Everybody’s Gone To The Rapture is an engaging experience that tells an intriguing sci-fi tale and continually evokes a sense of wonder. The classical soundtrack composed by Jessica Curry – made up of choral cues that are achingly haunting and beautiful – is a perfect match for the stunning visuals. It doesn’t quite reach the heights of Gone Home (although it’s roughly on a par with The Vanishing of Ethan Carter), but it does do a wonderful job of making you care about a cast of characters you’ll never actually meet and can never truly see. It’s undoubtedly a Marmite game then, but in this reviewer’s opinion it’s a great one – despite its heavy shoes.
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."