 'thing' isn't such an important 'thing' anymore . . . . .true story lol.

All improvements should be welcomed. It shouldn't be downplayed or disregarded nor should those championing each boost act like they don't care when differences are, again, highlighted

generalthadeape3317d ago (Edited 3317d ago )

^ Dr_K

9 out of 10 dentists would agree...

dantesparda3317d ago Show
HiddenMission3317d ago

Non educated individuals or people who need glasses can't tell the difference but many can.

I'm one who can tell the muddier resolutions from the clearer ones.

Also if you couldn't see the difference then nobody would have made tech past 720p...companies aren't into wasting money...plus 4k displays sell really well...so that says it all

Moldiver3316d ago (Edited 3316d ago )

"Non educated individuals or people who need glasses can't tell the difference but many can."

So basically everybody who does not frequent gamesite like N4G or check vid on digital foundry? Fact is most people wouldnt be able to tell. If I took two screen capture shots of one of my PC games at two different resolutions and did not label them, I dont think most people would be able to tell which is which. Especially with FX turned all the way up on both.

"Also if you couldn't see the difference then nobody would have made tech past 720p."

Fair enough, but consoles are also made within a budget to be sold at a certain price point. regardless of advances in tech business sense dictates the cost of a console and that affects the spec of what goes in the box. I would happily pay 800 bucks for a console with Nvidia titan like performance, but then I also own two PCs with descent cards in them ( a 560TI in my music production computer and a 670 in the computer I am typing this post on), so of course I would. But then MS and sony would be selling a lot less consoles each year.

MS big mess up was spending a huge chunk of their XB1 dev budget on kinect. That should have been spent on the box itself, given that kinect is pretty much dead as a gaming device and no longer a key part of the xbox going forward.They would have had the more powerful console.

"companies aren't into wasting money"

Indeed but they occasionally make bad choices as I just mentioned. another bad descion could be nintendos dual screen set up on the WiiU. It clearly took a chunk out of the console dev budget, and nintendo (like MS and sony) wanted to be profitable from the first console sold. The choice of jaguar APUs in MS and sony hardware is purely a cost consious one.

"plus 4k displays sell really well...so that says it all"

Perhaps but how many people do you think on N4G alone could afford a 4K capable console? How many casual gamers (who are the majority, even on console) would be willing to pay for that? It would be financially disastrous for either company to do it. Especially sony, who are the biggest beneficiaries of a weaker xbox, given there financial situation. MS should have spent the development cost on the box itself. The gap between X1 and the PS4 would not only have been reversed but considerably larger in the X1s favour. 3.1 billion spent purely on the chipset would have given them something far better than the jaguar APU. Missed opprortunity, but I dont think MS will ever allow themselves to have the weaker console again, after the launch they had followed by 'resolution-gate'. They more, than any other company in gaming have the resources to build the most powerful console every cycle. Its shocking that they have not taken advantage of that, since the OG xbox. Instead they focused on that damn camera, that nobody really wanted.

+ Show (2) more repliesLast reply 3316d ago
traumadisaster3317d ago (Edited 3317d ago )

Then why did we leave 480?

Come see 4k60fps PC games and even a 6yo can pick the better one. I know since did it.

Unspoken3317d ago

900p to 1080p...not so noticeable.

480p to 4k? Much more noticeable.

See the difference? ;)

Software_Lover3317d ago

Technology constantly advances. We are destined for better resolutions. I play 2560x1440 on my PC, because I can.

When it comes to the consoles, I know what I'm getting into. I'm getting the experience. The community. The games (some of them) that I can't get on PC. I couldn't tell much of a difference last gen between them, with the exception of say a God of War and Halo 4, and I don't see much difference (when it comes to resolution) now.

3317d ago
IGiveHugs2NakedWomen3317d ago

The differences in resolution are readily noticeable on large screens. Computer monitors and small HDTVs, not so much.

And for those of you who continue to say that resolution doesn't matter, if you could trade in your 1080p TV for a 4k TV at no extra charge would you? You could also downgrade your HDTV for the one of the old "picture tube" televisions if resolution really doesn't matter.

+ Show (1) more replyLast reply 3317d ago
AngelicIceDiamond3317d ago

@Software. Exactly people look at numbers and suddenly its HUUUUGE DIFFERENCE O_O

I'm not saying there is no difference there is, I can see it but its so minimal and almost laughable its not worth fighting over.

So instead just slap a number on it weather its 1080, 900 or 720 and suddenly its night and day but but where as before people either can't or have a hard time even deciphering the two.

magiciandude3316d ago

When I played SSO, that was my first native 900p and it felt like 1080p. As a matter of fact I mistaken the game as 1080p until I found out it was actually 900p via a Google search. I also played Dragon Age on both PS4 and Xbox One and haven't noticed a different even though one's 1080p and one's 900p.

This whole console war is all about resolution and I am expecting it to become 900p vs. 720+p, lol.

rainslacker3316d ago

The ability to distinguish is really dependent on the display IMO. I can tell the difference in a larger TV, or a computer monitor for some reason, but on smaller TV's I don't see much difference. Resolution was never hugely important to me either way though. Nor was 60fps. So long as it's a steady frame rate I'm good.

+ Show (2) more repliesLast reply 3316d ago
Blackleg-sanji3317d ago

Just let dx12 on Xbox prove itself to me and others cuz I'm sure it can do at least something but we don't know that until it's proven

deadpoolio3163316d ago (Edited 3316d ago )

It will do something, IF used correctly, which will really only be on first party titles. Multiplats will still be developed for PS4 and ported over to Xbox One like they generally do now...

