If there was any complaint most commonly heard about Pagan Min, it's that he didn't get enough time onscreen. He surely is deeply connected and visible in the main story, but some still felt Far Cry 4 needed more Pagan Min. Far Cry 4 Creative Director Alex Hutchinson talked about the position the team was in when it came to Pagan Min.
"The hardest part is pacing; after you meet him we wanted to get you to the open world and freedom as fast as possible. The consequence of this is you can run off hunting bears for four hours, and feel like he never speaks to you again, or you can mainline the story missions and see him again faster," Hutchinson said.
He went on to say Pagan is actually "onscreen for twice as long as Vaas," who was in Far Cry 3. That may not seem right to some, while it could seem more accurate to others, it all depends on the open-world experience you had in Far Cry 4. With the inherent freedom players are given in an open-game, they have more control over how much they see Pagan Min. The control is ultimately out of Ubisoft's, which is part of a company giving freedom to the players.
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
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Since the first game was released in 2004, Far Cry has set the standard on fantastic open-world shooters.
I would put 5 above 6 but agree with the other ratings. Though 6 has more refined gameplay compared to 5 it's lack of a compelling story really does hurt it imo but if you are a gameplay fiend and don't really care about story it makes sense.
Yeah, I too felt that he appeared in the game less than Vaas did in FC3 but I also remember Pagan better and think he was a more interesting characters so I guess that would mean he did have more screen time.
Vaas was on-screen for a very small amount of time compared to how long the entire story was. Doubling that results in a slightly larger amount of time - but still very small.
It always makes me laugh how Ubisoft keep creating these games with boring, unlikeable protagonists for their games - the people that we play as for hours on end - yet give their antagonists, which are almost always much more colourful and interesting, much less screen-time.
And he still managed to go by much more unnoticed...
Love the game though. My personal GOTY 2014.
There saying double no doubt as SPOILER ALERT!!! You kill Vaas in the middle of FC3 and Min at the end of FC4..
Pagan Min > Vaas