Electronic Arts, Ubisoft and Take-Two discuss why Microsoft and Sony launching new consoles more quickly is a big win.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.
No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
Positive for corporations.
There is nothing positive for consumers who bought under powered units, that were so bad they would have been outdated 3 years before they even released, just to get a REFRESH 2.6 years later announced, just to play the game at the settings they SHOULD have been delivering in the first place.
This generation just went from 400-500 dollars to over a thousand. And now all this is going to do is support more dick measuring contests into the future.
Expect to buy two consoles every generation from now on. This would be SO different if they offered two versions at the START that the consumer could budget, but it won't. People will be teased with a new console, people will give in for the first few years, then we will get a refresh we could have payed more for in the FIRST place.
#bookholder #trophy #paperweight #if.your.not.going.to.buy.a.ne o.just.pick.up.a.ps4.on.ebay.fo r.100.bucks.after.neo.drops
*DJ Khal.............nevermind
You're going to get better game experiences from mid-generation jumps like this, ultimately, so stop thinking about your "investment" in an original PS4 or Xbox One and start paying more mind to the developers and artists who, every console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches. This will also mean less of a negative affect on PC games which must either be developed as sometimes radically different experiences (visually but also in terms of A.I., world scale, and often overall) or must bend themselves backwards for parity with the console versions, a practice none of us are remotely okay with. Fixed 5-10 year console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out of tradition and deference to an old consumeristic model.
What we should be concerned with is not whether these mid-generation upgrades are a "good thing" or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy. Many spec analyses (both articles and videos) are already out there for Scorpio which voice heavy skepticism that it will be able to generate 60FPS experiences at 4K resolution - ostensibly the main selling point of the thing. *That* should be our concern.
And yes, many of us can't afford to buy a new console every 3 years; I'm among you. But if you care about the progression of the medium itself, the art form, you need to sit up straight and remind yourself how impossibly tied to technology (and advancements therein) it is. Also, maybe exercise A) some caution when committing to the base model of a machine (even with fixed console cycles, ALWAYS a bad idea in lieu of new models like the Xbox One S and others) and B), back up your data, sell the old model, take advantage of sales of the new console when you find them (which might mean waiting for holidays, etc, but who honestly has so little patience or competing interests that they can't wait a few months for a VIDEOGAME console) and - as we've learned already about both the Neo and Scorpio - you'll be able to enjoy all of the physical and digital games you've already bought, without losing saves or data (thank you cloud).
Start thinking about this in a maturer way and you'll realize that your concern should be the *execution* of these machines, NOT the fact they exist in the first place.