Even MS keeps saying that it will have a slight impact, nothing major or groundbreaking. The hardware inside the Xbox One is not going to change just because of DX12...The major benefits will be to PC

Show all comments (156)
760°

Stardock CEO On Whether Xbox Scorpio’s CPU Will Hold It Back

High end PC game developers will be setting their memory requirements higher in the future due to Scorpio.

Read Full Story >>
gamingbolt.com
DeadSilence2548d ago (Edited 2548d ago )

Mediocre? Lmao

Edit: CPU, nevermind. Indeed Jaguar is mediocre, next gen we need some badass CPUs on Consoles.

2548d ago Replies(2)
jhoward5852548d ago (Edited 2548d ago )

Like the article states DX12 takes the burden off the CPU. Also, what about the comand chip between the GPU and CPU, that as well should also take the stress of the CPU. So, before making any judgement, lets wait til E3 so that we all can see how these new tech ideas work.

zivtheawesome2548d ago

Not many games use directx12 and DX12 was already hardcoded to the x1. So we know that its effect isnt as powerfull as it originally seemed

jhoward5852548d ago

@zivtheawesome
You can't compare the two(X1/scorpio), both systems are different in thier approch hardware wise. The x1 doesn't have a command chip between it CPU/GPU. I guessing MS finally realized, after many test run, they need a command chip to make DX12 work more efficiently.

TheCommentator2547d ago (Edited 2547d ago )

MS said during the tech interviews about the XB1 HW that they modified the command processors. MS also said after the Scorpio reveal that the Scorpio had the same DX12 HW as XB1. Scorpio has many other modifications besides the embedded DX12, but it at least shares that part of it's architecture with the OG console.

Matter of fact, Brad also said that DX12 was going to have a significant impact on XB1 performance way back when. That was the last thing he said before MS put the clamps on him, then Spencer said that DX12 will make XB1 better at what it was designed to do. I guess now we also know Brad wasn't lying, because now he's saying that his core neutral engine is going to exploit the DX12 HW in the XB1's, just like he was saying before MS shut him up. This is likely due to the fact that MS knew how long it would be before engines could be developed that fully exploit all of the innovations MS made to the XB1. Spencer also told the truth, because the XB1 was designed to take advantage of core neutral engines offloading draw calls to the command processor.

Turn 10 essentially confirms all of this too by saying that taking advantage of coding for Scorpio will also make XB1look better.

RegorL2547d ago

It is not a command chip - it is a part of GPU, and it is already done in X1...

https://twitter.com/digital...

TheCommentator2547d ago

Thanks for posting that, Regor L. That's the confirmation of DX12 HW in the XB1 command processor I was referring to.

jhoward5852547d ago (Edited 2547d ago )

@RegorL
Like I have meantioned before,"You can't compare the two(X1/scorpio), both systems are completely different in thier approch hardware wise"
Though, you might be right that the x1 also has a command processor under it hood. However, the x1 has an ESRAM while the scorpio don't, and to that note, it will certainly make a world of difference because as it stands the x1 is likely to have a lot more bottleneck than the scorpio. Everything has been reworked on the scorpio which makes it a much better gaming system than X1. So again, you can't compare the two(x1/scorpio).

From the article:
The analysis notes that all the pieces have been further customised by Microsoft, taking them beyond their off-the-shelf PC parts status. Microsoft reportedly “profiled” existing Xbox One games to identify bottleneck in order to avoid them when making Scorpio. The company said that over 60 customisations were made to the GPU pipeline to eliminate areas that negatively affected games’ performance in the past.

https://www.vg247.com/2017/...

conanlifts2547d ago

Plus they doubled the l2 cache compared to the pro. Quite a few tweaks in addition to the clock boost.

ChickeyCantor2547d ago

DX12 doesn't take the burden off the CPU, it actually puts more work into the CPU by multi threading most of the work. ( this is a good thing ).

The command chip is brilliant tho.

DrJones2547d ago

That's mostly theoretical. The hard numbers is a 2,3 Ghz Jaguar processor.

TheCommentator2547d ago

SD11, MS doubled the L2 cache in the GPU. The CPU still has the same amount of L2 as the OG XB1 does. I made the same mistake too.

TheCommentator2546d ago

I just double checked. Unless the Scorpio has 16MB of L2 cache within the Jag CPU, it has the same 4MB that XB1 and PS4 have already. Can anyone provide a link that shows this 4x increase is true?

The only cache that has been upgraded is the GPU L2, which went from 512KB to 2MB.

jhoward5852546d ago

@TheCommentator
They were taking about the AMD Ryzen CPU having 16mb of speedy L3 cache. The scorpio doesn't have AMD Ryzen CPU under it hood. And, from what I have gathered from many gaming sites, the scorpio have a jaguar CPU, which only has 4MB of L2 cache. I guessing it was just a rumour, and that's it.

From the article:
Introduction AMD Ryzen processors are now entrenched firmly in the PC firmament. They offer particularly appealing performance-per-dollar if you are able to harness all of the cores and threads. It is usual to equip hugely multithreaded chips with lots of onboard cache that helps to keep the beasts full of data. And Ryzen is no exception, as the eight-core, 16-thread CPUs have a wholesome 16MB of speedy L3 cache to tap into. Yet teasing out the last morsel of performance means running system memory at higher-than-default speeds. The gains may well be marginal, truth be told, though the small price premium for, say, DDR4-3,200 memory over DDR4-2,666 should be worth it. This is exactly why memory manufacturers have been pushing 3,000MHz-plus kits for the Ryzen CPU, whose supporting platforms are now far more stable than at launch a couple of months ago.

https://m.itbnews.info/tag/...

