New Releases
Interview with Benjamin Rivers for 'Alone With You'
August 2015 PlayStation Plus update
Driveclub sales exceed 2 Million
Amplitude delayed until the end of 2015
Dragon Quest XI announced
What We’re Playing and Watching
Impressions: GALAK-Z
Review: Never Alone: Foxtales DLC
Emails
Comedy clip is from Duane Gay
Palworld is already a monstrous successs, but it's not the only game to suddenly blow up . Here are five other fairly recent games that did the same.
Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.
you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.
Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?
Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.
Coordination and communication are key for team play in Rocket League, but knowing these unwritten rules can make multiplayer less chaotic.
I would say "slow news day?", but that would be an understatement.
"This unwritten rule for Rocket League states that when two players’ cars get linked together, such as in a face-to-face or rear-to-rear arrangement, these two players must stay in this position until outside interference separates them."
That's literally it. That's the only "rule" that is mentioned in this article.