The 2015 Game Developer’s Conference is next week in San Francisco, and Valve is giving us early hints at what to expect. The company has announced some of its slate of products that will be on display.
The company has been revising the Steam Controller since 2013, with layout changes, button reconfigurations, and more. We’ll see the final version in San Francisco.
Valve is also planning on showing its virtual reality project to select press and publishers. Finally, the company says it is bringing a number of new hardware products, including unnamed new living room devices.
Blindfolding myself and clicking a Steam page at random would serve me better recommendations than Steam’s algorithm
Hmm, not sure I agree with that. The recommendations I get are usually pretty good, but then again I have pretty large library of games on Steam and hundreds of them in my wish list, along with lots of curators I follow for it to build recommendations off of. On occasion it will throw me a random FIFA game or something I've never bought or shown interest in, but mostly its decent IMO.
Dive into the best Metroidvania games on Steam, from hidden gems to top-rated classics, and embark on unforgettable adventures!
Players can pay to edit their character, resurrect the dead and other actions.
Yet Helldivers 2 gets a pass? Y’know a GotY contender by the name of RE4 had them and so does Devil May Cry V. The funny thing is I enjoyed both of those games thoroughly without having to buy a single microtransaction.
What I do consider a valid complaint is not being able to start a new game or being able to edit your character. That’s kind of a seriously baffling decision, but then I think how I played Dragon’s Dogma 1 and I never edited my character and I just did a 100% playthrough on a single file and didn’t start a NG since. So, I don’t think these are really going to impact me, but I can see how it will others.
I was going to pay full price to support this game because I've been waiting for it for forever but I think I'll wait until I get it for free from Epic or a Humblebundle monthly.
I am not defending Capcom, as I am not a fan of MTX in single player games. I do however belive they were open to reviewers about having MTX in their game. The reviewers just decided to leave that part out. Which is very disingenuous. There are some companies that get away with these things. Image if this was done by EA, Ubisoft, or even Activision? I am positive those defending Capcom, would have had their pitchforks ready if the companies listed above did this
A new fighter has challenged you!
It'll be interesting to see what Steam has in store for everyone. GDC is going to be big this year, bigger than what I have remembered it ever being in terms of announcements.
Steam machines are still a thing?
Should of just developed a full on Steam Console with their own traditional controller, exclusive games ready for release like TF3, HL3 and a new IP and have a unique feature which will make people buy multiplatform games like Elder Scrolls, Just Cause and GTA on their console....MOD SUPPORT.
If they announced this in 2013 where Microsoft was hitting a rough patch after the reveal they would of only had Sony to rival and in my opinion if Valve did it right and got mod support working like the PC versions they could of took on Sony.
But no...they had to do this which IMO serves no purpose. PC gamers have their custom made rigs they treasure and console gamers have their consoles.
I know Valve have a lot of money but I really feel they are wasting too much time of different things. All we really want is sequels to our favourite Valve games
Hope Valve goes PC exclusive from now on, sick of devs like rockstar shitting on the pc community.
Left 4 Dead 3, Portal 3, Half-Life 3, and every other game being steam exclusive would make me very happy.
What's the point of this? They don't actually expect PC gamers to use this when keyboards and mice completely destroy controllers and any PC gamer who wants to use a controller can easily just use the better XB1, 360 and PS4 controllers.
You guys don't seem to get that this means Valve is trying to create a baseline system for VR gaming. It's not about just making a Valve-branded PC, or a Valve-controller for no reason.
This, plus their work with OpenGL and ergonomics for VR basically amounts to Valve having something REALLY big in the works (HL3 anyone?) that's going to fully leverage modern graphics hardware for the ultimate VR game experience.
I'm pretty excited about it.