+ Show (10) more repliesLast reply 2546d ago
GUTZnPAPERCUTZ2547d ago

50% less CPU overhead with DX12 chip... apples to oranges

2547d ago
XanderZane2547d ago

"mediocre improvement in CPU"? LOL!! DX12 is only one of like 12 things that were customized on the Scorpio to help reduce the workload on the CPU and prevent bottleneck issues. Gamingbolt never mentions that for some reason.
I think the majority of the games will be able to run at native 4K, 30fps with hardly any problems.

2547d ago
OrangePowerz2547d ago (Edited 2547d ago )

Isn't the Stardock guy the one that talked in the past about how great the X1 will be and how DX12 will make the X1 so much more powerful? I wouldn't take anything serious that this guy is saying no matter if it's positive or negative what he is saying.

NecoTehSergal2547d ago

M$ Would be smart if they tried to get a deal with Ryzen and AMD.

+ Show (4) more repliesLast reply 2546d ago
annoyedgamer2548d ago (Edited 2548d ago )

gamingbolt is mediocre

TankCrossing2548d ago

If only. They can't even see what mediocre looks like from the gutter they dwell in.

2547d ago
2547d ago
AspiringProGenji2548d ago

How to Gamingbolt:

Interviews some random dev*
Posts article on N4G*

"Scorpio/PS4 is *Insert comment here*" -
OompaLoompa Dev

timotim2547d ago

🤣 that was pretty funny

2547d ago
XiNatsuDragnel2548d ago

Mediocre Lol. Good progress the industry forward

2548d ago Replies(5)
XiNatsuDragnel2547d ago

I was laughing at the title bro. Obvious clickbait I kinda felt was funny

rando 2547d ago (Edited 2547d ago )

@ 343_Guilty_Spark: you got downvoted because you're wrong. Microsoft already stated that it was for price AND compatibility reasons. it was very important to them that 100% of Xbox One AND 360 backward compatible games work on Scorpio. so they went with a highly modified Jaguar, they tested it with all the modern engines (like Unreal 4) & made modifications to the Jaguar where they saw fit in order to get rid of all the bottle necks the standard Xbox One had that caused certain games to only reach 720p & 900p (remember how Tomb Raider X1 was 30fps & PS4 was unlocked 60fps... thats also a bottleneck)... now ALL the 1st party games run in native 4K & many of the 3rd party games will also... they stuck with Jaguar because they are going to attempt to hit $399. mark my words.

ShadowKnight2547d ago (Edited 2547d ago )

They would lose money if they price it at $399. No way they'll make profit at that price. Since its a premium product $499 mark my words.

rando 2547d ago

@ ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down.

freshslicepizza2547d ago

@TFxGod6h ago
"ShadowKnight: Sony fans want Scorpio to be $499 so badly because they know Xboxes won't move at that price. they told people "premium" & had Digital Foundry tell people to "expect $500" to set people's expectations high & then they'll undercut everyones expectations for a big E3 reaction. its PR-101. at the end of the day its still a jaguar CPU. a relatively cheap component. if they truly wanted to go "premium" they would've went with Ryzen/Vega but my guess is they wanted to keep the cost down."

The funny thing is he said earlier that $499 is too high for a console (even though over 10 years ago the PS3 was $599) and now thinks there is no way it can be $399. It's obvious he is setting this up so that no matter what it sells at there is no good price, he wants it to fail.

Godzilla732547d ago

I think the issue with those games reaching 1080p on ps4 vs xbox 1 is more about the GPU instead of the CPU. Isn't the cpu in the Xbox 1 the same as the one in the ps4 , but the Xbox 1's cpu is clocked higher. It's the GPU that is about 50% stronger in the ps4 that is causing the parity.

ShadowKnight2547d ago (Edited 2547d ago )

@Moldybread

You keep going back into the past. Since you like to talk about the past and a different era I'll say this when the ps3 was $599 it struggled at that price for a while until they gave it a price drop. Xbox one is already struggling this generation compared to last generation. So how will they make profit at $399 for each Scorpio they sell? They will lose money at that price. It should be $499 if they want to make profit even though I disagree with that price. Don't forget that was my opinion. Do I want the Scorpio to fail I actually think Microsoft already failed this era compared to the Xbox 360 era. Tbh I don't know what Microsoft can do at this point. The best thing they can do is hope that third-party support will be enough for them to make profit and that the Scorpio resolution is not just a marginal increase compared to the ps4pro. If they make Scorpio only exclusives that would affect the Xbox one install base.

freshslicepizza2546d ago

Good old Shadowkinght, wanting to keep putting Microsoft in a no win position. You say it should be$499 but earlier said that's too high for a game console. You won't buy it even if it was$299 so why keep wasting your time and everyone else's time.

Scorpio is a premium product it should cost more than the Pro. What you keep failing to grasp is the Xbox One is still there for the more conservative gamer. But that system doesn't interest you either. Amazing how much you invest in a product that you have no desire to support.

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bluefox7552548d ago (Edited 2548d ago )

It absolutely will hold it back, anyone who has ever tried to put a more powerful GPU in their PC without upgrading the CPU as well knows that bottlenecking is a real issue. It effects some games more than others to be sure, but it will definitely hold it back compared to what it could do with a decent cpu. Though, I think MS should worry more about acquiring some decent games than bottlenecking tbh.

2547d ago Replies(1)
slavish02547d ago

As soon as u directly compare pc to console I knew you didn't know what u were talking about 😩

ChickeyCantor2547d ago

Thats why they added a co-processor that delegates to the GPU in only a few instructions.
The CPU will be fine actually.

2547d ago
+ Show (2) more repliesLast reply 2547d ago
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180°

Stardock Clarifies Switch Comments: I Love It As A Gamer,But Our Games Are Based On PC Architecture

In an exclusive interview with GamingBolt, Stardock CEO Brad Wardell revealed that the company had no plans to support the Nintendo Switch, citing the hardware being too different from the other major systems on the market. Wardell did add that Nintendo is one of those systems that doesn't need good third party support to be successful, however- but it looks like his comments went down poorly with some fans regardless.

Read Full Story >>
gamingbolt.com
Dabigsiebowski2553d ago

Only people who are mad are idiots. Nintendo fans don't really seem to care about 3rd party because frankly those games just don't sell so hot on Nintendo. Why should any dev want to throw resources to Nintendo when it's Nintendo themselves who need to prove they give a crap.

2553d ago Replies(4)
OtakuDJK1NG-Rory2553d ago

We don't care because we don't even know who these developers are?

uth112553d ago

It's a company whose sole purpose is to run their mouth constantly and provide gamingbolt with an endless supply of click bait headlines. I heard they sometimes make games too, but I've never seen one

Bjorn-c-blocker2553d ago

I was going to say.... What exactly do they make? Also... the switch is just the same as the other platforms to program for. It is powered by Nvidia ....

rainslacker2553d ago

A PC game developer who consistently wants to downplay consoles just to get their name in the press while they promote their own products, because I'd imagine the bulk of their revenue comes from their tools and game engine, because I never see their games talked about much, even in PC forums.

I guess Star Control would be one that's moderately well known in the PC world.

StraightedgeSES2553d ago

Gone are the days each console could have different architecture.

Snk912553d ago

Wow! Frankly it seems you can't say anything anymore, without someone taking issue. He's a dev not just a gamer. So he above all has to take these kinds of things in account. I admire his initial honestly. But i don't like the fact that he had to later go on Twitter and try to straighten things up all because a few fans got upset. Man this world has really turned to shit. When folks feel like they have to backtrack on prior statements so not to so called offend or piss somebody off..

OtakuDJK1NG-Rory2553d ago

who are these people?
Never heard of them at all in all these years gaming. They trying to get attention by talking about the Switch.

2553d ago
TekoIie2553d ago

They're actually pretty good developers who's games release primarily on PC. They're the devs behind Galactic civilisation, sins of a solar empire and offworld trading company.

Don't act like because you've never heard of them that it discredits everything they say.

OtakuDJK1NG-Rory2553d ago

it does discredit everything they say. A developer no one knows comes out of the blue and start talking like they making a big move in the industry

Elwenil2553d ago

@OtakuDJK1NG-Rory,

They are only "out of the blue" to morons who spend their time with their heads shoved up Nintendo's ass.

TekoIie2553d ago (Edited 2553d ago )

"it does discredit everything they say"

Well, no one knows who you are so everything you've said is also discredited then.... You see the flaw in using fame as a measurement of credibility?

You've also shown your ignorance of the PC gaming scene If you're completely unaware of Stardock titles.

I understand that based on your comment history you're primarily a Nintendo fan (I am the same). But dont act like there isn't a large sphere of gaming that exists outside of where you commonly visit.

rainslacker2553d ago (Edited 2553d ago )

I discredit them because all stardock has done is downplay any and every thing console related, from all the companies this gen. DX12, Vulcan, Switch, Any change in mid-gen upgrades, etc. You name it...Wardell has downplayed it. Half the time in a vain attempt at promoting his own back end products of development tools and game engines. Nintendo is just the most recent punching back for them.

I think the guy is knowledgeable, but if he's actually interested in adding to the discussion, he needs to realize gamingbolt is only using him for his easily molded comments to achieve their own ends.

It begs the question, if their games are based on PC architecture, why are we getting almost weekly opinions from them about the different consoles, their features, their power, their games, and what they have to offer?

+ Show (1) more replyLast reply 2553d ago
Gameseeker_Frampt2553d ago

They are the one's that thought up of digital content distribution before Steam did and Brad Wardell is a big opponent of DRM. They have also made the excellent 4x game series Galactic Civilization as well as the RTS Sins of a Solar Empire.

Do you even game bro?

Elwenil2553d ago

You would think an independent software developer that has been in business since 1991 would earn a little respect with these kids. Especially considering probably half of the immature comments here are made by people who were not alive in 1991.

Show all comments (26)
920°

Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power

Stardock CEO Brad Wardell said that Scorpio's 12GB GDDR5 RAM means that there'll be no real technical limits on the platform's games for a few years.

Still, he said it will take a couple years to fully utilize that and DirectX 12/Vulkan APIs since developers need to have a "core neutral engine" to make the most of these technologies.

Read Full Story >>
wccftech.com
KingKionic 2557d ago

More positivity on the road to scorpio. I guess this means loading up assets will be a breeze on scorpio.

Like Mr Wardell said "How many video cards have 8gigs of Gddr5?". No one will seriously fill the need for more ram even at 4K.

Nvidia gave a good comparison last month for what cards run 4K and 5K.

https://lanoc.org/images/re...

Noticed the 4K cards are ones with 8 gigs of GDDR5.

uptownsoul2557d ago (Edited 2557d ago )

"It'll Take 2 Years To Fully Utilize Its Power" ...By that time PlayStation will have already unveiled (or be close to unveiling) their next home console.

@bumbleforce - "That's awsome then a year after ps5 comes out x2" ---- If (& i stress, IF) PS5 does come out 2yrs after Scorpio, Do you really think Xbox will release Scorpio's successor as soon as 3 years after Scorpio's release?

bumbleforce2557d ago

That's awsome then a year after ps5 comes out x2 will blow it out of the water. Gonna be how it is going forward sorry

DAEMONIFEAR2557d ago

But even still it's better than PS4Pro amd by then the next xbox will ne a thing so invalid point really!

Mystogan2557d ago

nah, it will probably be 2020. Scorpio 2 will also come in 2020.

KingKionic 2557d ago

It will not take 2 years for 4K assets and any extra graphical features to appear on Scorpio.

You will see all of that this year. No doubt about it.

uptownsoul2557d ago

@Mystogan - "nah, it will probably be 2020. Scorpio 2 will also come in 2020." ---- I'm slightly amazed that people think Scorpio's successor will release so soon

LastCenturyRob2557d ago

Consoles take a long time in R&D before they are finally released to the public, it also coasts a lot of money to develop... No way Sony will unveil a new console in two years. Sony has deep pockets but outside of the PS line they are still not doing all that great. Share holders would throw a fit it a new system was introduced so soon. Maybe 2020....Maybe. The pro is it for a while, which is fine...It is a good console even if it can't hit native 4k all that often.

MatrixxGT2557d ago

Well Scorpio is releasing 3 yrs after X1 so... there's that.

subtenko2557d ago

then after x2 comes ps6...... I mean come on, if thats the rate then playstation will continue with its success in comparison to xbox. then nintendo will come up with some other thing some time. Just like whats been happening...

soo.....same as usual.

mikeslemonade2556d ago (Edited 2556d ago )

lol RAM isn't the bottleneck. I think 8gb of ram on a console is enough for any game. The bottleneck is the processing components, not the components that carry data and off-load data.

The fact that he says it won't be fully utilized means nothing when Xbox has no AAA exclusive. No developer AAA developer will specifically make a game that uses all the systems RAM. Now if Sony had a system like this they can utilize all of it on God of War, TLoU, Killzone etc.

donthate2556d ago (Edited 2556d ago )

@uptown:

That is easy, if Sony releases PS5 in 2020, MS releases Scorpio 2 in 2021. The pattern is already set!

What amazes me is how much effort MS put into designing Scorpio. It makes PS4 Pro look almost lazy and low effort by Sony. So I'm glad for the competition.

2556d ago
vegasgamerdawg2556d ago

I almost made 2 post on N4G without a fanBOY ....almost. I guess the PS5 will come out of the gate fully optimized by developers? No? You've no argument fanBOY, you made up in your head becasue you're a fanBOY....sigh.

Smokingunz2556d ago

Probably around the same time as the ps5, the scorpio is an upgrade not a ext gen console.

Trekster_Gamer2556d ago

Your guessing in regards to PS5. The Scorpio will shortly be fact. The defacto Console to play games on.

psuedo2556d ago

Yes because theyre not classifying it as a new gen console which is why all the games are also available on the One. Its a premium version just greasing people up for what M$ wants to turn it into. By them saying its not a new gen and using certain words it opens them up to release the next console sooner. This is nothing more than directing the market and going into what they think or want it to be.

andibandit2556d ago

"By that time PlayStation will have already unveiled (or be close to unveiling) their next home console."

I love it when people just pull facts out of a hat.

yay1112556d ago

This circlejerking is out of control

jrshankill2556d ago

This has absolutely nothing to do with Playstation. Stop being butthurt.

nX2556d ago (Edited 2556d ago )

It's hillarious seeing Xboys getting wet on hardware release dates. "We will simply release a more powerful Xbox after every Playstation, that'll show 'em!"

Don't you realize PS4 is not succesful because it offers more power, but because it has the better games library? Don't you want Microsoft to finally start focussing on games instead of relying on 3rd parties? Sure Scorpio will be more powerful than PS4, but will it be the better console to own? At this point, you would be stupid to anticipate the Scorpio without having a PS4 to play all of it's amazing exclusives. Those are the things you should care about, not immature console wars.

Kribwalker2556d ago

@nx
The PS4 was so successful because it was the more powerful system that launched for $100 cheaper then the competition. The first year of sales happened with very few big exclusive games to drive that. It was better multiplats and cheaper price that jumped Sony ahead with the avg consumer, and the biggest buyer is the avg consumer, not the hardcore like a lot of us

F0XHOUND2556d ago (Edited 2556d ago )

@bumbleforce How stupid can you be, to think scorpio 2 is going to blow away the next sony console? Cmon man wtf is that logic? teh scorpio 2 doesn't exist, and wont for a very long time... also, scorpio is a codename lol, scorpio 2 makes no sense. The ps4/one released, then the pro came. Microsoft needed a way to reclaim ground THIS GEN, and will release the beast scorpio. This is an answer this gen, sony have played the right card and will ride out this gen on the ps4 pro, and will absolutely destroy the scorpio by truly starting a next gen, and I would imagine due to the nature of this "tit for tat bs by releasing consoles with more power" sony will be the 1st console to end all future gens by making a console which will be subject to possibly cheaper annual upgrades you can buy to upgrade the base model. Id imagine it'd be like a PClite approach, you cant change it, but they will release something, maybe go with cloud who knows lol! But trust me, all these damn consoles will end badly if it continues, when pc gaming is superior + cheaper per generation cycle. why would I buy an xbox 1 + scorpio in 1 gen when I could just invest in a pc and gain the true experience of full 4k etc. don't say its hugely cheaper either, if I cared so much for 4k id build my own pc, its slightly more expensive sure, but its superior. this gen, x1 + scorpio will have set you close to £1000 + games with gold costs. but yeah, I rambled on, scorpio is microsofts last attempt to gain ground after basically being raped without lube this gen. Its powerful sure, but 3 years from now console gaming will have evolved massively, you can thank the scorpio for this though, and props to Microsoft for this, forcing sony to answer with more!

+ Show (19) more repliesLast reply 2556d ago
Bigpappy2557d ago

Nice link. That shows some consensus behind the 8Gig for 4K thinking. The have another 4Gig there that can easily be tapped in the future if needed. OS doesn't really need 4G.

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mikeslemonade2555d ago

Higher resolution is more dependent on gpu and CPU. Any game out now won't use more than 8gb of system memory for a console. It's only an issue if they try to put next gen games on Scorpio. Anything this gen will be fine.

Nu2556d ago (Edited 2556d ago )

fatbastard how many meals did you skip in order to save up for your beastly rig?
http://s2.n4g.com/usersav/8...

TheCommentator2556d ago

Good signs of things to come in this article for sure! 😃

I wanted to point out to those of you constantly asking, "Why hasn't DX12 hasnt done anything yet?" when I say that engines need to be built for DX12 to take advantage of DX12 HW... PLEASE read this article. Brad Wardell explains exactly why the XB1's DX12 HW will become much more efficient in the next few years. He says that only his engine is core neutral, and that other devs will still need a few years to catch up to what his engine can do. Why hasn't this happened sooner then?

That's MS' business and they haven't shared it. but that doesn't change the issue of having Brad confirm here what I've maintained all along; DX12 HW inside the XB1 has not been fully exploited yet because the engines don't exist. XB1 is not weak hardware either because of the DX12 accelerators. Brad's statements in this article also serve to strengthen the statements by Turn 10 that programming specifically for Scorpio will make XB1 games look better. Phil said DX12 would make XB1 better at doing the things it was designed to do, right? Put that into context now. XB1 was designed to be DX12 machine, and Phil mentions that too when he said that MS knew what DX12 was doing when they built the XB1.

E3 is just the tip of the iceberg for Scorpio AND XB1's evolution. XB1 will be at least at parity with PS4 in a few years because MS did build an extremely efficient machine. Why do you think the XB1 is virtually silent all the time? There's more juice to squeeze from new engines. When that happens, I'll be right here telling all the dissenters that they should have seen it coming all along.

SirBradders2556d ago

You may be correct but by then this gen will be over and shouldn't that extra sauce enable VR which is exclusive to Scorpio and shouldn't they be able to keep kinect runnable aswell?

Ju2556d ago

Well, at least hope never dies... Right?

TheCommentator2556d ago

MS developed the XB1 to be a 10 year console, and two years from now we'll only be 6 years into the generation. My point though, is more to prove that MS did build XB1 with more advanced tech inside it than people were willing to admit. Beside you guys think that MS didn't do the same thing to Scorpio too, with 60 improvements to the off the shelf parts? Think about it; Eurogamer couldn't even identify what the CPU was and had to assume it was still Jag.

Sir Bradders, rumor has it that MS already has plans to do just that when they unveil their plans for VR next year. I don't remember where I saw it, but MS was talking about bringing VR to the Xbox. Their words, and they didn't say Scorpio, they said Xbox. Honestly, it could mean anything, but it was an interesting enough statement that it lead me to hypothesize that they may have meant the Xbox Family of devices. I guess we'll see next year when MS talks up VR for real. Also, Kinect already runs on XB1S and likewise on Scorpio with an adapter.

Ju, it's not really hope at this point. If it weren't true, we wouldn't keep getting information that corroborates the notion of efficiency in the XB1 processors waiting for proper engines. Remember when Brad initially said too much about what DX12 would really do for XB1, and then went completely quiet afterwards? The NDA's, the one's nobody believed existed because XB1 was supposedly weak standard PC parts, were real. MS/AMD were also working on Scorpio at that time, and it just makes sense that didn't want the tech to be talked about until it could be exploited. This meant core neutral DX12 engines that could properly support the DX12 HW. Just look at what happened when MS talked about Cloudgine too early and you'll see why it was better not to talk about DX12 at all.

Ju2556d ago (Edited 2556d ago )

Please Commentator, give it a rest. You got the more powerful next gen console. But the XBO simply is underpowered compared to the PS4. No so fine granulated low latency multithreading will ever push it beyond the PS4. Sure not the Scorpio as a primary platform. I rather think 720p will become the new standard there. Developers will overload the Scorpio version and then try to squeeze this into the XBO in the hope the tools will do the optimization. It's not gonna happen. There is no magical sauce.

Especially when the competition has indeed the much closer to the metal high efficiency low latency kernel.

TheCommentator2556d ago

Ju, you might want to zip that up, your fanboy is showing! 😉

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yomfweeee2556d ago

Nice title. So is there no limit or the limit will be reached in 2 years?

And how exactly does throwing RAM overcome the other parts? You can have 120GB of RAM... won't mean shit if the rest of the system holds it back.

Kleptic2556d ago

The ancient memory argument simply won't die...

the memory pool is just an illustration of how much information a computer can have 'ready' to be calculated...Scorpio still has a cpu originally intended to run on a battery (it literally is a low TDP laptop part)...

but seriously...w/e, this is nothing new...a dev comes out and claims limitless power because of big amounts of memory feeding a very dated processor...and it's great news as far as the console crowd goes...and that is the way it'll always be...

kevnb2556d ago

But that's 4k at ultra, you can hit 4k with as little as 4 GB vram if you play games at medium/high.

Nu2556d ago (Edited 2556d ago )

my bad

sackboyhappy2556d ago

so many fanboys in these comments, if you like what sony offer buy a PS4, if you like what microsoft offer, choose an xbox one
then be happy, or if you can afford both?, get both, stop arguing one's better than the other, it's childish

power of Black2555d ago

If history has taught us anything, maybe in two years, MS will announce a new console and scrap all support for Scorpio.

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2557d ago Replies(8)
KaiPow2557d ago

What does 'core neutral' even mean when it comes to game engines? Is that some new buzzword Stardock came up with?

Alexious2557d ago

It means that it's a true multicore engine where many things can be processed in parallel to save render time.

TheCommentator2557d ago

Those are the engines that XB1 and Scorpio are deesigned to exploit.

Ju2556d ago

All of a sudden an api is thread safe and Ms puts a sticker on it and it's the best thing since sliced bread. Amazing. I guess everybody else are just noobs.

2556d ago
Tetsujin2557d ago

I still want to see some games to actually show what the Scorpio can do before I even think about it. All the horse power in the world doesn't mean squat if you have nothing to show for it.

And before some idiot says "did you even read the article, they said it takes a couple of years, etc." yes I did, and I can say with full confidence there's been hardware upgrades in the past where the power was showcased out the gate; so unless MS is holding something for E3 it's marketing and PR talk.

Bigpappy2557d ago

The games reveal will be at E3. Hopefully you get to see some leaks. But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio.

What Brad is saying is, it will keep getting better and in 2 years we should see the full quality Scorpio can produce as people get used to using all the cores and managing RAM.

fatbastard112556d ago

"But I think if you have seen the latest 'Star Wars BF' trailer, that should give you some idea of the base quality for Scorpio. "...it was a CG trailer buddy

slate912556d ago

@bastard
The trailer showed "in-engine footage"

starchild2556d ago

@fastbastard11

Nope. I know it looks really good and I understand why some might be led to believe that it's CGI, but it was actually all in engine. Similar to the trailers for the last Star Wars Battlefront game, which also looked incredible, but the final game really did look like that. Of course, the actual gameplay didn't have the cinematic camera angles and scripted scenarios, but the graphical quality was essentially the same.

Ju2556d ago

You mean that BF2 video with the PS sticker on it?

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LavaLampGoo2557d ago

I don't understand tech stuff, but this sounds... good.

Princess_Pilfer2556d ago

It's not really accurate. PR speak.

12GB (or the 8 the developers have access too) of ram doesn't really do a whole lot. It's one of those things where if you're filling that much ram with a single (current) game, then chances are your CPU is too slow or your memory bandwidth is too low and the extra space isn't going to stop the performance tanking. Computers can justify having 16, but that's mostly to keep background processes eating all the ram and infringing on what the game needs (a number I've never seen exceed 6gb in actual play.) Considering the Scorpio is using what I have to assume is another AMD Jaguar, "too slow" would definitely be the limiting factor in performance.

No matter what MS (Or sony or anyone else) says, teraflops is not a great measure of the performance of a video card, but even using that as the measure you're basically just looking at a very slightly overclocked RX 480, and it's a great card but not really a 4k card. 4k/60 is really rare at that amount of power, and while 4k/30 is certainly possible most games look just as good and run better at 1080p or 1440p/60fps when you're talking about the viewing distances of 8 to 12 feet (normal viewing distances for modern TVs.)

KingKionic 2556d ago (Edited 2556d ago )

No 1080p/1440p is not just as good as 4K you can stop. That`s just nonsense.

Microsoft has been direct about 4K telling everyone they designed the system around bottlenecks of xbox one and games running at 900p/1080p can be ported to scorpio by the dev to 4K.

There telling you it will have Native 4K with 4K assets games. Native 4K 60 FPS games. I dont know how anyone could deny this at this point we got Brad Wardell,Gears of war,Forza Devs, and Digital Foundry saying this is happening.

The list of relevant people saying this is happening grows day by day.

fatbastard112556d ago

Well you're wrong about the RAM thing but i agree that 4k doesn't really look better than 1080p at 8-12 feet as I have witnessed it myself.

Princess_Pilfer2556d ago (Edited 2556d ago )

I didn't say just as good. I said just as good at typical viewing distances for TVs. I have a 4k TV, the only thing that is obviously better at 4k from my 10 foot viewing distance is particle effects.

And yeah, if I have to pick between 1080p or 1440p with all of the settings maxed, and 4k/30 or 4k/60 with settings turned down, the lower resolutions almost always look better. Rendering super low res textures in 4k still makes them super low res textures, and now you get to see exactly how the don't hold up in great detail. Tomb Raider on the PS4 pro should make this quite obvious.

I didn't say it won't have native 4k games, or native 4k/60fps games. I said they'll look and/or run worse than those same games at 1080p or 1440p. I speak from experience, I have a GPU about as powerful as they say the Scorpio is, I know more or less what it's capable of.

Maybe actually read my comments instead of just responding to things I didn't say.

PS: No, I'm not wrong about the RAM thing. Vram has more or less the same issue. If you're playing games at 4k then there are exceptions, but at 1080p and 1440p the difference between 3,4, 6 and 8 GB of vram is basically non-exsistant, nothing ever fills it, and if it *does* fill it then it's because your GPU is too slow to handle the game and it won't run well anyways (which is why Vram does actually make a difference at 4k, but even then last gen AMD 4k cards had between 1 and 4gb of VRAM because they had a super high memory bandwidth and super high clock speeds and no need for a large amount of storage. )

KingKionic 2556d ago (Edited 2556d ago )

Dude literally said it was just as good...whats to spin here? You are wrong. Dead wrong about saying some bogus nonsense.

super low res textures in 4K? "Tomb Raider on the PS4 pro should make this quite obvious."

Ps4 pro has no improved textures there the same as ps4 horrible comparison.

https://www.youtube.com/wat...

" I said they'll look and/or run worse than those same games at 1080p or 1440p. "

Not according to Turn10

"We provided a ton of data with ForzaTech, where we actually rendered different stress scenes at different resolutions - 720p, 1080p, 4K - and then stressed different points in the engine: anisotropic filtering, multi-sampling, pushing heavy LODs through, just to try to get a feel for where the different bottlenecks where," says Tector.

"This profiling was just one set of data that the Xbox hardware team had to work with. More data was coming in from other titles, and the scaling results in the move to 4K were looking consistent. "All the PIX captures and analysis and simulation they did proved it out for everyone, not just the people who were going to target 4K60, starting from a point at 1080p60 [like Turn 10] but even the people who haven't gotten to that point yet," continues Tector. "They have other reasons that they aren't going for native resolution maybe and so they've made other trade-offs in their engine and they have other bottlenecks than we would. I think it was great that the model hit such a broad set of different rendering types, it really helped prove it out."

http://www.eurogamer.net/ar...

There forzatech runs at the same framerate as the Xbox One version in 4K.

Princess_Pilfer2556d ago (Edited 2556d ago )

Turn10 is owned by MS. By definition, they are not trustworthy when talking about MS hardware/software. Chances are, they're literally not allowed to say anything even slightly critical, possibly not allowed to say anything at all without MS approval.

Also, that article doesn't imply what you claim it does.

Forza *already* does 4k/60fps, but if you bother to check there are *serious* sacrifices necessary to do it, including tricks with the framerate that half the framerate of reflections, and extra super low settings you can't even get on PC. What I'm telling you, is that it would look better if it was running at 1080p or 1440p with higher settings. To run it at 4k, they had to completely decimate shadow quality, it's *way* below 1080p.It would look better at a lower resolution and with that extra power diverted to improving shadow quality, texture filtering, draw distance, ect.

It's also a racing game, and racing games are poor examples that are notorious for looking and running better than anything else could with similar hardware power (probably because you spend the entire time on a super narrow track and blow by everything at 90+mph, meaning the system actually has to render very little by comparison and can skimp on detail (like the crowds and anything more than a few meters off the track)

bolimekurac2556d ago (Edited 2556d ago )

so let me get this straight, 1080p looked better then 900p for the last 4 years according to every sony fan on here and neogaf but now when the scorpio can do native 4k, now and only now you guys say there is no difference between 1080p and 4k native. you guys are hilarious

starchild2556d ago

@Princess_Pilfer

That's not really accurate. Just because games aren't using 8gb of memory right now doesn't mean they can't or won't use it in the future. Higher quality assets can really benefit from that extra RAM. LOD and pop-in can also be improved since more can be held in memory at any given time and LOD changes don't have to be as aggressive.

It's similar to what we see in modding PC games. More VRAM allows you to use much higher quality assets, which can totally transform the look of a game yet often doesn't incur much of a performance hit.

Scorpio has had a concomitant increase in its bandwidth so that isn't an issue.

With high end PCs, Scorpio and PS4 Pro all in the market more and more developers will start taking advantage of them.

PrinterMan2556d ago

Also isn't the ram shared on all consoles? 12 gig is not just for video.

VJGenova2556d ago

I have 2 980tis, so I have 6 gb of vram as it doesn't stack. If I play Doom and put the texture quality on Nightmare, the game crashes randomly because I run out of Vram. I believe you are referring to normal ram, of which I have 64gb, because why not, and I have seen page files hit 24gb. But yeah, 12gb is too much ...

gbsrnctaln2556d ago

Princess...your eyes suck. But then again I have 20/15 vision lol.

+ Show (7) more repliesLast reply 2556d ago
Princess_Pilfer2556d ago

@bolimekurac
All things being equal, 1080p is superior to 900p, and 4k is superior to both. When we're talking about 4k gaming on anything less than dual 1080tis, all things are not rarely equal. Not only did I not say there is no difference, I outright stated that there *IS* a difference and then described how the differences make 1080p or 1440p look better.

@Starchild
You still have to be able to process that data and get it on screen. In most cases, if you've filled 4+gb of vram your video card is not good enough for whatever you're doing. (and not the game just saying that it's calling all of it, because games will call all of it just because maybe they might need it at some point, and then half of it will just sit there not doing anything.) Your card should be able to get it out of the ram and on screen quickly enough for it to not need to sit there taking up space. If it can't, you get popin and/or stutters no matter how much vram you have. You can look up benchmarks and check. In the vast majority of cases, there is virtually no performance difference between lower and higher vram modles of gpu, and what few you find are almost always at 4k with weak/mid range cards that can't cope anyways, or are mirrors edge catalyst which had the problem fixed with a patch.

No, they won't. At least, not any more than they are already. It's a requirement of both the Scorpio and PS4 pro that all the games run on the old consoles, so they kinda can't. Also, they could have been doing the same thing for PC games this whole time, and haven't been, because they're targeting the lowest end hardware on the market to maximise potential buyers.

Again, it's the speed of the CPU itself. It's still a Jaguar as far as we know, and Jaguars are still garbage. A slightly better Jaguar is still a Jaguar, and it's still going to result in CPU bottle necks.

Ju2556d ago

Just FYI. The PS4 has 5GB available, Pro 5.5GB. And a new compression format to offset size and bandwidth short comings.

The 8GB probably won't all be filled with uncompressed textures else most of that bandwidth will be used shuffling those around. But it sure is great to have headroom. Also, it can be used for caching,, level streaming and all that. And of course more higher res render targets. It sure is an advantage. At the same time, the size might just have been a side-effect to reach the higher bandwidth. I'm still curious about the pricing, tbh.

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